Arcis

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Arcis
Player: Ranien
ArcisProfile.jpg
Character Build
Class Focus: Tank, Melee
Power Level: 40
Research & Development: Mysticism
Biographical Data
Real Name: Adrian Gavi
Known Aliases: Arcis (Pronounced Arx)
Gender: Male
Species: Human
Ethnicity: Caucasian
Place of Birth: Undisclosed
Base of Operations: Undisclosed
Relatives: Amala Gavi (Adopted Daughter)
Characteristics
Age: 28
Height: 6' 1"
Weight: 195 lbs.
Eyes: Hazel
Hair: Dark Brown
Complexion: Average
Physical Build: Average
Physical Features: Average
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Neutral Good

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Imposing

Identity: Secret
Years Active: 2.3
Citizenship: US Citizen
Occupation: Undisclosed
Education: Undisclosed
Marital Status: Single
Known Powers and Abilities
Aural Projection
Equipment and Paraphernalia
None
Attributes
 
   Strength
   Endurance
 
   Agility
   Speed
 
   Fighting
   Projectiles
 
   Durability
   Resistance
 
   Intelligence
   Psyche
 
   Intuition
   Charisma
 
ReldinBox Template


Still much a work in progress, Arcis is my primary superhero in Champions.

Background

Origin

The Invasion

Escapades

Rapture

Present Day

Powers

"I do not get my power from fancy weapons, genetic alterations or ancient tomes. My very essence is my power."
--Arcis

Aural Projection

File:ArcisBarrier.jpg
Arcis' aura can take various forms.

Arcis possesses the ability to channel his aural essence as a corporeal energy field. The field's strength and appearance varies based on his resolve. Most notably, the stronger the foe and the more danger they present the stronger the amplification his abilities appear to give off.

Aural Shell

Arcis' aural field not only serves as the basis for his other abilities, but also provides a powerful defensive barrier. The field inhibits kinetic energy effectively rendering all but the heaviest physical attacks relatively harmless. Both bullets and blades alike bounce off the field, tank and artillery rounds leave him staggered but otherwise unphased, and due to the nature of the aural energy it also makes him highly resilient to energy based attacks and magic as well, going so far as to absorb the residual energies.

Flash Pulse

File:ArcisPulse.jpg
Arcis' most basic attack. A concentrated burst of energy that can knock his foes off their feet.

Arcis' most basic offensive attack. Channeling his energy down his arms Arcis' releases concentrated bursts of aural energy across short distances that impact against their target with just enough force to knock them off their feet but do no serious damage.

Aural Blades

File:ArcisBlades.jpg
Arcis' favored ability. Projections of his aural energy, wielded as if they were swords.

His most favored ability and the one seen channeled the most. Arcis maintains corporeal flares of aural energy which he wields as if they were a pair of blades. These blades are non-lethal and pass through their targets, draining them of energy until they are to weak to fight.

Empathic Transfer

File:ArcisEmpath.jpg
While not as strong or efficient as more healing-focused supers, Arcis' ability to regenerate the wounds of the injured is not to be overlooked.

The regenerative energies of Arcis' aura can sometimes be amplified and transferred to another individual, rapidly enhancing their natural regenerative capabilities.

Shining Reproach

Should Arcis or his allies find themselves overwhelmed by their foes Arcis may amplify his aural field causing a powerful shockwave that casts away their foes, and the lingering energy gives him a radiantly imposing form.

Serenity Trance

File:ArcisTrance.jpg
While not a pacifist for sure, being in Arcis' presence tends to calm all but the most aggressive individual. When focused, he can even channel a burst of this energy to pacify large groups of individuals for a short while.

Even normally, Arcis gives off a very calming energy that tends to lower the aggressiveness of anyone standing in his presence. However, when he concentrates hard enough on this ability he is actually able to render very large groups of individuals in a complete pacifistic trance that may eventually remove their willingness to fight all together.

Shining Touch

File:ArcisTransfuse.jpg
Should himself or an ally be seriously injured beyond the ability of his normal healing to handle, Arcis can channel a large burst of energy that can recover all but the most serious of injuries.

While Arcis' usual capacity to heal the wounds of others may serve well on many occasions, sometimes there are wounds just to great for natural regeneration to handle. At such a time, Arcis can call upon a full regenerative transfusion that casts away all but the most critical of injuries.

Such an ability puts a strain on his aura, however, and the spent energy must be regained before the ability can be used again.

Life-Energy

File:ArcisRez.jpg
While whether he can bring back the dead is a matter of some debate, no one doubts that Arcis can bring fallen allies back into the fight.

