Difference between revisions of "All-Star"

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Designed by the esteemed combat engineers of SteelTech's advanced warfare division, the '''SteelTech Advanced Recon Suit (or S.T.A.R Suit)''' represents the bleeding edge in military grade technology for the U.S. soldiers of tomorrow. Designed to enhance and support the natural abilities of ground infantry while also adding supplementary recon based functions, the S.T.A.R. Suit was designed to give recon operatives, spies and black-ops specialists the ultimate upper hand while operating in the field. As a prototype, All-Star's S.T.A.R. is the only one currently in existence and has been custom tailored to his particular field of work.  
 
Designed by the esteemed combat engineers of SteelTech's advanced warfare division, the '''SteelTech Advanced Recon Suit (or S.T.A.R Suit)''' represents the bleeding edge in military grade technology for the U.S. soldiers of tomorrow. Designed to enhance and support the natural abilities of ground infantry while also adding supplementary recon based functions, the S.T.A.R. Suit was designed to give recon operatives, spies and black-ops specialists the ultimate upper hand while operating in the field. As a prototype, All-Star's S.T.A.R. is the only one currently in existence and has been custom tailored to his particular field of work.  
  
An underlying mesh of '''military-grade synthetic lightweight para-aramid fibres''' topped with an outer-layer of highly-resistant '''advanced liquid body armour''' provides its wearer with as much '''protection against assault and the elements''' as possible while remaining '''flexible and comfortable enough to allow for long periods of intense movement.''' Cohesive nanotechnology planted within the innermost layer of the suit allows it to '''meld to the wearer body as tightly as possible, acting as a 'Second Skin'''' of sorts which '''draws harmful toxins, viral infections and other similar internal hazards from the wearer''' through a chemically-enhanced form of osmosis. In addition, this 'Second Skin' also syncs with All-Star's S.T.A.T.S and uses the same nanotechnology to '''monitor and maintain the wearer's physical condition, stemming lactic acid build-up, patching minor wounds and performing other regular maintenance to keep its wearer operating at peak capacity''' and '''mask its wearer from thermal imaging technology'''. Perhaps one of the most useful functions of the 'second skin' is its ''''Rigidity Response' system''' which reacts to the breakage of bones and heavy bleeding by intensifying pressure on the affected areas, allowing its wearer to '''continue operating through the pain of such injuries for longer periods of time without worsening them.'''
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An underlying mesh of '''military-grade synthetic lightweight para-aramid fibres''' topped with an outer-layer of highly-resistant '''advanced liquid body armour''' and a '''near-bulletproof carbon nanotube vest''' provides its wearer with as much '''protection against assault and the elements''' as possible while remaining '''flexible and comfortable enough to allow for long periods of intense movement.''' Cohesive nanotechnology planted within the innermost layer of the suit allows it to '''meld to the wearer body as tightly as possible, acting as a 'Second Skin'''' of sorts which '''draws harmful toxins, viral infections and other similar internal hazards from the wearer''' through a chemically-enhanced form of osmosis. In addition, this 'Second Skin' also syncs with All-Star's S.T.A.T.S and uses the same nanotechnology to '''monitor and maintain the wearer's physical condition, stemming lactic acid build-up, patching minor wounds and performing other regular maintenance to keep its wearer operating at peak capacity''' and '''mask its wearer from thermal imaging technology'''. Perhaps one of the most useful functions of the 'second skin' is its ''''Rigidity Response' system''' which reacts to the breakage of bones and heavy bleeding by intensifying pressure on the affected areas, allowing its wearer to '''continue operating through the pain of such injuries for longer periods of time without worsening them.'''
  
 
The bracers, boots and gloves of the S.T.A.R. Suit also have defensive and offensive capabilities. The bracers, made up of a low-density Questionite alloy, allow for '''added protection during close quarters combat scenarios''' and have been outfitted to '''guard against bullets, knives and even some energy based projectile attacks.''' They also possess '''retractable grappling line launchers''' embedded beneath them, allowing its wearer to '''rappel down and scale different obstacles.''' The boots, meanwhile, use strategically placed '''dura-gel padding to protect against sprains, breaks, penetration and bruises''' in even the most intensive conditions. The boots also use a system of '''clasps over laces to minimise the risk of tripping,''' are '''steel-toed for durability and combat applications''' and possess an under layer of adaptable polyfibre which '''increases comfort and protects the wearer's feet from water, infection and inflammation.''' Additionally, patented ''''Nightrunner' stealth technology''' has been built into the soles, '''greatly suppressing the volume of the wearer's footsteps.''' Finally, the gloves are '''padded and infused with woven questionite''' to both '''increase the force behind the wearer's punches and to protect against breakage''' and ''''Smart-Fit' finger guards severely reduce blistering''' from extensive weapon use.  
 
The bracers, boots and gloves of the S.T.A.R. Suit also have defensive and offensive capabilities. The bracers, made up of a low-density Questionite alloy, allow for '''added protection during close quarters combat scenarios''' and have been outfitted to '''guard against bullets, knives and even some energy based projectile attacks.''' They also possess '''retractable grappling line launchers''' embedded beneath them, allowing its wearer to '''rappel down and scale different obstacles.''' The boots, meanwhile, use strategically placed '''dura-gel padding to protect against sprains, breaks, penetration and bruises''' in even the most intensive conditions. The boots also use a system of '''clasps over laces to minimise the risk of tripping,''' are '''steel-toed for durability and combat applications''' and possess an under layer of adaptable polyfibre which '''increases comfort and protects the wearer's feet from water, infection and inflammation.''' Additionally, patented ''''Nightrunner' stealth technology''' has been built into the soles, '''greatly suppressing the volume of the wearer's footsteps.''' Finally, the gloves are '''padded and infused with woven questionite''' to both '''increase the force behind the wearer's punches and to protect against breakage''' and ''''Smart-Fit' finger guards severely reduce blistering''' from extensive weapon use.  

Revision as of 18:36, 23 July 2014

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40
The Unmissable
All-Star
The Star-Spangled Sharpshooter
D-Star Box Redo.jpeg
"These colours don't run."
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Player: Swixname.png
Affiliations
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Super Group
Rank
Primary Field Leader
· Other Affiliations ·
U.S. Government - U.S. Armed Forces - UNTIL - PRIMUS
Identity
Real Name
Nathaniel 'Nate' Jackson Carter
Aliases
The Star-Spangled Sharpshooter, The Best From The West, The Smooth Operator, The Perforating Patriot, The Honcho of Headshots, The Gunslinging G-Man, General Freedom
Birthdate
4th July 1981
Birthplace
Freetown, Hudson City
Citizenship
Flag USA.png American
Residence
Millennium City
Headquarters
The Barlowe Building
Occupation
Freelance Government Agent Protector Of The World
Legal Status
Criminal Record, Pardoned

Military Service Record

U.S. Special Asset
Marital Status
Dating Ada Clover
· Known Relatives ·
Geoffrey Carter (Father), Rochelle Masters (Mother, Deceased), Arthur Daggett (Adoptive Father, Deceased), Jennifer Daggett (Adoptive Mother, Deceased), Maya Medina-Daggett (Adoptive Sister)
Physical Traits
Species
Human
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
African-American
Gender
Male
Apparent Age
33
Height
6'1"
Weight
205lbs
Body Type
Peak Athletic, Muscular
Hair
Black
Eyes
Hazel
Skin
Dark
· Distinguishing Features ·
Circuitry Throughout Irises (Closer Inspection)
Powers & Abilities
· Known Powers ·
Hyperkinesis - SteelTech Bionic Eyes
· Equipment ·
The S.T.A.R Suit - S.T.A.T.S (SteelTech Advanced Tactical Shades) - Specialised Ammunition - Dual SteelTech A001 Iron Patriot Pistols - Mk 12 Special Purpose Rifle - Accuracy International AS50 Sniper Rifle - Smith & Wesson Model 500 - Smith & Wesson M&P Shield - Mossberg 590 - Dual Heckler & Koch MP7s - M4A1 Carbine - M249 LMG - M32 MGL - FGM-148 Javelin - PSE TAC 15 Crossbow - Dual SteelTech M151 'Knockback' Pulson Pistols - SteelTech BOX Energy Rifle - 'Memento Mori' - 'Moxie' - Strider SMF Knife - Throwing Knives - Tech Grenades - C-4 - Proximity Discs - Strangulation Cord - Rebreather - Trauma Kit - The 'Shooting Star' - 'Liberty Belle'
· Other Abilities ·
Peak Human Condition - Master Marksman - Skilled Hand-to-Hand Combatant - Skilled Tactician - Skilled Thief - Skilled Acrobat - Advanced Military Training - Multilingualism



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athaniel Carter was an all-star high school quarterback growing up on the streets of Hudson City when he developed the unique metahuman power of Hyperkinesis and became a costumed crook. When he was put on death row after being framed for the murder of his fiancée by his partner-in-crime, Nate was offered a second chance by the U.S Government and conditioned to be a soldier, a spy and, most importantly, an undying patriot. With his checkered past behind him, a fresh start before him and all the guns, grit and determination he needs to make sure he makes the most of it all, Nate charges into battle as the All-Star, kicking ass and taking names for truth, justice and the American Way.

Though his sarcastic wit, abrasiveness and cynicism can alienate his allies just as often as they endear him to them, All-Star is as much a self-sacrificing hero as any of his fellow crimefighters. Through thick and thin he's always ready to defend his countrymen from its enemies: domestic, foreign and - more often than he'd like - otherworldly.



Biography
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"When I was born, the doctor told my parents I was a bouncing baby boy. They told me I wasn't even human. Set a good precedent for the rest of my life." - All-Star
"Why do all my vacations end in blood, bullets and someone trying to kill me?"

Nathaniel Carter was born in Hudson City to an out-of-work, heavy-drinking father and a hooker he had impregnated at a friend's stag party. Immediately hated by both his mother and his father simply for existing, he was regularly physically and emotionally abused by his drunken father and neglected by his scornful mother for the first fourteen years of his life. Growing up without a single positive adult role model, Nate would often cause trouble at school or in the neighbourhood, often earning disciplinary beatings from his father. One night, after a particularly hard beating, Nate fled his house to recollect himself in a nearby park. On his way there, however, he ran into a local sixteen-year-old drug dealer named Wheezer - a runaway who sympathised with the younger boy. Quickly taking note of Nate's various injuries and downtrodden demeanor, he opted to take him under his wing.

"When I first met Wheezer he was beating the shit out of some poor sap for stealing an old lady's purse. He then proceeded to sell the old bag some low-quality weed for 40 bucks. I liked him already." - All-Star

As they grew closer and more open during their frequent meetings, Wheezer divulged his plans to one day leave Hudson City behind, promising to take Nate with him. Similarly soured on Hudson and entranced by the idea of a better life in a better city, Nate supported Wheezer's dream and the two began to develop brotherly bond which would last for years. Wheezer taught Nate how to survive on the streets of Hudson and Nate, in return, acted as a courier for Wheezer's small drug trade, more than happy to follow his orders out of his growing sense of admiration for him.

"Wheezer and me became inseparable. He was there for me when I left the house in the morning and when I ran out of school in the afternoon. Hell, he was more of a parent than my mom and dad combined. Feels weird to even say that." - All-Star

However, things in Nate's life took a dramatic turn for the worse when, after a night of heavy drinking, his father staggered home and had a heated argument with his mother. As a frightened Nate watched from the sidelines, their spat became increasingly more aggressive until, in a fit of passion and anger, his belligerent father hit his mother. Leaping to her defense, Nate attempted to halt his father only to be attacked himself. By the end of the night, both Nate and his mother lay savagely beaten at his father's feet. Panicked by the aftermath of his rage, Nate's father fled the scene and disappeared from Hudson City. His whereabouts remain unknown.

