Difference between pages "Zelara" and "User:Ljb/Sandbox"

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(The Smuggling Ring)
 
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<br>
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===The Smuggling Ring===
  
[[File:Zelaralogo.png|center|]]
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The following is presented as summaries of the Adventurers as if it were based on an actual comic book.
  
<br>
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<div align="center"; style="height:20em; width:1000px; overflow:auto; border: 2px solid #088">
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{| class="wikitable"
 +
! style="width:10em;" | Arc
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! style="width:1em;" | Issue
 +
! style="width:3em;" | Title
 +
! style="width:5em;" | Story
 +
! style="width:3em;" | Villain(s)
 +
|-
 +
| The Smuggling Ring
 +
| '''#1'''
 +
| "Scuttled"
 +
| Red Spider discovers a weapons smuggling ring in late 2013. Stowing away on a smuggling ship in Millenium City, she hopes to ride it to its next port to find out more about who is running the smuggling ring. Upon discovering her, the ship's masters decide to scuttle it -- in hopes of taking her with it!
 +
| Smugglers
 +
|-
 +
| The Smuggling Ring
 +
|'''#2'''
 +
| "Tracking Ghosts"
 +
| With the help of Fox (aka Zero), Red Spider began tracking threads on possible smuggling ring participants. Using Fox's past identity as a renowned international assassin to try to set up a gun buy. Red Spider, inexperienced with the nuances of black market deals, sprung into action too soon, but together she and Fox managed to take down the bad guys.
 +
| Smugglers / Organized Crime
 +
|-
 +
| The Smuggling Ring
 +
|'''#3'''
 +
| "Icy Reception"
 +
| A loose association of heroes -- Cryo-Talon, Ocelot, and Black Asylum, Fox (Zero), and Red Spider -- banded together to face the threat of organized smuggling. Other members soon followed.
 +
| (None)
 +
|-
 +
| The Smuggling Ring
 +
|'''#4'''
 +
| "Showdown at WCOC"
 +
| Alerted to a disturbance at WCOC studios, Guidelight and Red Spider battle Doctor Killowatt and his well-trained henchmen. Guidelight is injured while weakening Killowatt's suit. Killowatt and his men escape with a kendrium-based backup electrical supply
 +
| Dr. Killowatt
 +
|-
 +
| The Smuggling Ring
 +
| '''#5'''
 +
| "The Lab Ruse"
 +
| The Adventurers respond to a laboratory attack which turns out to be a trap! Several team members are nearly killed in an industrial smelting machine. A few common items are stolen from the laboratory, leading Red Spider and team ally Night Terror to suspect that it was all a ruse.
 +
| Dr. Killowatt
 +
|-
 +
| The Smuggling Ring
 +
| '''#6'''
 +
| "The Gathering Storm"
 +
| Team member Artifex helps confirm through computer research that Doctor Killowatt is probably the alter ego of one Doctor Anthony Kozhan. It also comes to light that the Doctor's "thefts" were actually a ruse! The real objective was to distract attention from the fact that he was using those sites to drop off ammunition to his buyers, and counting on investigators to worry more about what was missing than what was present. Fox, Guidelight, Red Spider, and Illusion respond to an attack at the MC Light and Power Building. The Adventurers fight valiantly, Red Spider is taken prisoner by Killowatt's agents, and Fox & Illusion are injured.
 +
| Dr. Killowatt
 +
|-
 +
| The Smuggling Ring
 +
| '''#7'''
 +
| "The Bad Doctor"
 +
| Fox and Guidelight strike out to locate Killowatt's hide-out, tipped off by Night Terror on a possible location. Meanwhile, Red Spider is tortured with a probe meant to scramble her memories so that she will cease to be a threat to Killowatt. The rescue goes well, but Killowatt decides to scramble his own brain rather than be taken alive -- possibly to avoid implicating a well-connected backer known only as "The Chairman."
 +
| Dr. Killowatt
 +
|-
 +
| (None)
 +
| '''Annual #1'''
 +
| "Dock Bomb"
 +
| New member Talons joins Red Spider as they take on her enemy Kingsnake. Kingsnake, who has been linked to "The Chairman," plants explosives on a major pier. After a furious underwater fight in an environment that favors Kingsnake, Talons and Red Spider are unable to stop a thermite reaction from severely damaging the pier.
 +
| Kingsnake
 +
|-
 +
| Free the Beast
 +
| '''#9'''
 +
| "The New Adventurers"
 +
| After a long period of inactivity, with Adventurers having gone their separate ways, Red Spider is almost ready to shut off the lights at Adventurers HQ -- that is, until a chance meeting with fellow costumed hero Blue Wonder leads her to meet Lady Justice. The trio in turn meets the inexperienced meta-human Mark of Power, and with the sudden return of existing members Zero (Fox), Jason Leander, and Talons, the team is renewed.
 +
| None
 +
|-
 +
| Free the Beast
 +
| '''#10'''
 +
| "Syndicate"
 +
| While enjoying a night at the home of Cassandra (Red Spider), the Adventurers witness an attack near city hall on a motorcade of foreign dignitaries. The team of Red Spider, Jason Leander, Mark of Power, and Fox battles Bedlam and Totentanz on the streets, with a late arrival by Blue Wonder. Bedlam is defeated and arrested, Totentanz escapes, and Zero (Fox) is critically injured by Bedlam in the villain's last throes.
 +
| Bedlam, Totentanz
 +
|-
 +
| Free the Beast
 +
| '''#11'''
 +
| "Infection"
 +
| Blue Wonder, Mark of Power, and Lady Justice clean up a riot at the prison, with Red Spider a late arrival. Members of Syndicate monitor a press conference afterward in which the Adventurers are shown live on camera, and the villains strike! After a brief rooftop battle, Red Spider is abudcted by Volantas and taken to a secret lab. Lady Justice quickly locates the lab, but Red Spider has already been infected with something by the evil Dr. Skala which has enhanced her physical abilities -- and caused her to become a wrathful rage monster!
 +
| Voladas, Dr. Skala, Razorwing
 +
|-
 +
| Free the Beast
 +
| '''#12'''
 +
| "Red Spider Unleashed"
 +
| Voladas barely saves his Syndicate comrade Razorwing from being torn apart by the enraged Red Spider, who has amazingly broken the chains holding her. Dr. Skala activates the lab's auto-destruct and the Syndicate escapes. Red Spider is taken back to her apartment where team members keep an eye on her. She exhibits signs of changes -- strange turns in behaviour, voracious appetite for protein, a rapid heartbeat that should be fatal, and skin that is becoming 'calloused'. Blue Wonder is appointed as the temporary team leader.
 +
| Mutated Red Spider
 +
|-
 +
| Free the Beast
 +
| #13
 +
| "Burst Forth"
 +
| Red Spider's hunger grows beyond what the team can sustain. She breaks free of her penthouse and rampages through the street, attacking many and drinking the blood of several. Blue Wonder fails to locate Red Spider after a vigorous all-night search. Lady Justice uses her detection powers to locate Red Spider by her erratic heartbeat. Red Spider eludes capture once before the combined effort of Lady Justice, Mark of Power, and Illusion are able to take her and contain her at Adventurers HQ. Lady Justice deals with a police stand-off during the monster's capture.
 +
| Mutated Red Spider
 +
|-
 +
|Free the Beast
 +
| #14
 +
| "Rage in a Cage"
 +
| Lady Justice, Mark of Power, and Illusion recover from the brutal pursuit of Red Spider, Illusion nearly having reached her limit containing Spider. Fox arrives to see his old friend. Illusion takes it hard that she could not prevent harm coming to Red. Tension erupts as the heroes try to decide if Red Spider can safely be fed, or if they must not risk opening the security field holding her. Starved and losing energy to sustain her rage and speedy metabolism, Red Spider's human personality briefly resurfaces and advises the team.
 +
| Mutated Red Spider
 +
|-
 +
| Free the Beast
 +
| #15
 +
| "The Next Stage"
 +
| After days without a plan, the team is faced with a terrible challenge when Red Spider mutates to a new stage. Strengthened beyond measure, this monster strains and undoes the energy field keeping her contained. As a last ditch effort, Mark of Power throws his birthday cake in her face, and combined blasts from Blue Wonder and Lady Justice subdue the creature enough that Mark can force her back into the cage. A brutalized Lady Justice succumbs to her injuries in a cliffhanger ending.
 +
| Mutated Red Spider
 +
|-
 +
| Free the Beast
 +
| #16
 +
| "Survival"
 +
| Lady Justice's armor activates medical countermeasures to revive her from clinical death. Blue Wonder briefly spites a recovering Red Spider for the harms her monster form inflicted, but later recants. Lady Justice later proposes a bold but dangerous option: medical nanites. After a few tentative doses, Red Spider is finally 'cured'! Later, Mark of Power is apprehended at the gym by members of the Syndicate.
 +
| Mutated Red Spider
 +
|-
 +
| (None)
 +
| #17
 +
| "The Bedlam Dilemma"
 +
| With not enough time to celebrate Red Spider's liberation from her mutation nightmare, it becomes clear that Mark of Power has been abducted by the Syndicate. Lady Justice helps capture a Syndicate affiliate named Lazarus, who reveals that Mark has been 'broken' by the Syndicate and is leaking information. Syndicate members make to contact and offer Mark as a bargaining chip in exchange for the release of Bedlam. With Bedlam firmly in UNTIL custody, the team debates if they can bargain with UNTIL to release him, whether they must steal him from UNTIL by force, or whether Mark must be sacrificed. In the end, Jason Leander convinces the team to cooperate. Red Spider offers to register her secret identity with UNTIL to ensure they take the bargain seriously.
 +
| Lazarus, Voladas, Bedlam
 +
|-
 +
| (None)
 +
| #18
 +
| "Prisoner Exchange"
 +
| Lady Justice and Blue Wonder arrive at UNTIL to escort Bedlam from their custody. They arrive at a downtown park where Red Spider dismisses them. Using a burner cell phone, she coordinates the exchange with a Syndicate member. Soon, Bedlam is sent on his way over a tall, arching bridge, and Mark limps over it moments later. Red Spider swings with Mark a safe distance, but realizes there's a bomb strapped to him. Blue Wonder offers to fly it safely to the river and dispose of it. The issue ends with Red Spider threatening to pour rubbing alcohol over Mark's terribly cut up hand, to learn which of their secrets he exposed while captured.
 +
| Bedlam, Voladas
 +
|-
 +
| (None)
 +
| #19
 +
| "Moving On"
 +
| Mark is taken to hospital after revealing that the location of the HQ and Lady Justice's actual first name are the only things he was coerced into sharing with the Syndicate. Fox and Lady Justice set about the demolition of the Adventurers cave, as it is no longer safe. Meanwhile, Red Spider and Blue Wonder take Mark to a hospital. The next day, Red Spider apologizes to Mark for threatening him. Mark is shown to have some psychological scars from what was done to him.
 +
| (None)
 +
|-
 +
| (None)
 +
| #20
 +
| "The Southern Vacation"
 +
| Featuring special guest character Night Terror! Red Spider and Night Terror discover a clone facility with a disturbing link to the Chairman. Adventurers members Cassandra (Red Spider), Emily (Blue Wonder), Allison (Lady Justice), and Mark (Mark of Power) fly to Vibora Bay to enjoy some much needed rest. New member Juggernette is recruited to the team!
 +
| (None)
 +
|-
 +
| Out of Time
 +
| #21
 +
| "Always Too Sudden"
 +
| The return of Bedlam sees a battle in Renaissance Center! Many of the Adventurers are defeated as the villain makes a show of his increased power. Blue Wonder is mortally wounded and the hospital is unable to revive her. Each team member grieves in their own way, with Lady Justice's violent reaction being particularly of note. Red Spider receives Blue Wonder's cape.
 +
| Bedlam
 +
|-
 +
| Out of Time
 +
| #22
 +
| "Funeral"
 +
| Double-size issue! A colorful cast of heroes turns out for the funeral of Blue Wonder. Impassioned speeches from Lady Justice, Mark of Power, Red Spider, and Blue Wonder's mother -- Americana -- send off the fallen hero. The next day, Red Spider unmasks herself on television, and announces her intention to become the Red Wonder in honor of her slain friend. The internet slows to a crawl as people start searching for info on 'Cassandra Olsen'.
 +
| (None)
 +
|-
 +
| Out of Time
 +
| #23
 +
| "Out of Time"
 +
| The future! Jumping ahead to 2034, it becomes clear that the Adventurers are resistance fighters on the run -- from Lady Justice herself! A bleak chain of events has led to a world where LJ is almost in total control of the globe, and it all began with the death of Blue Wonder.
 +
Intelligence comes to the team from Night Spider and a new, younger Red Spider that Lady Justice is assembling a time machine with designs to use it to put down the resistance once and for all! A tense relationship exists between Mark of Power (now called Crimson Force) and some of the team members, but they follow his lead to obtain the plutonium that Lady Justice needs for her time machine.
  
