Difference between revisions of "Ember (Darkstar24)"

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Ember on a good day can be described as being overtly confrontational. She can also be described as extremely antisocial. Due to years of undergoing VIPERS torturous experiments, Ember has developed and been diagnosed with a number of different psychological disorders. Stronghold's psychologists have not only diagnosed her with Antisocial Personality Disorder, Borderline Personality Disorder, and mild Schizophrenia, but have also placed her high into Psychopathic territory. Ember places no real value on human life apart from her own, and will kill a defenseless civilian just as easily as some opposing hero.  
 
Ember on a good day can be described as being overtly confrontational. She can also be described as extremely antisocial. Due to years of undergoing VIPERS torturous experiments, Ember has developed and been diagnosed with a number of different psychological disorders. Stronghold's psychologists have not only diagnosed her with Antisocial Personality Disorder, Borderline Personality Disorder, and mild Schizophrenia, but have also placed her high into Psychopathic territory. Ember places no real value on human life apart from her own, and will kill a defenseless civilian just as easily as some opposing hero.  
  
Because of her years of working solo, Ember has developed an extremely heightened sense of self-preservation. This has helped her develop a knack for creating elaborate plans and deceptions. Even when she takes a risk, which must be well worth it, she proceeds with caution and a means of escape in place. Many of these plans result in countless lives being lost in a fiery turn of events. A mix of her high intelligence, self-preservation, and paranoia have made it very difficult for law enforcement officials to bring her to justice for her crimes. And for the few times she has been captured, she has usually escaped not soon after.  
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Because of her years of working solo, Ember has developed an extremely heightened sense of self-preservation. This has helped her develop a knack for creating elaborate plans and deceptions. Even when she takes a risk, which must be well worth it, she proceeds with caution and a means of escape in place. Many of these plans result in countless lives lost in a fiery turn of events. A mix of her high intelligence, self-preservation, and paranoia have made it very difficult for law enforcement officials to bring her to justice for her crimes. And for the few times she has been captured, she has usually escaped not soon after.  
  
 
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Revision as of 04:31, 2 January 2016

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The Raging
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Ember.png
"Of course you should fight fire with fire. You should fight everything with fire."
Player: Darkstar24
Affiliations
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Super Group
Paragon Dawn
Rank
Member
· Other Affiliations ·
VIPER (former) - PRIMUS (former)
Identity
Real Name
Keira Vale
Aliases
Ember, The Weapon, Project Ember
Birthdate
Oct 3rd
Birthplace
Millennium City
Citizenship
American
Residence
Millennium City
Headquarters
Underground Bunker
Occupation
Thief and Assassin
Legal Status
Escaped Felon
Marital Status
Single
· Known Relatives ·
Alan Vale (Father, Deceased), Margaret Vale (Mother, Deceased)
Physical Traits
Species
Metahuman
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
Caucasian
Gender
Female
Apparent Age
Early to Mid 20s
Height
5'11"
Weight
155 lbs
Body Type
Toned
Hair
Blonde (Natural), Red and Flaming (Powered up)
Eyes
Orange
Skin
Fair
· Distinguishing Features ·
Flaming Hair and Glowing Orange Eyes
Powers & Abilities
· Known Powers ·
Pyrokinesis, Thermokinesis, Immunity to Fire & Heat, Enhanced Strength, Enhanced Speed, Healing Factor, Flight.
· Equipment ·
Fireproof Clothes
· Other Abilities ·
Unarmed Combat Experience



History
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As a teenager, Keira showed an aptitude for pyrokinesis. Her parents sent her to Primus so that she could learn to control and develop her powers, but she was soon kidnapped by Viper agents who had big plans for her. They wanted her for something called Project Ember. Keira underwent years of painful experimentation and testing to strengthen her already powerful pyrokinetic abilities as well as to give her enhanced strength and an enhanced healing factor. Viper stripped away all of her memories about her childhood, her family, and was given the new codename Ember all so they could turn her into the perfect living weapon. As a final step Ember was sterilized, as to avoid any distractions so she could focus solely on her missions. Ember eventually started to get small flashbacks of her life before Viper. She escaped Viper and became a hunted fugitive and survived the only way she could by stealing as well as destroying many Viper nests along the way, injuring many people in the process. Eventually she was apprehended by the Champions and was sent to stronghold prison where she eventually escaped to get her revenge on Viper for everything they had done to her. Ember will not let anyone stand in her way of making every Viper Nest on the planet burn down to nothing but ash and rubble.