He just hit her. He hit her again and again. My mom was bad, but she never hit me like dad. I guess I loved her, in my own way. When dad hit her and I ran to help, I like to think I was doing it out of love. Maybe I just wanted to hit him back." - All-Star

When Wheezer, looking to drop off an old toy of his for Nate, stumbled upon the unconscious forms of Nate and his mother, he quickly called the paramedics and accompanied them to the emergency room. Whilst Nate recovered from his injuries, his mother had suffered internal bleeding in her brain and died in the night. Nate's father disappeared and Nate was put into foster care until arrangements could be made for his adoption. Though Nate was eventually adopted into a loving family at the age of 15 (after a year of bouncing around from foster home to foster home), he never fully recovered from what happened and remained somewhat distant towards his adoptive sister and parents, frequently lashing out at both. He held an especially high level of contempt towards his adoptive father, Arthur, projecting his unsettled feelings of anger towards his biological father onto him.

"After that, life just sort of stopped having meaning. I was just drifting through it, waiting for something to happen. Luckily for me, it did." - All-Star

Wheezer and Nate became much closer following the incident, their friendship developing into something of a brotherly bond. Wheezer, however, soon fell into trouble when he became involved with a mob-boss named Card Shark. When Nate graduated from high school, Wheezer talked him into a joint bank robbery to pay off his debts. Although Nate was reluctant to risk losing his football scholarship to Millennium City University, he eventually agreed to help Wheezer out.

"In hindsight, it was damn stupid of me. I should've said no, but Wheezer had given me so much in life: companionship, guidance, respect. I couldn't turn him down and he knew it." - All-Star

Wheezer and Nate got to work plotting their bank robbery in their free-time and quickly decided on a relatively low security bank. When the time came to rob said bank, however, things took a rapid turn for the worse. Whilst Wheezer hastily loaded money into a bag, Nate held a bank teller at gunpoint. Using Nate's own inexperience and reluctance to pull the trigger, however, the bank teller managed to distract him long enough to trigger the alarm system, alerting the local authorities to their actions. Wheezer, furious and panic-stricken, yelled at Nate to kill the bank teller. Nate, however, hesitated, giving Wheezer time to gather himself and reassess their plan of action.

"Wheezer was scared. For a second I'm pretty sure he just wanted to drop the money and turn himself in. To this day a part of me wishes he did." - All-Star

The two partners-in-crime took what little they could and ran to their getaway car for a speedy getaway, quickly entering a high-speed chase with Hudson's police force. The combined pressures of Wheezer's yelling, the high-pitched wail of sirens, thepursuing squad cars and his own nagging guilty conscience triggered Nate's genetic mutation, causing his powers to manifest for the very first time. For Nate, time seemed to slow and the chaos swirling wildly around him faded into the very back of his mind as his power of Hyperkinesis changed the way he perceived the world around him permanently.

"I felt it. Every trivial piece of information, every seemingly irrelevant piece of information simultaneously flooding my mind. I was solving complex calculations I didn't even know I could solve. I saw the gun in my hand and I heard Wheezer screaming at me. I felt everything snap into place and I pulled the trigger." - All-Star

Nate's Hyperkinesis allowed him to make quick work of the pursuing police officers, firing his gun and pulling off almost impossible trick shots to incapacitate them. The two evaded capture and made their way back to their safehouse, where Nate quickly told Wheezer about what had happened to him. Seeing the opportunities Nate's new power could give him, Wheezer persuaded him to help him pull off a heist. Although Nate was, again, reluctant, he too saw the potential of his newfound abilities. Setting aside his dreams for the future a bit too eagerly, he took Wheezer up on his offer and decided to postpone going to college to take a year off to get rich with him.

"I was a stupid, greedy kid holding on to unlimited potential and a bag full of more money than he had ever seen in his life; of course I wanted more." - All-Star
"I'll show you mine if you show me yours."

Knowing the risk he was taking going into crime with Wheezer, Nate took inspiration from the various masked criminals and crimefighters operating in Hudson City and became the masked criminal known as the Highwayman, a reference to his use of simple pistols in all his heists. Together with Wheezer, Nate began to pull off a string off bank robberies in the Hudson City area, using his Hyperkinesis to execute daring plans, constantly evade the authorities and accumulate a small fortune. Before long, their daring exploits garnered notoriety throughout Hudson City and their small fortune was rapidly becoming more substantial.

"I'd be lying if I said I didn't have a little fun with it at first: dressing up in a silly costume, ripping off the wealthy and getting away with it? I was spiraling out of control until I met her." - All-Star

Eventually though, Wheezer decided that it was time to expand their operation to compete with the more big league supervillains in Hudson City. He decided to branch out from bank robberies to more serious crimes and recruited a small unit of professional criminals to help him and Nate do so. One of these criminals was a hacker called Amanda Cho, who quickly won the affections of Nate. The newly assembled group took on Nate's star-theme and became All-Star and the Starlets, becoming accomplished and well-known criminals.

"Man, was it good. I mean, it was really, really good. We were a bunch of crazy kids living fast and loose and nothing even had a chance of stopping us. Well, almost nothing..."- All-Star

When Nate's gap year began to draw to a close, Arthur, suffered a heart attack after a heated argument about his secretive double life. Shaken by the death of the man who had done nothing but try to connect with him to fill the void left by his own father and deeply remorseful about the role his actions had played in Arthur's death, Nate reconsidered his life of crime. At the behest of his adoptive sister, Maya, he resolved to get his life back on track to honour Arthur's memory.

"Arthur had always tried to do right by me. I was some abandoned punk with no prospects and he never stopped trying to put me on the straight and narrow, even when I resisted him the whole way. Arthur Daggett's last words to me were: 'Don't just walk away' and I'm not walking away ever again."- All-Star

Nate, with Arthur's death still fresh in his mind, discussed his desire to leave the group for college with Amanda, his now steady girlfriend. Amanda took the opportunity to tell Nate that she was pregnant with his child and supported his decision, more than willing to leave crime behind to settle down with him. Wheezer, however, was less enthusiastic about the idea.

"Didn't take someone with a supercomputer for a brain to see that Wheezer had changed. Made me realise that I had changed too. For Wheezer it was too late: he was never going to leave it all behind. Me, I wanted out." - All-Star

Wheezer fumed at Nate for wanting to abandon him and pleaded with him to forget about college and stay with the Starlets on the condition that Amanda was allowed to take a leave of absence to give birth to their child. Nate turned him down, informing him that he had too much to lose to continue living a life of crime. He took Amanda and left the Starlets for good. Furious, Wheezer concluded that the only way to get Nate's head back in the game was to eliminate any distractions.

"I should've known what Wheezer was planning. The look in his eyes as Amanda and I walked away was... It wasn't human. It wasn't sadness or anger: it was feral. Like a beast backed into a corner, Wheezer attacked with everything he had left. It was enough." - All-Star

Wheezer went to Card Shark and humbly requested his aid in getting rid of Amanda and sabotaging Nate's chance to get into college. Though Card Shark agreed to do so for a fee, his methods were unexpected. As Amanda and Nate slept in the night, his men snuck in to their room and killed Amanda, planting evidence to frame Nate for her death. However, Nate awoke during their operation and fought them off, killing all but one with his bare hands. Devastated by the loss of Amanda, Nate interrogated the remaining goon and discovered that they had been hired by Card Shark to assassinate Amanda for Wheezer.

"Betrayal. Have you ever really felt betrayed? Have you ever felt pure hatred and despair well up inside of you and force its way out like vomit? It's a feeling unlike any other. It's everything that is vile and horrible hitting you like a sledgehammer and it's something you don't come back from. It'd be easy to look back and talk about what I'd change if I knew what I knew now, but then and there? I lost all control." - All-Star

Driven by a lust for vengeance, Nate donned his All-Star costume and went searching for Wheezer, confronting him and the Starlets at their base. The Starlets refused to let him see Wheezer and ordered him to leave with threats of violence. In a fit of anger, Nate killed the Starlets in an intense shootout and went to find Wheezer, swearing on Amanda's life to do the same to him.

"It was a damn bloodbath and I was right in the middle of it pulling the trigger. The Starlets were bad guys, but they were my team. I butchered them like animals." - All-Star

Nate tracked Wheezer to an abandoned chemical plant, where he had been hiding after getting word of Nate's quest to find him. Nate and Wheezer fought with Nate quickly besting his former best-friend. As he moved in to end him, Nate hesitated, giving Wheezer a chance to flee and hide from his attacker. Nate eventually chased down Wheezer and killed him by firing shots at a vat of chemicals behind him, causing them to spill out onto Wheezer and dissolve him.

"I can never let myself forget about what I did to Wheezer that day. If I do, it means I've forgotten what it is that keeps me moving forward." - All-Star

Though Nate had gotten his revenge, he was quickly located by the local authorities, who apprehended him without a struggle. He was quickly sentenced to life in prison for the murders of Amanda and the Starlets as well as his long-running list of other crimes.

"At that point, I would've accepted death with open arms. I had nothing left to live for and no will to atone for my sins. Death was logical: it was easy."- All-Star

Despite all evidence to the contrary, Nate's life was far from over. At the age of 21, after spending two years in a max security prison, Nate was contacted by Agent Kurt White, a man who claimed to represent a government program called Project Patriot which helped death row inmates reform by training them to be soldiers for the purpose of serving their countries. White had read a profile on Nate and his unique metahuman power and had decided to use him as one of the first subjects in the project, personally choosing him out of a list of similarly fated candidates. Although Nate was reluctant to leave his punishment behind, he ultimately decided that it presented a perfect opportunity to redeem himself.

"Redeeming myself for murder by killing some more. Heh. Yeah, it's kinda funny in a morbid way."- All-Star

Nate underwent intense physical and mental training for the next two years, learning a variety of martial arts and military combatives as well as undergoing advanced military tactics and techniques and learning to hone his Hyperkinesis. By the time his training had finished, Nate was an entirely changed man. No longer wallowing in self-pity, he had found purpose in dedicating himself to his country and learning to appreciate the value of doing what's right.

"They broke me down and built me back up. I had a job now: the first real job I ever had in my life. It was the first real thing I could do to make a difference for the better and I wasn't going to squander it like I did everything else."- All-Star
"America. Fuck yeah."

However, Nate's training wasn't truly complete until Project Patriot enlisted him into the US Marines as a final test of his combat prowess. All-Star was pushed through the ranks to Sergeant and placed in charge of a small squad of experienced and inexperienced marines for a six month tour of duty in Afghanistan, much to the disgruntlement of many of his squad members.

"I was a greenhorn, the cute little pet project of the boys upstairs keeping the real marines from doing their jobs and I thought I was something special."- All-Star

Nate's first real test of leadership, however, took place when a military convoy his squad was a part of was bombarded by mortars in the deserts of Afghanistan. Though the rest of the convoy perished in the ensuing firefight, Nate was able to keep his squad's vehicle mobile long enough to escape from the threat of immediate danger. However, the damage that had been done to the vehicle ensured that it would be going nowhere else in a hurry. Nate's squad was stranded with no means of contacting their superiors in hostile territory.

"It's funny what hopelessness can do to a man. Strong guys start punching walls and shouting, trying to be angry enough to hide the fact that they're scared. Weak guys either crumble in fear or stand tall, try to find the same strength that they've been grasping at their whole lives. Guys like me? We either reach deep down and find our true selves or we fall faster and harder than the strong men and the weak men: it's a flip of the coin."- All-Star

With his squad falling apart from the oppressive heat and the pressure of having to stay hidden from enemy scouts, Nate realised that what his team needed more than ever was hope. Using the motor oil from the wrecked vehicle, All-Star painted a star onto the front of his uniform and led his squad fearlessly through enemy territory, single-handedly killing ten armed hostiles and inspiring his squad to follow his lead.

"It was the moment when everything clicked: being a leader wasn't about being the strongest or the loudest guy in the room, it was about planting your feet in the ground and giving everyone else an anchor. It was about standing up when everyone else fell down and not leaving a single one of them behind."- All-Star

Though it took weeks of determination and grit, All-Star and his group of survivors eventually made their way back to a US Outpost, alerting the outpost to the ambush tactics being used by the hostile forces in the area and earning the respect of the men under his leadership and even his superiors. To them, Nate was nothing short of a war hero and, for the last two months of his tour, they followed him unquestioningly. By the time Nate's tour was over and he returned to Project Patriot, he was physically and mentally conditioned to finally take the next step in his path to redemption.

