Difference between revisions of "Arcis"

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m (Pride)
 
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<center>'''Rebuilding Page from Scratch.'''</center>
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{{WIP}}
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''"Being a hero doesn't mean having fancy weapons or special powers. It means putting yourself in the way of those who would do others harm and refusing to move."''
 +
 
{{ReldinBox
 
{{ReldinBox
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| border = #191970
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| cell1 = #f0ffff
| cell2 = #B7CEEC
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| cell2 = #b0c4de
 
| name = Arcis
 
| name = Arcis
 
| player = Ranien
 
| player = Ranien
 
| image = ArcisProfile.jpg
 
| image = ArcisProfile.jpg
 
| caption =  
 
| caption =  
| class_focus = Tank, Melee
+
| class_focus = Mid-Range Endurance Tank
 
| level = 40
 
| level = 40
 
| research = Mysticism  
 
| research = Mysticism  
Line 21: Line 26:
 
| species = Human
 
| species = Human
 
| ethnicity = Caucasian
 
| ethnicity = Caucasian
| birthplace = Undisclosed
+
| birthplace = Minnesota
| operations = Undisclosed
+
| operations = Data Unavailable
| relatives = Amala Gavi (Adopted Daughter)
+
| relatives = Amala Gavi ({Rapture} Adopted Daughter)
 
| age = 28
 
| age = 28
 
| height = 6' 1"  
 
| height = 6' 1"  
Line 34: Line 39:
 
| alignment = 8
 
| alignment = 8
 
| reputation = 7
 
| reputation = 7
| identity = Secret
+
| identity = Secret (Registered)
| years_active = 2
+
| years_active = 2.3
 
| citizenship = US Citizen
 
| citizenship = US Citizen
| occupation = Undisclosed
+
| occupation = Artifact Hunter
| education = Undisclosed
+
| education = Data Unavailable
 
| marital = Single
 
| marital = Single
| powers = Aural Projection
+
| powers = Aural Projection, Minor Regeneration, Superpower Disruption, Magical Energy Dispersion
| paraphernalia = None
+
| paraphernalia = Heroing: Data Unavailable <BR> Civilian: Large backpack with various items of exploration.
 
| strength = 2
 
| strength = 2
| endurance = 6
+
| endurance = 9
 
| agility = 5
 
| agility = 5
| speed = 7
+
| speed = 5
| fighting = 7
+
| fighting = 5
| projectiles = 3
+
| projectiles = 9
| durability = 8
+
| durability = 7
| resistance = 9
+
| resistance = 7
| intelligence = 7
+
| intelligence = 6
 
| psyche = 7
 
| psyche = 7
 
| intuition = 7
 
| intuition = 7
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|}}
 
|}}
  
=Background=
+
=Character Summary=
 +
Originally the third character I created when I first started playing Champions Online, Arcis has since become my oldest existing and probably most fleshed-out character in my character list. <BR><BR>
 +
 
 +
Since I wanted to try out the game to see if I would like it I ended up starting Arcis (then named Epoch) as a Disciple archetype. However, the character wasn't quite durable enough for my preferred playstyle and I ended up giving freeform a shot and over time the character developed slowly into an effective tank. While his up-front durability is about average, he improves upon it through supplimental bonuses that increase his longevity in a fight. Effectively excelling at prolonged fights where I notice some other tanks seem to start loosing steam.
 +
 
 +
=Background Summary=
 +
Ever since he was a child, Adrian Gavi was fascinated by the tales of superheroes. Born in Minnesota, Adrian was only a few years old when Dr. Destroyer turned his wrath against the city of Detroit. While never fully grasping the severity of what had happened at the time he strongly aware of the anxiety and fear of those around him, though it was only years later that he understood why. <BR><BR>
 +
 
 +
A little more than two years ago Adrian had an encounter with a rogue sorcerer intent wreaking havoc within his home city. This encounter served as the catalyst needed to unlock the dormant powers he possessed. Since then he has developed his new found powers to become a powerful shield to stand against those that would do others harm.
 +
 
 +
=History=
 +
==Origin==
 +
 
 +
==Aftermath==
 +
 
 +
==Escapades==
 +
 
 +
==Rapture==
 +
 
 +
==Present Day==
 +
 
 +
=Biography=
 +
==Civilian Life==
 +
When not out superheroing, Adrian's civilian life consists of passing himself off as a freelance archaeologist. While not entirely untrue, many of the artifacts he has brought back and sold to various museums were once objects of dark magic. Though any worry about these objects is unfounded since he is able to disperse the dark energies until they are merely useless baubles or large books too weathered to read.
 +
 