{{PriceBox
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The team leaves their secret submarine headquarters, and heads to the southwest desert to seize refined plutonium. There, fighting against mutates, and coming dangerously close to Grond, they encounter a former VIPER agent calling himself 'Snake' who is willing to ally himself with the Adventurers to take down Lady Justice. The mission is a success.
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| Radioactive mutants
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|-
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| Out of Time
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| #24
|Font= #000000
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| "The Time Traveler"
|Shadows=
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| Setting: 2034. Red Spider (Jesse Weaver) continues to process the data stolen from Lady Justice. Reading through a list of Justice Legion properties, she finds a warehouse that on paper holds nothing of interest yet draws more electricity and more security than it should. Thinking it is a site for the assembly of a time machine, Crimson Force takes Snake (Serpent Master) and Red Spider as a small team to land at the heavily-guarded Millennium City and infiltrate.
|ShadowColor=
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<!-- Main Data Module. -->
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|Level= <span style="color:#000000">40</span>
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|AlignmentIcon=Flying-saucer5.png
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|Title= <font size="+1"><span style="color:#000000">Zelara T'Shal:</span></font>
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|Name=<font size="+3"><span style="color:#000000">Laser Knight</span></font>
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|Badge= <span style="color:#000000">Alien Tech Know-It-All</span>
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|Player= [[File:MGBlogo.png|200px]]
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<!-- Image & Caption -->
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<!-- Image & Caption -->
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|Image= zelgun.jpg
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|Caption= "No price is too great to pay for freedom - not even death. This above all is the way of the Anthari."
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<!-- Affiliations Module. -->
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|GroupLogoTop=POTWglobelogo.png
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|SuperGroup= [[Protectors of the World|<span style="color:#7171A9">Protectors of the World</span>]]
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|Rank= Charter Member
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|OtherAffil= UNTIL
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<!-- Identity Module. -->
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|RealName= Zelara T'Shal
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|Aliases= N/A
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|Birthdate= August 9th
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|Birthplace= Anthari Outer Orbital Colonies
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|Citizenship= Anthari
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|Residence= Millennium City
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|Headquarters= Barlowe Building, UNTIL Facility
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|Occupation= Student
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|Legal= Alien With No Criminal History
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|Marital= Dating [[Riptide]]
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|Relatives=
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<!-- Physical Traits Module. -->
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|Ethnicity= Anthari
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|Gender= Female
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|Age= 20 Earth Years
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|Height= 6'0"
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|Weight= 210 lbs
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|BodyType= Average
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|Hair= White
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|Eyes= Violet w. Black Schelra
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|Skin= Aqua Blue skin
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|Features= Large black eyes, expressive and open face
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<!-- Powers Module. -->
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|KnownPowers= Anthari Born higher than earthling endurance and durability
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|Equipment= - Void Suit, Marine Armor, Assault Carbine, Numerous Alien Tools and Gadgets
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|Skills= - Familiarity and possession of alien technology; Skilled reverse-engineer.
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|}}
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After carefully negotiating roving bandits in the area of the piers, the trio discovers the warehouse. Waiting within is Fox, who trades barbs with Mark. Mark's telekinetic barrage hurling all of the crates in the room at Fox reveals one that is well-shielded. Once Red Spider has a chance, she moves in to examine the shielded case, and discovers that it is not a time machine it all. The case holds a frozen person: Emily Taylor, the Blue Wonder! What's more, systems attached to the case indicate that Taylor may be alive!
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<br>
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The team is able to fight Fox. Fox snares Red Spider and tries to use her to leverage Crimson Force and Snake to surrender, but the fight continues. Soon Fox teleports away. Mark uses his telekinetic power to lift Blue Wonder's cryogenic container and they escape to a waiting mini-sub ... not realizing that Lady Justice was present in stealth the entire time, and is now aware of their base.
 +
| Fox, Lady Justice
 +
|-
 +
| Out of Time
 +
| #25
 +
| "Heating Up"
 +
| Night Terror lends his expertise to preparing a safe transition out of cryo-sleep for Blue Wonder. Her case's automatic systems kick in and bring her swiftly but safely back to life. In minutes, she is awake. Mark is first up to answer her questions about where she is, and what has happened. Red Spider (Weaver) brings several items passed down from Blue Wonder and Red Wonder kept in Night Spider's possession, to show the full sequence of events. Red Spider implores Blue Wonder to be the savior this bleak future needs -- which gets Blue Wonder to her feet.
 +
The submarine is attacked by Lady Justice and Fox, having been tracked by nanites leaked from Blue Wonder's cryo-case. After a length period trading barbs, Blue and Mark tell Red Spider to make a run for it, and she dashes to the mini-sub. Lady Justice and Blue Wonder engage in combat, as do Mark and Fox. After battling to a draw, Lady Justice disengages. Fox is unmoved by Blue Wonder's attacks at his pride, and Lady Justice seems ambivalent about Blue Wonder being alive again, though she seems to want to keep her alive for the time being.
  
'''Zelara T'shan is an alien, a part of the Anthari race. The Anthari are a dying species whose last disparate remnants wander the galaxy in a great nomadic fleet. Their planet was destroyed several decades ago at the hand of the intergalatic supervillain known as Valak. By her own reckoning, Zelara is an unremarkable example of her species, not 'super-powered' at all in any sense she understands. However, her instincts, drive and mastery over powerful alien technologies as well as a knack for tinkering have time and time again been an asset to Earth and the super-heroic community.'''
+
Fox is dispatched to capture the Red Spider, with Blue Wonder in pursuit of Fox.
 +
| Lady Justice, Fox
 +
|-
 +
| Out of Time
 +
| #26
 +
| "Predictions"
 +
| In what may be the final, grim days of the resistance, Crimson Force, Night Spider, Blue Wonder, Juggernette, and other resistance heroes band together in a secluded cave to debate their last strategy.
  
<br>
+
Meanwhile, Red Spider (Jesse Weaver) awakens in a sleeping tube in a strange, sterile facility. Walking out, she pushes a button on a console which shifts the dome above her to reveal that she is on the moon, looking into space. She is invited to speak with Lady Justice, who sits alone at a massive computer. Red Spider tries to dissuade Lady Justice from her plan to use a time machine to control the future, but Lady Justice only speaks in riddles about her intentions.
  
