Difference between pages "Skarius Snowtalon" and "Kr'anri"

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(The Tralonian Dragons (WIP))
 
(Personal Experiences File)
 
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[[Category:Character]][[Category:Male]][[Category:Non-Human]][[Category:Dragon]][[Category:British]][[Category:American]][[Category:UNTIL]][[Category:Cryokinesis]][[Category:Technology]][[Category:Superhuman Strength]]
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[[File:SNOWTALONHEADERBYEDVYN.png|700px|center]]
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{{PriceBox
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|Level= 40
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|AlignmentIcon= Silver medal T.png
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|Title= The Tremendous
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|Name= Skarius Snowtalon
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|Badge= Exemplar of Tralonia and Regent of Kizameth
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|Player= @[[User:Dabbs|Dabbs3352]]
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|Image= Snowtalon_profile.png|500px
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|Caption= Sic Semper Tyranis - Thus Always with Tyrants
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|Rank= Colonel (UNTIL)
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|OtherAffil= UNTIL
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|GroupLogoTop=LiberatorpageEmblem.png
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|SuperGroup= Liberators
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|RealName= Skarius Lexzaan Snowtalon
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|Aliases= Nidhogg, Snow, Snowbro, Skar, Skar-Skar, Snowy, Snowball, Sugarscale, Handbag, Snowflake, Talon, Scales, Puff the Power-Armoured Dragon, Heavy Weapons Dragon, Fluffy, Zilla, Chubby, Fuzz, Butch
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|Birthdate= October 26, 813 BC
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|Birthplace= Kizameth, Northwest Regions, Tralonia
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|Citizenship= Dual British and American citizenship
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|Residence= Penthouse revamped into underground base in Downtown Millenium City
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|Headquarters = Various
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|Occupation= UNTIL Field Director, Weapons/Armor Developer
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|Legal= No criminal record, rich history of association with the United Nations and military record
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|Marital= Dating Livina Uaisbro
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|Relatives= Father (deceased), mother (missing), sister
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|Species= Tralonian Dragon (Nobilis Draco - 'Noble Dragon')
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|SubType= Winter Subspecies
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|Manufacturer= N/A
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|Model= N/A
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|Ethnicity= N/A
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|Gender= Male
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|Age= 2814 (comparable to 28 years of age)
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|Height= 8 feet (243.84 centimeters)
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|Weight= 650 lbs (294 kg), 850 lbs with armour (384 kg)
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|BodyType=
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Has a tendency to fluctuate, most often muscular but with a slightly protruding midsection
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|Hair = N/A
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|Eyes= Amber
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|Skin= Pale white with blue patterning
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|Features= Scars visible on lips and chest
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|KnownPowers= Cryokinesis, super-strength, prodigious engineer
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|Equipment= See equipment below
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|Skills= See abilities below
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}}
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==<div style="color:#FFFFFF; background-color: #003366">Author's Notes</div>==
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Snowtalon started first appearing on Champions in November 2011, as a power armored snow dragon with rather incidental origins. In many ways or others, he has grown and developed into a completely new character while still maintaining his core concept. As of now, he's a multidimensional snow dragon who was convicted, thrown into a multidimensional portal to certain death and ended up on Earth. He now works with UNTIL around the globe as a lethal, scaly weapons platform capable of dumping a third world country's worth of firepower into a single location.
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[[File:KRbanner.png|center]]
  
However, Snow is not without his faults. He is a genuinely very 'human' character with identifiable weaknesses that can potentially hinder a mission or even cost him his life. However-however, this does not mean Snow is weak in any fashion. With his plethora of weaponry and his own abilities he had attained over the years, he is a battlefield terror.
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==<div style="color:#FFFFFF; background-color: #003366">Description</div>==
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The man, the legend, the dragon. Skarius Snowtalon is one of the most iconic of his species, hailed as a hero by the Tralonian Empire formed by the Tralonian dragons. When he was double-crossed in a lifechanging moment and sent catapulting into our own dimension, he emerged with his integrity intact. Touched by the crucible of war and with a tempered mind, in two different universes where danger lurks at every corner, Colonel Snowtalon remains stalwart and relentlessly continues to push forward against the tide of malice, showing genuine care for the people he interacts with and leaving life all the brighter with every good deed, and an inspiration to many. Read on, and learn more of this great character - one who has not only been awarded with greatness, but scarred with personal tragedy and a tendency to be hard on himself.
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==<div style="color:#FFFFFF; background-color: #003366">Physical Appearance</div>==
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|Shadows=
 
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The dragon is at peak of physical health for his species. Standing at a staggering eight feet and four feet wide and boasting a muscular frame and build, Skarius' menacing structure is the result of intense physical training he endured in both his training and during his youth. However, due to the nature of his subspecies, his physicality has a tendency to fluctuate - at times, he is muscular and flat-stomached, and at others, slightly tubbier. His natural features also come into play, having draconic features such as horns that jut from his shoulders, the tip of his tail and outwardly from the very top of his head. The frills on the sides of his head are extremely flexible and can be folded for fitting into headgear, but they also serve as his ears. His military background is further supported by the massive lip scar streaking across his face. If one were to see his exposed chest, they would also notice a row of claw scars across his chest and what looks like a burn scar in the shape of runic letterson his left pectoral. He also possesses a large scar running down his side, as well an X-shaped, torture-inflicted scar upon his cheek.
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<!-- Main Data Module. -->
 
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|AlignmentIcon=Dsymbol.png
Like all Snow Tralonians, he possesses a white-grey mane around his shoulders, upper chest, upper back and some fur on the tip of his tail, being the only sub-species capable of growing fur. Skarius' age is starting to kick in now, his frills changing colour and more of his scales a darkening blue. An interesting note is that unlike most dragons he lacks wings, causing many people to often mistake him for a lizard, which has evolved into something of a running gag. However, the true reason for this is because his species has crossbred with so many humanoid lifeforms that they themselves have taken a more humanoid form: standing on two legs, external sexual organs and most obviously, the lack of wings. However, they still keep their other draconic traits, such as the horns, the head shape, tails, retractable claws/talons and of course the hearing frills. An interesting characteristic of his species is that their muscle tissue possesses a very high magnitude of density, thereby capable of lifting a lot. As a result, they are physically more able than humans - a pre-teen Tralonian can lift a ton with little assistance.
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|Title= <font size="+1"></font>
 
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|Name= <font size="+3"></font>  
==<div style="color:#FFFFFF; background-color: #003366">UNTIL Associations</div>==
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|Badge= The Psychic Warrior
===Project: NIDHOGG===
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|MainArchetype= "Kr'anri says bad bugs are tasty!"  
NIDHOGG, named after the dragon of the ancient Norse world who gnawed at the roots of Yggdrasil, was the project that began in 1984 to establish contact and an alliance with the Tralonian dragons. From up until 2012, Skarius was the sole representative of NIDHOGG and several scientists who helped study Tralonian biology, as well as the origin of his codename.. But with the advent of the Kizameth event, several Tralonian ambassadors and scientists have began working with UNTIL, under Skarius' supervision. NIDHOGG also worked on several powered armour and weapons projects, as well as vehicles - the armour and weapons seen on Skarius himself and in Praetor Garrison, were a result of the project.
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|Player= @Cyrone85
===Praetor Garrison===
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<!-- Image & Caption -->
Although a small, hundred-man unit, Praetor Garrison is one of the deadliest facets of the intricate jewel that is UNTIL. The Praetors are named after the one of the titles offered by Ancient Rome as either a magistrate, or a commander. This is the origin of their mantra; "Thus always with tyrants", and they lived true to their cry when they assisted Snowtalon in defeating the devious Tharne Darkveil. Consisting of high-tech, prototype weaponry and power armour developed by Project: NIDHOGG, these soldiers answer to Skarius' whim, operating with efficiency in the attempt of global peacekeeping. When the time calls for it, however, the Praetors are ready to do battle.
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|Image= Kr'anri.jpg
===Nishi Yamako and Steven Mason===
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<!-- Affiliations Module. -->
A Japanese doctor hailing from Hiroshima, Dr. Yamako is a surgeon working with both UNTIL and Mercy Hospital to treat alien and extra-dimensional lifeforms by studying their biology and taking samples. She serves as Skarius' personal doctor and has known him for a number of years. Aside from working on Project: NIDHOGG, she is also deeply interested in Project: QUICKSILVER, which instead of handling Tralonian biology, it researches the inner workings of the Akonians, and its single Earth representative [[Wintermist|Harren Kaleon]]. Steven Mason is also an old friend of Skarius' who works solely on Project: QUICKSILVER, the pair of doctors beginning a new endeavor to combine modern medicine with Harren's nanites.
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|GroupLogoTop= DELTA2014.png
 
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|SuperGroup= [[Delta]]
==<div style="color:#FFFFFF; background-color: #003366">The Tralonian Dragons</div>==
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|OtherAffil=
 
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<!-- Identity Module. -->
==<div style="color:#FFFFFF; background-color: #003366">History</div>==
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|RealName= Kr'anri
===Early Life===
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|Aliases= None
 
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|Birthdate= Unknown
[[File:Kizameth.jpg|400px|thumbnail|left|Kizameth, the floating capital city of the planet of Tralonia.]]
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|Birthplace= Prosyth
 
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|Citizenship= None
Snowtalon was born in Northwestern Tralonia, October 26th, 813 BC, on the floating city of Kizameth when it made its way to the snowy regions. Snowtalon was a gifted boy from a young age, but often ostracized by others due to his inherent introvertedness and love for literature and lack of social ability. Working mostly alone and with few friends, he pursued a career in study of the mind, specifically, that of psychology, and was closely working towards the goal of getting what is the Tralonian equivalent of a degree in that specific field.
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|Residence= Monster Island
 
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|Headquarters=
The reason for turning himself into a soldier was due to his father's untimely demise and the disappearance of both his mother and sister at the hands of a cult leader named Lord Tharne Darkveil, who served the Bleak Cult - a Qliphothic cult based around the worship of the Bleak Ones, dark gods who were planning Tralonia's demise. Tharne's bloodline had a long feud with Skarius', the two families had been at each others throats for long, mostly due to Tharne's influence. Skarius' resulting trauma is still felt today, centuries later. He dropped his more academic field after having an epiphany about the real bitterness, and the fact that other people might suffer the same fate on a far bigger scale were there not the valiant defenders to keep invaders at bay. So he became a soldier, working night and day to perfect his body into a "strongman" build, wishing to be as swift as he was strong, even if he couldn't pull agility into the mix.
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|Occupation= Surviving
 
