Difference between revisions of "Operation Disassemble (Adventurers)"

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(Timing)
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[[file:MCN-12-10-2016.png|thumb|A newspaper ahead of the PRIMUS action]]
 
[[file:MCN-12-10-2016.png|thumb|A newspaper ahead of the PRIMUS action]]
The [[The Adventurers|Adventurers]] will be defending their headquarters from a PRIMUS attack!
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This article documents how the [[The Adventurers|Adventurers]] defended their headquarters from a PRIMUS attack on December 19, 2016.
  
 
=Background=
 
=Background=
 
[[File:AdvDavidLyons.png|thumb|David Lyons - the enemy]]
 
[[File:AdvDavidLyons.png|thumb|David Lyons - the enemy]]
PRIMUS is acting on false leads given by the two-faced villain David Lyons.  Lyons, well known as the retired superhero Silver Crusader from decades past, is also at the center of a major criminal conspiracy! When the Adventurers tried to smash his activities, they succeeded in destroying his information network, but Lyons managed to wield the court of public opinion against the Adventurers, and create a false narrative that cast them as aggressors. Hunted as dangerous outlaws for weeks, the Adventurers have finally secured the proof they need to out Lyons for what he really is, and exonerate themselves.
+
PRIMUS was acting on false leads given by the two-faced villain David Lyons.  Lyons, well known as the retired superhero Silver Crusader from decades past, was also at the center of a major criminal conspiracy! When the Adventurers tried to smash his activities, they succeeded in destroying his information network, but Lyons managed to wield the court of public opinion against the Adventurers, and create a false narrative that cast them as aggressors. Hunted as dangerous outlaws for weeks, the Adventurers finally secured the proof they needed to out Lyons for what he really was, and exonerated themselves.
 
   
 
   
But time is running out! The Adventurers are depending on the hacker they’ve recruited to get around various NSA blocks meant to restrict the Adventurers communications, ahead of a massive coordinated raid by PRIMUS, the MCPD, and the FBI on the Adventurers headquarters.
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The Adventurers depended on the hacker Alyssa Madison whom they recruited to get around various NSA blocks meant to restrict the Adventurers communications, ahead of a massive coordinated raid by PRIMUS, the MCPD, and the FBI on the Adventurers headquarters.
 
   
 
   
 +
==Zones==
 +
 +
The Adventurers HQ is located deep under Millennium City. To reach it, you have to enter an old subterranean tunnel system left over from old Detroit, then navigate some sediment caverns, before reaching the "Justice Cave".
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PRIMUS set up at street level and worked their way down.
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 +
===Street level===
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[[File:Adv_Attack_Streetlevel.png|thumb|The street level staging area]]
 +
A section of Millennium City’s urban core was evacuated and made a staging area for the attack on the Adventurers. It was a site out in the open, where Adventurers allies could easily see targets, but it was swarming with PRIMUS agents. This was centered over the entrance to an old Detroit street tunnel. Attacking the staging area meant possibly stirring up a hornet's nest.
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===Abandoned Street Tunnel / Lower Sewer===
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[[File:Adv_Attack_Sewer.png|thumb|The sub-street infrastructure tunnels]]
 +
 +
Sealed off by the devastation of the the 1992 Battle of Detroit, this sub-street area is old city infrastructure. Some of the sub-street is in good shape, but other zones are partially buried in rubble. During the PRIMUS attack, there were plenty of hiding places, but also plenty of environmental hazards. PRIMUS agents in this zone were seeking the access to the cave system beneath that lead to the Adventurers HQ.
 +
 +
===Subterranean Caverns===
 +
[[File:Adv_Attack_Caverns.png|thumb|The sediment caverns]]
 +
Beneath the old street tunnel and sewers, PRIMUS located a number of naturally-formed caves certain to be connected to the large cavern that served as the Adventurers HQ. This was a good position to set traps or prepare an ambush, but when allies found themselves on the run, the twists and turns could perilously have led them to a dead end.
 +
 +
==Timing==
 +
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The Adventurers HQ defense scenes took place '''Monday, December 19, 2016''' at 8PM server time. The scenario will open with a summary of our allies actions & outcomes.
 +
 +
==Results==
 +
 +
{| class="wikitable"
 +
|+ Ally Actions
 +
|-
 +
| Fox@Hayatto || dfdfd
 +
|-
 +
| White Star@spectralwing6 || dfdfd
 +
|-
 +
|}
 +
 +
 +
 +
=Legacy Sections=
 +
The following sections were written before this event occured. They are preserved here for posterity (in case the Adventurers ever do something similar again, or another SG wants to borrow some ideas!)
 +
 
==How you can help==
 
==How you can help==
  
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If you succeed, you'll weaken the PRIMUS force. That means you'll be buying the Adventurers valuable time to upload the data they have that will exonerate them!
 
If you succeed, you'll weaken the PRIMUS force. That means you'll be buying the Adventurers valuable time to upload the data they have that will exonerate them!
 
 
==Zones==
 
 
The Adventurers HQ is located deep under Millennium City. To reach it, you have to enter an old subterranean tunnel system left over from old Detroit, then navigate some sediment caverns, before reaching the "Justice Cave".
 
 
PRIMUS will be setting up at street level and working their way down.
 
 
===Street level===
 
[[File:Adv_Attack_Streetlevel.png|thumb|The street level staging area]]
 
A section of Millennium City’s urban core has been evacuated and set up as a staging area for the attack on the Adventurers. It's a site that is out in the open and easiest to see targets, but it is swarming with PRIMUS agents. This is centered over the entrance to an old Detroit street tunnel. Targets at the staging area should be easy to spot, but attacking them will certainly mean stirring up a hornet's nest.
 