</div>
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Just as Lady Justice predicted, the Adventurers arrive to rescue Red Spider. Lady Justice smiles, as everything is going according to what the time machine has shown her.
</div>
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| Lady Justice
 +
|-
 +
| Out of Time
 +
| #27
 +
| "Just In Time"
 +
| Night Spider radioes in to the team that she has a chance to disable the moon base security and allow the Adventurers to get to Lady Justice without interruption. She flies her space shuttle straight into a power supply for the station, sacrificing herself. The team spares a moment for sorrow.
  
<br>
+
The team takes on a very well-prepared Lady Justice. Red Spider begins hacking the main computer system -- finding it easier than she expected. Fox emerges and combats Crimson Force and Juggernette. Fox and Juggernette in particular work to tear one another apart, echoing their past encounters. In the end, Juggernette gets the upper hand, and mercifully dispatches Fox.
  
='''''<div style="color:#339966; background-color: #339966">History[[File:Zelarahstory.png|left]]<br><br></div>'''''=
+
Blue Wonder fights Lady Justice until LJ is down on the floor, dying Figuratively from a broken heart -- her mechanical heart has failed, and she is moments from death. The older team members mourn her passing, but Red Spider makes a discovery: the time machine was never meant for time travel. It can project a mind to any point on the user's own lifespan, past or future. And it had been set up so that only two people could use it: Lady Justice or Blue Wonder. The team briefly debates whether they should accept this victory over Lady Justice and begin restoring freedom to the world, but it becomes clear that they prefer to send Blue Wonder back to the day she was killed by Bedlam, and attempt to avert the whole sequence of events. This, it would seem, was the outcome Lady Justice had been trying to drive them toward.
 
+
<br>
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'''PLEASE NOTE: The Anthari are technically a canon species. They have a wee little blurb in Champions Beyond, a throwaway bit about being blue and having their planet's shit wrecked by Valak, and that's pretty much it. Everything else I just made up. If you like the concept of the Anthari race as I've pulled it out of my ass, feel free to use it. For more information about the Anthari species and more detailed backstory/history, see [[Anthari]].'''
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<br>
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Zelara was a small craft pilot in the Anthari fleet who was picked for a dangerous away mission, using salvaged skimmers with extremely fast FTL drives to scout ahead of the fleet's main body. Her skimmer encountered serious mechanical trouble near Alpha Centauri, and she was forced to make an emergency jump to the nearest system on their charts - Sol.
+
 
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Zelara's crew-members did not survive the journey. Her escape pod was picked up by UNTIL's space defense station, and she was held for several months. Though quiet and unresponsive for some time, eventually she realized she was not a captive and began opening up to her rescuers. She told them of her situation, learned English (remarkably rapidly), and received a basic crash-course in Earth society and culture from her liason and handlers. Now out of mourning, she began to adjust to her new surroundings and desired to explore this rich, lush, diverse planet she found herself on.
+
 
+
As soon as she decided on this, she made another decision that confused her UNTIL guides - she offered straightaway to volunteer for Earth's 'planetary defense militia', the Champions Response and Protection network. It was not the Anthari was to sit idle, or to leave a good deed unrepaid. Earth had taken her in, taught her their ways, and seen to her survival without asking anything in return. With little more than her void suit and old shipboard tools, Zelara vowed to defend her adopted homeland with all that she had (or at least until she could hitch-hike back home).
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<br>
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='''''<div style="color:#339966; background-color: #339966">Skills/Abilities[[File:Zelaraskills.png|left]]<br><br></div>'''''=
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<br>
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*'''Anthari Traits''': The Anthari possess a high muscle tissue density far in excess of that seen in humans. Although Zelara looks thin and athletic she weighs in excess of 200 pounds. This tissue density gives the average Anthari strength a little above an average human's and far higher durability and damage resistance. They're not natural bricks in any sense, but it takes a bit more to keep them down. While a rifle bullet may pierce an Anthari's skin and organs, for example, it may be stopped mid or a quarter way instead of pushing all the way through. And while a human might fall to a double tap, it may take 8 to 10 rounds to kill an Anthari properly dead.
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*'''Swift Learner''': Though by no means a genius nor possessing an eidetic memory, Zelara is very bright and tends to grasp new concepts quickly. Case in point? Learning idiomatic English in two month.
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*'''Militia Training:''' The Anthari have a small regular force of shipboard soldiers called Space Marines, but '''all''' Anthari are expected to defend their ship in case of boarding or piracy. The Antari are trained from childhood to be able to use their tools (like the ones above) as weapons.
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*'''Engineer By Necessity:''' Zelara is not a scientist or technologist by any stretch. Owing to her experiences in the fleet though, she has a knack for dealing with most sorts of machines - taking them apart and figuring out their basic workings, incorporating foreign tech into her own gear, and keeping what she has running on a shoestring budget.
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<br>
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='''''<div style="color:#339966; background-color: #339966">Equipment[[File:Zelaraequipment.png|left]]<br><br></div>'''''=
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== Void Suit ==
+
 
+
 
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[[File:zerala.png|200px|thumb|left|]]
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'''The suit itself:''' Zelara's 'armor' is actually a space suit designed for void-walking and repairing starship hulls in deep space. It is fully sealed and designed to withstand micro-meteoroide impacts, and thus halts conventional lead bullets with ease. A hololithic visor worn inside the helmet provides a HUD display, complete with object tracking and thermal or infrared sighting. It serves as highly effective and flexible armor. Pictured above.
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+
'''Hull-Cutter:''' A blade of contained plasma for hacking through ship plating. It essentially doubles as an energy sword in the right hands and can cut through most man made materials, excluding solid questionite or refined neutronium.
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'''Wrist Blasters:''' Miniature railguns first used to drive nails and bolts through starship hulls. The power settings can be modified to reduce or increase velocity; her blunt projectiles can travel just fast enough to knock someone down or break ribs, or fast enough to punch through brick walls.
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'''Repulsor Projectors:''' A new technology at the time of the Anthari homeworld's destruction, Repulsors use directed beams of force to grasp and manipulate matter. Zelara's suit's is fairly primitive, but she's working on improving its capabilities for combat. Ins ome respects it is comparable to Gadroon gravitic tech, but much more primitive and with more limited applications.
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== Marine Armor ==
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[[File:Marine1.jpg|160px|thumb|left|]]
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'''Mark 3 'Warmaster' Powered Combat Armor:''' Standard issue to the Space Marines of the Anthari Fleet, Zelara discovered this equipment while salvaging the wreckage of her crashed starship, formerly belonging to one of her crewmates. Unlike the void suit, this armor is purpose-built for combat. Designed to withstand sustained fire from a variety of personal weapons, the Mark 3 also affords its user considerably more agility than the clunk void suit. Internal fiber bundles mimic the function of muscle, allowing the armor to 'carry its own weight' without fatiguing while providing modest increases to physical strength. The repulsor generators it incorporates are geared entirely towards shielding. Visor systems include a sophisticated sensor suite, and targeting assist linked to the suit's arms. It's most intimidating feature is a rotary multi-barreled pulse weapon on the shoulder, feeding off the suit's internal power supply. Oh, and there's a jetpack.
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+
There is a reason that the Warmaster system is so feared and appears so advanced compared to their baseline tech level - it is not a native Anthari design but in fact reverse engineered from the species who conquered them. The Warmaster's automated systems and neural interfaces actually form a kind of primitive AI that the marines refer to as the armor's (rough translation) 'war spirit' that assists them in combat. Often it takes years of exposure and acclimation training for a recruit to properly sync with this near-feral intelligence, to say nothing of extensive cyber-augmentation and hardplug interfaces. The War Spirit retains fragments of the memory and skills of its previous users, and thus the oldest suits or with the most honored prior owners are considered he most valuable and effective. Conversely, the AI's single-minded savagery often unconsciously bleeds into its users though patterns to one degree or another.
+
 
+
Zelara is one of a very rare breed of Anthari, either by virtue of genetic mutation or unique bio-neural patterns, who can interface with the armor naturally and with almost no complications. She is unaware of this; she is unaware the war-spirit even exists, as the details of the armor's functionality are kept secret from all but the Marines and their technicians themselves. It has only recently come to the fore in any visible or dramatic way during periods of overwhelming stress or fear, but she's so far written it off as simple automated defense subroutines.
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[[File:rifle.jpg|180px|thumb|left|]]
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+
'''Assault Carbine:''' A powerful energy weapon, recovered at the same time from the same place. It's chief advantages over 'primitive Terran slugthrowers' are its power, versatility, and magazine capacity. Variable rates of fire and near pinpoint accuracy allow a soldier to use the same weapon as a powerful sniper and marksman rifle on single shot, a 'shotgun' on wide disperson, or utilize rapid-fire settings for close-quarter spraying or heavy support. On it's mid-range power settings it can easily penetrate kevlar or other conventional defenses. Lower ones are used for stun rounds or just to ensure hulls aren't breached in shipboard firefights; higher settings are for anti-armor, though this consumes considerably more ammunition. On standard power discharge settings, each magazine is good for 300 pulls of the trigger. In a pinch the carbine can become an effective melee weapon, projecting a 'bayonet' from its under-barrel.
+
 
+
This weapon and the Warmaster armor have both contributed to the Anthari Space Marines' reputation as fearsome warriors, and are highly prized.
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='''''<div style="color:#339966; background-color: #339966">Weaknesses[[File:Zelaraweaknesses.png|left]]<br><br></div>'''''=
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<br>
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'''The Laser Knight has a few weaknesses that may be exploited:'''
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<br>
+
 
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* '''Green:''' Well blue, but you know. Zelara has been through quite alot but she is not a trained soldier.
+
 
+
* '''Illegal Alien:''' Being an extraterrestrial comes with its own set of social and legal issues.
+
 