 +
==Residences==
 +
Unlike many other heroes, Arcis does not possess a secret base. Rather he prefers to maintain a few small retreats in order to calm any unecessary stress.
 +
 
 +
===Loft Apartment===
 +
Arcis maintains a loft complex on the edge of Millenium City's downtown area in which he takes care of his civilian obligations, or to just relax a little during slower days. <BR><BR>
 +
 
 +
Aside from general amenities, his apartment also has an encrypted personal computer on which he conducts any business he may have, as well as a secret compartment that serves as a prep station where he keeps all his equipment. There is also a display case beneath the second floor stairway that contains various artifacts awaiting appraisal. While they would appear as collectors items to most individuals, anyone knowledgeable in arcane secrets will see once-powerful artifacts devoid of the dark energy they once possessed.
 +
 
 +
===Undisclosed Cavern===
 +
Should he feel like distancing himself from the rest of the world, Arcis will retreat to a hidden cavern to focus his mind and relieve stress. <BR><BR>
 +
 
 +
Preferring the natural ambiences, Arcis has left the cavern relatively unaltered with very few signs of technology or enhancements. Only a display case adorns the otherwise unaltered walls containing various melee instruments with which Arcis practices his swordsmanship. <BR><BR>
 +
 
 +
An interesting feature of the cavern is the crystalline formations found within. When approached, an individual will notice a pitched hum resonating from the crystals. This resonance has a calming effect on those near them and anyone trained to recognize mystical energies will note that they give off a similar energy as Arcis.
  
 
=Powers=
 
=Powers=
''"I do not get my power from fancy weapons, genetic alterations or ancient tomes. My very essence is my power."''<br>
+
==Aural Energy Projection==
--Arcis
+
Arcis is capable of projecting his aural essence into bursts of high-density corporeal energy. This energy takes various forms including: bolts and beams of energy, shock waves that can pull and push nearby objects, protective fields of energy and any other use he decides to put it to.
==Aural Projection==
+
Arcis possesses the ability to channel his aural essence as a corporeal energy field. The field's strength and appearance varies based on his resolve. Most notably, the stronger the foe and the more danger they present the stronger the amplification his abilities appear to give off.
+
===Aural Shell===
+
[[File:ArcisBarrier.jpg|200px|thumb|right|text]]Arcis' aural field not only serves as the basis for his other abilities, but also provides a powerful defensive barrier. The field inhibits kinetic energy effectively rendering all but the heaviest physical attacks relatively harmless. Both bullets and blades alike bounce off the field, tank and artillery rounds leave him staggered but otherwise unphased, and due to the nature of the aural energy it also makes him highly resilient to energy based attacks and magic as well, going so far as to absorb the residual energies.
+
[[File:ArcisBarrier|200px|thumb|right|text]]
+
  
===Flash Pulse===
+
===Aural Field===
[[File:ArcisPulse.jpg|200px|thumb|right|text]]Arcis' most basic offensive attack. Channeling his energy down his arms Arcis' releases concentrated bursts of aural energy across short distances that impact against their target with just enough force to knock them off their feet but do no serious damage.
+
Some believe that all living things are surrounded by an energy field that they create called an aura. While generally unnoticeable, Arcis appears to generate an excessive amount of this aural energy which results in a visible field that surrounds him. <BR><BR>
===Aural Blades===
+
 
[[File:ArcisBlades.jpg|200px|thumb|right|text]]His most favored ability and the one seen channeled the most. Arcis maintains corporeal flares of aural energy which he wields as if they were a pair of blades. These blades are non-lethal and pass through their targets, draining them of energy until they are to weak to fight.
+
While serving as a basis for his other abilities this field also forms a natural defensive barrier, inhibiting many levels of kinetic energy rendering all but the heaviest physical impacts relatively harmless. Also, being a field of energy it also makes him highly resilient to other forms of energy both technological, natural as well as magical while also feeding off of any residual energies in order to further amplify his own.
===Empathic Transfer===
+
 