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|Legal=  
At some point in time, Skarius Snowtalon became a fabled Tralonian Battlemaster, masters of all kinds of weaponry, inherited technological giftness and each with a genius IQ - Snow possessed one that reached 170, and received intense strength augmentations Tralonians live long lifespans, lifespans of up to and past 10,000 years. However, the Tralonian Dragons often undergo trials of maturation. Tralonians essentially undergo an aging "rebirth" every thousand years, in which they undergo rites of passage. One of the most important is when one reaches around two thousand years of age, where one is given a ship and told to settle down on another planet, encouraging them to explore. The Shadow Tralonians are the biggest practitioners, given their inquisitive nature. Snow had already had his first two, given his two thousand years of ago, first going on a pilgrimage, and the second serving as a nomadic traveller. Five hundred years ago, however, Snow committed a crime only known to himself, as archives are lost now, a bitter pill he has struggled to swallow.
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|Marital= Single
 
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|Relatives= Kr'yshte (sister)
As time went on, Snow became a war hero and an icon of his people, a living breathing symbol of defiance against all odds. A genetic throwback to the great pillager and warlord Tannorian Larias Snowtalon, Skarius was said to have resembled him and Snow himself aspired to become an Exemplar - the Tralonian equivalent of a saint, living or dead - which Tannorian was the fifth out of sixth. Tannorian ultimately redeemed himself when he powered The Vanquisher, a giant "gene-cannon" which was powered not only the sacrifice of someone's life, but also capable of erasing DNA from existence. The Vanquisher was used against the Lightning Tralonians, who were based around using electricity and were five to seven times stronger than the other provinces and subspecies, who attempted to take Tralonia for themselves. Tannorian, despite a controversial life, redeemed himself as thus. Snow recalls the tale of Tannorian's bravery and his last moments, the moments which redeemed him, as clear as day, as it reminds him that even the most ambiguous, not to mention the most reckless of people, can save themselves, even at the eleventh hour.
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<!-- Physical Traits Module. -->
 
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|Species= Prosythian
Tharne Darkveil's Bleak Cult had grown in power within the capital city of Kizameth.  As he was slowly gaining power, he placed the Tralonian Tribunal of Militants, which was a council of governors who oversaw all Tralonian military engagements, military policies and even dealt in court cases regarding military and war crimes, under his control using a powerful Mind Sigil, given to him by an unknown outside force who had shown interest in his malicious endeavors. Slowly, as his power creep moved in, Tharne seized control of The Judicator, the judge responsible for doling out suitable punishments for those deemed war criminals, and converted him to the service of the cult. Tharne's masters deemed Snowtalon a threat, urging Darkveil to deliver a fate worse than death - to have him condemned in the eyes of the public, to have him exiled.
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|SubType= Coastal Prosythian
 
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|Ethnicity=
Tharne succeeded.
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|Gender= Female
 
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|Age= 20(Prosyth) 9(Earth)
So when the time came, Snowtalon was framed for military crimes he did not commit, and was sentenced to inter-dimensional exile by The Judicator, the evidence backed by Snowtalon's superior and ex-mate, Azala Emberstone. This stinging betrayal remained in Snowtalon's heart for years to come, even after the Reclamation of Kizameth three decades later. Snow was lucky that The Judicator was required to give him his arms, his armour and his utility belt, or he would not have come prepared in the years to come.
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|Height= 4ft 4in
 
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|Weight= 96lb
===Alone in Another World===
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|BodyType= Toned
 
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|Hair= Auburn
[[File:Snowtalon_oldarmor.jpg|400px|thumbnail|right|Snowtalon, roaring at off-screen VIPER soldiers.]]
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|Eyes= Yellow
 
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|Skin= Lavender
Fate decreed Snow's death would not come early. The Earth year was 1983, and a terrible winter storm had rolled in over the English countryside. By himself in on alien planet, Snowtalon did not panic. At one time, he was relieved as he had been condemned on his homeworld, now an outlaw. However, at the same time he was at loss as to where he was, and what to do. He traveled the countryside for signs of life, discovering the main inhabitants of the planet were humans. He had interacted with their kind from other dimensions before, and even in his home dimension. However, while the dragon was laying low from the inhabitants, he accidentally ran into a entourage of several soldiers belonging to the terrorist group called VIPER. He attempted to subdue them using his cryokinesis, as winter-based dragons had the ability to control cold weather and freeze water molecules in the air to create ice. Although he still had his durable armor with him, he was unprepared for the Draysha enforcer advancing on him, who shattered his left bracer with a few punches and soon knocked him out. They took interest in him because of his reptilian nature, and knowing VIPER's obsession with making reptile-themed super-soldiers, they took him to the Nest that had been hidden within a nearby mountain.
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|Features= Black and gold markings across her body
 
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<!-- Powers Module. -->
The VIPER scientists planned on splicing his corpse and experimenting with it, and confiscated Skarius' belt. However, little to their knowledge is that in confiscating it, the belt's remote distress signal device was activated, attracting the attention of UNTIL radar operators, their organization having a base in London. They dispatched a small strike force of experienced UNTIL agents to the location. They discovered the distress signal was coming from a VIPER nest, and so the UNTIL soldiers tore their way through the base, snakes falling left and right. They discovered the distress signal belonged to Skarius' belt, and found him locked in shackles behind an energy cell, his armor nearby. Noticing his obviously injured state, the super-team took pity on the dragon. He was released and given both the armor and his belt back, and as a result his translation program allowed him to speak English to the soldiers. The UNTIL group had him escorted back to the UNTIL headquarters in London, before promptly leaving. The dragon explained his situation to his rescuers, and asked why he had been captured by these humans. The agents noticed his lip scar, the armor and the belt, asking him if he were a soldier. The dragon replied he was once a military commander before coming to Earth at least a month ago by then, and that he was not from this dimension. However, given previous experience and that technologically advanced piece of equipment on his person, UNTIL Director Gideon H. Jones gave him a proposition - working with UNTIL as a supersoldier. Snowtalon agreed, becoming the first representative of the Tralonians on Earth. This resulted in Skarius becoming an agent for UNTIL and the beginning of Project: NIDHOGG, from where Skarius gains his codename.
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|KnownPowers= Telepathy, Psychokinetic weapon generation, Precognition and Clairvoyance.
 
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|Equipment= Nanites in her lungs to prevent the creation of phosgene as she breathes.
===The Battle of Detroit===
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|Skills= Ability to access the memories of deceased Prosythians.
 