"I was ready. I had seen men kill and I had killed to see others live. I knew what it was to carry the burden of responsibility and I was more than prepared to let that burden grow. Before I just wanted to die: now I wanted to die for my country." - All-Star

Nate immediately jumped into service as the new and improved All-Star. His first mission was to infiltrate a biochemical engineering lab in Iraq to find and procure a sample of a lethal new bioweapon which caused rapid muscle decay. Much to Nate's surprise, the bioweapon was none other than Wheezer, who had been transformed by the chemicals which were thought to have killed him.

" Wheezer was alive, but he wasn't the same. His skin was... Purple and unnatural. His eyes were white and empty. Every time he spoke, a noxious fume drifted out of his mouth. I barely recognised him, but he did enough recognising for the both of us." - All-Star

Wheezer, now made out of living gas, had survived his accident all those years ago and had crawled to Card Shark begging for a second-chance. From there he had worked his way up to being a successful mercenary, taking jobs left and right to be a biological weapon for his employers. Thought Wheezer thanked Nate for his new life, he resented him for his new look and for 'betraying' him. The two fought and Nate was badly wounded, his body failing him as Wheezer left him to die.

"He was everywhere, filling the room and my lungs with poison.I still remember the searing pain and the fear. I thought I was going to die and, for the first time in my life, I cared." - All-Star

Although Nate survived his encounter with Wheezer due to the intervention of a group of travelling natives, it became clear to White and the others working on Project Patriot that their new agent needed the right gear to back up his skill. Commissioning Steel Industries to help them do just that, the heads of Project Patriot soon had themselves high-tech tactical goggles, specialised ammo and advanced firearms capable of giving Nate the edge he needed to best Wheezer and complete his mission.

"From the moment I first laid eyes on the SteelTech Iron Patriot pistols, I knew I was in love." - All-Star

Nate tracked Wheezer to his safehouse in South America and fought him once more, this time with his new gear. Though the fight was still intense, Nate managed to pull off a win by sucking Wheezer into a military vacuum pack, containing him long enough for the authorities to take him away.

"Wouldn't be the last time I'd run into Wheezer, but it gave me a sense of closure. From there on out, I felt I could leave the past behind and look to the future. It wasn't just about atonement anymore: it was about justice." - All-Star

Nate went on to take part in a number of secret and not-so-secret missions as a freelance government agent, fighting alongside soldiers, special agents and heroes alike before fully cementing himself within the crimefighting community as a member of the Protectors of the World. Now, be it as a super spy or a superhero, All-Star will always be on the front lines, fighting tooth and nail for liberty and justice for all.

"I've learned a lot of lessons in my life - some the easy way, some the hard way. I've had a rough life and I still got the scars and bruises to prove it; but if I wind up with a bullet in my head in a back alley in some shithole country ravaged by another pointless war, the one lesson that'll be on my mind as I die like a dog is that there's never a good reason to stop trying. Whether you're rotting in a jail cell wishing you were dead or staring into the angry eyes of a living god, there's never a good reason to stop trying: there's never a good reason to walk away." - All-Star

Powers
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"Turns out the most powerful weapon at my disposal is me. How about that?" - All-Star
"It's not really about being the best; it's about being the best I can be."

Hyperkinesis

"You couldn't handle a piece of my mind." - All-Star

All-Star has the unique power of Hyperkinesis. His brain processes information, movement and external input at a significantly faster rate than a normal human's. It subconsciously takes in all spatial information around him, processing it at inhuman speeds and performing complex calculations and mental operations based on it. This ability allows him to to make almost-impossible split-second calculations and assessments of situations which would take even the most advanced human brain several minutes to do. Though this doesn't inherently make All-Star a super-genius, it does give him near-perfect accuracy, as he is able to mathematically work out factors such as distance, air and wind resistance, trajectory, force, friction, co-ordinates and angles of refraction in milliseconds. This information is then used in coordination him exceptionally enhanced hand-eye coordination to make him far more physically capable than even the greatest human specimen. In addition, All-Star's procedural memory has been enhanced to superhuman levels allowing him to pick up and memorise motor skills much faster than an average human and functioning almost like a lesser form of photographic reflexes. This aptitude for quickly processing information lends itself to his marksmanship and hand-to-hand combat skills, giving him enhanced dexterity, enhanced reflexes and allowing him to analyse and read body language. All-Star's Hyperkinesis also makes him highly resistant to telepaths, who would find that reading his brain is the mental equivalent of trying to catch Usain Bolt.

Perhaps one of the most unusual applications of All-Star's Hyperkinesis is the ability to throw almost anything with inexplicable force, accuracy and power, allowing him to weaponise a variety of otherwise mundane items. The exact reason as to how he is able to do it is, heretofore, unknown, but All-Star is able to throw or shoot anything from rocks and pebbles, pens, paper, playing cards, toothpicks, tools, broken glass, bottle caps, frisbees, boomerangs, teeth, hard fingernails, paper balls, paper-clips, rubber-bands, needles and nails with impossible accuracy and strength, allowing them to travel distances they normally shouldn't be able to travel whilst penetrating and damaging things they shouldn't physically be able to.

  • Near-Perfect Accuracy
  • Enhanced Procedural Memory
  • Enhanced Cognitive Faculties
  • Enhanced Dexterity
  • Enhanced Reflexes
  • Body Language Analysis
  • Psionic Resistance
  • Projectile Augmentation

SteelTech Bionic Eyes

"Nothing gets past these babies; if you're out there, I see you." - All-Star

An unfortunate on-the-job accident caused serious damage to All-Star's eyes, permanently blinding him. In order to counter the severe damage caused by the accident, Project Patriot commissioned the construction of new cybernetic technology capable of not only fully restoring the man's eyesight but also greatly enhancing it. The result were the SteelTech Bionic Eyes, a marvel of cybernetic engineering created through the process of cloning the human eye and proceeding to use advanced nanotechnology to enhance it. Though almost completely indistinguishable from normal eyes, the bionic eyes have very subtle enhancements which lend themselves to All-Star's effectiveness and flexibility in the field. The rod cells and cone cells in the bionic eyes responsible for normal human vision have been greatly multiplied. Whilst the average human has up to 150 million rod cells in their retinas, All-Star possesses roughly 500 million. This not only gives him spectacular eyesight, but also allows him to perceive minute details otherwise imperceptible to the human eye when used in conjunction with his Hyperkinesis and gives him the uncanny ability to see in the dark almost as easily as one would see in light. In addition, these enhancements allow All-Star to occasionally perceive imperceptible electromagnetic wavelengths and spectrums of light.

The SteelTech Bionic Eyes are also capable of using electrical impulses from the brain to scan and replicate the retinal patterns of others, giving him the ability to circumvent various security measures or to mimic the ocular functions of certain people or animals, such as the binocular vision of cats or the panoramic vision of rabbits. Another more passive application of the bionic eyes is to allow All-Star to see through illusions, camouflage, the bending of light and other tricks designed to deceive the eye better than most. Lastly, and perhaps most importantly, these augmentations have made All-Star an even better marksman than he previously was. With his eyes no longer holding back his Hyperkinesis, All-Star's accuracy has increased almost tenfold.

One disadvantage of the bionic eyes, however, is that the same sensitivity which makes them superior to normal human eyes makes them far more vulnerable to bright or blinding light, forcing All-Star to wear shades to reduce the risk of being completely incapacitated by a well-placed flashbang or light-based attack.

  • Enhanced Perception
  • Night Vision
  • Minor Electromagnetic Vision
  • Retinal Shapeshifting
  • Minor Illusion Detection
  • Further Enhanced Accuracy

Abilities
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"My powers made me a weapon: my training made me a man." - All-Star
"I consider myself to be a very talented individual."

Peak Human Condition: All-Star, through intensive training and regular exercise, has reached the pinnacle of human fitness. He has all the physical prowess of an olympic-level athlete at the top of his/her game and could be considered a near-perfect physical human specimen in some regards. All-Star's body remains a finely-tuned machine which keeps him one step ahead of the opposition.


Master Marksman: All-Star is an extensively well-trained marksman with years of experience. Though his training alone has more or less made him into a top-grade marksman, his Hyperkinesis also lends itself to his talents to increase his proficiency as tenfold. He is arguably one of the greatest marksmen alive.


Skilled Hand-to-Hand Combatant: Despite his preference for more long-ranged combat, All-Star is a very competent hand-to-hand combatant and is well-versed in Jeet Kune Do, Boxing, Savate, Brazilian Jiu-Jitsu and Krav Maga. On top of this, he has a 3rd degree black belt in the MCMAP, which provides a more brutal and practical alternative to martial arts. He has also garnered some training under his ex-girlfriend, Sparrowhawk, in the ways of Aikido and Eskrima. In combat, All-Star usually sticks to a straightforward but brutally effective blend of Boxing, Krav Maga and MCMAP, with a few choice techniques from his other fighting styles thrown in every so often to keep his opponents guessing.


Skilled Tactician: Years of military training, operations and high-school football (coupled with a naturally tactical mind) have given All-Star an aptitude for strategy both on and off the field. As such, he typically takes charge of situations and puts his knowledge and his tactical prowess to use whenever he can. In fact, he is known in military circles not just for his sharpshooting, but also for his keen tactical mind and leadership skills. Whether or not anyone takes what he says into consideration, however, is another issue entirely.


Skilled Thief: Having spent most of his life growing up in Hudson City and a good portion of it being a masked criminal, All-Star has picked up an assortment of skills which have made him an all round impressive thief from picking pockets to executing elaborate heists.


Skilled Acrobat: All-Star is a highly trained and very adept acrobat and frequently puts his training to use in the field, pulling off complex acrobatic feats with trained ease.


Advanced Military Training: All-Star has picked up a plethora of useful skills from his time spent training in Project Patriot and his subsequent years as a part of several military outfits. These range from standard survival and stealth based skills and CQC training to advanced knowledge such as jet piloting.


Multilingualism: Over the years, All-Star has become fluent in several languages. Having learnt Spanish during his teenage years and Arabic during his tenure with the USMC, he has since developed a command over Mandarin Chinese, Japanese, French and Swahili during his time as a spy and a superhero. He also has some understanding of Portuguese, Russian and Korean, but only enough to get by.

Equipment
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"I've got two words for you; Second. Amendment." - All-Star
"Shoot you once, shame on you. Shoot you twice, shame on me."

The S.T.A.R. Suit

"The SteelTech Advanced Recon Suit. Top-of-the-line in combat technology. Durable, adaptable and damn comfy, if I do say so myself." - All-Star

Designed by the esteemed combat engineers of SteelTech's advanced warfare division, the SteelTech Advanced Recon Suit (or S.T.A.R Suit) represents the bleeding edge in military grade technology for the U.S. soldiers of tomorrow. Designed to enhance and support the natural abilities of ground infantry while also adding supplementary recon based functions, the S.T.A.R. Suit was designed to give recon operatives, spies and black-ops specialists the ultimate upper hand while operating in the field. As a prototype, All-Star's S.T.A.R. is the only one currently in existence and has been custom tailored to his particular field of work.

An underlying mesh of military-grade synthetic lightweight para-aramid fibres topped with an outer-layer of highly-resistant advanced liquid body armour and a near-bulletproof carbon nanotube vest provides its wearer with as much protection against assault and the elements as possible while remaining flexible and comfortable enough to allow for long periods of intense movement. Cohesive nanotechnology planted within the innermost layer of the suit allows it to meld to the wearer body as tightly as possible, acting as a 'Second Skin' of sorts which draws harmful toxins, viral infections and other similar internal hazards from the wearer through a chemically-enhanced form of osmosis. In addition, this 'Second Skin' also syncs with All-Star's S.T.A.T.S and uses the same nanotechnology to monitor and maintain the wearer's physical condition, stemming lactic acid build-up, patching minor wounds and performing other regular maintenance to keep its wearer operating at peak capacity and mask its wearer from thermal imaging technology. Perhaps one of the most useful functions of the 'second skin' is its 'Rigidity Response' system which reacts to the breakage of bones and heavy bleeding by intensifying pressure on the affected areas, allowing its wearer to continue operating through the pain of such injuries for longer periods of time without worsening them.