[[File:ArcisEmpath.jpg|200px|thumb|right|text]]The regenerative energies of Arcis' aura can sometimes be amplified and transferred to another individual, rapidly enhancing their natural regenerative capabilities.
+
===Combat Abilities===
===Shining Reproach===
+
Redacted for revision.
Should Arcis or his allies find themselves overwhelmed by their foes Arcis may amplify his aural field causing a powerful shockwave that casts away their foes, and the lingering energy gives him a radiantly imposing form.
+
 
===Serenity Trance===
+
==Additional Abilities & Weaknesses==
[[File:ArcisTrance.jpg|200px|thumb|right|text]]Even normally, Arcis gives off a very calming energy that tends to lower the aggressiveness of anyone standing in his presence. However, when he concentrates hard enough on this ability he is actually able to render very large groups of individuals in a complete pacifistic trance that may eventually remove their willingness to fight all together.
+
===Martial Skill===
===Shining Touch===
+
While adept with long-range abilities, Arcis' civilian life can not rely on his powers a lot of the time. As such, he felt it prudent to seek training in various forms of martial combat. While not an expert in any way it is still unwise to engage him in close combat due to subtle uses of his powers.
[[File:ArcisTransfuse.jpg|200px|thumb|right|text]]While Arcis' usual capacity to heal the wounds of others may serve well on many occasions, sometimes there are wounds just to great for natural regeneration to handle. At such a time, Arcis can call upon a full regenerative transfusion that casts away all but the most critical of injuries. Such an ability puts a strain on his aura, however, and the spent energy must be regained before the ability can be used again.
+
===Life-Energy===
+
[[File:ArcisRez.jpg|200px|thumb|right|text]]One of Arcis' strongest regenerative abilities. Since an individual's aura is their vital force Arcis can utilize his extensive aural energy to jump-start the aura of a fallen individual, effectively bringing them back into the fight.
+
  
==Additional Effects and Weaknesses==
 
 
===Flight===
 
===Flight===
[[File:ArcisRadiance.jpg|200px|thumb|right|text]]Since he naturally produces a powerful energy field Arcis is able to utilize the energy to lift himself into the air as a form of flight. He can also utilize smaller bursts of energy to launch himself short distances at great speeds.
+
Since he naturally produces a powerful energy field Arcis is able to utilize this energy in order to lift himself into the air as a form of flight.
===Recompense===
+
 
Arcis' Aural Blades have a unique property that none of his other abilities possess. As the blades pass through his foes, they leave traces of his aura that intermingle and disrupt their own. This has the effect of reducing their capacity to fight, but given a significant amount of his energy the effect can actually render all but the most powerful super powered individuals unable to utilize their powers.
+
===Aural Disruption===
===Mortal===
+
Since his energy bursts are based on aural energy they can enhance or disrupt the super powers of individuals depending on the energy type (positive and negative). Since his energy is normally positive the lingering effects have a disruptive reaction to many super powered villains due to their strong negative energies, and only those with a strong will can maintain full control of their abilities.
While his aural energy grants him an unquestionable level of defense, Arcis is anything but invincible. Should enough pressure be applied to his defenses he can be defeated, and if he is somehow rendered unconscious he is nothing more than an ordinary human. Though his barriers immediately return upon regaining consciousness.
+
 
 +
===Energy Dispersion===
 +
The effects of his aural energy also extends to inanimate objects as well. This allows him to disperse the negative energies of ancient artifacts of evil, rendering powerful artifacts little more than inert museum pieces and reduces ancient tomes to nothing more than books of paper too weathered to read.
 +
 
 
===Unyielding===
 
===Unyielding===
Acris is a stubborn individual and a daunting target to take down, but do not let your guard down even if you fell him for he has been known on occasion to unleash a powerful surge of energy upon defeat that not only burns away any wounds you may have inflicted, but grants his aural abilities a surge of power that makes him even more dangerous.<br><br>
+
Arcis is an excessively stubborn individual and can be a daunting target to take down. His natural defenses render many weaker attacks relatively harmless and it is unwise to let your guard down even if you fell him, for he has been known to unleash a powerful surge of energy upon defeat that not only burns away any wounds he may have sustained, but also grants him a surge of aural power that greatly amplifies his abilities. <BR><Br>
 +
 
 +
This surge is dangerous for him to use, however. Since he has already been pushed past his natural limits, the additional surge of energy causes him great pain as it overloads his physical form which runs the risk of completely burning away.
 +
 