One of Arcis' strongest regenerative abilities. Since an individual's aura is their vital force Arcis can utilize his extensive aural energy to jump-start the aura of a fallen individual, effectively bringing them back into the fight.

Additional Effects and Weaknesses

Flight

File:ArcisRadiance.jpg
A rare image of Arcis where his aura has all but taken over his corporeal form. If on the wrong end of his attention during such a time you'd better bring your best to bear.

Since he naturally produces a powerful energy field Arcis is able to utilize the energy to lift himself into the air as a form of flight. He can also utilize smaller bursts of energy to launch himself short distances at great speeds.

Visual Recall Disruption

Between the emanations from his aura, and the general effects it has on those near him no one has actually been able to recall exactly who he really is even though he does not wear a mask. All video recordings of him, no matter how advanced the device, have all seemed to exhibit a distorting effect as a result of his aural energies. Those who see him in person do see his face clear as day, but his aural presence appears to prevent them from making the connection to the individual or name.

Should he be rendered unconscious it is unsure whether or not such effects would be removed, and if he is unaware of such a possibility or just does not care is something he keeps to himself.

Recompense

Arcis' Aural Blades have a unique property that none of his other abilities possess. As the blades pass through his foes, they leave traces of his aura that intermingle and disrupt their own. This has the effect of reducing their capacity to fight, but given a significant amount of his energy the effect can actually render all but the most powerful super powered individuals unable to utilize their powers.

Merciful

Arcis is not a cruel individual, and is more than willing to give transgressors a second chance. However, his foes have been known to take advantage of such mercy in the past, though he rarely allows them to make good on any threats they attempt.

Mortal

While his aural energy grants him an unquestionable level of defense, Arcis is anything but invincible. Should enough pressure be applied to his defenses he can be defeated, and if he is somehow rendered unconscious he is nothing more than an ordinary human. Though his barriers immediately return upon regaining consciousness.

How he has not been killed yet is likely either due to overconfident villains, or his unyielding potential stubbornness.

Unyielding

Acris is a stubborn individual and a daunting target to take down, but do not let your guard down even if you fell him for he has been known on occasion to unleash a powerful surge of energy upon defeat that not only burns away any wounds you may have inflicted, but grants his aural abilities a surge of power that makes him even more dangerous.

There is a price to such an ability, however. Since Arcis has already been pushed past his natural limits in such cases the additional surge of energy has the potential to actually burn away his physical form.

Residences

Though he does not have any official "secret base of operations" like many heroes possess, Arcis does have a few locales to which he may retreat to should the stresses of his day become to great.

Loft Apartment

File:AricsCivilian.jpg
Arcis, relaxing as Adrian Gavi after a hard days heroing.
File:ArcisLoft.jpg
A view of Arcis' loft apartment.

During his off-hours or just when he needs a break of normalcy in his day, Arcis will return to a loft complex he rents on the edge of the downtown area to relax as his alter-ego Adrian Gavi. It is here he takes care of any civilian obligations he has as well as relaxing after a long day of hero work.

Aside from the usual civilian amenities, Arcis' apartment also has a secured personal computer on which he conducts his civilian affairs, a hidden prep station used when preparing for more hero work, and a grand piano on which his adopted daughter Amala practices.

Anyone who visits his home may also note the various artifacts housed in a display case beneath the second floor stairway. While to most individuals they would just appear to be rare collectors items that would be seen in a museum, anyone knowledgeable in mystic and arcane secrets will see once-powerful artifacts of evil that have had their dark energies dispersed.

Undisclosed Cavern

File:ArcisCave.jpg
An undisclosed cavern to which Arcis retreats should he be in need of solitude or concentration.
File:ArcisMeditate.jpg
Arcis reflecting on an issue that requires a very specific or unknown solution.

Should Arcis need a place to relax and focus while doing hero work he will travel to a cavern of undisclosed location to focus his mind on the the task at hand. Whatever that may be.

As a place to relax in natural ambiences, Arcis has left the cavern relatively unaltered. You will find no technology or enhancements save what is brought to the location. Only a display case adorns the otherwise unaltered walls containing various melee instruments with which Arcis uses to practice his swordsmanship.

An interesting feature of the cavern is the crystalline formations found within. When approached, an individual will notice a pitched hum resonating from the crystals. This resonance has a calming effect on those near them and anyone trained to recognize mystical energies will note that they give off a similar energy as Arcis.

Allies

While generally a solo hero, there are a few individuals Arcis can be seen working with on occasion.

Rapture (Amala Gavi)

File:ArcisRapture.jpg
Rapture on patrol in Millenium City.
File:ArcisAmala.jpg
Amala, relaxing at home.