The bracers, boots and gloves of the S.T.A.R. Suit also have defensive and offensive capabilities. The bracers, made up of a low-density Questionite alloy, allow for added protection during close quarters combat scenarios and have been outfitted to guard against bullets, knives and even some energy based projectile attacks. They also possess retractable grappling line launchers embedded beneath them, allowing its wearer to rappel down and scale different obstacles. The boots, meanwhile, use strategically placed dura-gel padding to protect against sprains, breaks, penetration and bruises in even the most intensive conditions. The boots also use a system of clasps over laces to minimise the risk of tripping, are steel-toed for durability and combat applications and possess an under layer of adaptable polyfibre which increases comfort and protects the wearer's feet from water, infection and inflammation. Additionally, patented 'Nightrunner' stealth technology has been built into the soles, greatly suppressing the volume of the wearer's footsteps. Finally, the gloves are padded and infused with woven questionite to both increase the force behind the wearer's punches and to protect against breakage and 'Smart-Fit' finger guards severely reduce blistering from extensive weapon use.

The entire suit is coated in an imperceptible outer layer of interlocking nano-scales designed to reduce drag and air resistance, insulate or decrease the wearer's body heat and repel water like a swimsuit, allowing for increased adaptability for high/low temperature, aerial, high speed and water based missions. Perhaps the most important use of these nano-scales - and the most advanced function of this new suit - is the SteelTech patented 'Double Take' active camouflage system. Operating with a direct electronic link to All-Star's S.T.A.T.S, the 'Double Take' uses smart nanotechnology to mimic the camouflage response of certain metahumans, adapting to the surrounding environment to superficially replicate the pattern and texture of anything it comes into contact with. While this camouflage function has its short term uses, however, it is fuelled by a power source embedded in the star on All-Star's belt and, as such, can only be active for a combined total of 30 minutes before it needs to be recharged. Also to its detriment, it only superficially camouflages its wearer and is usually far easier to detect upon closer inspection, hence the name 'Double Take'. These weaknesses mandate that the 'Double Take' system be used very sparingly while in the field.

Wearing the S.T.A.R. Suit into battle, All-Star is far more difficult to kill that he used to be and is much better able to keep up with his fellow Protectors and the enemy, effectively making it the most prized 'weapon' in his vast arsenal.

  • Enhanced Durability
  • Enhanced Immune System
  • Enhanced Physical Condition
  • Minor Regenerative Healing
  • Thermal Masking Technology
  • 'Rigidity Response' System
  • In-Built Retractable Grappling Line Launchers
  • Enhanced Survivability
  • 'Nightrunner' Stealth Technology
  • Enhanced Adaptability
  • 'Double-Take' Active Camo System

S.T.A.T.S - SteelTech Advanced Tactical Shades

"They're sunglasses, but they sure as hell aren't cheap." - All-Star

Developed by SteelTech, these Advanced Tactical Shades have a myriad of features which give All-Star the boost he needs when out on the job. With all the processing power of a computer, the shades come with an advanced tactical HUD which monitors All-Star's ammo, physical condition and the environment around him, allowing him to scan and identify different objects and substances. In addition, these shades allow All-Star to lock on to targets by responding to brain-wave activity, allowing him to keep tabs on hostiles whilst in combat conditions and have a variety of lesser sub-functions to boot. The shades possess Thermal, Telescopic, Sonar and Ultraviolet imaging and a 'Smart-Fit' function which molds them to the contours of All-Star's face, preventing them from falling off in all but the most frantic of situations. Perhaps his most useful and iconic piece of gear, All-Star is rarely seen in the field without his eyewear.

More recently, the shades have been upgraded to resemble goggles and utilise the same 'Smart-Fit' technology to stick to All-Star's face without the need for arms or straps.


Specialised Ammunition

"Your standard full metal jacket is all well and good, but sometimes you just need that little extra 'oomph'." - All-Star

All-Star knows better than anyone that it pays to be prepared, especially when fighting alongside and going up against people who could crush you without a second thought. As such, going into certain confrontations with specialised ammunition on-hand allows him to better adapt to circumstances in which he'd typically be at a hefty disadvantage.

Anti-Metal Ammunition uses a hyper-thermite solution to melt through metal typically found in robots and power armoured hostiles. Anti-Magic Ammunition uses mystical enchantments cooked up by military sorcerers to bypass magical defenses. Blessed Silver Ammunition uses a tried and true method to keep supernatural monsters, demons and the undead at bay. Gel Ammunition expands into a solidifying gel on impact, making it significantly less-lethal than standard ammunition. Brickbuster Ammunition uses nanoexplosives to detonate into a concussive blast on impact; enough to make your average brick think twice before throwing their strength around. SMART Ammunition, on the other hand, uses advanced nanotechnology to lock onto targets mid-flight to allow for near-unerring accuracy when used in conjunction with Tracer Ammunition, a special ammo type which uses bullets laced with a resonating electromagnetic charge to allow the shooter to track targets and to tag them for SMART shots.

It is uncommon for All-Star to keep more than a few magazines of specialised ammunition in his personal armory at any given time due to most of it being appropriately expensive.


Dual Steeltech A001 Iron Patriot Pistols

"If there's one thing you should know about me it's this: I love these freakin' guns." - All-Star

Specially designed for use in Project Patriot, the Steeltech A001 Iron Patriot is a revolutionary new handgun which is designed to be "smarter than the average firearm". Incorporating semi-automatic fire, manual and automatic focusing and targeting, the Iron Patriot boasts a low recoil, a large magazine capacity, a comfortable ergonomic grip, impressively long-range firing capabilities and enough stopping power to pose a threat to even some mid-level bricks. In addition, each Iron Patriot also has a secondary barrel situated beneath the main one for firing tranq darts, allowing for easy non-lethal takedowns at the push of a button. Smart firing technology allows the user to seamlessly transition between semi-auto and three round burst firing types and an in-built laser sight can be toggled on to give an added bit of security in combat situations. In short, it's the perfect handgun for someone in All-Star's unpredictable line of work.

An Iron Patriot can only be operated by its designated owner, whose genetic signature is programmed into the gun's memory. Any attempt to use an Iron Patriot by an unauthorised party results in the gun releasing an electrical discharge into the wielder and locking down.


Mk 12 Special Purpose Rifle

"All the charm of a down home boy with a few modifications for that all important edge. Kinda like yours truly." - All-Star

When All-Star's A/SRH-C1 was lost in a battle, he quickly found that the company which once produced the hi-tech weapon had since filed for bankruptcy and ceased production. Unable to acquire a replacement for the rifle, All-Star simply decided to go back to basics with a more traditional make of gun. Now, All-Star uses a MK12 SPR as a designated marksman rifle. The SPR is a highly versatile weapon and comes outfitted with a high-tech scope, a suppressor, a collapsible bipod and a side-mounted motion tracker. Though the SPR only has an effective range of 600 yards in most hands, All-Star has shown himself to be very capable of using the rifle as one would a more specialised sniper rifle. He typically keeps the SPR slung over his back for quick and easy access and, though it doesn't collapse like the A/SRH-C1, he can still be very mobile whilst carrying it.


Accuracy International AS50 Sniper Rifle: For times when he needs a sniper rifle with a little more range and a lot more oomph, All-Star uses an Accuracy International AS50. With an effective range of approximately 1500 metres and a lightweight, transportable and ergonomic design. the AS50 is the perfect companion for the sniper on the go. It can be disassembled in less than three minutes and serviced without tools, another feature which makes it ideal for All-Star's particular line of work. Like his MK12 SPR, All-Star's AS50 has been outfitted with a number of personal modifications. A hybrid scope with thermal imaging and standard settings and an additional frame designed to lower recoil all contribute to making the AS50 even deadlier in the hands of the star-spangled sharpshooter.


Smith & Wesson Model 500: All-Star occasionally carries a Smith & Wesson Model 500 revolver on his person as a back-up gun. With its abundance of stopping power and its reputation as the most powerful handgun in the world, it packs much more of a flat-out punch than his Iron Patriots, making it handy for when the chips are down or for when he just needs to terminate something with extreme prejudice. The revolver fires rounds powerful enough to put down elephants and buffalo with well placed shots. It carries five bullets in its cylinder at any given time. All-Star is capable of firing it with very little recoil and carrying it around rather casually, a testament to his often underestimated strength.


Smith & Wesson M&P Shield: Compact and effective, the Smith & Wesson M&P Shield provides a lightweight alternative to All-Star's usual handguns and acts as a handy concealed carry firearm for situations in which a larger handgun would be inefficient.


Mossberg 590: In more recent times, All-Star has been known to carry and use the Mossberg 590 as a combat shotgun. Though All-Star prefers to wield more accurate and rapid firearms, he can't deny the utility of having a gun which physically embodies the essence of 'back the fuck off'. The Mossberg 590 is usually slung at All-Star's waist for quick and easy access, provided he's actually carrying it at all. Sometimes he pumps it with one hand and it's awesome.


Dual Heckler & Koch MP7s: All-Star prefers his Iron Patriots in most circumstances but the lightweight Heckler & Koch MP7 is both more capable of punching through body armour when using standard rounds and is, according to All-Star, the height of gunslinging fashion. As such, he owns two.


M4A1 Carbine: Lightweight and very, very good at spitting a bunch of bullets in the direction of anyone who looks at you funny, it's not hard to see why the M4A1 Carbine is a popular rifle. For All-Star, it provides the perfect deterrent against overzealous mooks storming him in waves. Well, that and it looks damn cool - especially when you slap a grenade launcher onto it.


M249 LMG: Though All-Star has always valued quality over quantity when it comes to firearms, he holds onto his own personal M249 for that every once in a while when you need to riddle everything around you with bullets. Relatively lightweight, durable and effective, the M249 is everything one could want from a light machine gun: an unstoppable killing machine.


"It ain't perfect, but it's mine."

M32 MGL: The M32 MGL, or the M32 Multiple Shot Grenade Launcher, is a lightweight six-shot grenade launcher All-Star uses on occasion. Although intended primarily for offensive and defensive use with high-explosive rounds, with appropriate ammunition the launcher is capable of being used for less-lethal anti-riot purposes. All-Star's personally modified M32 is capable of firing Explosive, Tear Gas, Knockout Gas, Thermobaric, Incendiary, Concussive, and Beanbag rounds.


FGM-148 Javelin: Kept more as a souvenir and keepsake than anything else, All-Star's FGM-148 Javelin was given to him by an old Marine friend as an unconventional parting gift after his time in Afghanistan. Still, the FGM-148 Javelin is a rocket launcher and, as such, has its (very explosive) uses. After all, you never know when you need to make something very big a whole lot smaller.


PSE TAC 15 Crossbow: Though he considers his guns to be far superior and more viable in most cases, for times where All-Star requires absolute silence at the cost of reload speed and fire rate, his PSE TAC 15 Crossbow is always waiting in the wings. The crossbow comes with a variety of custom-made arrows. These arrows come in Standard, Armor-Piercing, Broadhead, Impact, Explosive, Timed Explosive and Shock. All of them hurt.


Dual SteelTech M151 'Knockback' Pulson Pistols: Developed using popular pulson technology and patented SteelTech ingenuity, the SteelTech M151 'Knockback' Pulson Pistol fires a concentrated beam of concussive pulson energy at the pull of a trigger, allowing for less-lethal incapacitation of anyone on the receiving end of one of its blasts. Running on cheap, energy efficient pulson cells and outfitted with a function which allows its user to both alter the concussive force and the thermal power behind its blasts, the Knockback is just what All-Star needs when he needs to take his targets out non-lethally but can't make quite the dent he wants to with bullets.


SteelTech BOX Energy Rifle: The latest in a line of weapons specifically designed to combat high-powered metahuman threats, the ST-BOX-ER is a high-powered energy based weapon capable of firing concentrated blasts of weaponised electromagnetic pulses at a target through the use of three barrels working in conjunction with one-another. These pulses are capable of accelarating its target's structure at a molecular level, allowing it to cause near crippling pain to even the sturdiest of bricks. The weapon can be altered to increase the width and power of the blast to suit the wielder's needs. Whilst the ST-BOX-ER is, at its core, a non-lethal weapon made to incapacitate powerful metahuman threats, an extended blast from it can cause lethal rupturing within the body and can even lead to the liquefaction of organs.