 +
=Friends & Allies=
 +
 
 +
==Relatives==
 +
 
 +
===Amala Gavi (Rapture)===
 +
 
 +
==Friends==
 +
 
 +
===Dr. Sumati Anno===
 +
 
 +
==Allies==
 +
 
 +
===Silver Age Sentinels===
 +
 
 +
=Rivals & Enemies=
 +
 
 +
==Rivals==
 +
 
 +
===Polestar===
 +
Captain of the superhero team Overwatch. Polestar and Arcis have a "friendly" rivalry in regards to superheroing.
 +
 
 +
===Concordia===
 +
Super-powered individual serving one of the many sub-divisions of the United States' superhuman agencies. Her rivalry with Arcis is on a professional level as she regards him as being "unpatriotic" during past encounters.
 +
 
 +
==Enemies==
 +
 
 +
===ARGENT===
 +
 
 +
===VIPER===
 +
 
 +
===DEMON===
 +
 
 +
===Ignis Rahl===
 +
Status: Neutralized
 +
 
 +
Summary: A low-tier DEMON sorcerer. Currently serving prison time and unable to use his powers.
 +
 
 +
{| style="border-spacing: spacing; margin: 0px 5px 0px 0px; padding: 0px; float:left;"
 +
| &nbsp;
 +
! Threat Level
 +
! style="text-align:left;"|
 +
<center>{{ThreatBar{{{Power|1}}}}}</center>
 +
|}
 +
{| style="border-spacing: spacing; margin: 0px 5px 0px 0px; padding: 0px; float:left;"
 +
| &nbsp;
 +
! Potential Threat
 +
! style="text-align:left;"|
 +
<center>{{ThreatBar{{{Power|3}}}}}</center>
 +
|}
 +
<BR><BR>
 +
 
 +
===Malice (Clara Sanders)===
 +
Status: Rehabilitated.
 +
 
 +
Summary: College girl who developed uncontrolled mental powers after a car accident. Rehabilitated after a confrontation with Arcis.
 +
 
 +
{| style="border-spacing: spacing; margin: 0px 5px 0px 0px; padding: 0px; float:left;"
 +
| &nbsp;
 +
! Threat Level
 +
! style="text-align:left;"|
 +
<center>{{ThreatBar{{{Power|1}}}}}</center>
 +
|}
 +
<BR><BR>
 +
 
 +
===Pride===
 +
Status: Neutralized
 +
 
 +
Summary: The result of a powerful DEMON spell that created a duplicate of Arcis comprised of powerful negative energies.
 +
 
 +
{| style="border-spacing: spacing; margin: 0px 5px 0px 0px; padding: 0px; float:left;"
 +
| &nbsp;
 +
! Threat Level
 +
! style="text-align:left;"|
 +
<center>{{ThreatBar{{{Power|1}}}}}</center>
 +
|}
 +
{| style="border-spacing: spacing; margin: 0px 5px 0px 0px; padding: 0px; float:left;"
 +
| &nbsp;
 +
! Potential Threat
 +
! style="text-align:left;"|
 +
<center>{{ThreatBar{{{Power|6}}}}}</center>
 +
|}
 +
<BR><BR>
 +
 
 +
===Schade and Freude===
 +
Status: Active
 +
 
 +
Summary: A pair of mischievous temporal wizards sporting the appearance of old dastardly whiplash type villiains.
 +
 
 +
{| style="border-spacing: spacing; margin: 0px 5px 0px 0px; padding: 0px; float:left;"
 +
| &nbsp;
 +
! Threat Level
 +
! style="text-align:left;"|
 +
<center>{{ThreatBar{{{Power|7}}}}}</center>
 +
|}
 +
<BR><BR>
  
There is a price to such an ability, however. Since Arcis has already been pushed past his natural limits in such cases the additional surge of energy has the potential to actually burn away his physical form.
+
===Dr. Destroyer===
 +
Status: Unknown
  
=Residences=
+
{| style="border-spacing: spacing; margin: 0px 5px 0px 0px; padding: 0px; float:left;"
=Allies=
+
| &nbsp;
=Rivals=
+
! Threat Level
=Enemies=
+
! style="text-align:left;"|
 +
<center>{{ThreatBar{{{Power|9}}}}}</center>
 +
|}
 +
<BR><BR>
  
[[Category:Character]][[Category:Male]][[Category:Human]][[Category:Human]][[Category:Silver Age Sentinels]]
+
[[Category:Character]][[Category:Male]][[Category:Human]][[Category:Human]][[Category:Hero]][[Category:Tank]][[Category:Silver Age Sentinels]]

Latest revision as of 22:04, 24 October 2014

Rebuilding Page from Scratch.
Wip.jpg
This page has been marked as a creative work in progress.