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|}}
[[File:Snowtalon_responder.png|300px|thumbnail|left|Snowtalon's original urban outfit, worn in the Battle of Detroit.]]
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In the next nine years, the painful year of 1992 had started. In secret, Snow was sent to Detroit to monitor super-crime activity. The dragon had been staying undercover for the last few years, so his appearance would not attract any attention - Millennium City did not lose Detroit's abundance of super-powered and diverse range of heroes. Thanks to his teaching of culture and learning from his UNTIL mentors, he could now speak English without having to use his translator. He had also developed his signature British accent.
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On the 22nd of July, UNTIL's suspicions proved all too right, much to their dismay. Dr. Destroyer came close to destroying Detroit using his Meteor Magnet doomsday device, but the metahuman Vanguard sacrificed himself to stop the asteroids heading for Earth. Even then, this wasn't enough to stop the mad scientist's diabolical scheme. Destroids rising up to the thousands, hired villains and mercenaries running amok, even the green-skin four-armed brute known as Grond and the metallic, robotic dinosaur referred to as Mega-Terak began demolishing and rampaging around the city. PRIMUS forces were called, as were what was left of the law enforcement. Even the eight-foot-armed-to-the-teeth dragon smacked his jaw at the enormous invasion force, knowing that a huge battle would commence. Battling his way through many Destroids and trashing up several hired mercenaries in the process, he managed to save several civilians trapped underneath rubble while at it.
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Snowtalon took to the skies with his combat gear equipped and his weapons at the ready, to strike at his big target - Mega-Terak, already under attack by several other heroes. The dragon swerved around the robotic skeletal dinosaur, pelting at it with ice shards, bullets and whatever else he could throw at it. The monster ravaged the streets, killing civilians and causing hundred thousands in property damage. It's static field, steel teeth and lightning breath proved a match for the powerful draconic hero, resulting in a tense, exhausting fight that lasted until early morning on the 23rd of July. The armored dragon had been fighting for all night, nearly out of endurance as it seemed Terak would win. However, the dragon had a sudden burst of energy, and defeating the robotic dinosaur by tearing out it's Bioinformatic Engine - ruining Terak's senses and causing it to flee.
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Even though he won the battle he gazed off into the horizon. Soon, he could not believe his eyes as to what he saw next - Destroyer's Orbital Cannon had been activated, meaning Zerstoiten's underground base and presumably himself would have been obliterated, along with the Sentinels super-team. Knowing he would have very little time, Snow took what little chance he had and flew out of Detroit as fast as he could, feeling the heat of the incredibly powerful bombardment cannon on his toes. Once he had cleared himself from the blast zone, he fell down to his knees, looking at the ruined city. Distraught at the events and his failure, he was wracked with guilt, bringing back the stinging memory of his betrayal by his people as he returned to the UNTIL HQ in England to bring the terrible news. Despite all his efforts, he felt that he would be berated for being unable to save tens of thousands of lives. Expecting resentment, he was instead commended for his efforts in subduing many of the Destroids and Mega-Terak, to his surprise. Even though he failed, they had him on assignments around the world afterwards, despite such a tragedy.
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===<div style="color:#FFFFFF; background-color: #003366">Current Life</div>===
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If anything, Snow is no relic from a past age. By 2011, Snow had become a global Agent, sent by UNTIL solo or occasionally with a team to various hotspots around the world. He has gotten to know many other colorful heroes in this time, as well as met a few enemies. No matter, the dragon was a rising star in the hero community for his efforts. His assistance in the cleanup of Westside, his involvement with Operation: Demonflame and his recent endeavors regarding the Destroid invasion, are examples of this. The project he is found working most with is Project Hermes, UNTIL's mystical force, as there has been a strange increase in magic-origin villains in the past years.
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Socially, Snow's known for having a heart of gold underneath his scaled, grizzled exterior. He's smart, considerate and generally fun to have around. Even if his activities as a soldier leave him somewhat preoccupied, crime activity from the 90's/80's has died down, so he gets more and more free time and the occasional slab of paperwork thrown his way. He can oft be spotted working out at Carl's Gym, building things in the MCPD Armory or simply taking a break at Club Caprice or Shererra's Bar. Another trait of him is his charisma. As mentioned above he's met several heroes personally, many of them having worldwide or in drastic cases, galactic fame. In the past year, it seems that the crime waves have just died down.
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However, as of late, there have been some new stirrings in Millennium City...
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===Home Renovating and the Annihilator Attack===
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[[File:Annihilator_battle.png|400px|right|Snowtalon and Armory engage in the fight against the Terraxeir Annihilator.|thumbnail]]
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In late November and early December, 2012, Snow's recent trips to Caprice have proved to be quite interesting. While at the bar, he discovered that two Terraxeir soldiers had managed to infiltrate the club, looking for the Ben'haian Shir'ith, also known as Slicer. Though he managed to chase the two out of the club with the assistance of a wolven Cognatus member Tiria, the two grunts had been calling for "Annihilator support", referring to the large automated weapons platforms the Terraxeir deploy on high-priority targets.
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Once this incident died down, Snow got to work on building the elaborate underground base near his Penthouse. The ruins of Detroit proved to be an ideal breeding ground for building the base. Because of his involvement in the Battle of Detroit, he managed to fan out the entire base over a large area of the undercity. Humorously enough, he made an overpass over his friend Armory's own underground base, who had the same idea. He started storing his munitions here and set up a workshop in his armory. Once he was done with setting up the base, he installed the elevator system leading up to his penthouse in Downtown Millenium City, along with a hatch bay for his tank.
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On December the 8th, Snow had arrived at Caprice yet again to find Slicer at the bar. Recently, she had subdued an Terraxeir General whose corpse was delivered to the morgue at the UNTIL HQ. While chatting, the female Ben'haian noted that a Terraxeir ship may be arriving at Earth, which she knew through her contacts. After she left to go to her garage, the previously mentioned Armory arrived at Caprice, panting. He had discovered disturbing energy signals above the City Center. The dragon made his way there while Armory brought a rough prototype of his 'Demolisher' mecha to the signal, and to their dismay, a Terraxeir Annihilator literally dropped out of the sky. A massive battle near City Center park ensued between the Annihilator, Armory and Snowtalon, culminating when the Terraxeir killer robot reduced Headshot's prototype to a few scraps of metal on rocket legs. His prototype cannon blasted the robot apart, winning the battle.
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In the mean time, Armory had repaired his mecha and updated it for when the OSF were to retaliate. Learning from the experience that not even the best of warriors can often taken on their bigger enemies single-handedly, Snowtalon developed a matter manipulator capable of expanding his size, height and armour.
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===Return to Sender===
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Recently, Snowtalon encountered another Tralonian snow dragon who managed to evade Earth's dimensional barriers and enter the dimension. She went by the name Drozala Frostfist, who not only contacted Snow within her first week of being on Earth, but brought some very grave news - his home planet of Tralonia, the heart of the Tralonian Empire, had come under siege. A recent Qliphothic invasion occurred, and the planet's forces could not prevent the previous Emperor and Empress' demise. As a result, none other than the murderer of Snow's parents, a man Tralonia's history quickly forgot about, Tharne Darkveil assumed the role of the planet's ruler, with the assistance of his female compatriot - Azala Emberstone. Drozala's mention of the two almost sent Snowtalon into a barely contained rage. When Tharne took the throne, enormous black magic clouds obscured the atmosphere and plunged Tralonia into darkness. Now everyone lives under Tharne's brutal regime, but resistance forces fight indoctrinated Tharne loyalists across the the globe. Drozala returned to her world shortly after, and she was captured by the Tharne regime.
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As a result, Skarius plans to amass an attack force and return to the planet of his birth. This movement has caused him to join an organization known as Tyrian Materials Complex, of which he as been assigned to as an assistant director - the group was made by a group of subsidiaries from another, the Metahuman Agent Contract Enterprise. With MACE's inactivity, the TMC was formed, and Snow was invited to join. Just a day after the mobilization for Tralonia was ordered, Snowtalon was attacked by Slayvel, the DEMON assassin, and Erilion the Immaculate, who was an incubus bound to DEMON's employ. The attack occurred inside Snowtalon's penthouse - Snow lost the resulting scuffle and lost an artifact he was keeping in stasis - this artifact was some sort of crown-shaped object with a relation to Qliphoth, as the energy inside resembled a Qliphothic energy signature. The two assailants managed to escape through a portal before Snow could stop them.
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A month later, the event that came was known as The Reclamation of Kizameth began. Snowtalon rallied most of Tyrian Materials Complex's major members, including the CEO Sharilyn Corde, and began the siege. Praetor Garrison was present for the battle in a mostly support role, as an advancing wall of defense for the Tyrian team plus Snow's Team to retreat to should things get hairy. The Tyrian Team proceeded through a slave quarry after taking a detour to the undercity and freed the slaves, slaying the Earthen Tralonian Slavemaster present, a Tharne loyalist. However, the biggest revelation in the quarry was a mysterious, veiled figure which sprinted through the quarry toting a high-tech bow. The figure revealed itself as none other than Skaria Snowtalon, Skarius' long-missing twin sister he was separated at birth with. After identifying herself, she accompanied the team to the Munitions Factory on Kizameth, to secure it from the Tharne loyalists and to subdue Azala Emberstone.
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Meanwhile, Snow's AVALANCHE tank was struck by a bolt of magic lightning from the magic storm circling overhead the city, which caused it to crash in the downtown of the floating metropolis. Assaulted by wave after wave of Tharne's Warmongers, Warrior-Servicemen, Exarchs and the like, until the assault was weathered. At the dusk of the battle they continued to move through the city and to the Internment Center. After dividing into two further separate teams, Snowtalon and his team reached The Redeemer - where Snow was once sentenced - and found his age-old foe.
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Having grown in power and influence thanks to his affiliation with Tharne, The Tralonian Judicator possessed a powerful Voidite crystal which was capable of shorting out Skarius' power suit, leaving his suit malfunctioning for the duration of the fight. That was not the only problem - it also shorted out his utility implant, forcing Snow to rely on only his bare armour, his fists and his cryokinesis to subdue the foe. After being assailed by wave after wave of Qliphothic Horrors, including several Nightmare Demolishers, Snow took the fight one step further and tore apart The Redeemer for good, sucking the team and half of the Internment Center into the Shining Darkness.
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+
Snow and half of his team ended up finally defeating The Judicator in the Qliphoth, before returning to realspace and reuniting with the other half of Snow's team. In their efforts, they had saved four Tralonian Partisans - Tellyn, a Celestial Apothecarius, a combat medic, Kraxin, an Earthen Bombardier, explosives expert, Drozala, who relied mostly on her elemental abilities, and Dellarous, a Flame Warrior-Sergeant. Upon freeing the Tralonia militia, however, it was revealed that several Rodir priests had been taken captive. The Rodi were the people of the priestess [[Mesira]], spirits in possession of a host body. The priests were traveling pilgrims who helped the Tralonians in previous times and maintained close relations, allowing them to take pilgrimages upon the surface of Tralonia. They had helped convert Dellarous, Kraxin and Tellyn to the service of Naemaeles, Alouz and Scindixus respectively. The team eventually managed to leave the Internment Center and soon took a hike to the Munitions Factory as Praetor Garrison held off the bulk of the Tharne army, which included Erilion at the head. Skarius in particular, was finally reunited with his sister, welcoming her with a warm embrace and restoring his morale.
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+
Azala Emberstone had been waiting for them - in the great furnaces and smelting pots of the Munitions Factory, Azala had been sitting upon a throne of steel and copper, awaiting their arrival. She had planned for them to come to her rather than for her to go after them, like Slayvel and Erilion did, and instead stayed in wait. After trudging through the factory, Azala mockingly greeted the team before something began rising from the ground - the Subjugator-model Assault Fortress, essentially a giant floating weapons platform with a grand total of eleven different weapons poking out of its metal shell. Barely managing to hold such a mechanical beast off, the leader of the Silver Lance, Silver Blast, sacrificed himself by detonating his power armoured suit within the core of the machine, which led to [[White-Glint]]'s alter-ego began to emerge thanks to the build-up of stress. A darker aspect of his personality, Nine, obliterated the suit that Snow had built for him and went on a roaring rampage through the factory, leaving [[Slicer]], Mesira, Illusionista, Gauntlet and most of the other team to go and track him down. Meanwhile, Skarius took Mesira, [[Varulfr]], what remained of the Silver Lance and Power Bunny to confront Azala, who faced her final fate at Snow's hands - a lecture on her viceful ways followed by executing her via Icebreaker.
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After emerging outside, the Obelisk of Undying Despair, Tharne's control tower in the heart of Kizameth had power circling around it. Ordering Power Bunny and the Silver Lance to return to Praetor Garrison's aid after catching Nine, Snow flew both Varulfr and Mesira to the top of the tower to confront Tharne, once and for all. Waiting for him at the very top of the Obelisk was not just Tharne, but Slayvel as well, who had left Erilion in command of the army before returning to Tharne's side. With the Rodi priest at his side, Tharne revealed the other trick up his sleeve - he had enlisted the help of [[Mesira#Xikorai.2C_the_Fallen|Xikorai the Fallen]], a fallen archangel cast down from the Paesa pantheon for her radicalism. Before delivering a lecture of his own, a dark mirror of Snow's, he plunged all three of the heroes into their own miniature dimensions for the final confrontation.
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+
Varulfr was brought to the lab where he was first turned into an anthropomorph, fighting against Slayvel. After being impaled by Slayvel's sword through his ribs, Varulfr pulled the sword from his body and decapitated Slayvel with but a single swing of the blade, finally ending the cutthroat assassin.
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Mesira was brought to a familiar scene - a recreation of The Clash within the Storm, the battle in which Xikorai and Mesira first fought. After a clash of intense magical energies, dodging sword blows and epic warrior-like poetry delivered on both ends, Mesira finally broke Xikorai's mask - her essence. As a result, Xikorai finally, well and truly, disintegrated, fading from existence itself.
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+
Skarius was brought to one of the most important events in his life. He was transported to a recreation of the Battle of Detroit, in the ruins of the aftermath. After an enormous battle of blades, axes and sharp objects coming to blows, Skarius lost his left hand to Lord Tharne, but this did not stop him from continuing on and finally slaying the Qliphothic Cult-Leader at last. Plunging Icebreaker into Tharne's chest and shattering his illusion, Skarius delivered one final speech to Tharne before letting him fall to the surface of the Obelisk. The battle was won for Kizameth, and the magic storms lifted, allowing the ships to pass back into Tralonia. Much celebration - and a mechanical left hand - followed, including Snow and his entire team, as well as soldiers from Praetor Garrison, were enshrined in the Hall of Heroes. Snow was finally named Exemplar of Tralonia and Regent of Kizameth. However, Snow decided that he would not live a cushy life of comfort and fame in his own galaxy and left for Earth once again, with his allies. As of recently, he decided to leave the board of directors at TMC, joining a far more active group of do-gooders - [[The Liberators]].
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+
===Snow Drake Blues===
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Given Skarius' recent revelations of his father's death and his mother and sister's disappearance, Tharne's motivation for taking over Kizameth and several truths unraveled about his past, Snow has be unsure of what to think of himself. Recently, he had became frustrated, one part in due to his bitter past, the other due to his unsuccessful lovelife. A brief partnership with one [[Snow Leopard|Lori Talbot]] seemingly ends when she grows inactive and rarely venturing outside the magical library in which she was working. Snow became increasingly sexually frustrated as well, musing over the lack of positive energy in his life despite having saved billions of Tralonian lives and stopping the Tralonian Empire from crumbling. Thanks to the energy given to him by his frustrations, however, Skarius got to work to his power armoured suit to vent his increasing stress. This resulted in two more interesting developments: a complete overhaul of the suit, save for the armoured under-suit and chestplate, and updates to increase the amount of armour the suit actually used. Along with better synchronisation with his cryokinetic abilities, his style became less about skill in general and more about strategy, its own form of skill. Something reminiscent of a soldier.
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As is per norm with Snow, he got back to his usual routine of tending to Westside, while UNTIL's efforts were spread out elsewhere. Hearing an explosion from a rooftop nearby, he investigates its source; the vigilante known as Revenant, or Iggara Grell, survives the explosion unscathed and shows a developing interest in the draconian UNTIL operative. After introducing herself and getting to know each other, Snowtalon discovered an anomalous plot - a bank in Millennium City Center is looted in a complicated and a meticulously planned fashion. The looped camera feeds showed that one instant the bank was full, and the next the money was mere null and void.
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+
After disassembling one of the cameras and offering its recordings to the MCPD, Skarius and Iggara, or Iggy as she preferred, traveled to the rooftop. Revenant discovered that the roof's cement was fresh, suggesting that the ceiling was breached, then cemented over afterwards. Leading him to the top floor of Mercy Hospital, Iggy proceeded to discover that the windows had been glossed in the previous week, revealing that the bank robbing masterminds were smart enough to consider Mercy Hospital's top floor being able to see them escaping through the bank roof. Deducing that someone at Mercy Hospital may have been related to the plot, the helicopter pad on the roof suggests that the money was airlifted. Iggara and Skarius soon headed for the docks, where a thug related to the robbers was found and knocked unconscious for questioning later.
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+
==<div style="color:#FFFFFF; background-color: #003366">Achievements</div>==
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[[File:Snowtalon urbanoutfit.jpg|300px|thumbnail|left|The updated version of Snow's original urban armour.]]
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===Recent===
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*Currently investigating a mystery bank robbery with Iggara "Revenant" Grell. More to follow.
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*Faced and defeated a combination VIPER, mercenary and Manimal army in Downtown, as well as subduing the eighteen-foot manimal elephant known as Tracey Edwards. Skarius, however, had to use his matter manipulator in order to fight him, and became mentally and physically drained - falling unconscious post-fight, not helped by the fact he had sustained a large piece of debris from the Interceptor jet he was piloting beforehand.
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===Past===
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*Crash-landed with [[The Liberators]] on an island off the coast of China in search for their superteam leader Anthony "[[Swift]]" Griffins and his wife, Raelin. The team is successful in retrieving both, but tensions rise with the nearby Manimal village. Following the discovery of munitions and armoured vehicles in the abandoned supervillain base which has been holding up an electro-magnetic field (thus preventing anything electronic inside, naturally Snow's suit meant he never lost power), the village is attacked by a splinter faction of Manimals. They are stopped, and Skarius calls for the UNTIL Superjet to come and pick the rest of the team members away.
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*The Reclamation of Kizameth is won, with Skarius' liberation force emerging victorious at the cost of the life of Silver Blast and Snow's left hand. Tharne Darkveil, Xikorai the Fallen, Azala Emberstone and Slayvel are all eliminated, with Erilion the Immaculate's escape a notable exception. However, Xikorai's involvement means a more sinister presence is stirring...
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*Became an UNTIL Field Director, becoming the head of a new fighting force. Snowtalon now leads and personally directs his own missions rather than being sent on ones of another's choice - for this explicit purpose, he has been offer his personal garrison, courtesy of the best in UNTIL - Praetor Garrison.  
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*Promoted to the rank of Colonel - one of the few UNTIL agents to achieve such a rank.
+
*Attended the first SUMMIT of 2013.
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*Engaged in a battle in Millenium City Downtown with the Eternal Demise cultist Zeph, and subdued him.
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*Defended the UNTIL Sky Command Carrier from destruction with an entourage of heroes from the Destroid invasion. Successfully destroyed the Mega-Destroid on the deck of the carrier.
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*Memory cores proved correct. Snowtalon, along with almost every other hero present in Millenium City at the time, destroyed six Mega-Destroids who attacked the Champions HQ. Even the Champions themselves came to aid, along with Nighthawk.
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*Successfully defeated a scouting force of Destroids with heroes Sergeant Kodiak, Veronica "Vivi" Arky, Wildeye and Nightstrike. Recovered memory cores for coordinates of a possible future attack.
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*Prevented a large force of ARGENT workers from recovering Questionite deposits.
+
*Lead a team of heroes consisting of Bronx, Sparx and Mindscape to foil a Roin'Esh plot to steal an artifact from Force Station Steelhead. Communications were also restored.
+
*Disrupted the timeline during the Vibora Bay apocalypse. As a result, an alternate timeline, separate from ours, was created where Therakiel succeeded in bringing about the end of the world.
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*Ventured to the world of Multifaria with the help of Cnidarico and Riou Hotaru. Defeated Shadow Destroyer. Unfortunately, the true Doctor Destroyer was freed, and soon escaped. The Resistance overthrowed Shadow D's remaining New Harmon police forces.
+
*Escaped from the collapsing Shining Darkness and the demise of the Kings of Edom during the Aftershock incident, with a large number of UNTIL soldiers, Major Fulani Okonkwo, and four other heroes.
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*Defeated Teleiosaurus, Teleios and a small army of VIPER soldiers, (including the ranks of Redstone, VIPER-X and Ripper)on Monster Island. Also defeated White Rhino and Phillipe Moreau in a raid on Moreau's lab, with the help of heroes Riou Hotaru, Armory, Heat Screech, and Anarchy. Later, hunted down Teleiosaurus permanently.
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*Defeated Luther Black in Operation: Demonflame. His ascension was thus prevented, and DEMON subsequently fell apart. Some members banded together, others retreated to Qliphothic Caves.
+
*Uncovered VIPER's plans to use the Serpent Lantern for their own means - banished Viperia and stopped the terrorists from succeeding.
+
 