+
* '''When Life Gives You Lemons, Make Lemonade (Or Just Swell Up And Die):''' Like many Anthari she is deathly allergic to citrus. You could kill her with a grapefruit if you were trying really hard, and also an asshole.
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<br>
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+
='''''<div style="color:#339966; background-color: #339966">Personality[[File:Zelarapersonality.png|left]]<br><br></div>'''''=
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+
<br>
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+
Zelara can seem oddly.. cheery for someone who's lost a family, a homeworld, a mentor and two of her best friends in her short life. However she has had plenty of time to mourn far from the eyes of her fellow heroes, and it's not the Anthari way to dwell on tragedy or fall into despondence. It's not so much that she's 'over it' than that she's begun to accept it. Earth isn't just some backwater refuge for her like it is for many other aliens, it's a place of absurd abundance, riotous diversity and and an incredibly complex multifaceted culture.
+
 
+
In other words for someone who's spent their lives aboard leaky freighters, cramped tugs and darkly cavernous asteroid breakers.. Earth is  paradise. One that she's taken as her duty to defend. Like most Anthari, she possesses an ingrained sense of obligation and duty to her home. She is intensely curious and can devote inordinate amounts of time studying or taking in things that native Earthers find mundane or commonplace - her occupation leaves her with more free time than she's ever had in her life.
+
 
+
As part of her UNTIL cultural education she briefly studied the way humans perceive extra-terrestrials in popular culture and imagination. She finds alot of it pretty funny and thus an average conversation may be populated with jokes about probing, motherships and mind-worms to amuse herself and see how many people take her seriously.
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='''''<div style="color:#339966; background-color: #339966">Notes/Trivia[[File:Zelaranotes.png|left]]<br><br></div>'''''=
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<br>
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* Anthari are mammals. ...Probably.
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[[File:Largozelara.png|380px|right]]
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+
* Zelara currently attends Millenium City University as a freshman engineering student. While it may seem odd for a member of an advanced species to be studying science with a less advanced one, it makes a certain amount of sense to her. She wants to be able to actually -understand- the tech she works on at a more theoretical level, and the bleeding edge of Terran super-science actually surpasses Anthari advances in certain areas.
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+
[[File:Largozelara.png|350px|right]]
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+
* Anthari have nothing like Earth's mass media. They did when they had their own planet, but now all that survives of it are old holo-recordings and fragmented data archives.
+
 
+
* The Anthari have encountered the Elder Worms on an outpost cored into a dead moon. Zelara was part of the expedition that investigated the place. What they saw disgusted them so much that the Fleet Council passed an edict obliging all Antari to kill members of that species on sight. The thought of the creatures makes her physically ill and fills her with rage.
+
 
+
* The Anthari have poor relations with the Malvans, after an Anthari security detachment murdered a travelling Malvan slave-trader involved in procuring 'recruits' for the planets arenas and/or nobility on a backwater space station. Since then, a relative of the murdered man has placed a bounty on any Anthari brought to him dead or alive. While the Anthari have grown to despise the Malvan race as a whole, the Malvans themselves are barely aware of their existence beyond the deceased's immediate relations as he was not particularly well-liked. Which is probably good for the Anthari, as the Malvans could easily wipe out the refugee race if properly antagonized.
+
 
+
* Anthari fear death by spacing or void exposure more than any other fate, to such an extend that they store their dead on an unpowered deck of the flagship rather than 'bury them at sea'. Thus shooting someone out of an airlock is an enormous "Fuck you" reserved only for the worst crimes.
+
 
+
*'''Trophy Case'''
+
 
+
In the martial tradition of the Anthari space marines, especially post-collapse, it has become custom to keep mementos of great battles or particularly tenacious foes. Some are simply displayed in private quarters as reminders of past obstacles overcome. Others might be fastened to armor as tools of intimidation: necklaces of enemy military insignia, skulls fastened to belts or a large creature's teeth made into bracelets, etc. As she wears the armor of their number, Zelara has started a similar collection in her apartment, on nothing more complicated than an unused bookshelf. Currently it contains:
+
 
+
-The remains of a primitive, heavily damaged rotary cannon.
+
 
+
-One hat-and-mask combo with Black Wyvern markings, with cracked eye lenses, with a very, very broken high-tech pistol propped up against it.
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+
-A Corinthian-style helmet of a Greek hoplite from the Classical period. It is rusted green and encrusted with barnacles in places, and bears slight scorching at the bottom edges.
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-A featureless golden sphere that produces a vague sense of unease when held.
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<br>
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='''''<div style="color:#339966; background-color: #339966">Friends/Allies[[File:Zelarafriends.png|left]]<br><br></div>'''''=
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[[File:PDBzelfriends.jpg|550px|center]]
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<br>
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<br>
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* '''[[All-Star]]:''' Constant flirtation aside (which she doesn't know whether to find flattering or off-putting) All-Star's been pretty decent to the space-girl and helped make her feel welcome. By her own measure she's learned more about human culture and life-ways from listening to his bar-room ramblings than she ever did from her UNTIL handlers.
+
 
+
* '''[[Impsblood]]:''' Zelara empathizes with her as a fellow misfit and 'the-only-one-of-those' and finds her antics and chattiness amusing.
+
 
+
* '''[[Riptide]]:''' The Anthari are highly organized and lawful, while the Voltexian bounty-hunter is a marked man and galatic rogue. Not precisely the recipe for fast friendship, but that's sort of exactly what happened anyway. Zelara knows what it's like to be hounded and looked down on by the galaxy at large, she admires his resourcefulness, and finds him just plain fun to be around. Oh, and he saved her life once, there's that.
+
 
+
* '''[[Sparrowhawk]]:''' Zelara's come to look at Sparrow of something of a role model. Zel is painfully aware she's an amateur at this, and Sparrowhawk's professionalism and skill give her a goal to aspire to.
+
 
+
* '''[[Starfighter]]:''' Even as a fellow alien, Zelara finds him a little.. much. But in a good way. Ever since participating in the takedown of the space pirate Conquerah with the Klendarii warrior, Zelara has followed his career. It was him who christened her "Laser Knight" and she's since adopted the title as her own.
+
 
+
* '''[[Thundrax]]:''' As one of the few beings who has fought Valak and lived, Zelara's view of Thundrax borders on hero-worship.
+
 
+
* '''[[Anarchy|Vivi]]:''' Zel thinks she's pretty cool and she gave her a faux-hawk that made her the happiest little blue space-person ever.
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<br>
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='''''<div style="color:#339966; background-color: #339966">Nemeses[[File:Zelaranemeses.png|left]]<br><br></div>'''''=
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<br>
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'''(Lovingly compiled by UNTIL GATEWAY Liason John Harker.)'''
+
 
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<br>
+
 
+
== Blackfire (Leeham Connor) ==
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+
 
+
[[File:Blackfire.jpg|120px|left|]]
+
 
+
'''Powers/Abilities:''' Ace pilot, stealth jet, high-tech control system
+
 
+
'''Occupation:''' Mercenary Pilot
+
 
+
From an early age, Leeham Connor was obsessed with flying and the legendary aces and dogfighters of the World Wars. Connor followed his father's footsteps into the RAF and became a highly decorated pilot and captain, though he was incensed at being set mostly against ground targets with no enemy fighters to speak of to test his skills. He retired to the private sector about three years ago, becoming a 'security contractor' with ARGENT's airborn wing.
+
 
+
Having an expert pilot on ARGENT's payroll would be bad enough, but the real trouble came when he decided to go freelance. needless to say he didn't exactly put in two weeks notice; Connor absconded with a prototype, long range stealth fighter we have on good information that ARGENT was planning to sell to North Korea. Having adopted the mantle 'Blackfire' after his jet's color scheme, he hires out for whoever's willing to pay the bills, be it VIPER, Euro-Star, or Destroyer himself.
+
 
+
'''Threat Assessment:''' Blackfire's combination of incredibly personal skill, an advanced aircraft and even more advanced haptic interface system makes for a dangerous combination. So far he's been responsible for up to 14 allied aerial kills against PRIMUS, UNTIL, USAF and Steelhead air assets. A single man is threatening the air superiority of legitimate governments, and that cannot be allowed to continue. Consider Blackfire a high priority target.
+
 
+
Addendum: The only reason I include this individual in Zelara's file is because an interceptor matching the description of Blackfire's buzzed her during a flight certification test. This is a 'challenge' behavior of Connor's when he finds an enemy pilot who takes his notice. I do NOT under any circumstances recommend deploying Zelara against this target. Even with her natural aptitude, he badly outclasses her.
+
 
+
 
+
== Trogg  ==
+
 
+
 
+
[[File:Trogg.jpg|120px|left|]]
+
 
+
'''Powers/Abilities:''' Super-strength, heavy armor, seismic gauntlets
+
 
+
'''Occupation:''' Bounty Hunter
+
 
+
Trogg is an alien bounty hunter and hitman of the Gorkal race. He possesses super-strength far in excess of his confederates and sports a pair of 'seismic gauntelts' which allow him to split the ground, produce localized earthquakes and lift impossibly heavy objects. Zelara has intimated that he may be pursuing her - or any Anthari he can find - in relation to a dispute several years back that the Anthari fleet had with a Malvan traveler on some backwater space station. Seems unlikely he'd come all the way here for her, but then again, Malvan bounties are said to pay well; from what we can tell they can pretty much print whatever they use for money out there at will.
+
 
+
'''Threat Assessment:''' '''Neutralized (Deceased)'''
+
 
+
== Xeno Hunter (Robert Graves) ==
+
 
+
 
+
[[File:Xenohunter.jpg|120px|left|]]
+
 
+
'''Powers/Abilities:''' Cybernetic enhancement, spec-ops training, pulson and laser weapons
+
 