Once a prisoner of the organization DEMON, Amala was used as the catalyst in an attempt to break the barriers imprisoning the Kings of Edom. Having known nothing but misery and suffering at the hands of DEMON, Amala would have leveled the Indian subcontinent had Arcis not stepped in. Inexplicably resistant to the reality warping powers Amala possessed, Arcis was able to shield her from DEMON's control and calm her chaotic emotional state.

However, the devestation she had caused left the world governments terrified of her abilities and many sought to remove her potential threat. Arcis stepped in, however, and claimed guardianship over Amala. Any threat to her would be dealt with by him personally, and he would serve as her mentor to reign in her powers and teach her a measure of control that she lacked.

This of course had a very negative impact on Arcis reputation. However, very few individuals are willing to go against him much less the unknown potential of the unstable cataclysm waiting to happen he now oversees.

Dr. Sumati Anno (of SCION)

The lead scientist of SCION Doctor Sumati Anno has been known, on occasion, to assist Arcis with scientific matters that he is unable to perform on his own.

Silver Age Sentinels

Arcis currently serves as a member of the Silver Age Sentinels supergroup and can be seen working with the various members of the group and their allies from time to time.

Rivals

While not strictly enemies of his, Arcis has been known to butt heads with various individuals and organizations from time to time.

Sentry Star

Arcis and Sentry star have an interesting rivalry that some would call mutual respect or even friendship. At times they can be seen working together for a common cause, at others they can be seen slugging it out over some mutual difference though such confrontations are rarely destructive and almost always end in a draw.

Concordia & PATRIOT

Officially PATRIOT is a rogue agency of the United States government and publicly denounced by governing figures. Behind the scenes, however, they work with both the US government and PRIMUS to deal with threats without the constraints of international law that the other two must respect. As such, they have come at odds with Arcis in the past and see him as a severe threat to their organization, sending their premier super solder Concordia to battle him on multiple occasions.

Enemies

A collection of individuals and organizations that would like nothing less than to see Arcis' utter defeat.

ARGENT

While not a target Arcis goes out of his way to interfere with, ARGENT's numerous underhanded dealings cause them to cross paths more often than they would like. As such, Arcis has become a constant thorn in ARGENT's side that they would like removed.

VIPER

As a major threat to world stability, VIPER finds themselves on the wrong end of Arcis' attention on an almost constant basis, and the clashes between Arcis and VIPER super agents tend to cause significant collateral damage.

DEMON

DEMON first came to Arcis' attention when they unleashed the reality warping child Amala, later known as Rapture, against a major city in India in an attempt to create a reality where the Kings of Edom were free from their imprisonment. As one of the few beings in existence able to withstand her abilities, Arcis was able to calm Amala's chaotic mind and free her from DEMON's control.

Needless to say this earned the organizations unending ire and they have gone out of their way to destroy Arcis and regain control of Amala's power.

Ignis Rahl

Arcis' first villain confrontation and the catalyst that triggered his powers. Ignis was an arcane sorcerer specializing in pyromancy. He now resides in Stronghold prison, powerless and brooding.

Malice (Clara Sanders, rehabilitated)

A normal college student until an accident caused damage to her neural pathways. The result was powerful telekinetic abilities, but also an excessively unstable individual that caused considerable misery to the local populace until Arcis locked down her abilities.

Over the course of a few months, Arcis was able to use his regenerative abilities to repair the damage to her mind and return her to her old life. She still maintains her telekinetic abilities, but she rarely uses them and greatly regrets what she did.

Pride (Mirror, mirror)

File:ArcisPride1.jpg
Pride, confronted in his lair by some unlucky hero.
File:ArcisPride2.jpg
Shouting orders to an infernal Bale minion.

"Your strengths, your power, your darkness, your PRIDE. I am your equal and your opposite. I AM you."
--Pride to Arcis

A result of DEMON sorcery gone horribly wrong. Pride was an attempt by the organization to turn one of their greatest foes against himself. The individual itself is little more than a massive collection of dark magic concentrated into a single form and possessing powers that mirror and sometimes exceed Arcis' own.

However, as his nature is the very embodiment of pride DEMON found it impossible to control him and he immediately turned against them, seeing himself as superior to them and every other being on the planet. Rumor has it that he has been working working with Dr. Destroyer (or at least one of his pretenders) though whether they are truly allied or merely using one another is unknown.

One thing is for certain, Pride is dangerous and not a villain to be underestimated.

Dr. Destroyer

Enemies by principal, Dr. Destroyer presents one of the greatest threats to the world, and as such Arcis is ready to battle him at any time.