+
===Trophy Cabinet===
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The items in a cabinet present in his penthouse are:
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*Ripped and torn Roin'Esh cape spad with spaulder. After Whiteout, almost nothing catches our draconic hero off-guard.
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*A scythe blade used by a Qliphothic horror. He pulled it off the arm of one of the horrors during the Demonflame op.
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*Baron Cimitiere's hat. He has good style, but the accent is appalling.
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*Destroid leg. A painful reminder from Detroit.
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*The OSF Annihilator's head. There are wires leading into it's head and it's connected to his generator. It can still talk.
+
*A New Harmon Police helmet. Scratched and burnt, this trophy was taken after defeating Shadow Destroyer.
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*Discarded VIPER Emblem. Snatched one of these after the Serpent Lantern.
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*The Teleiosaurus' skull. Alas, poor Yorick...
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*A DEMON wand. Collected from the "Aftershock" incident after the caves.
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*Snow's robotic arm he had before having his organic one regrown. With science.
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*[[Armory]]'s revolver that was given to Snow for Christmas. Such a beautiful thing.
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*The shattered breastplate of Tharne Darkveil, pillaged from his corpse at the end of the Reclamation.
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+
==<div style="color:#FFFFFF; background-color: #003366">Abilities</div>==
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[[File:Snowtalon pimpin'.jpg|300px|thumbnail|Skarius with his dual revolvers.|right]]
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*'''Technological Prodigy:''' Skarius is highly adept with several forms of technology. This technological prowess has remained in his family's bloodlines for millenia, and thus, Snow's prowess in creating or repairing tech is legendary.
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*'''Exceptional Combatant:''' His combat ability is staggering. The training he has endured has honed his marksmanship to impeccable levels, both with external weaponry and his cryokinesis. Coupled with hand-to-hand combat training, he wields not just the very temperature and guns from a pocket dimension, but his own fists, as lethal weaponry.
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*'''Augmented Strength:''' Snowtalon received powerful cybernetic augmentations when he became a Battlemaster. Whereas the strongest non-augmented Tralonian ever recorded in history could lift ten tons, Skarius can lift a total of twenty-five metric tons, bench-pressing cars with ease.
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*'''Inhuman Durability''': Although it's certainly not fireproof, Snow's tough hide is capable of repelling smalls arms fire. Against larger calibers they'll have some trouble trying to get through the scales - against smaller ones, and they will literally flatten against his flesh. He wears his suit for more practical reasons - that, and he gets sent on all the dangerous missions, where an enemy will have certainly more high-grade weapons.
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*'''Combat Discipline''': Skarius often needs to find himself immersed in one style of battle in order to awaken some of his most powerful abilities - this can result in him using highly powerful power-armour mounted weapons, raging icestorms, and controlled, powerful blows with his two-handed greatsword all in quick succession the more enemies he faces. His focus is nearly impossible to break - an literally ice-cold combatant.
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*'''Cryokinesis:''' This powers come naturally the snow dragon - being capable of freezing water atoms present in oxygen and warping its temperature to below zero, freezing it completely and allowing him to shape it. Sub-zero spears, fists coated in ice shards, or cold cages. Snow comes across as incredibly invested into these powers, showing heavy skill and practice. The way Snow uses his powers is through manipulation of forces rather than producing the ice from his body.
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*'''Snowball Rolling:''' One of Snow's more absurd methods of travel is composing himself inside a giant sphere made of snow, using his cryokinetic abilities to help roll it like a wheel at surprisingly fast speeds.
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*'''Money is the Best Superpower:''' Snowtalon possesses a total sum of more than $2 billion dollars. Money is often quoted as the best superpower, as one can observe. Snow proves that in just about every fashion, from his armour to his weapons to his share of the power armour market, it's quite clear that it's gotten him far.
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*'''Genius IQ:''' Snowtalon was a geek from a young age, possessing an IQ of 170. As a result, he is extremely articulate, thoughtful, philosophical and creative. He is quoted as saying that his IQ is a bigger strength than his physical size, muscle, weapons and his armour.
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==<div style="color:#FFFFFF; background-color: #003366">Equipment</div>==
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[[File:AVALANCHE Tank.png|300px|left|thumbnail|The AVALANCHE Tank.]]
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*'''TYRANT/SLAYER Powered Battlesuit:''' Snowtalon's highly sophisticated battlesuit, referred in official UNTIL records as the Tyrant-Slayer and affectionately referred to by Skarius as "The Can" is a powerful war machine of masterly-crafted engineering. The heads-up-display details Snow's life systems, shield strength and armourintegrity in addition to a priority targeting computer, which highlights targets of high importance. The utility pack on the back allows Snowtalon to intercept enemy transmissions and listen in on their recordings. The pack also carries his missile array containing six missiles arranged in two rows. The pack, as well as the feet, have jet thrusters installed to allow Snowtalon flight, exceedingly powerful in order to let the heavy dragon fly, and can greatly increase their vertical takeoff for building-scaling rocket jumps. The actual protection the suit provides is three layers Kendrium-Titanium alloy, providing substantial protection from arms fire and other hazards, coupled with Questionite shock absorber.
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*'''WRAITH Stealthsuit:''' Despite rumours questioning its existence, Skarius has, in fact, developed a stealth-focused, lightly armoured suit with various modifications. Firstly, special padding on the soles of the boots that allow even the one-ton snowdrake to move silently, and silenced machineguns installed on the shoulder and in the arms. It also comes equipped with a cloaking system that envelopes Snowtalon's entire frame with all spectrums of light, rendering him totally invisible, save for a small shimmer during movement. Finally, stealth-based concussive micro-missiles come installed in the shoulders, in case he needs to put a foe down.
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*'''Voidite energy batches:''' The enigmatic power source that runs most of Snow's technology is known as Voidite energy, originating from the Tralonian-discovered bizarre dimension known to them as The Void. It is a highly transformative element that takes multiple forms, whether it be solid, liquid, or anything beyond and in-between. He keeps his reserves in batches that are present in his hideout. Voidite-powered technology is highly stable, but the two most interesting things are this: the energy self-replicates, meaning that the tech stays powered on infinitely, and the remarkable processing power it can dish out. This power is balanced out be its extreme rarity - Skarius finds it difficult to create more batches of the stuff.
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*'''AVALANCHE Hovertank:''' This enormous hovering tank-like gunship was built by UNTIL as a part of project to deliver vehicles to a handful of heroes in Millenium City. Snow was chosen as a particular candidate, and his tank made it's debut when defending the carrier from destruction. Its Kendrium Alloy Plating protects the tank from most conventional forms of harm, the teflon coating giving it the ability to reflect projectiles, and the tank is outfitted with anti-aircraft missiles, reconstructive nanites, a heavy cannon and an autocannon loaded with piercing rounds. The storage bay can also hold several people at once. After the story Sacred World, the AVALANCHE was retired.
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*'''Matter Manipulator:''' A device constructed for fighting larger threats, upon activation, takes control of an object's mass in a small field, causing a shift in weight and in height. This allows Skarius to reach a total of twenty feet in height, ideal for taking out larger foes - however, it comes with two major drawbacks. Firstly, the field only affects the things Snow is currently wearing on him, meaning he cannot shift weapons, and even if he could he cannot create larger ammunition for firearms. Secondly, the device puts an immense strain on Skarius' body, draining him mentally and physically - leaving him unable to do much afterwards.
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*'''Integrated Power Armour Weapons''': Armed with an enormous array of onboard power-armour weapons, Snowtalon's weaponry consists of a large variety of attachable weapons, including a pair of right wrist-mounted cannons that can be converted to a pair revolvers, a pair of cannons meant for both anti-armour and anti-air that can be quickly assembled into a four-barreled shotgun, and an autocannon attached to the left arm that can be taken off and wielded with both hands.
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*'''Icebreaker''' An age-old relic recently awakened from Snowtalon's collection, Icebreaker is a heavy blade that were recovered from a DEMON repository Snow once raided with a group of HERMES operatives in the Himalayas. Recently he tinkered with it nd modified the sword with a power field enveloping the blade, causing it to deal heavier damage when he strikes with it. Made from a combined alloy of kendrium and steel, its density is so high that one of Snow's enormous strength can wield it - however, the sword is mainly a trophy, for now, only brought out in times of need.
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*'''Utility Implant:''' A highly advanced cybernetic augmentation allows Snow to access his apparel, weaponry, ammo types and armor straight from a pocket dimension the implant is linked to. It also uplinks with the suit to provide him with an ammunition counter, Originally, Snow used a device attached around his waist like a belt to perform these functions before performing this procedure. It allows him access to various databases, the Champions Response and Protect channel and other commlines, as well as various programs such as text allowing for holopad typing. The belt was since given to the UNTIL-employed hero Armory. Most ubiquitous is these "upgrades" is his '''Riftpocket''', which allows him to store objects up to the size of his own body.
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*'''Holographic Disguise:''' Snow is in possession of a small device attached to his left forearm that allows him to switch between his normal self and his more subtle human disguise. A few traits are shared between the real Snow and human Snow - such as the amber eyes and the pale skin.
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===Ammo Types===
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The ammo types used in his various weapons are of his own manufacture, though the schematics and even the actual rounds themselves are available for sale.
+
 