+
'''Occupation:''' Alien killer
+
 
+
Robert Graves was actually a former special operations officer with GATEWAY. He was severely injured in an incident involving Gadroon saboteurs, and was only saved from death or permanent incapacitation by extensive cybernetic rebuilding. Graves was discharged from UNTIL service to to his wounds, after being diagnosed with traumatic brain injury and post-traumatic stress disorder.
+
 
+
Graves completely disappeared after his discharge. He first resurfaced on our radar after the heads of a dozen Qullar stay-behind troopers was deposited at a Stateside GATEWAY office with a note reading, 'You're welcome.' A series of long, rambling letters to PRIMUS and UNTIl offices and local newspapers seem to indicate a paranoid, conspiratorial belief that every extraterrestrial race is allied in a galaxy-wide conspiracy against the earth.
+
 
+
 
+
'''Threat Assessment:''' It didn't stop with Qullar and Gadroon infiltrators. Graves, under the moniker Xeno Hunter, has assassinated several innocent extraplanetary refugees and is even known to have taken a shot at Ironclad. Graves has a leg up on us in that he already knows our training, tactics, and tech inside and out. He's highly skilled, highly motivated, and very well armed.
+
 
+
For obvious reasons many in GATEWAY would prefer that Xeno Hunter be brought in alive if at all possible. While I can't in good conscience ask UNTIL personnel to use less than the appropriate amount of force to bring him down, the fact remains that Graves is obviously sick, not evil. Zelara seems to take this case rather personally. Given her relationship with this office it's only a matter of time before she appears on his radar.
+
 
+
== The Returned ==
+
 
+
'''**CASEFILE ACCESS DENIED'''
+
 
+
[[File:Returned.jpg|120px|left|]]
+
 
+
<br>
+
 
+
<br>
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+
<br>
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+
<br>
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<br>
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<br>
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='''''<div style="color:#339966; background-color: #339966">Comments[[File:Zelaracomments.png|left]]<br><br></div>'''''=
+
 
+
[[File:Zelaraanime.jpg|290px|right]]
+
 
+
'''Leave notes or comments about Zelara here.'''
+
 
+
<br>
+
 
+
''"Sweet girl. She's friendly, polite and she's got a good sense of humour for an alien. Plus, she's a smoking babe. That's really important too."'' - [[All-Star]]
+
 
+
''"Zelly! She's neat and from space! And I like space people because they look cooler than normal people and have cool stuff like lasers!"'' - [[Impsblood]]
+
 
+
''"A fellow blue offworlder. Such pretty eyes and her blush is rather cute, isn't it?"'' - [[Greymist Wanderer]]
+
 
+
''"How cool is it that we have aliens on the team!~ I can tell she's going to be a huge asset already, both with her skills and style! That pink armor is just too cute not to use!."'' - [[Ada Clover]]
+
 
+
''"Zelara, I think, has more of a warrior spirit than she might initially let on. I can always count on her to come up with something when it looks like hope has been lost. She's strong, capable and incredibly intelligent. Probably one of the best pilots I've seen, as well. "'' - [[Sparrowhawk]]
+
 
+
''"Zelara is steel wrapped in silk, like the rest of the Anthari. It's hard not to admire a people who've carried on after all the devastation they've faced, and Zel's no exception. Friendly and nice to talk to, but willing to pull the metaphorical trigger when it comes down to it, and knows her way around a workbench. I wouldn't have minded a partner like her back in the day."'' - [[Riptide]]
+
 
+
''"She's a good pilot, and what I know of her, she's a good person. I always admire extraterrestrial heroes. It doesn't take much to want to defend your home. But it takes a special kind of person to want to protect someone else's. - [[Blockade]]
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<br>
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='''''<div style="color:#339966; background-color: #339966">Art Gallery[[File:Zelaraartgallery.png|left]]<br><br></div>'''''=
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<div style="border: 0px solid rgb(4, 8, 7); height: 400px; overflow: auto;">
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<center>
+
<gallery perrow="10">
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+
File:Zelgun.jpg|Art by Kenpudiosaki
+
File:Zelaraanime.jpg|Art by Shis-drim
+
File:PotW60rescale.png|Art by chou-roninx
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File:D2f6202.png|Art by Wansworld
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File:Largozelara.png|Art by Lady Largo
+
 
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</gallery>
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</center>
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+
<br>
+
  
 +
Blue says her goodbyes to Mark, Juggernette, and Jesse Weaver -- promising to look out for young Jesse.
 +
| Lady Justice, Fox
 +
|-
 +
| Out of Time
 +
| #28
 +
| "The Old Familiar"
 +
| Blue Wonder uses the time device on LJ's space station and scans through her life like it were a film strip. She finds the right 'frame' and inhabits her past self. The future as she had known it breaks off, and she begins her life anew. With foreknowledge of the Bedlam fight, she is able to avoid dying. Rather than keeping secret the aberrant timeline that followed her death before, she immediately begins to share her experience -- and some of her team mates are unsure if she is not merely suffering from a head injury!
 +
| (None)
 +
|-
 +
| (None)
 +
| Annual #2
 +
| "True Heroism"
 +
| A vigilante's bomb meant to only vaporize inanimate objects like drugs, guns, and clothing accidentally misfires and triggers a more deadly explosion. He appears to survey his handiwork, he makes an "ends justify means" speech. The Adventurers - including Fox, Blue Wonder, and Dreamweaver - battle him. A device on his head is damaged, and the vigilante suddenly has no recollection of where he is or what he has done. Blue Wonder sees that he is turned over to UNTIL. Red Spider hopes that cooperating with UNTIL will help ease the Adventurers' troubled relationship with that organization.
 +
| (Unknown)
 +
|-
 +
| American Clone
 +
| #28
 +
| "American Clone, Part 1"
 +
| At a seemingly normal gathering of the team outside of Club Caprice, team mates begin to notice Americana acting abnormally. Dreamweaver becomes concerned at Americana losing her hair and otherwise looking tired. Team mates try to find different want to prove if this is really Americana. Lady Justice scans her body and reveals that Americana is subject to rapid aging, and may only have hours until death, if that. Red Spider collects Americana and carries her quickly to base, with the others not far behind.
 +
| (None)
 +
|-
 +
| American Clone
 +
| #29
 +
| "American Clone, Part 2"
 +
| The clone deteriorates rapidly in the team's base, falling apart in an almost zombie-like way with whole sheets of skin falling to the floor. The Adventurers present must watch in horror. Red Spider distracts herself by investigating who could create such a sophisticated clone, as that may lead to the real Americana's whereabouts. Lady Justice focuses on keeping the clone comfortable. Red Spider is about to leave to pursue a lead, but as its painful deterioration worsens, Red Spider decides to mercy kill the clone with a quick turn of the neck. This decision is not popular with all.
 +
| (None)
 +
|-
 +
| American Clone
 +
| #30
 +
| "American Clone, Part 3"
 +
| The team spreads out through the city looking for leads on Sherri Crowe AKA "Scary Sherri", a geneticist and mad scientist whom Blue Wonder / Americana had apprehended in the past, recently escaped from prison. Eventually the team including Blur, Red Spider, and newcomer Hornett, attempt to apprehend Scary Sherri, but she entraps them in a dangerous standoff. The team has no choice but to let her leave.
 +
| Scary Sherri
 +
|-
 +
| American Clone
 +
| #31
 +
| "American Clone, Part 4"
 +
| The team gets a lead on Scary Sherri's robbery of a rare item from the museum. Giving pursuit, they track Sherri to a location deep in Westside. Lady Justice takes the lead in attacking Sherri. In the end, Sherri is apprehended and given over to UNTIL agents, whom Jason Leander calls in. The real Americana - who was captured before the name change, so actually Blue Wonder - is found in Sherri's hideout. She bears some injury to her psyche, but Blue Wonder is mostly herself.
 +
| Scary Sherri
 +
|-
 +
|(None)
 +
| #32
 +
| "Halloween Special"
 +
| The team comes to Blur's home. Many of the team members become inexplicably ill and leave suddenly. Soon, Mark of Power dies while waiting for the elevator to leave Blur's condo. He reanimates in moments as a zombie-like creature, attacking Red Spider and Dreamweaver. Blur leaves to get help, but finds at Adventurers HQ that Blue Wonder and Lady Justice are fending off a headless knight! Soon, all is revealed to be part of a horrible set of illusions from a demon named Walker, who was hired by the Purple Gang to destroy Blur. She manages to break the illusion and reveals that the team are all still present in her condo. The team moves swiftly to apprehend Walker and end the attack on Blur.
 +
| Walker
 +
|-
 +
| The Super Serum
 +
| #33
 +
| "Serum"
 +
| Red Spider investigates rumors of an unstable serum that gives its user meta-human augmentation for a short time, being distributed by drug dealers. It leads her and Blur to scour the Westside port. They come upon a drug deal that may have a lead, but upon cornering a head crook at the scene - Jason "Teeth" Rowe - he jabs himself with several needles. Becoming bestial and nigh unstoppable, he manages to subdue Blur and Red Spider.
 +
| Jason "Teeth" Rowe
 +
|-
 +
| The Super Serum
 +
| #34
 +
| "Teeth"
 +
| Rowe takes the unconscious Blur & Red Spider to a warehouse with thoughts that he can profit by turning them over to a gang. When the heroes awaken, they find themselves bound back-to-back crudely with duct tape, but it is effective enough to keep them easily escaping. They coordinate and manage to manually reset Red's team communicator, and call in Fox. With Fox's help, they get free and capture Teeth, who is suffering withdrawal and is much weaker than when he captured the two heroes earlier. In questioning him, the Adventurers learn of Source Biotech Enterprises (SBE), which seems to have manufactured the serum Teeth used.
 +
| Jason "Teeth" Rowe
 +
|-
 +
| The Super Serum
 +
| #35
 +
| "Trifecta, Part 1"
 +
| The investigation into SBE leads Red Spider, Blur, and Dreamweaver to check out a pier in Vibora Bay where shipping for the company occurs. They encounter Charlie Ferris, a sickly man who seems to be involved in the serum smuggling. He barely gets to explaining that he sold the serum out of desperation, but then shots ring out. Red Spider moves to protect Charlie and keep questioning him under cover, while Blur and Dreamweaver try to find the gunman. Suddenly a strange amorphous creature (Etherloch) attacks Charlie...
 +
| Charlie Ferris, Etherloch, Serpent Master
 +
|-
 +
| The Super Serum
 +
| #36
 +
| "Trifecta, Part 2"
 +
| Dreamweaver helps contain the amorphous creature in one of her fields, and battles it. It escapes through a crack in the pier and into the water below. The gunman is revealed as a VIPER Agent (Serpent Master), who Blur tries to take on. Charlie has a chance to escape, but he accidentally sets off an adhesive mine that Serpent Master planted, meant to neutralize Blur. Red Spider goes to help Blur, who has been defeated, but finds Serpent Master is better trained than other VIPER servants she has encountered before. Soon, Serpent Master shrugs off Red Spide, closes in on Charlie, and brutally executes him. Dreamweaver manages to get Etherloch to attack Serpent Master, who through cunning, manages to escape. Red Spider grabs items from Ferris's corpse, and then gets the team to fall back, as they don't seem able to contain Etherloch. Etherloch surrounds Ferris's body and consumes it, then slips away, leaving a stripped skeleton behind...
 +
| Charlie Ferris, Etherloch, Serpent Master
 +
|-
 +
| The Super Serum
 +
| #37
 +
| "You Can't Outfox a Fox"
 +
| An assassin interrupts Red Spider and Fox as they prepare to bust a gang who has stock of the super serum. Blur comes to aid the team, but an injured Red Spider makes an easy capture to use as bait. The assassin eventually reveals that she was sent by Fox's enigmatic uncle, and more is learned of Fox's past as an assassin. Quickshot tearfully surrenders once Blur and Fox defeat her. Red Spider spares Quickshot, though not before delivering a punch to her face. Afterward, Blur leaves the team having found herself unable to cope with the emotional consequences of the team's missions, and Fox temporarily departs to face down his uncle once and for all. Mantis returns, and begins an analysis of the blob sample and of the super serum which were both seized in Vibora.
 +
| Quickshot, Fox's Uncle
 +
|-
 +
| (None)
 +
| Annual #3
 +
| "Arms Against the Blood Moon"
 +
| The menace of the Syndicate returns! Red Spider's secret identity, Cass Olsen, shelters from the Blood Moon at Sherrerra's Pub, and narrowly avoids a hail of bullets when hot-headed Syndicate youngster Voladas gets into an argument over being asked for his ID! Now monitored by Red Spider and her allies out of costume, they trail Voladas and a mysterious mystical female accomplice. With help from Hornett, the Adventurers foil Voladas's attempt to steal munitions hidden with an aid shipment meant to help MC deal with the Blood Moon zombies.
 +
| Voladas, Wiccan
 +
|-
 +
| The Super Serum
 +
| #38
 +
| "Poison Lash"
 +
| Some light is shed on Hornett's past as he joins Fox, Dreamweaver, and Red Spider to convince his imprisoned former nemesis Poison Lash to study the serum and blob samples they have. A deal is struck that will see Poison Lash get into his old lab, in exchange for being given the opportunity to do some side experiments.
 +
| Poison Lash
 +
|-
 +
| The Super Serum
 +
| #39
 +
| "Red Spider Pursued"
 +
| First appearance of Toxoplasma! Red Spider takes the sample of Etherloch from the Adventurers HQ in order to hand deliver it to Poison Lash's lab, but along the way she is intercepted by both Serpent Master and Etherloch! With help from passer-by hero Toxoplasma, Red sidesteps the ambush. Etherloch seems to be destroyed by Toxoplasma, but the sample escapes the sealed container during the fight, and - along with a few drops of Red's blood - the creature escapes to reconstitute itself! Red Spider extends an offer to Toxoplasma to join the team.
 +
| Serpent Master, Etherloch
 +
|-
 +
|}
 