'Memento Mori': When All-Star ventured into a powerful interdimensional artifact the Polychronon with Adapto, this one-of-a-kind sidearm was an unexpected byproduct of the Polychronon's reality altering powers and All-Star and Adapto's own desires. Though not what he wanted or expected, 'Memento Mori' (named after the Latin saying uttered by Adapto after the experience) is actually an interdimensional space-time conduit. Drawing on energy and forces from a host of different and varied universes, Memento Mori is able to adapt to whatever threat All-Star faces with the energy best suited to eliminate that threat. Be it hellfire from a demonic plane, celestial energy from some forgotten land or concentrated atomic blasts from a constantly erupting world, Memento Mori lives up to its name by drawing on that power to remind even the strongest foes that anyone can die. So far, the source of Memento Mori's advanced technology or the inner machinations of the weapon itself are unknown, something which doesn't seem likely to change in the near future, as the weapon only seems to function properly in All-Star or Adapto's hands.


'Moxie': All-Star's combat knife (or Moxie, as he affectionately calls it) serves many purposes and is a key component of his arsenal. Be it an average day of crimefighting or a recon mission in the tropics, All-Star always has Moxie ready to rip and tear through anything in his way. Crafted from a lightweight, but extremely durable, metal alloy and possessing a custom-made quick release sheath which makes it difficult for attackers to draw it in a brawl, Moxie is a hard-hitting dame.


Strider SMF Knife: Moxie is all well and good when you're hacking away at branches, vines or your average meatheaded goon, but for times when the enemy is putting up a struggle and a large combat knife would be impractical, All-Star always carries a Strider SMF folding knife. With its short blade length and strong frame, the Strider SMF gives All-Star a tactical edge when push comes to shove and shove comes to blows.


Throwing Knives: All-Star usually keeps a row of steel throwing knives tucked into sheathes embedded in the straps of his leg holsters. These knives, the pinnacle of aerodynamic technology, make useful and effective ancillary weapons and are engraved with stylish stars so that All-Star's enemies know who straight up wrecked them.


Tech Grenades: Utilising modern weapons technology to provide an effective yield despite their compact size, tech grenades are metallic, cylindrical tubes which can be primed at the press of a button for maximum efficiency on the battlefield. Come in nine varieties: Explosive, Thermobaric, Incendiary, Concussive, Flash, Smoke, Tear Gas, Knockout Gas and Flare.


Proximity Discs: These hand-sized discs feature state of the art motion detecting technology which enable them to detect any movement within a preset area and detonate when an outside threat of significant size, shape and body heat passes through its sensory range. Along with the range of its motion detection, the size of a proximity disc's area of effect and the parameters for detonation can also be set to suit the situation. Come in Explosive, Shock, Concussive and Flash.


C-4: All-Star always has a few blocks of C-4 on hand for breaching-and-entering. Its malleability and ease of use makes it useful in a variety of situations.


Strangulation Cord: All-Star keeps retractable strangulation cord on his person at all time, extracting it from its roller whenever the dirty deed of strangulation needs to be done. The wire, made out of a hyper-durable nylon polymer fashioned by Steel Industries, is capable of choking even super durable throats with enough force.


Rebreather: A small rebreather no bigger than a harmonica. It allows All-Star to breathe in low-oxygen conditions and gives him a resistance to gas based attacks. Given their small size and tendency to be lost or damaged, All-Star usually carries several.


Trauma Kit: All-Star typically carries a well-equipped trauma kit in one of his pouches. The kit contains a supply of bandages, dressing, a tourniquet, duct tape, Quik-Clot, nitrile gloves, lubricating jelly, a cold pack, anti-bacterial wipes, SAM splints, a penlight, some medical tools, several useful drugs, a skin stapler and disinfectant spray. Having received some training as a combat medic, All-Star uses the kit to keep himself - and, occasionally, allies - up and running in emergency situations.


The 'Shooting Star': After saving a car dealership owner from a gang of chop shop running car thieves, All-Star was given a good deal on the most coveted car at the dealership: a Crystal Red 2013 Chevrolet Camaro SS Convertible with white racing stripes. Lovingly named the 'Shooting Star' by its owner, All-Star's Chevy has no particularly specialised features: it just looks really super awesome and goes really super fast.

"Pick a card, any card!"

'Liberty Belle'

"Who needs flight or super speed when you've got the Liberty Belle?" - All-Star

'Confiscated' from a group of international terrorists during a coordinated attack on the Barlowe Building, 'Liberty Belle' - or 'Belle', for short - is a state-of-the-art combat ready Grav-Bike outfitted with its original offensive and defensive armaments as well as a number of custom features put in place by Nate in his spare time. Though 'Belle' was badly damaged when Nate first got his hands on it, he has since spent a hefty amount of time repairing and modifying it (with the help of his more technologically proficient friends) and treats it almost as if it were his own child, regularly maintaining it and lovingly personalising it. With its exceptional speed, extensive firepower and an abundance of sentimental value, 'Liberty Belle' is one of All-Star's most prized - and useful - possessions.


  • Aluminium Composite Hull Plating
  • Onboard Flight/Targeting Computer /w Built-In Communication System and 'Crybaby' Combat Warning Function
  • Under-Mounted Particle Blaster
  • Dual Retractable Gatling Guns /w Specialised Anti-Materiel Ammunition
  • Dual Retractable Anti-Air Turrets /w Specialised 'Stormbreaker' Anti-Air Ammunition
  • Six Compressed Medium-Range Tactical Missiles
  • Four High-Powered Long-Range Tactical Missiles
  • Thirty-Two SMART Micro-Missiles
  • Two 'Bunker Buster' Air-To-Surface Missiles
  • Two 'Hellfire' Incendiary Missiles
  • Titanium Cable Grappling Line Launcher
  • Defensive Shield Projector
  • Optional Voice Command System
  • In-Built Stealth Technology /w Low-Power 'Silent' Feature
  • Advanced Electromagnetic Safety System keeps rider mounted in the event of turbulence or elaborate combat maneuvers
  • In-Flight Stabilisation System negates the negative effects of G-Force and allows rider to maintain control of the bike
  • Capable of reaching just below supersonic speeds when pushed
  • Synced to All-Star's STATS, allowing him to control it from afar
  • Synced to local police radio frequencies
  • Fully-Stocked Mini Bar
  • Horn which plays 'Yankee Doodle' when blared
  • Retractable Cup-Holders
  • In-Built Chick Magnet

Personality
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"The best thing about bursting through a door guns blazing is knowing that you're always the most interesting person in the room." - All-Star
"Yeah, I had a crossbow phase."

Though once an arrogant show-off who would often fire off his mouth and earn the ire of friends and foes alike, age, experience and leadership have since matured All-Star emotionally. Far more subdued, responsible and hard-edged than he was when he first donned his uniform, he is a man changed by the mounting severity of the dangers he faces.

As glib and even-tempered as he is standoffish and unrefined, All-Star is often described as being 'rough around the edges' and is just as likely to charm others as he is to alienate them. Always pragmatic, he typically deals with obstacles and challenges with the mentality of a military man, preferring more efficient and straight-forward solutions to ones which are more morally sound. Despite this, however, All-Star is still very much concerned for the lives and well-being of others and will only stand on the side of pragmatism so long before his strong personal values and sense of compassion win out. Ultimately, All-Star wants to do good and places a far greater value on doing good than he does on abiding by the law and his government handlers.

A product of his difficult upbringing and unconventional lifestyle, All-Star is a complicated man with loner tendencies. This is not, however, because he has a particular distaste for social interaction but, rather, because he enjoys being alone with his thoughts. Though he comes across to many as a bit of a jock due to his macho mannerisms, he compensates for a lack of formal education with a natural practical intelligence and a cunning tactical mind which betrays his outward appearance. Often walking into situations in which he is outmatched, outgunned or underestimated, All-Star tends to deal with matters in his own unique way and enforces his methods with an action-oriented mindset and a take charge attitude. Unfortunately, this also means that he often makes no attempt to hide his cantankerous side if he encounters conflicting ideology whether he's on or off the battlefield. Death is a large part of All-Star's daily routine and, as such, he has developed something resembling indifference towards it. Though he is more often than not responsible for the death he so regularly encounters, All-Star almost never kills in the company of heroes and always seeks alternatives if possible. That isn't to say he shows any real remorse when it comes to killing, however, as he rarely regrets doing it to individuals he feels had to die. In fact, ending a life has become as mechanical an action in All-Star's eyes as brushing his teeth - a fact which frightens him just as much as it further detaches him from the gravity of the act.

Perhaps as a sort of coping mechanism to deal with the tragic circumstances which often surround him, All-Star has a cynical and dry sense of humour which he readily demonstrates through aloof quips and biting sarcasm. This often gives those around him the impression that he is detached or ambivalent towards the events that conspire around him which, naturally, causes friction between himself and those who take a more severe approach to heroics. Despite outward appearances, however, All-Star takes what he does very seriously - to a fault, even. A history of recurring failure and loss have made All-Star all too well aware of his faults and shortcomings, often causing him to be especially hard on himself and fueling his need to prove himself to others. Hiding these insecurities behind a veneer of overconfidence and machismo, he often keeps those closest to him at a 'safe' emotional distance, rarely letting them get close enough to gain a thorough understanding of his inner machinations. This instinct to push others away is as much a result of his own insecurities as it is of his difficult childhood.

A patriot and a soldier at heart, All-Star has a deep sense of personal honour and loyalty towards his country, friends and duty: he is a natural leader who seeks to protect those around him and to uphold his personal values in the face of adversity. Full of grit and stubborn as he is strong-willed, he maintains an unwavering devotion to what he holds dear and rarely backs down from a fight, even in the face of far more powerful opposition. Perhaps still seeking to atone for his sordid past, All-Star is always willing to lay down his life in the name of a worthy cause and prides himself on being the first one in and the last one out of any combat situation he walks in to.

Something of a non-traditional 'workaholic', he rarely takes time off from his work for the government and as a Protector, preferring to throw himself into even the most dangerous of missions rather than be left to his own devices. When he does have free time, he typically spends it drinking, practicing his combat skills, maintaining his armory, exercising or engaging in one of his other hobbies. Outside of drinking and socialising with those closest to him, All-Star enjoys and regularly partakes in a number of personal hobbies. A gambler, he makes a habit out of fleecing the patrons of any nearby bar out of their money and playing poker. He also finds further outlets for his competitive streak in the form of sports, video games (usually online shooters) and sparring. Due to the stressful nature of his job and the importance of staying relaxed in relation to his hyperkinesis, he also engages in several more calming activities. These include regularly interacting with his dog; attending to his bonsai tree and listening to jazz. In addition, he is a a highly skilled chef and even goes so far as to cook meals for his fellow Protectors. He also considers himself a film buff and is a huge fan of westerns, thrillers, martial arts films and, perhaps more confusingly, musicals; Bruce Lee, Clint Eastwood and Meryl Streep are personal idols of his.

In terms of romantic relationships, All-Star's approach towards intimacy reflect his fast-paced lifestyle. Placing little value on the sanctity of sexual relationships, he sees physical intimacy as a means to an end, using it to blow off pent-up stress more than anything else and regularly flirts with the women in his life, regardless of intentions. This approach has a naturally negative effect on his ability to maintain long-term relationships, many of which end through his inability to truly connect with his partner emotionally. That said, All-Star takes any long-term relationship he winds up in very seriously and places a significantly higher value on the romantic aspects of those relationships than he would with short-term flings.

A consistent trait of All-Star's is that he is far more cultured than he pretends or outwardly seems to be. Aside from being a fan of film and a gourmet chef, he occasionally shows a deep appreciation of fine art and classic literature, has unexpectedly detailed knowledge of theatre and has a well-developed taste for good wine. This hidden cultured side to his personality is most likely a result of the worldly travels given to his line of work.

All-Star's Myers-Briggs personality type is ENTJ.

Friends & Allies
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(OOC: This section has been cut down to help make the page a little less lengthy. If your character's no longer on the list, it don't mean I don't still love you, baby.)