+
*'''Standard Brass Casing Rounds''': Used in different levels of caliber for his revolvers and autocannon.
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*'''Pulson''': Non-lethal ammunition. Delivers disorienting charges towards the enemy, usually knocking them out cold under enough fire.
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*'''"Lighters"''': Plasma rounds. These particular kind of rounds can recharge on their own, meaning Snow won't run out of ammo when these rounds are in. They can also inflict plasma burning on enemies.
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*'''"Nanites"''': Nanobot rounds are used to "eat" power, and can easily shut down machinery and electronics.
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*'''"Magemasters"''': Eldritch rounds, enchanted with the capability to punch through all but the strongest of magical defenses and wards.
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*'''"Holepunchers"''': Questionite-tipped or Kendrium-tipped rounds, which are capable of punching through almost any kind of armor. Used quite rarely in comparison to other bullets, given their metals' worth.
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*'''"Blasters"''': Explosive rounds. They explode (duh) upon contact, and tend to be used in the autocannon.
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*'''"Snoozers''': Tranquilizer rounds. Self-explanatory.
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*'''"Sparkplugs"''': Electrically charged rounds. Delivers a powerful shock to enemies, but is capable of short-circuiting machinery.
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*'''"Devastators"''': Thermobaric rounds. Thermobarics are of devastating (hence their name) destructive capacity, capable of delivering an explosion of longer duration than the Blaster model. Snow uses these only on particularly powerful threats, otherwise risking serious collateral damage.
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*'''"Shinies"''': Silver rounds. Particularly useful for dealing with supernatural threats such as werewolves.
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*'''"Exorcists"''': Rounds engraved with wards. Mainly used for fighting zombies, ghosts and spirits.
+
 
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*'''"Baptists"''': Holy water rounds. They are encased in a small capsule within the bullet and release upon contact. Used against vampires.
+
  
==<div style="color:#FFFFFF; background-color: #003366">Weaknesses</div>==
 
  
*'''I Do Believe I'm on Fire''': Unlike many reptiles who are cold-blooded, Snowtalon is warm-blooded and does not suffer from any negative effects from warm nor cold temperatures. However, intense heat - such as fire - from natural and supernatural sources can cause his scales to burn away, leaving the flesh underneath very vulnerable to attack.
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[[Kr'anri]] is one of the two surviving members of her species known as the Prosythians. Stolen from her home world by the Qularr, Kr'anri managed to escape when the Qularr arrived on Earth during the recent attempted invasion of major cities including Millennium City, she survived on Earth utilizing her psychic abilities and feeding on her former Qularr captors amongst other things. She soon enough encountered members of [[The Summerstone Sisterhood]], [[Delta]] and for a brief time [[PSI]]. After receiving help to overcome a range of difficulties with adjusting to life on Earth, she was taught to hone her abilities by [[Mentella]] and soon settled into the super team now known as [[Delta]]. Her fun loving nature and small size can cause her to be underestimated, much to her foes chagrin. Much to Kr'anri's credit, despite her still learning about life on Earth, she has been able to make solid friendships with a number of her team mates and those whom she has worked with in the past. Kr'anri is a graduate from The Summerstone Academy's Fast Track program, but regularly visits the Academy to meet up with [[Solaris]] and [[PsychBlade]]. She also visits to attend [[Black Diamond]]'s combat training sessions. Kr'anri is a proud member of Delta and readily makes use of her psychic abilities to assist her team mates where she can.
  