The author of this article has marked this as a creative work, and would prefer that other users not edit it. Please respect this, and unless repairing a typo, spelling, or other minor technical error, think of this page as read-only.


"Being a hero doesn't mean having fancy weapons or special powers. It means putting yourself in the way of those who would do others harm and refusing to move."


Arcis
Player: Ranien
ArcisProfile.jpg
Character Build
Class Focus: Mid-Range Endurance Tank
Power Level: 40
Research & Development: Mysticism
Biographical Data
Real Name: Adrian Gavi
Known Aliases: Arcis (Pronounced Arx)
Gender: Male
Species: Human
Ethnicity: Caucasian
Place of Birth: Minnesota
Base of Operations: Data Unavailable
Relatives: Amala Gavi ({Rapture} Adopted Daughter)
Characteristics
Age: 28
Height: 6' 1"
Weight: 195 lbs.
Eyes: Hazel
Hair: Dark Brown
Complexion: Average
Physical Build: Average
Physical Features: Average
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Neutral Good

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Imposing

Identity: Secret (Registered)
Years Active: 2.3
Citizenship: US Citizen
Occupation: Artifact Hunter
Education: Data Unavailable
Marital Status: Single
Known Powers and Abilities
Aural Projection, Minor Regeneration, Superpower Disruption, Magical Energy Dispersion
Equipment and Paraphernalia
Heroing: Data Unavailable
Civilian: Large backpack with various items of exploration.
Attributes
 
   Strength
   Endurance
 
   Agility
   Speed
 
   Fighting
   Projectiles
 
   Durability
   Resistance
 
   Intelligence
   Psyche
 
   Intuition
   Charisma
 
ReldinBox Template


Character Summary

Originally the third character I created when I first started playing Champions Online, Arcis has since become my oldest existing and probably most fleshed-out character in my character list.

Since I wanted to try out the game to see if I would like it I ended up starting Arcis (then named Epoch) as a Disciple archetype. However, the character wasn't quite durable enough for my preferred playstyle and I ended up giving freeform a shot and over time the character developed slowly into an effective tank. While his up-front durability is about average, he improves upon it through supplimental bonuses that increase his longevity in a fight. Effectively excelling at prolonged fights where I notice some other tanks seem to start loosing steam.

Background Summary

Ever since he was a child, Adrian Gavi was fascinated by the tales of superheroes. Born in Minnesota, Adrian was only a few years old when Dr. Destroyer turned his wrath against the city of Detroit. While never fully grasping the severity of what had happened at the time he strongly aware of the anxiety and fear of those around him, though it was only years later that he understood why.

A little more than two years ago Adrian had an encounter with a rogue sorcerer intent wreaking havoc within his home city. This encounter served as the catalyst needed to unlock the dormant powers he possessed. Since then he has developed his new found powers to become a powerful shield to stand against those that would do others harm.

History

Origin

Aftermath

Escapades

Rapture

Present Day

Biography

Civilian Life

When not out superheroing, Adrian's civilian life consists of passing himself off as a freelance archaeologist. While not entirely untrue, many of the artifacts he has brought back and sold to various museums were once objects of dark magic. Though any worry about these objects is unfounded since he is able to disperse the dark energies until they are merely useless baubles or large books too weathered to read.

Residences

Unlike many other heroes, Arcis does not possess a secret base. Rather he prefers to maintain a few small retreats in order to calm any unecessary stress.

Loft Apartment

Arcis maintains a loft complex on the edge of Millenium City's downtown area in which he takes care of his civilian obligations, or to just relax a little during slower days.

Aside from general amenities, his apartment also has an encrypted personal computer on which he conducts any business he may have, as well as a secret compartment that serves as a prep station where he keeps all his equipment. There is also a display case beneath the second floor stairway that contains various artifacts awaiting appraisal. While they would appear as collectors items to most individuals, anyone knowledgeable in arcane secrets will see once-powerful artifacts devoid of the dark energy they once possessed.

Undisclosed Cavern

Should he feel like distancing himself from the rest of the world, Arcis will retreat to a hidden cavern to focus his mind and relieve stress.

Preferring the natural ambiences, Arcis has left the cavern relatively unaltered with very few signs of technology or enhancements. Only a display case adorns the otherwise unaltered walls containing various melee instruments with which Arcis practices his swordsmanship.