Agent Kurt White (NPC)

"Kurt and I get each other. Working together for seven years will do that to you." - All-Star
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All-Star's handler and perhaps his closest friend, Kurt White was the one who personally sought out and enrolled him into Project Patriot. It was Kurt that oversaw his training and taught him everything he knew and he still continues to act as a manager of sorts to the government agent. Prior to meeting All-Star, Kurt was a freelance government agent who severely damaged his left leg on a mission and was forced to take a 'desk-job', as it were. Although All-Star still doesn't know Kurt's real name, the two are close and trusted friends.

There is not much that is known about Kurt's past other than the fact that he was the driving force behind Project Patriot. Regardless of his shady past, however, Nate trusts Kurt as both a friend and a mentor and the two are always able to rely on each other.

Ada Clover

"Ada makes me happy and that's all there is to it." - All-Star
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After Sparrowhawk's apparent betrayal of the Protectors of the World during the Eugenics War, All-Star and was forced to take on a firmer leadership role in order to help bring his rogue partner to justice. Emotionally vulnerable and conflicted as he was, All-Star had a brief affair with Ada Clover in a desperate bid to escape the pressures of their situation and eventually began dating her exclusively once Leviathan had been defeated, breaking things off with Sparrowhawk. Coming out of his more intense romance with Sparrowhawk, All-Star is happy to be in a more natural relationship with Ada and is more than happy to take things slowly.


Adapto

"You don't share a consciousness with someone without getting to know them a little. Long story." - All-Star
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Though All-Star and Adapto had shared interactions in the past and were relatively amicable towards one another, a recent trip to a fractured universe created through the power of the Polychronon led to both All-Star and Adapto gaining control of the unknown artifact at the same time, creating a link between their consciousness and sending them to another plain of existence. There, All-Star and Adapto bonded and made a shared decision to undo the damage to the Megaverse done by the Polychronon, restoring reality to its natural state. Despite no longer being 'one', however, their time sharing a consciousness has developed their understanding of one another and led to a developing friendship.


Canadian Fist

"Dusk is like a sister to my by this point. Still one hell of a wet blanket, though." - All-Star
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All-Star and Canadian Fist have something of a love/hate relationship. With both often being on the receiving end of the other's jabs and quips, they're much more compatible on the battlefield than they are off of it. All-Star trusts Canadian Fist to have his back at all times when he's out on the field and makes sure to have her back just as much.


Katsuo

"Hisashi may not be one for chit-chat, but he's the guy you want at your side for everything else." - All-Star
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Perhaps the member of the Protectors most similar to him in terms of upbringing and world views, All-Star quickly befriended the taciturn Katsuo and sees him as a confidante - someone he can vent his grief and misgivings about the more controversial aspect of his job without fear of judgement and chastisement. All-Star also trusts Katsuo to take the pragmatic approach both when fighting and when making hard choices - a trait which he sees as invaluable.



Paradigm

"She's tough, beautiful and could punch me into the sun. What's not to like?" - All-Star
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All-Star enjoys Paradigm's company and likes to think that she enjoys his too. Though All-Star is friendly towards the majority of his fellow Protectors, he sees Paradigm as the one he's one of the friendliest with. The two often trade banter and playful flirtation with one another and All-Star has made it a habit to constantly remind her that she's madly in love with him.



Riptide

"Christ, what an asshole." - All-Star
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Riptide and All-Star have an odd relationship built as much on camaraderie as it is on thinly veiled contempt for one another. All-Star cites that Riptide is one of his best friends because he's just as much of an asshole as he is and Riptide often says words to the same effect (when not stating that All-Star is the bigger asshole). Ultimately, All-Star trusts Riptide both on and off the battlefield and couldn't think of anyone else (of the same sex) he'd rather go out for a drink with.



Sparrowhawk

"Alex and I have history. Some good, some bad, all of it important. She'll always be my partner." - All-Star
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Though they have recently gone their separate ways romantically, Sparrowhawk and All-Star still share a professional and personal relationship. All-Star sees himself as one of the few people who understands Sparrowhawk due to their past together and provides her with emotional support when he can. Despite the turbulence of their romantic past tohether, All-Star still genuinely cares for Sparrowhawk both as a friend and as a partner.



Rogues Gallery
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"The hell's a rogue?" - All-Star

(Lovingly compiled and filed by All-Star's case officer, Kurt White. He knows what a rogue is.)

Threat Level Key:

██ ██ ██ ██ ██ ██ ██ ██ ██
Insignificant. Not worth batting an eye at.
██ ██ ██ ██ ██ ██ ██ ██ ██
A very minor threat. Normally reserved for common super-criminals.
██ ██ ██ ██ ██ ██ ██ ██ ██
Maybe a personal threat to one of our agents but, otherwise, nothing.
██ ██ ██ ██ ██ ██ ██ ██ ██
Moderate threat. Capable of interfering with an operation to a slight degree.
██ ██ ██ ██ ██ ██ ██ ██ ██
Dangerous enough to warrant looking out for. Usually reserved for low-powered mercenaries and assassins.
██ ██ ██ ██ ██ ██ ██ ██ ██
Dangerous on a national or international scale but not an immediate threat. This is usually where we start acting against them.
██ ██ ██ ██ ██ ██ ██ ██ ██
High-Level. Capable of posing a threat to our government, its organisations or our agents. Definitely ones to take out ASAP.
██ ██ ██ ██ ██ ██ ██ ██ ██
A global threat in a big way. These guys can't be allowed to roam free so long as we can do something about it. Usually reserved for leaders of cults, terrorist organisations and etc.
██ ██ ██ ██ ██ ██ ██ ██ ██
God help us if anything is this dangerous. We're talking world destroyers, here. Let's hope we never have to personally deal with one of those.


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FILE 001

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WHEEZER

Real Name: Antoine 'Wheezer' Masters
Powers/Abilities: Gas Mimicry and Manipulation
Occupation: Mercenary For Hire
Origin: Science
Motivation: Revenge
Once All-Star's closest friend and surrogate brother, Antoine 'Wheezer' Masters' molecular structure was radically changed when the future star-spangled sharpshooter took revenge on him for causing the death of his fiancee, inadvertently bathing him in dangerous chemicals. Thought to be dead, Masters returned as Wheezer, using his powers over gaseous substances to devote his life to making All-Star's a living hell. His complete devotion to that cause makes him All-Star's most dangerous enemy.

Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

INCARCERATED

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FILE 002

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GAZERBEAM

Real Name: Harry Butz
Powers/Abilities: Optic Blast Projection
Occupation: Career Criminal (Star-Smasher)
Origin: Tech
Motivation: Money
An ex-robotics engineer working for Steel Industries, the put upon Harry Butz took a turn towards villainy when he was downsized by the company he had devoted his entire life to. Stealing a prototype suit of G.A.Z.E power armour, Butz turned high-powered optic blasts towards bank robberies and grunt work as the ironically short-sighted Gazerbeam. His cowardice, incompetence and lack of ambition make him one of All-Star's 'less formidable' foes.


Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

INCARCERATED

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FILE 003

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THE INFILTRATOR

Real Name: ???
Powers/Abilities: Shapeshifting, Invisibility, Skilled Hand-To-Hand Combatant
Occupation: Professional Spy For Hire
Origin: Tech
Motivation: Varies
The ultimate man of mystery, no one knows the Infiltrator's true identity or origins. A spy-for-hire with a flair for the dramatic, he first encountered All-Star whilst trying to infiltrate Project Patriot while disguised as Kurt White. Though he was thwarted, he has since become a persistent thorn in the sides of anyone his clients pay him to. A true professional through and through, he's as deadly as he is elusive.

Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

ACTIVE

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FILE 004

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WARHAWK

Real Name: Senji Dojima
Powers/Abilities: Master Archer, Master Hand-to-Hand Combatant
Occupation: Mercenary For Hire
Origin: Natural
Motivation: Varies
Once the heir to the Dojima Weapons Development Company of Japan, Senji Dojima's silver spoon was ripped away when a ninja clan murdered his father. Seeking revenge, Dojima infiltrated the clan, learned its ways and killed its leader. Dojima then became the Warhawk - an infamous mercenary righting the wrongs of the world by killing the unjust. He has crossed paths with All-Star many times and, though they have respect for each other, they remain stark foes.

Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

ACTIVE

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FILE 005

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DR. HEMLOCK

Real Name: Dr. Harrison Hemlock
Powers/Abilities: Brilliant Bio-Chemist and Botanist
Occupation: Leader of G.A.I.A
Origin: Natural
Motivation: Ideals
Once an admittedly eccentric but otherwise harmless scientist, Dr. Harrison Hemlock's messages of environmental preservation took a decidedly more radical slant over time until he was inevitably blacklisted by his peers. Placing the future of the world on his shoulders, Dr. Hemlock gathered a small army of like-minded individuals and founded the eco-extremist group known as G.A.I.A (Guardians Against Industrial Aggression). Now, G.A.I.A stands as one of the most dangerous terrorist cells in the world, with its unstable founder at its head.
Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

ACTIVE

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FILE 006

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THE MIRROR

Real Name: Dr. Klaus Hirsch
Powers/Abilities: Reflection Manipulation
Occupation: Master Criminal (For Hire)
Origin: Tech
Motivation: Varies
A brilliant but troubled German physicist specialising in the reflection of light, Klaus Hirsch promptly murdered the rest of his team once he finally perfected his mirror suit and became the master criminal known simply as the Mirror. Since then, he has established himself as a renaissance man of crime, going from assassinations and mercenary work to grand heists and human trafficking. With his mastery over his powers growing every day, his only consistent motivation seems to be his own burgeoning god complex - and his eagerness to test the limits of his power.
Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

ACTIVE

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FILE 007

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THE QUARTERMASTER

Real Name: ???
Powers/Abilities: None
Occupation: International Arms Dealer
Origin: Natural
Motivation: Money/Power
With a family history of arms dealing dating all the way back to the Renaissance era, the Quartermaster is the latest in a line of mysterious, masked war profiteers who have accumulated wealth and infamy by exploiting human misery. This Quartermaster sees himself as more of an individual than his ancestors and seeks to set himself apart from the family tradition by being the last and the greatest Quartermaster who ever lived - by perpetuating war throughout his entire lifespan. Amoral, self-serving and as ruthless as they come, he just might achieve his goal.
Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

ACTIVE

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FILE 008

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THE PIED PIPER

Real Name: Stanley Shaw
Powers/Abilities: Vermin Manipulation
Occupation: None
Origin: Magic
Motivation: Insanity
As enigmatic as he is pungent, Stanley Shaw is a mentally unstable homeless man who somehow managed to stumble his way onto a magical flute with which he can command hordes of vermin at once. With this awesome power at his command, he dubbed himself the Pied Piper and declared war on the wealthy denizens of Millennium City. He first became an issue for All-Star when he attempted to overrun the city with an army of sewer rats. Really more of a joke than a legitimate threat, All-Star still isn't entirely sure of where he came from.
Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

INCARCERATED

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FILE 009

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THE SOVIET SUPREME

Real Name: Ivan Grigorivich
Powers/Abilities: Gravitational Aura Projection/Manipulation
Occupation: Self-Proclaimed 'Flag-Hunter'
Origin: Metahuman
Motivation: Recognition/Insanity
A metahuman circus strongman with the uncanny ability to manipulate a personal field of gravity surrounding his body to devastating effect, Ivan Grigorovich eventually took his obsession with Soviet Russia to extremes, donning the identity of the 'Soviet Supreme' and waging war on all other patriotic heroes standing in the way of 'Soviet supremacy'. He has since been responsible for the deaths of over thirty flag-wearing heroes worldwide and has most recently set his sights on All-Star, the 'one that got away'.

Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

INCARCERATED

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FILE 010

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TYRANT

Real Name: Morris Whitman
Powers/Abilities: Mind Manipulation
Occupation: Professional Criminal
Origin: Tech
Motivation: Power
Morris Whitman was a wheelchair bound cyberneticist working a dead-end job at Harmon Industries when he was fired for selling information to competitors. The final push needed to kick his persecution complex into overdrive, he developed a suit of power armour which allowed him to walk, a crown which allowed him to bend others to his will and an array of mind manipulating gadgets. With the means to seize the control the world deprived him of, he became Tyrant - the villain who uses his cutting edge technology to force others into committing crimes for him.

Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

INCARCERATED

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FILE 011

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THE SWORDMASTER

Real Name: Frédéric Buret
Powers/Abilities: Master Swordsman and Hand-to-Hand Combatant
Occupation: Mercenary For Hire
Origin: Natural
Motivation: Money
An outspoken traditionalist among costumed mercenaries, Frédéric Buret is one of the rapidly disappearing remnants of a time of honour among thieves and dignity in even the most immoral lines of work. Full of pride and rigidly attached to his moral code, he leaps into battle as the Swordmaster - a whirling dervish of swordplay who leaves anyone he crosses amazed by his natural talents. Just as likely to do good as he is to do evil, the Swordmaster has run into All-Star while doing both several times.

Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

ACTIVE

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FILE 012

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CLOWNFACE

Real Name: Lester Goodman(?)
Powers/Abilities: Skilled Hand-to-Hand Combatant and Marksman
Occupation: Mercenary For Hire
Origin: Natural
Motivation: Varies
There is little that is known about the man beneath the Clownface mask. Known only by the alias 'Lester Goodman', he was allegedly brought up poor in the deep south and is assumed to have been a victim of heavy child abuse before killing both his parents. At some point, he fell into the world of organised crime and became Clownface, working his way up the ranks and laughing all the while. Cruel, sadistic and very good at his job, Clownface takes great pleasure in subverting the expectations of anyone he meets.

Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

ACTIVE

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FILE 013

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DOLLAR BILL

Real Name: William Powers II
Powers/Abilities: None
Occupation: International Crime Lord
Origin: Natural
Motivation: Money/Power
For some men, it isn't enough to have money and power: they want all of it. William Powers II is the founder and president of Powers Technology by day and the ruthless, megalomaniacal known as Dollar Bill by night. With his considerable wealth and connections making it easy for him to take a passive role in most criminal activity, he rarely gets involved to the point where he would be caught red-handed and is all too willing to cut ties when he is. Virtually untouchable, he seeks to win back 'his city' from the rising tide of costumed heroes and villains turning it into a farce.
Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

ACTIVE

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FILE 014

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KYUKONKI

Real Name: Heikichi Yoshioka
Powers/Abilities: Spiritual Vampirism, Master Necromancer
Occupation: Ruler of the Shinobi Kage
Origin: Magic
Motivation: Ideals
Once one of the most esteemed paranormal researchers and archaeologists in Japan, Heikichi Yoshioka was corrupted when by a mysterious mask after unearthing it during an archaeological dig. Driven mad by the artifact's constant beckoning, he fell into its dark embrace and became Kyukonki, the Man-Demon, ruler of the Shinobi Kage - an undead army of necrotic ninja. A slave to the mask's will, Kyukonki seeks to bathe the world in everlasting darkness and will risk anything to see his mission through.

Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

ACTIVE

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FILE 015

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EGGHEAD

Real Name: Edmund G. Garrison VI
Powers/Abilities: Egg-Themed Weapons and Gadgets
Occupation: Professional Criminal
Origin: Tech
Motivation: Money/Recognition
The object of ridicule all his life for his egg-like physical proportions, unfortunate speech impediment and family history of failed villainy, Edmund G. Garrison VI ultimately decided to fall back on his grandfather's old egg-based technology to become the new and improved Egghead. As Egghead, Garrison sought to restore the Garrison name by finally becoming the master criminal generations of his family had hoped to be. Though all-Star's repeat interference have more or less crushed his hopes and dreams, he remains annoyingly persistent with egg puns to spare.
Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

INCARCERATED

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FILE 016

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THE THINK TANK

Real Name: Dr. Bartholomew Loeb
Powers/Abilities: Next Level Intellect, Power Armour
Occupation: Scientist For Hire
Origin: Tech
Motivation: Ideals
A cyberneticist as brilliant as he was vile, Dr. Bartholomew World had always suffered from crippling body image issues and seemed convinced of the vast superiority of machines over man. Inevitably, this gave way to a mad bid to separate himself from his human body for the sake of evolution, having his brain surgically removed and placed inside of a suit of power armour. After being written off for his radicalism by any reasonable academic, he turned his brilliant mind to forcing evolution wherever and whenever he could, taking jobs as a scientist for hire to fund his insane world views.
Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

PRESUMED DECEASED

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FILE 017

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COMMANDER PROPAGANDA

Real Name: Bashir Davda
Powers/Abilities: Emotion Manipulation
Occupation: Revolutionary
Origin: Metahuman
Motivation: Ideals
A former travelling soldier of fortune, Bashir Davda had seen more war than any one man should and was more than happy to voice his malcontent at the state of the world he saw and even happier when he came to the realisation that his words had the power to radically alter the moods of those who listened to them. Abandoning his life as a soldier in favour of a new calling towards inciting rebellion, Davda became Commander Propaganda and has since made every effort to shape the war-torn third world in his image.

Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

ACTIVE

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FILE 018

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THE TALLY-MAN

Real Name: Michael Toff
Powers/Abilities: Mathematical Genius, Skilled Hand-to-Hand Combatant
Occupation: Mercenary For Hire
Origin: Natural
Motivation: Money
A soft-spoken, hard-hitting Jamaican-bred mathematical genius turned mercenary, Michael Toff utilises an especially gifted grasp of mathematical principles and almost inhuman levels of internal calculation to become a formidable threat to anyone unfortunate enough to be in his sights. Able to count bullets, calculate trajectory and find patterns in certain actions with relative ease, his accuracy rivals All-Star in ways which continue to catch him off-guard in near-lethal ways.
Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

ACTIVE

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FILE 019

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CAPTAIN HOOK

Real Name: Horatio Fischer
Powers/Abilities: Weaponised Hook Hand
Occupation: Career Criminal (Star-Smasher)
Origin: Tech
Motivation: Money
An underpaid and underachieving mechanical engineer making pocket change as a handyman at a local auto shop, Horatio Fischer's 'big push' came when his employers refused to compensate him for an on the job accident which robbed him of his left hand. Rather than seek legal advice, Fischer used his squandered talents as a mechanical engineer to juryrig a weaponised hook hand and launched an attack on his former employers' autoshop, his rampage only ending when All-Star intervened. With thoughts of revenge now behind him, he sets his sights on that elusive 'big score'.
Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██

INCARCERATED

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FILE 020

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PLATINUM

Real Name: Christina Carmichael
Powers/Abilities: Super Strength and Durability
Occupation: Career Criminal (Star-Smasher)
Origin: Tech
Motivation: Money
The leader of the Star-Smashers started out as one of many forgotten uurban youths living on the streets of Westside. Typically conning tourists out of their money and engineering minor thefts, Carmichael struck it big when a suit of power armour meant to be delivered to a distributor fell off the back of a truck and into her waiting arms. Donning the suit of armour, she crashed onto the scene as Platinum, applying street rules to her new field of work. Her only issue is finding a way to get out of her clingy new toy...

Threat Level:

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INCARCERATED

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FILE 021

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VECTORIA

Real Name: Victoria Faraday
Powers/Abilities: Super Speed
Occupation: Career Criminal (Star-Smasher)
Origin: Science
Motivation: Money
The hard-drinking party girl heiress to the Faraday Oil Company fortune, Victoria Faraday spent most of her life squandering her father's money and making a fool of herself in the tabloids. After one unfortunate photo op too many, her disappointed father cut her off and demanded that she support herself. Rather than get an actual job, Faraday stole her father's Black Card and bought a super serum on the Black Market, ingesting it to gain the ability to run at incredible speeds. With her new powers, Faraday became Vectoria, falling in with a bad crowd to steal back what's 'rightfully hers'.
Threat Level:

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INCARCERATED

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FILE 022

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PUMPKIN JACK III

Real Name: Tucker Vance
Powers/Abilities: Halloween-Themed Weapons and Gadgets
Occupation: Career Criminal (Star-Smasher)
Origin: Tech
Motivation: Thrills
After stumbling upon the hideout of the deceased Pumpkin Jack II, pizza boy Tucker Vance decided to take advantage of his fortune by donning the various pieces of Jack II's gear and hurling his entire arsenal at his abusive boss. Though Nate managed to stop him before he seriously hurt anyone, Vance's brief taste of power was enough to keep him chasing the high for the rest of his life. Currently, Vance uses the Jack II's tech to make a name for himself as Pumpkin Jack III, the cackling creep of the Star-Smashers.

Threat Level:

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INCARCERATED

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FILE 023

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HENCHMAN

Real Name: Ronald Blake
Powers/Abilities: Vast Number of Skills and Talents
Occupation: 'Hench' For Hire and President of Hench Co.
Origin: Natural
Motivation: Money
Making up for what he lacks in exceptional talent with determination, charisma and quantity over quality, Ron Blake - or Henchman - prefers to stay out of the affairs of superheroes and supervillains so long as he isn't being paid to get in the middle of such affairs. Opportunistic and just a bit cowardly, he'll just as readily turn a gun on All-Star as he'll help him out and has even gone so far as to act as a contact for him on some occasions. Regardless, All-Star trusts the man about as far as he can throw him.

Threat Level:

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ACTIVE

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FILE 024

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COPYCAT

Real Name: Rebecca Kwan
Powers/Abilities: Photographic Reflexes, Healing Factor
Occupation: Professional Thief
Origin: Science
Motivation: Money/Thrills
A promising young gymnast, Rebecca Kwan's life took an unfortunate turn when her corrupt scientist father ran into trouble with the terrorist organisation known as Ouroboros. When he proved unable to mass-produce his new super serum, the organisation kidnapped him and demanded the return of their money. With few other options, Kwan took her father's serum and used its power to become the Copycat, stealing to pay her father's ransom. Though she eventually managed to save her father with All-Star's assistance, she has since embraced the thrilling lifestyle of a master thief.

Threat Level:

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ACTIVE

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FILE 025

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MAD JACKAL

Real Name: N/A
Powers/Abilities: Telepathy, Astral Manipulation
Occupation: 'Harbinger of Insanity'
Origin: Metahuman
Motivation: Insanity/Ideals
Born a deformed monster and promptly abandoned for it, the boy who would eventually be known as Mad Jackal grew up on the streets of Cairo, using his psionic powers and control over astral energy to haunt the minds of others for amusement. Once his meddling was uncovered, he was beaten within an inch of his life by the townsfolk and left to die in the desert. There, he experienced a 'radiant vision' which explained to him that his purpose on Earth was to incite madness in others. Donning the name Mad Jackal, he turned his talents to inciting discourse wherever he felt it necessary.

Threat Level:

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ACTIVE

Weaknesses
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"Turn every weakness into a strength and every strength into a one-liner, that what I always say." - All-Star

Cool Beans: Whilst All-Star's Hyperkinesis enhances his accuracy, reflexes and procedural memory beyond that of a normal human's in most cases, heavy stress can have the inverse effect, making him far less competent than the average person.

Insecure: Although he is a highly skilled and near-perfect marksman who openly brags about it, All-Star harbours hidden feelings of inadequacy about his power and how useful it makes him, especially when working alongside superheroes.

You're Gonna Carry That Weight: All-Star's done a lot of bad in his life and has taken more than a few lives. Though he likes to pretend it doesn't bother him, his self-loathing, despair and deep-seated regret occasionally bubble to the surface.

Almost Human: Due to the highly-specialised nature of his power, All-Star is, for all intents and purposes, a normal human. This makes him vulnerable to all the external and internal hazards that most people would be vulnerable to.

Soldier Boy: As a military man, All-Star does things a lot more rigidly than the average hero. Whilst this can have its advantages, it often causes hesitation when dealing with legal grey areas and means that he'll sometimes unquestioningly follow orders from his government superiors.

Hello, Nurse: All-Star has a natural weakness for the ladies and, whilst a pretty face and a few flirty words don't completely disarm him, they do cause him to drop his guard a bit in the right conditions.

Razzle-Dazzle: One of the drawbacks of All-Star's bionic eyes is an enhanced sensitivity to light. Though he wears shades at all times to combat this, he can be quite vulnerable to light when not wearing protective eyewear.