*'''Houston, We've Got a Hull Breach''': While Snowtalon's armour is highly resistant to supernatural, elemental and most conventional forms of attacks, enemies possessing above-average strength can affect the density of the Kendro-Titanium suit and potentially cause a breach. This can easily expose his flesh and leave him vulnerable. Additionally, psychic attacks - telekinesis or telepathically induced - can bypass the entire structure of the suit and attack Skarius' physical form directly.
 
  
*'''Sharper Objects and Bigger Bullets''': While impervious to most blades and bullets of smaller calibre, Skarius' scales are not indestructible. Anything more than what the suit can take and anything more his own flesh can take will most certainly do him in - and possibly, permanently. The blue scales are the most armoured regions, so his white scales are particularly more vulnerable to attack.
 
  
*'''Big Name, Big Stuff''': Snow's presence and even his physical size attracts people. Sometimes, the wrong people - his large profile, both physically and from a reputation standpoint, can attract too much attention. He's also a large target physically and will draw enemy fire to him.
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=='''''<div style="color:#ffffff; background-color: #1e8cd6">HISTORY - SUMMERSTONE ACADEMY FILES</div>'''''==
  
*'''Broad Shoulders''': His size is both his boon and his bane. His width and height means he can not fit nor sit on and in specific places and can find it difficult to maneuver around at such a size. This size can be used against him, as smaller opponents can subdue him.
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{{player-spoiler}}
  
*'''Hard Counters''': The "hit-and-run" type of opponent is definitely Skarius' anathema. An enemy who can deal a large amount of damage to the suit and thus Skarius himself, then maneuver fast enough to hit him over and over again while leading him on and evading his strikes is a thorn in his side.
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Prosythians are a species of genetically engineered warriors which were created by another alien species known as '''Xenians'''. They were created after a long period of conflict with a few other species came to a standstill as that at the time the Xenian Empire was waging war with another sentient race that retreated to environments with conditions so extreme it caused complications to the Xenians war time technology. In order to combat this, Xenian Xeno-biologists used Mandaarian and Krotosmandian genetics to produce a new species of psychic warriors which were resistant to extreme temperatures and environments with the view to sending them into these environments. Prosythians were designed with the most desirable attributes from both species and were able to communicate through a species wide Hive Mind or 'Collective Mind'. This allowed them to co-ordinate effortlessly and strike without any issue, their small sizes allowed them to access difficult places and their high resistance to extreme temperatures made them highly useful for taking out the opposition. In time were eventually crushed by the Xenian Empire, with the aid of its new genetically engineered psychic warriors.
  
*'''Should Have Solved the Power Problems''': Snowtalon's Voidite power source is magical in origin, as eldritch energy. If fortune fancies a kick in the balls, Snow's suit can be set offline with either well-timed spells or sustained magical attacks. This does not affect his bionic hand or his implant, however.
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Prosythian psychic ability was divided into three groups or castes, namely:
  
*'''Deathly Ticklish''': Humorously, Snowtalon's scales are sensitive to touch, resulting in him become ticklish. This has been used against him once, much to his chagrin.
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*Ep'fertuae (Warrior) - A group of Prosythians with psychokinetic abilities with specific focus on psychokinetic weapon generation.
  
==<div style="color:#FFFFFF; background-color: #003366">Personality</div>==
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*Prosai (Prophet) - A group of Prosythians with enhanced precognitive abilities and clairvoyant abilities.
[[File:Snowtalon_suit.jpg|300px|right|thumbnail|Snow, looking snazzy.]]
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One would expect a creature of Snowtalon’s stature to be hostile, aggressive, and somewhat cold (pun intended), but Snow is anything but. Skarius' personality is contrary to his appearance, much to the surprise of many that first encounter him. He possesses an energetic and virtuous personality, often placing the concerns of others far above his own; even going as far as promising that he would sacrificing limb and, when the time calls for it, life, so that another may live instead. His heroic deeds and refusal to stay in the spotlight have earned the respect of his peers in the superhero community, as well as the trust of his friends. His modesty surrounding his actions show his inherent insecurity, despite his outward personality radiating confidence.
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*Shia'arkari (Hunter) - A group of Prosythians with precognitive abilities and heightened/enhanced telepathy.
  
However, there is a more negative aspect of him that can push others away: his job requires him to often bark orders at his soldiers and assume the worst, meaning his occasional bitterness can penetrate his out-of-combat, more level-headed attitude. He often puts a blanket of snarky remarks and sarcastic retorts to prevent his bitter side from surfacing. Strangely for a military type, Skarius has a quirky manner of talking about even the most mundane of things, something that's earned him a few raised eyebrows. He tends to have a dry sense of humor and is quite deadpan when the time calls for it. Owing to his intelligence, he is also poetic and literary-minded. However, his bitterness has been far more visible recently, resulting in him becoming particular sour about not just himself, but how he believes he is inadequate, that he's not enough to do his job. Despite his perceptions, Snowtalon is, at heart, a true hero, one who holds to his values.
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Each caste was present in every family unit, Prophets however were one of the first Prosythians and were taught how to use The Hive Mind and had an increased life span in relation to other caste's. This was so that their knowledge could be passed down; they also served to connect Prosythians (who were of age) to The Hive Mind.  
  
==<div style="color:#FFFFFF; background-color: #003366">Allies and Associates</div>==
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Whilst each caste had a level of telepathic ability for communicative purposes, only the Shia'arkari had the ability to use it to attack their foes minds. The Shia'arkari were instinctual telepaths who utilized raw mental energy to attack and trick their targets as well as use it for self defense and were adept at using psychic shadows to perform sneak attacks and to generate illusions. The Ep'fertuae were lethal killers who worked in tandem with their own personal Shia'arkari, usually their brother or sister, combined these two castes were designed to work at their best when together. Both castes were led by The Prosai who communicated through the Hive Mind to aid them in battle.
  
===[[Armory]]===
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The Prosythians were created and after their lengthy service as part of the Xenian Empire, in time they were placed on their home world of Prosyth and were constantly monitored by the scientific division of the Xenian Empire. The star that their home world orbited was somewhat unstable but was kept in check using the technology at their disposal. It was large enough and close enough to the planet to keep the Prosythian people at their peak as these Prosythians were engineered to be highly tolerant of extreme temperatures, almost exceeding the temperature of the surface of their star. 
  
'''"Mike's like a little brother to me. While he can be almost uncontrollable when VIPER mooks are on the prowl, he's brilliant for such a young one."'''
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At an undisclosed time the scientific division were suddenly removed from their outpost after sustaining an enemy attack, leaving the Prosythians on their home world which was more than capable of providing for its inhabitants. After an extensive period of time, it was clear that the Xenian Empire's scientific division were not returning to Prosyth. A number of hostile alien races came to try and use the Prosythian people for their own interests, some were victorious others were not. The Qularr were one of these and had been observing the failures of some of the other races, they formulated a tactic and attacked Prosyth.  
  
Michael Renik is one of the many, many people Snow cares about. The two met at around the same time Riou and Snow met each other, and the two have an almost inseparable relationship. They have a lot in common - power armored suits, both are utter gun nuts and are employed by UNTIL. Their friendship have grown after the development of their respective bases, with Snow accidentally building an overpass over Mike's base in the process.
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Despite the forewarnings of the "Prophets", the Prosythians lost a number of their "Hunters" and "Warriors" to the Qularr, but not after managing to capture and eat a few Qularr who were overwhelmed. The Qularr overall were successful and left the planet, their superior technology gave them a distinct upper hand and they managed to capture a few hundred Prosythians and transported them off world. As time went on the Prosythian "Prophets" remaining on Prosyth foretold of the death of the planet through the "death of 'The Great Skyfire'". Without any way of reaching or communicating with the Xenian Empire, the Prosythians seemed doomed to be wiped out as their star was on the verge of dying, as Prosyth was well within the star's range, it would readily envelop the planet, inevitably wiping out all life on the planet.
  
===[[Particle Man]]===
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In order to find a way to survive the Prosythian Prophets worked tirelessly to transfer their psychic echoes deep into the species Hive Mind, allowing them to survive until they had found an active Prosythian mind, if any of those captured were still alive. The process was lengthy but the remaining one thousand Prosythians were assimilated into the Hive Mind successfully with only hours to spare as the foreseen death of their star occurred, enveloping the planet in an expanding orb of energy, obliterating the planet entirely.
  
'''"Ooooh! He's so tiny!"'''
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{{endspoiler}}
  
PM met Snow in Caprice, and the two maintain a regular relationship. They get along quite nicely, even if Snow would be very capable of killing him with a single step. PM doesn't seem to be afraid of his size, however. The two also create an amusing contrast, with Particle Man being roughly the size of Snow's foot, but the two none the less maintain a healthy and quite friendly relationship. Particle Man is fond of the big dragon indeed.
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Kr'anri was born as a Shia'arkari or "Hunter", her precognitive and instinctual telepathic abilities were used in harmony with her powerful claws to both physically and mentally assault her 'prey'.
  
===[[Slicer]]===
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After undergoing a series of changes to her psyche she now possesses a mixture of the abilities drawn from both The Prosai and The Ep'fertuae. This enhancement came at the cost of her telepathic ability to some extent but she has regained her once suppressed precognitive abilities in full force. These changes took some time for Kr'anri to adjust to but thankfully with the support of her team and assistance from Mentella and even Psion it was a relatively smooth process.
  
'''"What's more strange to the naked eye than an insectoid-based alien mistress in a short dress and a head full of sass? A dragon in power ar--oh wait. Or maybe a dragon in a nice su--oh wait."'''
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She is now a full time member of Delta.
  