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{{Protectors}}
 
 
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[[Category:Alien]]
 
[[Category:Anthari]]
 
[[Category:CORP]]
 
[[Category:Female]]
 
[[Category:Gadgeteer]]
 
[[Category:Hero]]
 
[[Category:Pilot]]
 
[[Category:Protectors]]
 
[[Category:Technology]]
 

Revision as of 06:21, 4 December 2014

The Smuggling Ring

The following is presented as summaries of the Adventurers as if it were based on an actual comic book.

Arc Issue Title Story Villain(s)
The Smuggling Ring #1 "Scuttled" Red Spider discovers a weapons smuggling ring in late 2013. Stowing away on a smuggling ship in Millenium City, she hopes to ride it to its next port to find out more about who is running the smuggling ring. Upon discovering her, the ship's masters decide to scuttle it -- in hopes of taking her with it! Smugglers
The Smuggling Ring #2 "Tracking Ghosts" With the help of Fox (aka Zero), Red Spider began tracking threads on possible smuggling ring participants. Using Fox's past identity as a renowned international assassin to try to set up a gun buy. Red Spider, inexperienced with the nuances of black market deals, sprung into action too soon, but together she and Fox managed to take down the bad guys. Smugglers / Organized Crime
The Smuggling Ring #3 "Icy Reception" A loose association of heroes -- Cryo-Talon, Ocelot, and Black Asylum, Fox (Zero), and Red Spider -- banded together to face the threat of organized smuggling. Other members soon followed. (None)
The Smuggling Ring #4 "Showdown at WCOC" Alerted to a disturbance at WCOC studios, Guidelight and Red Spider battle Doctor Killowatt and his well-trained henchmen. Guidelight is injured while weakening Killowatt's suit. Killowatt and his men escape with a kendrium-based backup electrical supply Dr. Killowatt
The Smuggling Ring #5 "The Lab Ruse" The Adventurers respond to a laboratory attack which turns out to be a trap! Several team members are nearly killed in an industrial smelting machine. A few common items are stolen from the laboratory, leading Red Spider and team ally Night Terror to suspect that it was all a ruse. Dr. Killowatt
The Smuggling Ring #6 "The Gathering Storm" Team member Artifex helps confirm through computer research that Doctor Killowatt is probably the alter ego of one Doctor Anthony Kozhan. It also comes to light that the Doctor's "thefts" were actually a ruse! The real objective was to distract attention from the fact that he was using those sites to drop off ammunition to his buyers, and counting on investigators to worry more about what was missing than what was present. Fox, Guidelight, Red Spider, and Illusion respond to an attack at the MC Light and Power Building. The Adventurers fight valiantly, Red Spider is taken prisoner by Killowatt's agents, and Fox & Illusion are injured. Dr. Killowatt
The Smuggling Ring #7 "The Bad Doctor" Fox and Guidelight strike out to locate Killowatt's hide-out, tipped off by Night Terror on a possible location. Meanwhile, Red Spider is tortured with a probe meant to scramble her memories so that she will cease to be a threat to Killowatt. The rescue goes well, but Killowatt decides to scramble his own brain rather than be taken alive -- possibly to avoid implicating a well-connected backer known only as "The Chairman." Dr. Killowatt
(None) Annual #1 "Dock Bomb" New member Talons joins Red Spider as they take on her enemy Kingsnake. Kingsnake, who has been linked to "The Chairman," plants explosives on a major pier. After a furious underwater fight in an environment that favors Kingsnake, Talons and Red Spider are unable to stop a thermite reaction from severely damaging the pier. Kingsnake
Free the Beast #9 "The New Adventurers" After a long period of inactivity, with Adventurers having gone their separate ways, Red Spider is almost ready to shut off the lights at Adventurers HQ -- that is, until a chance meeting with fellow costumed hero Blue Wonder leads her to meet Lady Justice. The trio in turn meets the inexperienced meta-human Mark of Power, and with the sudden return of existing members Zero (Fox), Jason Leander, and Talons, the team is renewed. None
Free the Beast #10 "Syndicate" While enjoying a night at the home of Cassandra (Red Spider), the Adventurers witness an attack near city hall on a motorcade of foreign dignitaries. The team of Red Spider, Jason Leander, Mark of Power, and Fox battles Bedlam and Totentanz on the streets, with a late arrival by Blue Wonder. Bedlam is defeated and arrested, Totentanz escapes, and Zero (Fox) is critically injured by Bedlam in the villain's last throes. Bedlam, Totentanz
Free the Beast #11 "Infection" Blue Wonder, Mark of Power, and Lady Justice clean up a riot at the prison, with Red Spider a late arrival. Members of Syndicate monitor a press conference afterward in which the Adventurers are shown live on camera, and the villains strike! After a brief rooftop battle, Red Spider is abudcted by Volantas and taken to a secret lab. Lady Justice quickly locates the lab, but Red Spider has already been infected with something by the evil Dr. Skala which has enhanced her physical abilities -- and caused her to become a wrathful rage monster! Voladas, Dr. Skala, Razorwing
Free the Beast #12 "Red Spider Unleashed" Voladas barely saves his Syndicate comrade Razorwing from being torn apart by the enraged Red Spider, who has amazingly broken the chains holding her. Dr. Skala activates the lab's auto-destruct and the Syndicate escapes. Red Spider is taken back to her apartment where team members keep an eye on her. She exhibits signs of changes -- strange turns in behaviour, voracious appetite for protein, a rapid heartbeat that should be fatal, and skin that is becoming 'calloused'. Blue Wonder is appointed as the temporary team leader. Mutated Red Spider
Free the Beast #13 "Burst Forth" Red Spider's hunger grows beyond what the team can sustain. She breaks free of her penthouse and rampages through the street, attacking many and drinking the blood of several. Blue Wonder fails to locate Red Spider after a vigorous all-night search. Lady Justice uses her detection powers to locate Red Spider by her erratic heartbeat. Red Spider eludes capture once before the combined effort of Lady Justice, Mark of Power, and Illusion are able to take her and contain her at Adventurers HQ. Lady Justice deals with a police stand-off during the monster's capture. Mutated Red Spider
Free the Beast #14 "Rage in a Cage" Lady Justice, Mark of Power, and Illusion recover from the brutal pursuit of Red Spider, Illusion nearly having reached her limit containing Spider. Fox arrives to see his old friend. Illusion takes it hard that she could not prevent harm coming to Red. Tension erupts as the heroes try to decide if Red Spider can safely be fed, or if they must not risk opening the security field holding her. Starved and losing energy to sustain her rage and speedy metabolism, Red Spider's human personality briefly resurfaces and advises the team. Mutated Red Spider
Free the Beast #15 "The Next Stage" After days without a plan, the team is faced with a terrible challenge when Red Spider mutates to a new stage. Strengthened beyond measure, this monster strains and undoes the energy field keeping her contained. As a last ditch effort, Mark of Power throws his birthday cake in her face, and combined blasts from Blue Wonder and Lady Justice subdue the creature enough that Mark can force her back into the cage. A brutalized Lady Justice succumbs to her injuries in a cliffhanger ending. Mutated Red Spider
Free the Beast #16 "Survival" Lady Justice's armor activates medical countermeasures to revive her from clinical death. Blue Wonder briefly spites a recovering Red Spider for the harms her monster form inflicted, but later recants. Lady Justice later proposes a bold but dangerous option: medical nanites. After a few tentative doses, Red Spider is finally 'cured'! Later, Mark of Power is apprehended at the gym by members of the Syndicate. Mutated Red Spider