 
===Abandoned Street Tunnel / Lower Sewer===
 
[[File:Adv_Attack_Sewer.png|thumb|The sub-street infrastructure tunnels]]
 
 
Sealed off during the 1992 Battle of Detroit, this sub-street area is old city infrastructure. Some of the sub-street is in good shape, but other zones are partially buried in rubble. There are plenty of hiding places, but also plenty of environmental hazards. PRIMUS agents in this zone will be seeking the access to the cave system beneath that leads to the Adventurers HQ.
 
 
===Subterranean Caverns===
 
[[File:Adv_Attack_Caverns.png|thumb|The sediment caverns]]
 
Beneath the old street tunnel and sewers, PRIMUS has located a number of naturally-formed caves certain to be connected to the large cavern that serves as the Adventurers HQ. This is a good position to set traps or prepare an ambush, but if you find yourself on the run, the twists and turns might lead you into a dead end (''very'' dead).
 
 
==Timing==
 
 
The Adventurers HQ defense scenes take place '''Monday, December 19, 2016''' at 8PM server time. The scenario will open with a summary of our allies actions & outcomes.
 
 
Outcomes will be calculated by the Sunday evening before, so please contact Red Spider@historiphile prior to that. Thank you!
 

Revision as of 08:32, 2 January 2017

A newspaper ahead of the PRIMUS action

This article documents how the Adventurers defended their headquarters from a PRIMUS attack on December 19, 2016.

Background

David Lyons - the enemy

PRIMUS was acting on false leads given by the two-faced villain David Lyons. Lyons, well known as the retired superhero Silver Crusader from decades past, was also at the center of a major criminal conspiracy! When the Adventurers tried to smash his activities, they succeeded in destroying his information network, but Lyons managed to wield the court of public opinion against the Adventurers, and create a false narrative that cast them as aggressors. Hunted as dangerous outlaws for weeks, the Adventurers finally secured the proof they needed to out Lyons for what he really was, and exonerated themselves.

The Adventurers depended on the hacker Alyssa Madison whom they recruited to get around various NSA blocks meant to restrict the Adventurers communications, ahead of a massive coordinated raid by PRIMUS, the MCPD, and the FBI on the Adventurers headquarters.

Zones

The Adventurers HQ is located deep under Millennium City. To reach it, you have to enter an old subterranean tunnel system left over from old Detroit, then navigate some sediment caverns, before reaching the "Justice Cave".

PRIMUS set up at street level and worked their way down.

Street level

The street level staging area

A section of Millennium City’s urban core was evacuated and made a staging area for the attack on the Adventurers. It was a site out in the open, where Adventurers allies could easily see targets, but it was swarming with PRIMUS agents. This was centered over the entrance to an old Detroit street tunnel. Attacking the staging area meant possibly stirring up a hornet's nest.

Abandoned Street Tunnel / Lower Sewer

The sub-street infrastructure tunnels

Sealed off by the devastation of the the 1992 Battle of Detroit, this sub-street area is old city infrastructure. Some of the sub-street is in good shape, but other zones are partially buried in rubble. During the PRIMUS attack, there were plenty of hiding places, but also plenty of environmental hazards. PRIMUS agents in this zone were seeking the access to the cave system beneath that lead to the Adventurers HQ.

Subterranean Caverns

The sediment caverns

Beneath the old street tunnel and sewers, PRIMUS located a number of naturally-formed caves certain to be connected to the large cavern that served as the Adventurers HQ. This was a good position to set traps or prepare an ambush, but when allies found themselves on the run, the twists and turns could perilously have led them to a dead end.

Timing

The Adventurers HQ defense scenes took place Monday, December 19, 2016 at 8PM server time. The scenario will open with a summary of our allies actions & outcomes.

Results

Ally Actions
Fox@Hayatto dfdfd
White Star@spectralwing6 dfdfd


Legacy Sections

The following sections were written before this event occured. They are preserved here for posterity (in case the Adventurers ever do something similar again, or another SG wants to borrow some ideas!)

How you can help

The Adventurers are holed up in their headquarters. Their heroes position is defensible, but the PRIMUS force has the numbers and equipment that make their victory a certainty. The Adventurers need to call in some old favors!

Sign-up Rules

  • All assisting characters must have an invite from an Adventurer
  • Friendly NPCs from Adventurer backstories can be called upon (Example: White Star could call up her Black Mask, whom she has established as her ally)
  • An Adventurer's alt can only be called up by a different Adventurer (example: Dreamweaver couldn't call up her alt Sombra, but Red Spider could).
  • Assisting characters should be good aligned - the Adventurers are having enough reputation problems as it is!
  • All characters should be sent to Red Spider@historiphile to organize.

How It Works

Our assisting allies need to thin the PRIMUS ranks, but do so without excessive force! Set traps, distract them, stun them, sabotage their equipment, but don't plan on killing anyone!

Talk to Red Spider@historiphile about:

  • Your character's powers/abilities
  • Which zone you plan to engage PRIMUS in
  • Your challenge tolerance (Low / Medium / High)

Challenge Tolerance: If your character is being cautious, they have a greater chance of success, but they will neutralize fewer targets; if they take on a greater challenge, they might hang longer in a fight and neutralize more of PRIMUS's force, but risk injury, capture, or even (with permission of the player) death!

With all of those details, Red Spider will perform some die rolls & voodoo to determine your character's success!

If you succeed, you'll weaken the PRIMUS force. That means you'll be buying the Adventurers valuable time to upload the data they have that will exonerate them!