Slicer and our favorite snow dragon have only recently met, but the latter was one of the many at UNTIL who witnessed the finding of the OSF fleet behind the dark side of the moon, and thus knows what happened to the female Ben'Haian. He seems sympathetic to her struggles, as he had endured similar things in his own childhood. He also admires her fighting skill.
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=='''''<div style="color:#ffffff; background-color: #1e8cd6"> Arriving on Earth- SUMMERSTONE ACADEMY FILES</div>'''''==
  
===[[Persephone]]===
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''Mentella’s Note: The following information was extracted during a counseling session with Kr’anri who at the time was one of my fast track students. Using my own skill set I was able to get an accurate portrayal of how she arrived on Earth. As a result I have directly (more or less) transcribed the events which took place.''
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[[image:PSIKr.jpg|400px|thumb|right|upright=2|Kr'anri in her PSI 'furs' and rebreather.]]
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Kr’anri was one of the many Prosythians who were taken from their home planet and endured attempts by the Qularr to disconnect her from the Prosythian Hive Mind. She was taken aboard the Qularr mother ship and endured the cries of her people as they were disconnected from the Hive Mind. Unbeknownst to the Qularr, Kr’anri was quickly picking up parts of the telepathic conversations between the Qularr and was merely waiting for the right moment to attempt an escape. As the Qularr ship left the Mother ship and headed towards Earth, she attacked, ripping herself free of her bonds and viciously ripped into the minds and flesh of her Qularr captors. Unfortunately she sensed that she was the only Prosythian on board the smaller ship; with the remaining Qularr attempting to track her down and the ship on a downward spiral towards the large blue planet below, Kr’anri wisely hid awaiting the eventual impact.
  
'''"Despite the head-crushing thighs and the biceps roughly the size of pigs, she's no belligerent. She's good to you as long as you don't cross her. Much like myself."'''
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As the ship crashed violently, Kr’anri waited as the space craft settled, quietly snacking on the Qularr crew before ripping her way out of the space craft and began travelling across the desert. She followed her instincts and made her way to the Super Jet; making use of her Psychic Shadowing Kr’anri was able to travel to Millennium City. She explored and moved about primarily in Westside, staying in derelict apartment blocks, laying relatively low at Westside High and sustained herself by killing and eating Red Banner and Cobra Lords who happened to come her way. She soon enough found herself hiding from both the Red Banner and Cobra Lords who had on occasion spotted her.  
  
A staple of these two's relationships is their constant making fun of each-other. The amazonian demi-god usually calls him [Snow] "Handbag", "Boots" or "Wallet", referring to the fact that reptilian scales are often used for the very same things. In return, he cracks nicknames based around her build - and lest we forget, her chest. Never the less, Snow genuinely cares about her.
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The following events regarding Kr’anri meeting three members of [[Delta]] and [[CharmCaster]] have been recorded and have been provided. This also covers the unfortunate encounter that she had with [[PSI]].
  
===[[Snow Leopard]]===
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'''[[Meeting Kr'anri The Prosythian]]'''
'''"One of the few people I've kept a close, stable relationship with. Not to mention she's actually kept my sanity in check."'''
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As mentioned by Snow, Lori Talbot, known otherwise as Snow Leopard, is one of the few individuals amongst the many Snow has loved and has actually managed to stick to. The therianthropic powerhouse admires Snow to her fullest, often snapping him out of his states of misery with a single sentence. Snow is in fact, inspired by her presence, and fights even harder he normally does when she is with him.
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After this, I encountered Kr'anri who was viciously attacking and killing PSI Members in City Centre park, at first she was frightened when she realized I could still see her despite her psychic shadow ability but soon calmed down as I had previously contacted [[Vitality]] who arrived. I asked my youngest sister [[Techna Ology]] if she was able to come up with a re-breather and a translation device for Kr'anri. Whilst I put things in motion with registering Kr'anri as a student of mine and sorting out the paperwork associated with this procedure, Techna Ology, after confirming her relative availability and her ample desire to assist, transported a few Delta members and Kr'anri to her Moon Base Labs.
  
===[[Bessie|Bessie the Cow-Girl]]===
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'''[[Deadly Exhalation!]]''' '''[[Deadly Exhalation! Part 2]]'''
'''"Oh, Bess...poor damn thing has been treated wrong her entire life. A sentient being, with emotions, thoughts, feelings, treated so terribly by the people who brought her up, not to mention the sheer ''audacity'' of the legal system to label her ''property of UNTIL''. It speaks volumes of how they think about manimals and mutants. Bastards. Nothing but scoundrels."'''
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Bessie was rescued from an ARGENT subsidiary known as Emerald Pyramid LLC when she was attacked by their mooks during one of her traveling shows with Doc Holliday. Snow was amongst the team who saved her and stepped forward to keep her safe, and under his wing. He has treated her like a daughter ever since, thoughtful and protective of her. Thankfully, Bess returns the sentiments, and the dragon couldn't be happier to have something akin to a family member.
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However my main focus once I had contacted the necessary people, was dealing with PSI. Through the ‘teaching’ that Kr'anri had undergone, it had unknowingly inflicted unnecessary and fairly extensive damage to Kr'anri’s psyche by teaching her a certain skill, namely the “PSI Death Strike” which had largely suppressed her natural precognitive abilities to a mere whisper of their former strength. Together with Delta we confronted both Medusa and eventually Mind Slayer. During these encounters it was fairly apparent through mere observation that Kr'anri had very little control or tactics when it came to combat, much to the concern of Vitality and myself. After dealing with both Medusa and Mind Slayer, I set a date to meet with Delta to discuss where things were going to go from here with regards to Kr'anri.
  
===[[Zurine]]===
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=='''''<div style="color:#ffffff; background-color: #1e8cd6"> Joining Delta- SUMMERSTONE ACADEMY FILES - Mentella's Notes</div>'''''==
  
'''"Most people would have given up on her now. But me? Never. Once I put my faith in someone, I do not retract it. Zurine is no exception."'''
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During the subsequent meeting with Cavalier, Vitality and Dawn; we discussed at length Kr'anri's state of mind, her abilities and what could be done to decrease her chances of becoming a liability if she were to join DELTA. I stated the options that Kr'anri was able to take, one of which consisted of me teaching her on a "fast track" course in a similar fashion to Joule and adjusting her thinking over a course of time, in order for her to exist in a group like DELTA. This idea was well received and I began to set things in motion which would allow me to fit Kr'anri in before and during the normal teaching time at The Summerstone Academy.
  
As of now Snow is Zurine's trainer for her physical and combat activities. Although the blue Lemurian has a strong belief that Snow's unlucky enough to be stuck with her, the dragon does plan to see her training through. On that note, Snow's remarkable patience clashes with Zurine's ineptitude with ice control. Since then, however, Skarius' training with her has grown, and he has discovered that she fights much better when using her ice abilities for melee combat, in conjunction with her tonfas.
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I mentioned the issue of Kr'anri's psychic death strike ability. I explained that it was essentially a kill skill, and that given the opportunity she will use it in combat. After much discussion, DELTA sat comfortably with the idea that I would perform a psychic surgery of sorts, removing memories connected to that particular skill as well as the information on how to actually perform it.  
  
===[[White-Glint|White Glint]]===
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A week after the initial meeting with Delta, the essential paper work came through and Kr’anri was officially a student at my Academy. My first task was to re-educate Kr’anri to rid her of the killing attack she had learned whilst at PSI. During these corrective sessions it became apparent that this ability she had been taught was crudely uploaded into her mind, as a result she has some level of damage to her psyche. The skill she had been taught demanded a high percentage of her available psychic energy and had damaged connections to her precognitive abilities, severely diminishing them each time she utilized the skill. This left her with a whisper of her original precognitive ability. I performed a three hour psychic surgery to remove the skill and repair the damage done.
  
'''"Naive, but idealistic. Despite his brashness, he's well-mannered and a very powerful asset on the field."'''
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Over the coming weeks I taught Kr'anri how to construct her own mental defenses, and taught Kr'anri how to exert control over her instinctual telepathy. My intention was to teach her a level of control that would prevent her from being a severe liability to DELTA (as I was aware that this opportunity would be a positive one for Kr'anri) in the field and could exist within her mind whilst still preserving her personality and sense of self as an instinctual being.  
  
Snow enjoys giving White the occasional jab every now and then, but essentially serves as his de-facto mentor (despite already having [[Cypher|one]]). After White was subject to brainwashing and later broke its hold, the dragon extended the offer to build White a new power-armored suit based on his own designs. The two share an interesting relationship, as the dragon is constantly at war with [[Ardacorp]] for attempting to exterminate White's species. While the young Liberavi appreciates his diligence, he finds it a bit overt, and in contrast to the somewhat boisterous dragon, prefers to keep quiet.
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After learning control over her abilities and having built mental defenses, I then introduced Kr'anri to the Summerstone Academy program and associated students. As a fast track student, Kr'anri was mainly with a very select group of students, two of whom were, PsychBlade and Solaris. Despite the fact that Kr'anri was being taught, it should be noted that her ability to utilize her telepathic abilities was present and relatively well formed, albeit lacking in control. Needless to say, Kr'anri's ability to assimilate information and apply it was as expected. Under my guidance, she quickly learnt to control her abilities in a less instinctual way. After assessing her combat ability, survival skills and mental defenses via The Combat Simulator, it was determined that she was indeed ready. A good score was achieved and I contacted DELTA letting them know, Kr'anri was ready to join them.  
  
==<div style="color:#FFFFFF; background-color: #003366">Rogues Gallery</div>==
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In time Kr'anri was accepted into Delta as a full time member. As a fast track student who I was aware was undergoing some issues with adjusting to the more conventional way to live and eat on Earth, Kr'anri and I regularly had sessions in which I helped her to offload and offered her to take advantage of my counseling skills. She often attends [[Black Diamond]]’s combat training and for a short while was a lab assistant to [[Techna Ology]].
  
===Slayvel===
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Kr'anri prior to her combat training had some basic close combat skills but relied mainly on her telepathic abilities and the element of surprise.
  