(None) #17 "The Bedlam Dilemma" With not enough time to celebrate Red Spider's liberation from her mutation nightmare, it becomes clear that Mark of Power has been abducted by the Syndicate. Lady Justice helps capture a Syndicate affiliate named Lazarus, who reveals that Mark has been 'broken' by the Syndicate and is leaking information. Syndicate members make to contact and offer Mark as a bargaining chip in exchange for the release of Bedlam. With Bedlam firmly in UNTIL custody, the team debates if they can bargain with UNTIL to release him, whether they must steal him from UNTIL by force, or whether Mark must be sacrificed. In the end, Jason Leander convinces the team to cooperate. Red Spider offers to register her secret identity with UNTIL to ensure they take the bargain seriously. Lazarus, Voladas, Bedlam
(None) #18 "Prisoner Exchange" Lady Justice and Blue Wonder arrive at UNTIL to escort Bedlam from their custody. They arrive at a downtown park where Red Spider dismisses them. Using a burner cell phone, she coordinates the exchange with a Syndicate member. Soon, Bedlam is sent on his way over a tall, arching bridge, and Mark limps over it moments later. Red Spider swings with Mark a safe distance, but realizes there's a bomb strapped to him. Blue Wonder offers to fly it safely to the river and dispose of it. The issue ends with Red Spider threatening to pour rubbing alcohol over Mark's terribly cut up hand, to learn which of their secrets he exposed while captured. Bedlam, Voladas
(None) #19 "Moving On" Mark is taken to hospital after revealing that the location of the HQ and Lady Justice's actual first name are the only things he was coerced into sharing with the Syndicate. Fox and Lady Justice set about the demolition of the Adventurers cave, as it is no longer safe. Meanwhile, Red Spider and Blue Wonder take Mark to a hospital. The next day, Red Spider apologizes to Mark for threatening him. Mark is shown to have some psychological scars from what was done to him. (None)
(None) #20 "The Southern Vacation" Featuring special guest character Night Terror! Red Spider and Night Terror discover a clone facility with a disturbing link to the Chairman. Adventurers members Cassandra (Red Spider), Emily (Blue Wonder), Allison (Lady Justice), and Mark (Mark of Power) fly to Vibora Bay to enjoy some much needed rest. New member Juggernette is recruited to the team! (None)
Out of Time #21 "Always Too Sudden" The return of Bedlam sees a battle in Renaissance Center! Many of the Adventurers are defeated as the villain makes a show of his increased power. Blue Wonder is mortally wounded and the hospital is unable to revive her. Each team member grieves in their own way, with Lady Justice's violent reaction being particularly of note. Red Spider receives Blue Wonder's cape. Bedlam
Out of Time #22 "Funeral" Double-size issue! A colorful cast of heroes turns out for the funeral of Blue Wonder. Impassioned speeches from Lady Justice, Mark of Power, Red Spider, and Blue Wonder's mother -- Americana -- send off the fallen hero. The next day, Red Spider unmasks herself on television, and announces her intention to become the Red Wonder in honor of her slain friend. The internet slows to a crawl as people start searching for info on 'Cassandra Olsen'. (None)
Out of Time #23 "Out of Time" The future! Jumping ahead to 2034, it becomes clear that the Adventurers are resistance fighters on the run -- from Lady Justice herself! A bleak chain of events has led to a world where LJ is almost in total control of the globe, and it all began with the death of Blue Wonder.

Intelligence comes to the team from Night Spider and a new, younger Red Spider that Lady Justice is assembling a time machine with designs to use it to put down the resistance once and for all! A tense relationship exists between Mark of Power (now called Crimson Force) and some of the team members, but they follow his lead to obtain the plutonium that Lady Justice needs for her time machine.

The team leaves their secret submarine headquarters, and heads to the southwest desert to seize refined plutonium. There, fighting against mutates, and coming dangerously close to Grond, they encounter a former VIPER agent calling himself 'Snake' who is willing to ally himself with the Adventurers to take down Lady Justice. The mission is a success.

Radioactive mutants
Out of Time #24 "The Time Traveler" Setting: 2034. Red Spider (Jesse Weaver) continues to process the data stolen from Lady Justice. Reading through a list of Justice Legion properties, she finds a warehouse that on paper holds nothing of interest yet draws more electricity and more security than it should. Thinking it is a site for the assembly of a time machine, Crimson Force takes Snake (Serpent Master) and Red Spider as a small team to land at the heavily-guarded Millennium City and infiltrate.

After carefully negotiating roving bandits in the area of the piers, the trio discovers the warehouse. Waiting within is Fox, who trades barbs with Mark. Mark's telekinetic barrage hurling all of the crates in the room at Fox reveals one that is well-shielded. Once Red Spider has a chance, she moves in to examine the shielded case, and discovers that it is not a time machine it all. The case holds a frozen person: Emily Taylor, the Blue Wonder! What's more, systems attached to the case indicate that Taylor may be alive!

The team is able to fight Fox. Fox snares Red Spider and tries to use her to leverage Crimson Force and Snake to surrender, but the fight continues. Soon Fox teleports away. Mark uses his telekinetic power to lift Blue Wonder's cryogenic container and they escape to a waiting mini-sub ... not realizing that Lady Justice was present in stealth the entire time, and is now aware of their base.

Fox, Lady Justice
Out of Time #25 "Heating Up" Night Terror lends his expertise to preparing a safe transition out of cryo-sleep for Blue Wonder. Her case's automatic systems kick in and bring her swiftly but safely back to life. In minutes, she is awake. Mark is first up to answer her questions about where she is, and what has happened. Red Spider (Weaver) brings several items passed down from Blue Wonder and Red Wonder kept in Night Spider's possession, to show the full sequence of events. Red Spider implores Blue Wonder to be the savior this bleak future needs -- which gets Blue Wonder to her feet.

The submarine is attacked by Lady Justice and Fox, having been tracked by nanites leaked from Blue Wonder's cryo-case. After a length period trading barbs, Blue and Mark tell Red Spider to make a run for it, and she dashes to the mini-sub. Lady Justice and Blue Wonder engage in combat, as do Mark and Fox. After battling to a draw, Lady Justice disengages. Fox is unmoved by Blue Wonder's attacks at his pride, and Lady Justice seems ambivalent about Blue Wonder being alive again, though she seems to want to keep her alive for the time being.

Fox is dispatched to capture the Red Spider, with Blue Wonder in pursuit of Fox.

Lady Justice, Fox
Out of Time #26 "Predictions" In what may be the final, grim days of the resistance, Crimson Force, Night Spider, Blue Wonder, Juggernette, and other resistance heroes band together in a secluded cave to debate their last strategy.

Meanwhile, Red Spider (Jesse Weaver) awakens in a sleeping tube in a strange, sterile facility. Walking out, she pushes a button on a console which shifts the dome above her to reveal that she is on the moon, looking into space. She is invited to speak with Lady Justice, who sits alone at a massive computer. Red Spider tries to dissuade Lady Justice from her plan to use a time machine to control the future, but Lady Justice only speaks in riddles about her intentions.

Just as Lady Justice predicted, the Adventurers arrive to rescue Red Spider. Lady Justice smiles, as everything is going according to what the time machine has shown her.

Lady Justice
Out of Time #27 "Just In Time" Night Spider radioes in to the team that she has a chance to disable the moon base security and allow the Adventurers to get to Lady Justice without interruption. She flies her space shuttle straight into a power supply for the station, sacrificing herself. The team spares a moment for sorrow.