History
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Ember on a good day can be described as being overtly confrontational. She can also be described as extremely antisocial. Due to years of undergoing VIPERS torturous experiments, Ember has developed and been diagnosed with a number of different psychological disorders. Stronghold's psychologists have not only diagnosed her with Antisocial Personality Disorder, Borderline Personality Disorder, and mild Schizophrenia, but have also placed her high into Psychopathic territory. Ember places no real value on human life apart from her own, and will kill a defenseless civilian just as easily as some opposing hero.

Because of her years of working solo, Ember has developed an extremely heightened sense of self-preservation. This has helped her develop a knack for creating elaborate plans and deceptions. Even when she takes a risk, which must be well worth it, she proceeds with caution and a means of escape in place. Many of these plans result in countless lives lost in a fiery turn of events. A mix of her high intelligence, self-preservation, and paranoia have made it very difficult for law enforcement officials to bring her to justice for her crimes. And for the few times she has been captured, she has usually escaped not soon after.


History
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  • Pyrokinesis: Ember can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire.
  • Fire Manipulation: Ember can generate shapes composed of fire from any point on her body. (She usually employs her hands to "sculpt" the flames, occasionally as a lasso to ensnare enemies.) She can form fire into long streams, spheres, or even more complex shapes like letters in skywriting. These flames-objects will only remain their shapes as long as she concentrates upon them. The objects will only burn about 3 minutes before expiring unless Ember continues to infuse them with energy. The temperature of these fiery projections is generally around 2,800 F (near the melting point of iron).
  • Thermokinesis: She has the ability to mentally control the ambient heat energy within her immediate environment, even when she herself is not aflame. She can reduce objects' temperatures (if they are in a normal range for existing on Earth's surface) to about 30 F, raise them to several hundred degrees, or extinguish open flames. Her radius of influence is about 80 feet. The heat energy she takes from the environment is absorbed into her own body. If she takes in a critical amount while she is not aflame, she will become aflame. There are unknown limits to the amount of flame she can absorb into her own body harmlessly while she is herself aflame.
  • Immunity to Fire & Heat: Ember is unaffected by heat and flames, including her own, even when part of her is aflame and the rest of her is not. Her flesh cannot be scalded or burned by any heat source whose level is below that of her maximum output.
  • Enhanced Strength: Due to experimentation from VIPER, Ember is capable of lifting several times her own body weight. She is able to lift objects on her own that would normally require multiple men, as-well as surpass any Olympic feat of strength. This enables her to: bend metal bars, slam through solid walls and reinforced glass, and pry open steel doors. In combat, her strength allows for her to send enemies such as fully equipped soldiers flying several meters in the air from mere punches and kicks. She can also strike down doors with a single punch or kick and knock people out with one offensive impact. In terms of weightlifting, Ember can lift atleast 2-4 tons.
  • Enhanced Speed: Due to experimentation from VIPER, Ember can run and move at speeds that are superior to the finest Olympic athlete. She can run/swim between 30-60 mph with ease, faster if pushed. She can keep up with most standard vehicles and cover a small area such as city blocks within a short period of time.
  • Regenerative Healing Factor: Due to experimentation from VIPER, Ember possesses a powerful regenerative healing factor in her biology. She is immune to all infections, diseases and disorders; also Ember cannot become intoxicated by alcohol, drugs, toxins, or impurities. For Ember, large cuts and bruises heal within minutes and even fatal gunshot wounds and fractures will mend within 2 or 3 hours. Any and all injuries will heal and regenerate rapidly and perfectly without leaving a trace of injury.
  • Flight: She can use her powers to create super-heated air currents which push her forward through the air, enabling her to fly. Sometimes this super-heated air is visible as a trail of flame behind Ember. The upper limit to the speed Ember can achieve in flight is not yet known.


History
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  • Fire Extinguishing: Ember's flame is supported by the presence of oxygen, and thus is extinguished in low air pressure or a vacuum. Ember's flame can be extinguished by smothering materials, such as water, sand, fire-fighting foam, and heat-resistant blankets, unless her flame is at such an intensity that it immediately vaporizes such materials on contact. If hit with small amounts of water, up to about five gallons, Ember can turn it to steam with relatively little effort. More water than that could extinguish her flame at its normal level, and she would have to wait until she could evaporate the residual moisture before re-ignition.
  • Mental Instability:
  • Arrogance:



History
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  • Ember is a wanted criminal, so if you want to try to capture her go ahead. But be warned, she will not hesitate to turn someone to ash.
  • Ember is an assassin for hire. (Email/PM me in game if you wish to hire her)
  • She tends to play around with fire when bored or frustrated.




History
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  • Ember is inspired by Volcana, Black Widow, Talia al Ghul, Nyssa Raatko, and Lady Shiva.




History
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