Difference between revisions of "Sajit"

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Latest revision as of 09:47, 18 March 2014

Sajit
Player: @Doctordarkspawn
Costume doctordarkspawn sajit CC Comic Page Blue 438390520.jpg
"Why do i look all..funny?"
Biographical Data
Real Name: Unknown
Known Aliases: The black whirlwind
Gender: Male
Species: Lycan
Ethnicity: Unknown
Place of Birth: Unknown
Base of Operations: Unknown.
Relatives: None
Characteristics
Age: 2200. Mental age 300
Height:
Weight:
Eyes: Multicolor
Hair: Black
Complexion: Inconsequencial
Physical Build: Bestial
Physical Features: Warpaint. Bestial facial features
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Unknown

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: None
Years Active: 6 Months
Citizenship: U.S. Citizenship
Occupation: PMC. Shaman
Education: None
Marital Status: Mated.
Known Powers and Abilities
Regeneration to extremes, accelerated when in intense pain, Superstrength, Unatural speed capable of dodging small arms fire, Limited immortality
Equipment and Paraphernalia
Kaldgrav, a small hip flask, skull charms
Physical Attributes
 
   Strength
AttributeBar10.png
   Weapon
AttributeBar5.png
 
   Durability
AttributeBar5.png
   Armor
AttributeBar2.png
 
   Speed
AttributeBar6.png
   Reflexes
AttributeBar6.png
 
   Resistance
AttributeBar8.png
   Stamina
AttributeBar7.png
 
   Dexterity
AttributeBar1.png
   Agility
AttributeBar7.png
 
   Combat
AttributeBar8.png
   Regeneration
AttributeBar10.png
 
 
Non-Physical Attributes
 
   Energy
AttributeBar1.png
   Psionics
AttributeBar1.png
 
   Telepathy
AttributeBar1.png
   Willpower
AttributeBar9.png
 
   Sorcery
AttributeBar7.png
   Technology
AttributeBar1.png
 
   Intelligence
AttributeBar5.png
   Knowledge
AttributeBar8.png
 
   Charisma
AttributeBar4.png
   Bravery
AttributeBar10.png
 
 
MaekadaBox created by @Maekada



Early life

Currently unknown to PRIMUS where Sajit was born. We do know, that on the american frontier, Sajit escaped captivity of a vampire clan, and ran with an abuseive pack. It is public information, that he still suffers from a degree of mental issues, that can cause him to become violent, if he remembers too mutch of the past.


The slide down

Sajit`s arrival in the city was less heroics, and more bararism. Sajit appeared in the streets, helping, and dousing the qullar in garlic butter, before attempting to consume them. General help aside, he was praised for his actions to help the humans, but soon after legal troubles, and outstanding warrents...the champions where forced to retract their support of Sajit. crime, after crime, untill Sajit appeared on the doorstep of ravenspeaker, asking for training, and for advice.


Redemption

Sajit by all accounts was a changed man. Fighting for the right, studying the shamanistic arts, and combating magical crime everywhere. With more experience and know how, then seasoned magical professionals. It is unclear where he draws his information on the supernatural, but it is clear he knows alot more about it then any database on the planet.


Abilities

Sajit is the single most regenerative individual on record. This creature, rips his own limbs off for fun. And they grow back within minutes. Sajits regeneration allows him to stand upright while disembowled, come back from anything but decapitation or desintigration. And even then, somehow, and by Sajit`s own admission not by choice, he comes back. Sajit has been known to come back from life a short time after suicide, and to all and any scans, he is allready clinicly dead. As sutch, he is incredibly ready to throw his life away, and make suicidle choices, going against impossible odds for pleasure and profit.

Sajit`s strength and speed are high above the standard, capable of lifting 100 tons, and dodging small arms fire, but is allso paper thin. While he relies on his speed and regeneration to carry him through conflict, fire, or other means of disintigration, are reguarded to work effectively.

Sajit has affinity, mildly, for the arcane. For spirit magic, however, he is a master. Capable of embueing himself with enhanced senses, communicating with spiritual entities, and strengthening his allready formidable attributes. He allso has entropy at his disposel, controling the very force of decay, making it act upon who he so wishes. He can curse with various ailments, or simply decay a mans body to dust. Though, he restricts this power to ethical means.

Sajit has allso been recently training as of december 2 2013 in Krav manga, Keysi, and other types of martial arts.


Weapons

Sajit has a suit as of December 2 2013 that appears to enhance his sensory perception, physical attributes, by a marginal ammount.


Mental evaluation

Sajit, by all accounts, is eccentric. A berserker in his own right, a mystic in his own right, Sajit`s mental state is far beyond unstable. While Sajit keeps close to a code of ethical conduct in recent times, he can go back to his regular barbarism at any time. Psycotic, unstable, murderer, cannibal, and many other things besides, if Sajit ever does fall from grace once again, imprisonment in another relm is the only action that will be known to work. However as of December 2 2013 Sajit has been receiving psycological help, including anger and emotional management, and retraining.


Associations

Sajit is a former member of the guardians of the crossroads. A sanctioned group of supernatural hunters. Sajits untimely resignation was, as he was quoted, "Due to a difference in philosophy, reguarding true nature." It is clear Sajit refused to hide what he was, and was either kicked out, or left. It is unclear.

Sajit formerly employed by Harper Security Solutions, has resigned, effectively retired, and founded a group called the sanctorum. A supernatural protection and support group.


Known weaknesses

Sajit, it is known, is undying. But that does not mean he can regenerate an entire body without effort. Killing Sajit results in a period of sleep, where his body reforms. Wolvesbane has been recorded to cause at least a 9 hour period of regrowth.

Mental powers however, have allmost no effect on Sajit. He has formidible resistance to magic, and mentalists run into a wall like bricks, within his mind. However, magical prisons, specialized wards, and other things, would theoreticly work. But only if it where a very powerfull individual, seting them up.