The team takes on a very well-prepared Lady Justice. Red Spider begins hacking the main computer system -- finding it easier than she expected. Fox emerges and combats Crimson Force and Juggernette. Fox and Juggernette in particular work to tear one another apart, echoing their past encounters. In the end, Juggernette gets the upper hand, and mercifully dispatches Fox.

Blue Wonder fights Lady Justice until LJ is down on the floor, dying Figuratively from a broken heart -- her mechanical heart has failed, and she is moments from death. The older team members mourn her passing, but Red Spider makes a discovery: the time machine was never meant for time travel. It can project a mind to any point on the user's own lifespan, past or future. And it had been set up so that only two people could use it: Lady Justice or Blue Wonder. The team briefly debates whether they should accept this victory over Lady Justice and begin restoring freedom to the world, but it becomes clear that they prefer to send Blue Wonder back to the day she was killed by Bedlam, and attempt to avert the whole sequence of events. This, it would seem, was the outcome Lady Justice had been trying to drive them toward.

Blue says her goodbyes to Mark, Juggernette, and Jesse Weaver -- promising to look out for young Jesse.

Lady Justice, Fox
Out of Time #28 "The Old Familiar" Blue Wonder uses the time device on LJ's space station and scans through her life like it were a film strip. She finds the right 'frame' and inhabits her past self. The future as she had known it breaks off, and she begins her life anew. With foreknowledge of the Bedlam fight, she is able to avoid dying. Rather than keeping secret the aberrant timeline that followed her death before, she immediately begins to share her experience -- and some of her team mates are unsure if she is not merely suffering from a head injury! (None)
(None) Annual #2 "True Heroism" A vigilante's bomb meant to only vaporize inanimate objects like drugs, guns, and clothing accidentally misfires and triggers a more deadly explosion. He appears to survey his handiwork, he makes an "ends justify means" speech. The Adventurers - including Fox, Blue Wonder, and Dreamweaver - battle him. A device on his head is damaged, and the vigilante suddenly has no recollection of where he is or what he has done. Blue Wonder sees that he is turned over to UNTIL. Red Spider hopes that cooperating with UNTIL will help ease the Adventurers' troubled relationship with that organization. (Unknown)
American Clone #28 "American Clone, Part 1" At a seemingly normal gathering of the team outside of Club Caprice, team mates begin to notice Americana acting abnormally. Dreamweaver becomes concerned at Americana losing her hair and otherwise looking tired. Team mates try to find different want to prove if this is really Americana. Lady Justice scans her body and reveals that Americana is subject to rapid aging, and may only have hours until death, if that. Red Spider collects Americana and carries her quickly to base, with the others not far behind. (None)
American Clone #29 "American Clone, Part 2" The clone deteriorates rapidly in the team's base, falling apart in an almost zombie-like way with whole sheets of skin falling to the floor. The Adventurers present must watch in horror. Red Spider distracts herself by investigating who could create such a sophisticated clone, as that may lead to the real Americana's whereabouts. Lady Justice focuses on keeping the clone comfortable. Red Spider is about to leave to pursue a lead, but as its painful deterioration worsens, Red Spider decides to mercy kill the clone with a quick turn of the neck. This decision is not popular with all. (None)
American Clone #30 "American Clone, Part 3" The team spreads out through the city looking for leads on Sherri Crowe AKA "Scary Sherri", a geneticist and mad scientist whom Blue Wonder / Americana had apprehended in the past, recently escaped from prison. Eventually the team including Blur, Red Spider, and newcomer Hornett, attempt to apprehend Scary Sherri, but she entraps them in a dangerous standoff. The team has no choice but to let her leave. Scary Sherri
American Clone #31 "American Clone, Part 4" The team gets a lead on Scary Sherri's robbery of a rare item from the museum. Giving pursuit, they track Sherri to a location deep in Westside. Lady Justice takes the lead in attacking Sherri. In the end, Sherri is apprehended and given over to UNTIL agents, whom Jason Leander calls in. The real Americana - who was captured before the name change, so actually Blue Wonder - is found in Sherri's hideout. She bears some injury to her psyche, but Blue Wonder is mostly herself. Scary Sherri
(None) #32 "Halloween Special" The team comes to Blur's home. Many of the team members become inexplicably ill and leave suddenly. Soon, Mark of Power dies while waiting for the elevator to leave Blur's condo. He reanimates in moments as a zombie-like creature, attacking Red Spider and Dreamweaver. Blur leaves to get help, but finds at Adventurers HQ that Blue Wonder and Lady Justice are fending off a headless knight! Soon, all is revealed to be part of a horrible set of illusions from a demon named Walker, who was hired by the Purple Gang to destroy Blur. She manages to break the illusion and reveals that the team are all still present in her condo. The team moves swiftly to apprehend Walker and end the attack on Blur. Walker
The Super Serum #33 "Serum" Red Spider investigates rumors of an unstable serum that gives its user meta-human augmentation for a short time, being distributed by drug dealers. It leads her and Blur to scour the Westside port. They come upon a drug deal that may have a lead, but upon cornering a head crook at the scene - Jason "Teeth" Rowe - he jabs himself with several needles. Becoming bestial and nigh unstoppable, he manages to subdue Blur and Red Spider. Jason "Teeth" Rowe
The Super Serum #34 "Teeth" Rowe takes the unconscious Blur & Red Spider to a warehouse with thoughts that he can profit by turning them over to a gang. When the heroes awaken, they find themselves bound back-to-back crudely with duct tape, but it is effective enough to keep them easily escaping. They coordinate and manage to manually reset Red's team communicator, and call in Fox. With Fox's help, they get free and capture Teeth, who is suffering withdrawal and is much weaker than when he captured the two heroes earlier. In questioning him, the Adventurers learn of Source Biotech Enterprises (SBE), which seems to have manufactured the serum Teeth used. Jason "Teeth" Rowe
The Super Serum #35 "Trifecta, Part 1" The investigation into SBE leads Red Spider, Blur, and Dreamweaver to check out a pier in Vibora Bay where shipping for the company occurs. They encounter Charlie Ferris, a sickly man who seems to be involved in the serum smuggling. He barely gets to explaining that he sold the serum out of desperation, but then shots ring out. Red Spider moves to protect Charlie and keep questioning him under cover, while Blur and Dreamweaver try to find the gunman. Suddenly a strange amorphous creature (Etherloch) attacks Charlie... Charlie Ferris, Etherloch, Serpent Master
The Super Serum #36 "Trifecta, Part 2" Dreamweaver helps contain the amorphous creature in one of her fields, and battles it. It escapes through a crack in the pier and into the water below. The gunman is revealed as a VIPER Agent (Serpent Master), who Blur tries to take on. Charlie has a chance to escape, but he accidentally sets off an adhesive mine that Serpent Master planted, meant to neutralize Blur. Red Spider goes to help Blur, who has been defeated, but finds Serpent Master is better trained than other VIPER servants she has encountered before. Soon, Serpent Master shrugs off Red Spide, closes in on Charlie, and brutally executes him. Dreamweaver manages to get Etherloch to attack Serpent Master, who through cunning, manages to escape. Red Spider grabs items from Ferris's corpse, and then gets the team to fall back, as they don't seem able to contain Etherloch. Etherloch surrounds Ferris's body and consumes it, then slips away, leaving a stripped skeleton behind... Charlie Ferris, Etherloch, Serpent Master
The Super Serum #37 "You Can't Outfox a Fox" An assassin interrupts Red Spider and Fox as they prepare to bust a gang who has stock of the super serum. Blur comes to aid the team, but an injured Red Spider makes an easy capture to use as bait. The assassin eventually reveals that she was sent by Fox's enigmatic uncle, and more is learned of Fox's past as an assassin. Quickshot tearfully surrenders once Blur and Fox defeat her. Red Spider spares Quickshot, though not before delivering a punch to her face. Afterward, Blur leaves the team having found herself unable to cope with the emotional consequences of the team's missions, and Fox temporarily departs to face down his uncle once and for all. Mantis returns, and begins an analysis of the blob sample and of the super serum which were both seized in Vibora. Quickshot, Fox's Uncle
(None) Annual #3 "Arms Against the Blood Moon" The menace of the Syndicate returns! Red Spider's secret identity, Cass Olsen, shelters from the Blood Moon at Sherrerra's Pub, and narrowly avoids a hail of bullets when hot-headed Syndicate youngster Voladas gets into an argument over being asked for his ID! Now monitored by Red Spider and her allies out of costume, they trail Voladas and a mysterious mystical female accomplice. With help from Hornett, the Adventurers foil Voladas's attempt to steal munitions hidden with an aid shipment meant to help MC deal with the Blood Moon zombies. Voladas, Wiccan
The Super Serum #38 "Poison Lash" Some light is shed on Hornett's past as he joins Fox, Dreamweaver, and Red Spider to convince his imprisoned former nemesis Poison Lash to study the serum and blob samples they have. A deal is struck that will see Poison Lash get into his old lab, in exchange for being given the opportunity to do some side experiments. Poison Lash
The Super Serum #39 "Red Spider Pursued" First appearance of Toxoplasma! Red Spider takes the sample of Etherloch from the Adventurers HQ in order to hand deliver it to Poison Lash's lab, but along the way she is intercepted by both Serpent Master and Etherloch! With help from passer-by hero Toxoplasma, Red sidesteps the ambush. Etherloch seems to be destroyed by Toxoplasma, but the sample escapes the sealed container during the fight, and - along with a few drops of Red's blood - the creature escapes to reconstitute itself! Red Spider extends an offer to Toxoplasma to join the team. Serpent Master, Etherloch