An interesting feature of the cavern is the crystalline formations found within. When approached, an individual will notice a pitched hum resonating from the crystals. This resonance has a calming effect on those near them and anyone trained to recognize mystical energies will note that they give off a similar energy as Arcis.

Powers

Aural Energy Projection

Arcis is capable of projecting his aural essence into bursts of high-density corporeal energy. This energy takes various forms including: bolts and beams of energy, shock waves that can pull and push nearby objects, protective fields of energy and any other use he decides to put it to.

Aural Field

Some believe that all living things are surrounded by an energy field that they create called an aura. While generally unnoticeable, Arcis appears to generate an excessive amount of this aural energy which results in a visible field that surrounds him.

While serving as a basis for his other abilities this field also forms a natural defensive barrier, inhibiting many levels of kinetic energy rendering all but the heaviest physical impacts relatively harmless. Also, being a field of energy it also makes him highly resilient to other forms of energy both technological, natural as well as magical while also feeding off of any residual energies in order to further amplify his own.

Combat Abilities

Redacted for revision.

Additional Abilities & Weaknesses

Martial Skill

While adept with long-range abilities, Arcis' civilian life can not rely on his powers a lot of the time. As such, he felt it prudent to seek training in various forms of martial combat. While not an expert in any way it is still unwise to engage him in close combat due to subtle uses of his powers.

Flight

Since he naturally produces a powerful energy field Arcis is able to utilize this energy in order to lift himself into the air as a form of flight.

Aural Disruption

Since his energy bursts are based on aural energy they can enhance or disrupt the super powers of individuals depending on the energy type (positive and negative). Since his energy is normally positive the lingering effects have a disruptive reaction to many super powered villains due to their strong negative energies, and only those with a strong will can maintain full control of their abilities.

Energy Dispersion

The effects of his aural energy also extends to inanimate objects as well. This allows him to disperse the negative energies of ancient artifacts of evil, rendering powerful artifacts little more than inert museum pieces and reduces ancient tomes to nothing more than books of paper too weathered to read.

Unyielding

Arcis is an excessively stubborn individual and can be a daunting target to take down. His natural defenses render many weaker attacks relatively harmless and it is unwise to let your guard down even if you fell him, for he has been known to unleash a powerful surge of energy upon defeat that not only burns away any wounds he may have sustained, but also grants him a surge of aural power that greatly amplifies his abilities.

This surge is dangerous for him to use, however. Since he has already been pushed past his natural limits, the additional surge of energy causes him great pain as it overloads his physical form which runs the risk of completely burning away.

Friends & Allies

Relatives

Amala Gavi (Rapture)

Friends

Dr. Sumati Anno

Allies

Silver Age Sentinels

Rivals & Enemies

Rivals

Polestar

Captain of the superhero team Overwatch. Polestar and Arcis have a "friendly" rivalry in regards to superheroing.

Concordia

Super-powered individual serving one of the many sub-divisions of the United States' superhuman agencies. Her rivalry with Arcis is on a professional level as she regards him as being "unpatriotic" during past encounters.

Enemies

ARGENT

VIPER

DEMON

Ignis Rahl

Status: Neutralized

Summary: A low-tier DEMON sorcerer. Currently serving prison time and unable to use his powers.

  Threat Level
██ ██ ██ ██ ██ ██ ██ ██ ██
  Potential Threat
██ ██ ██ ██ ██ ██ ██ ██ ██



Malice (Clara Sanders)

Status: Rehabilitated.

Summary: College girl who developed uncontrolled mental powers after a car accident. Rehabilitated after a confrontation with Arcis.

  Threat Level
██ ██ ██ ██ ██ ██ ██ ██ ██



Pride

Status: Neutralized

Summary: The result of a powerful DEMON spell that created a duplicate of Arcis comprised of powerful negative energies.

  Threat Level
██ ██ ██ ██ ██ ██ ██ ██ ██
  Potential Threat
██ ██ ██ ██ ██ ██ ██ ██ ██



Schade and Freude

Status: Active

Summary: A pair of mischievous temporal wizards sporting the appearance of old dastardly whiplash type villiains.

  Threat Level
██ ██ ██ ██ ██ ██ ██ ██ ██



Dr. Destroyer

Status: Unknown

  Threat Level
██ ██ ██ ██ ██ ██ ██ ██ ██