Armament

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Armament
Player: @AaronKorr
File:Portrait.jpg
Biographical Data
Real Name: Adam Grayson
Known Aliases: Armament
Gender: Male
Species: Human
Ethnicity: Caucasian
Place of Birth: Lansing, MI
Base of Operations: Millennium City
Relatives: Susan Grayson, Mother
Frank Grayson, Father
Josh Grayson, Brother
Melissa Grayson, Sister
Characteristics
Age: 28
Height: 6'-10"
Weight: 218 lbs.
Eyes: Green
Hair: Blonde
Complexion: Fair
Physical Build: Athletic
Physical Features: None
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

State

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Secret
Years Active: 2
Citizenship: US
Occupation: Gunsmith
Education: K-12
Marital Status: Single
Known Powers and Abilities
Weapon Affinity and Empowerment
Equipment and Paraphernalia
Flexible combat armor and a variety of weapons depending on the situation.
Physical Attributes
 
   Strength
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    Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regen
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Tech.
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   Intel.
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   Knowledge
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   Charisma
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   Bravery
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MaekadaBoxSlim created by @Maekada


Background and Origin

Powers, Skills, and Attributes

Powers


Weapon Empowerment - Any weapon in his possession empowers him in various ways depending on the weapon in question. Heavier weapons like a claymore tend to give him more strength and durability while a lighter weapon like a katana would make him faster and more nimble. This power only works with items specifically made as weapons, a butcher knife for example would have no effect.


Weapon Affinity - He immediately can wield any weapon he picks up as if born to it, including knowledge of any fighting style that was used with it (tied to the psychometry power below). If an alien weapon can not normally be wielded by a human this power together with the empowerment will physically alter him to the point he could wield it.


Weapon Enhancement - All weapons he wields are likewise enhanced by him. A rusted or chipped blade is restored to beyond perfect condition making it more durable than it was when it was newly forged. This power is however temporary and once free of his control will once again revert to its previous state.


Weapon Psychometry - Holding any weapon allows him to read the items entire history from it's creation to every single wielder of said weapon and it's uses. This knowledge also translates to knowing exactly what went into it's creation and learning how best to repair said weapon if damaged.


Ammunition Generation - He can generate a seemingly unlimited amount of ammunition for any weapon in his possession, from specialized bullets to trick arrows all dependent upon the weapon in question meaning he never requires a reload.


Skills


Skill 1 -


Skill 2 -


Skill 3 -


Gear and Equipment

Weapons



Other Equipment



Relationships

Friends/Allies