Soundtrack
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"Well, it certainly drowns out the tormented voices of all the men I've killed constantly weighing down on my conscience. Kidding. What? I'm kidding!" - All-Star
"Guns don't kill people, I kill people....with guns."

1. Freedom - Anthony Hamilton & Elayna Boynton

2. Smooth Operator - Sade

3. Gotta Knock A Little Harder - The Seatbelts

4. Nuclear - Mike Oldfield

5. One Finger Snap - Herbie Hancock

6. Fire Dance - Dizzy Gillespie & Lalo Schifrin

7. P.M. Or Later - The New Breed

8. You Know My Name - Chris Cornell

9. Devil In Me - Jamie N Commons

10. Jungle - Jamie N Commons & X Ambassadors

11. Epitaph - King Crimson

12. Beast - Nico Vega

13. Cheap Sunglasses - ZZ Top

14. Sinnerman - Nina Simone

15. Truth - Alexander Ebert

16. I'll Take It All - Joss Stone

17. Surrender - Depeche Mode

18. Outer Limits - Michael Z. Gordon and the Marketts

19. Vanishing Point - Michael Z. Gordon and the Marketts

RP Hooks
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"Half the people who try to kill me know me on a first name basis. The other half slept with me." - All-Star
  • All-Star frequents Sherrera's Bar, often spending his time drinking and fleecing other bar patrons out of their money by playing darts.
  • All-Star is a video gamer and a fan of First-Person Shooters, often playing them online in his spare time.
  • All-Star is a sports fan and will openly discuss it with anyone.
  • As a Freelancer, All-Star is at the U.S government's beck and call and gets assigned to a number of jobs which involves working with the likes of UNTIL, PRIMUS, the FBI and even the United States Military.
  • All-Star is a top-class chef, having taken up cooking as something of a hobby.
  • All-Star can't help but appreciate a good gun.
  • Are you a woman who frequents social spots and is currently dating around? Odds are you may have been on the receiving end of All-Star's flirtatious nature in the past.
  • All-Star spent a lot of time serving with the U.S Army and the U.S Marines during his first year on Project Patriot in 2007.
  • All-Star has some connections to the Japanese Yakuza, having worked with and against them in the past. He can still pull a few strings with the more reputable branches and isn't exactly popular with the less reputable ones.

Trivia
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"No, I am not General Freedom. I wear it better." - All-Star
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  • All-Star is a bit of a gamer. His favourite genre is, predictably, First-Person Shooters and he maintains a very high position in a number of in-game leaderboards.
  • All-Star absolutely loathes magic and anything to do with it. Whilst he doesn't outright disbelieve in it like other magic-haters, he believes that absolutely nothing good comes of it and that magic would not be sorely missed if it were to disappear from this world.
  • All-Star possesses a large collection of movies, which he treasures deeply.
  • For some reason or another, All-Star is occasionally mistaken for General Freedom and other patriotic heroes by ignorant civilians and heroes. This is a source of chagrin for him.
  • All-Star often whistles or hums the song 'Yankee Doodle', especially when put under stress or in the middle of intense combat. It helps him relax.
  • All-Star is a huge fan of Bruce Lee and adopted many of his philosophies growing up. This is largely what motivated him to learn Jeet Kune Do.
  • All-Star has never had a successful long-term romantic relationship. All his romances have ended horribly for him, the other person or everyone and anyone involved.
  • All-Star has a bonsai tree named 'Bonsley' which he regularly maintains in his spare time. He finds it relaxes him.
  • All-Star's penmanship is atrocious. Like, doctor-level atrocious.
  • All-Star keeps a signed picture of Meryl Streep in his wallet. Of course he does: she's a national treasure.
  • All-Star suffers from what is most likely a minor case of Nosocomephobia, the fear of hospitals. That having been said, he'd be the first one to insist that its simply a case of hospitals making him 'antsy'.
  • All-Star is ambidextrous, and not afraid to show it when shooting at you with a gun in each hand.
  • All-Star owns a pet military-trained war dog which he recently inherited from an old ex-Navy SEAL friend after his death. The dog, named Bullseye by his previous owner, is a battle-worn German Shepherd and, though he has most definitely seen his prime, he is still a fiercely loyal and resilient companion. Unless you're All-Star, in which case he will refuse to do anything you say. Bullseye currently resides at the Barlowe Building, the headquarters of the Protectors of the World, as All-Star's building doesn't allow large pets.
  • All-Star is inexplicably popular in Japan.
  • All-Star has always been something of an alcoholic. He frequently drinks for the sake of drinking but is kept coordinated by a superbly his Hyperkinesis. In other words, his brain processes the alcohol so quickly that it takes much longer for him to get drunk.
  • All-Star is a frequent smoker of Stardust cigarettes and is rarely seen without at least half a pack on his person. Though they're cheap, weak and liable to leave an awful aftertaste in your mouth, he prefers them to any other brand. This is largely due to the fact that the first cigarette he ever smoked was a Stardust which imparted him with the fond memory of puking all over his father.
  • All-Star has a vast armory room hidden within the walls of his penthouse, which he regularly uses to modify, clean or just plain look at his many, many weapons. Additionally, he hides several weapons around his apartment and the Barlowe Building just in case. Stumbling upon a Colt .45 in a box of Wheat-O's is a common occurrence for his fellow Protectors.

All-Star's Adventures
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"Have I got a story for you..." - All-Star
"There are twenty bullets in each of my handguns. I could take you out with one - two, if you're lucky - but I'm just gonna go ahead and empty the damn things for funsies, okay?"

All-Star: That's Not My Name!

A huge battle is being waged throughout Millennium City. Guess who's late for the party? It's not General Freedom.

All-Star: Scared Starless

There's nothing to fear but fear itself. And maybe bullets.

All-Star: The Interrogation

Ever had one of those days where you woke up in the nude to a bunch of buff guys interrogating you? Nate has.

All-Star and Sparrowhawk: Like a Bullet Through My Heart

It's Valentine's Day and Nate can't quite decide what to get Alex. Don't worry, it gets more interesting.

All-Star: Same As It Ever Was

Have you ever wondered what it is that made Nate the man he is today? No? Whatever, here's a story about it in seven bite-sized chunks*: I - II - III - IV - V - VI - VII

*Story chunks may or may not be bite-sized. Please do not try to eat story chunks.

All-Star: No Place Like Home

Nate pays a visit to his hometown of Hudson City. It's awful.

All-Star: Breaking Point

Stranded in Venezuela with no gear, no back-up, a frightened little girl depending on him and an entire terrorist cell out to put him six feet under, Nate Carter is on a mission that'll change his life forever. With the world closing in on him and a shadowy conspiracy threatening to swallow him whole, can Nate prove once and for all that he really is as good as he says he is?

Covers All-Star's recent week-long absence from the Protectors of the World

Chapters: I - II - III - IV - V - VI - VII

All-Star: Ceasefire

A day can mean anything to anyone. To Nate Carter, a particular day in his life stands out among the rest and tells a story of memories, promises and moving on.

All-Star: Road to the Eugenics War

Nate and Riptide meet at Mercy Hospital to discuss plans and consequences in the aftermath of Sparrowhawk's betrayal, concluding with a firm resolve.

Art Gallery
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"Who am I kidding? They're all my good side." - All-Star

Comments
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"Old Man Carter used to say that it doesn't matter what anyone thinks of you so long as you're doing you. Of course, Old Man Carter was a violent, drunken psychopath who ruined my life, so it's a mixed message." - All-Star
"I'll live. You won't."

"He can be a bit of a bastard, but for what it's worth, he's a good guy. Puff the Gun-Toting Dragon, eh? I bet people are gonna start usin' that some time..." - Snowtalon

"Nate underestimates his true value, regardless of how boastful he comes across to others. I'm a better person for having met him, and that's not something I say about many. A partner, an ally, a friend... and much, much more." - Sparrowhawk

"All-Star? He's pretty cool actually. Don't have a single problem with him. We got similar viewpoints, come from similar backgrounds, and not to mention, he's got a helluva shot. He's alright in my book." - Anarchy

"My opinion about Nate changed. I still haven't spent much time with the guy, but he's once told me something that's been sort of shifting in my head for a while. He said something about his skills defining who he was. That not being the best about what he does would make him lose his identity... That, kind've opened up an old wound of mine. And I kinda, sorta freaked out at him." She pauses for a moment. "I apologized, later on. But yeah, he and I got a little something in common, on that, I think. I'd have to chat with him about it at some point." - Natasha Roy

"Having worked with All-Star a few times recently, I'll admit he's rather rough around the edges at first, but he's cool-headed and determined to get the job done - some things I can't say about some of my powered colleagues." - The Peacemaker

"Almost as good a shot as I am. ..Almost. Other 'n that he takes his job seriously and handles his shit 'n that's more or less all ya can ask for." - Desperado

"An excellent ally. He is accurate, carries the right equipment to allow for a high degree of versatility on the battlefield and is quite capable of handling his job. He doesn't seem to know the difference between an android and a robot, however." - Doll

"A big mouth, but his heart's in the right place." - Thundrax

"He's always wearing sunglasses. I think he has light sensitive eyes or something. And he said I was childish! I'm not not childish... right?" - Impsblood

"He's a hater with a silly mustache. Come on bro, don't be like that." - Zee

"He is a fun person with a love for living life. I always enjoy the time I spend with him. I do not think his facial hair is creepy, either." - Greymist Wanderer

"General Freedom? He's an alright guy, I guess, but I always thought he was like, bigger, you know? And angrier. Less shooty, too. Oh well!" - Dohwa

"Nate? I like Nate. He's the sort of asshole you like having around because he makes you feel better about yourself." - Riptide

"Handsome, professional and he really knows how to wear his guns and moustache. He's not as good with women as he likes to think he is though." - Demoness

"Definitively not the 'shoot first and ask questions later' type, as evidenced by his taking advantage of an opponent being surprised in order to... ask them questions. But yeah, he does seem to like his guns. And dislike other peoples' kneecaps." - Snow Leopard

"Terrible taste in facial hair and his inability to recognize that I'm a woman aside, he's definitely someone I know I could rely on in a fight. He strikes me as the sort to not let something as silly as being outclassed ever take the fight out of him. And if he's half as good as he thinks he is..." - Canadian Fist

"The first true friend I made on this world, and one of the finest examples of Terran warrior-hood in- ..What? Stop giving me that look, you know what I meant!" - Zelara

"Impressive." - A note All-Star would find in his mailbox. Sender Unknown.

"World's. Dumbest. Mustache." - Blue Freedom

"Cool guy and he always is vewy fwiendly! I wike him a lot! Hi Mr. All-Star!" - Chocolate Chip Chelsea

"A real professional. Ready to face any situation that's thrown at him, even if he complains about it a little bit sometimes. All-Star's alright in my book." - Victory

"He cheats at poker." - C.O.P.

"He seems like a pretty cool guy, despite wearing sunglasses all the time. What, does he think he's a rap star or something? Er, anyway, we seem to get along pretty well. And he's pretty hot." - Ada Clover

"I can't decide if this guy is over the top or really bat shit insane from all the stories I've heard. So far he seems like a very capable field leader and an generally cool guy. And a fellow brotha who's a metahuman is always a plus in my book. Wait he's tapping Sparrowhawk?! That black sumuvabitch..." - SoulStar

"Heeeeeeeeeeees Basically the Loose cannon Captain America with Awesome Shades, WHAT MORE COULD YOU F*Bleep*ERS ASK FOR?!" - Skull



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Active: Captain ColliderAll-Star
Inactive/Incomplete: Mach VScience StorkThe FleaBearzerkerKid Billionaire
HenchmanCaptain CashCitizen ZThe Lovecraftian ManScrewballPatricia Pan
Misc: Frontiersmen


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Team Leader
Sparrowhawk
Field Leaders:
Captain AdamantPeacemakerRaziraThundrax
Protectors Charter Members:
African VioletAtomacBlue CycloneBlue PheasantCitizen 13Cosmic GloryFahrenheitGold RushHydro
Light Of BeingLucky ShotMarauderMercurielOniSinsonte AzulTesseractWildeyeWitchery Way
Protectors Reserve Members:
AuraNoblePsionWolfgirl