An incredibly lethal swordsman, Slayvel was a high-ranking inner circle member of DEMON who used magical powers to enhance his prowess with swordsmanship. Since the demise of Luther Black during the Aftershock incident (presumably "living on in mankind's nightmares" according to Demoiselle Nocturne), Slayvel became the de facto leader considering Jack Fool, the Left Hand and Black Shepherd were all in custody at the time. He is also immortal, capable of suffering the most painful deaths possible up and to taking an orbital bombardment to the face, because he can reconstruct himself from his atoms. The only way possible to kill him, is using his own katana.
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=='''''<div style="color:#ffffff; background-color: #1e8cd6">Delta - SUMMERSTONE ACADEMY FILES - Mentella's Notes</div>'''''==
  
He assigned the cultists to assassinating UNTIL Project: Hermes agents and collecting enchanted artifacts, one of which being the Band of Edom. However, Slayvel allowed the Band to damage his mind, turning him into a psychotic, sadistic killer, if greatly enhancing his reflexes to superhuman levels and enchanting his sword with chaotic power. Even if his undercurrent of psychological damage is now ever-more apparent, the assassin still leads his own personal harem of Fire Demons and the cultists. Slayvel initially escaped from the Westside prison and contacted by Cyberlord when he discovered the whereabouts of the Roin'Esh ship, knowing Skarius was in the immediate area. Slayvel nearly jumped at the opportunity to kill Snowtalon, being a highly trained and recognizable UNTIL agent, as well as the one who had subdued Luther Black during Operation: Demonflame. While on Cyberlord's ship, he engaged him in combat using his enchanted katana. Although he failed, he soon used a spell of teleportation and promptly disappeared from the scene.
 
  
Now the katana itself is a very different story, thanks to its chaotic enchantment. It is unpredictable - it can be as blunt as a ballpoint pen and won't cut through a thing. Other times, it can slice cleanly through questionite, as Snow learned rather harshly. In his possession and what he has been lying around are artifact fragments of Qliphothic appearance. Recently, it has been stolen through the assistance of Erilion the Immaculate and by Slayvel himself, after the two managed to successfully subdue Snow.  
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Whilst she has settled into Delta relatively well and gets along with her fellow team members, Kr'anri has forged a close friendship with fellow team mate [[Cavalier]]. Their friendship stemmed purely from the sheer enjoyment of each others company, Kr'anri and Cavalier are usually seen fighting alongside one another and hanging out with one another. As her fighting style changed over time it seems to have only increased the finesse and fluid fashion in which these two work together in the field. She enjoys his company and seemed to warm to him even before she could communicate with him properly. Their relationship has often been likened to one of a brother and sister.  
===Erilion the Immaculate===
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The incubus who had taken back the artifact, Erilion is currently in-league with Lord Tharne Darkveil as a minion of his. Working closely with Slayvel and also with DEMON, Erilion first appeared in Venice, Italy. A friend of Snowtalon's, a mild amnesiac Roin'Esh by the alias of Eviscerator, pursued the very same succubus who had disguised himself amongst the populace. Erilion made his way far into the Vatican and uncovered the final piece of the crown required. Now, the only part that was needed was the crown itself - in Snowtalon's possession.
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Kr'anri enjoys working with Delta and has enlightened as she continues to learn about Delta, social interaction and friendships. She has taken to the occasional teasing of [[Sarge]] through observation of Cavalier doing the same and seems to be adept with setting up tricks or pranks after spending some time with [[Solaris]].
  
They attacked Snowtalon in his very home and managed to escape with it, through a portal. If interdimensional in origin, the very same crown may already be in Tharne's possession. Combine this with the dark magic clouds, and Tharne is bringing all of Tralonia to be devoured by the Bleak Ones themselves. As an incubus, Erilion is a powerful demon who has claimed many lives through less-than-savory encounters. Unlike many so-called succubi or incubi inhabiting Millennium City, Erilion is the real deal. Using powerful supernatural abilities, he can call upon infernal energies, ensnare his foes in binding chains, and choke them with otherwordly, dimensional power. However, he prefers to seduce his enemies rather than fight them, truth being he is a coward.
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Since joining [[Delta]], Kr'anri has also worked alongside her team mates to great effect and has assisted in thwarting an invasion attempt by a hostile alien race amongst other things.  
  
Yet another truth has been unraveled - Erilion was not a pawn of Darkveil but instead King Utharr, the Mad King of Tucad on the planet Rodir, [[Mesira]]'s place of origin. This reveals that Utharr and Tharne had a connection of some sort, working together, but also reveals things about the incubus. The Immaculate is evidently a Nysskel Demon and now serves as Utharr's Dark Prophet - the one who spreads his word.
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'''The Vanguard of Therax-Prime'''
  
==<div style="color:#FFFFFF; background-color: #003366">Miscellanous</div>==
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Delta first encounter the mighty Theraxian Vanguard and quickly discover their plans to take over the planet and claim it as their own. The events were recorded:
===Character/RP Hooks===
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*The easiest way to getting to know Snow is by working with UNTIL - he's worked with them for thirty years.
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*VIPER, more than any other organization, have attempted to subdue Snow several times within a week of him being on Earth. Their scientists in particular will take an interest in him, thanks to his draconic nature.
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'''[[Encountering the Vanguard of Therax-Prime]]''' 
  
*DEMON will also have their fair share of peeves with Snow as well, having been involved with Operation: Demonflame and Aftershock and secondarily his fights and gripes with Slayvel or Erilion.
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'''[[Falling into the Theraxians Trap]]'''
  
*Recently, the Valkyrie Corporation has struck a deal with Snowtalon. Snow is now the primary manufacturer for their weapons and armour sales, his equipment now being sold under the Valkyrie brand. Talk to him for commissions on such materials.
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'''[[Falling into the Theraxians Trap - Part 2]]'''
  
*Despite his menacing visage, Snow makes friends quicker than you would think. Simply talk to him and it'll show.
 
  
*He is a strong supporter of non-human rights, as he holds a strong belief in showing respect to those he meets.
 
  
*When Snow's existence was made public when UNTIL moved into the United States, he became an overnight sensation in the United Kingdom. Many British people would know him more by his codename of "Brutus" more than his actual name. He has had a cult following and substantial fanbase, though it shrunk in later years.
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=='''''<div style="color:#ffffff; background-color: #1e8cd6">Powers and Abilities - SUMMERSTONE ACADEMY FILES - Mentella's Notes</div>'''''==
  
===Quotes===
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'''Teaching Notes for 2014'''  
*''"Thus, always with tyrants!" ''
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*''"Better to die and be honoured, than to be left alive and humiliated."''
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*''"Stand shoulder to shoulder with me, and the enemy will quake with despair."''
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*''"I have to kill fast...and bullets are too slow."''
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*''"I'm 2,813, and what is this?"''
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*''"We learn from history, that we never learn from history."''
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===Roleplaying Hooks===
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'''Student Ref: PR-892-40X'''
  
*The easiest way to getting to know Snow is by working with UNTIL - he's worked with them for twenty-nine years. Surely you would have learned of him, hmm?
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'''Name: Anri Kr'''
  
*VIPER and other organizations will know him for constantly throwing wrenches into their plans.
 
  
*Being a developer of weapons and armor for other heroes, other people can commission him for such needs for a price. First-time registered supers get a freebie of their choice.
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Kr'anri was born as a member of the Shia'arkari caste. The Shia'arkari were instinctual telepaths who utilized raw mental energy to attack and trick their targets and were adept at using their psychic abilities to defend themselves, primarily via the usage of psychic shadowing techniques to perform sneak attacks. They are also able to generate illusions.
  
*Despite his menacing visage, Snow makes friends quicker than you would think. Simply talk to him and it'll show.
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Initially Kr'anri was both precognitive and telepathic, however due to certain developments:
  
*He is a strong civil rights supporter, and as a result, he has garnered both the admiration of his peers and drawn some ire from those opposing him.
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- '''[[Psyche Fusion]]''' 
  
*Snow was also present at the Boon or Bane meeting and has a sense of dignity when it comes to discussing whether superheroes are a blight on human society or not. He is an advocate of them being benevolent if anything, no matter what others' suspicions are.
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- '''[[Psyche Fusion - Part 2]]'''  
  
===Short and Not-So-Short Stories===
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Kr'anri no longer fully displays the abilities of a Shia'arkari. Whilst she is still genetically a Shia'arkari, she presents with some of the abilities of both The Prosai and The Ep'fertuae.  
====[[Snowtalon: The Good, The Bad and the Ex]]====
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Battlemaster Skarius Snowtalon is one of the most revered combatants in the Tralonian Empire, but things take a turn for the worst when his former lover Azala Emberstone, convinced that he is no good, puts him up for exile, on false accounts of treason...
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====[[Snowtalon: All That is Well]]====
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The follow-up to The Good, The Bad and the Ex, Skarius Snowtalon has been taken by VIPER forces and pulled back into their nest for experimentation, and gene-splicing. The dragon's nature has piqued their interests, but they get more than they bargained for...
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====[[Snowtalon: A Song of Ice and Bullets]]====
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In the downtown Millennium City, BRUTUS is bringing the hammer down - or more appropriately, the autocannon - down on several ARGENT forces near their HQ. When inside, he ends up getting into a scuffle with an new foe...
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====[[Snowtalon: Honey, There's an Incubus in the Kitchen]]====
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Our favorite dragon Colonel Snowtalon is an esteemed commander of UNTIL forces - and in the possession of a highly unstable artifact. A new foe and mysterious foe, who is in the employ of DEMON, comes after him and attacks him in his own home...
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====[[Snowtalon: Sacred World, Part I|Snowtalon: Sacred World]]====
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The culmination of events, Tralonia itself is embroiled in a dictatorship with abundant slavery and mind control shenanigans. The Tralonian Empire is in civil war, unable to contact their homeworld through the dark magic storms. However, there is one dragon they left behind, who could potentially go down in their history as the saviour of their homeworld...
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Comes in several parts. [[Snowtalon: Sacred World, Part I|I]] - [[Snowtalon: Sacred World, Part II|II]] - [[Snowtalon: Sacred World, Part III|III]] - [[Snowtalon: Sacred World, Part IV|IV]] - [[Snowtalon: Sacred World, Part V|V]] - [[Snowtalon: Sacred World, Part VI|VI]] - [[Snowtalon: Sacred World, Part VII|VII]] - [[Snowtalon: Sacred World, Part VIII|VIII]] - [[Snowtalon: Sacred World, Part IX|IX]] - [[Snowtalon: Sacred World, Part X|X]]
 
  
===Tropes===
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'''Telepathy'''
  
====Character====
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Kr'anri's telepathy at one stage was one of her primary attributes however with the aforementioned events, necessary changes occurred which stripped her of some of her raw telepathic power. Despite this Kr'anri is capable of a variety of telepathic feats.
  
*'''[http://tvtropes.org/pmwiki/pmwiki.php/Main/Badass Badass]''' - You don't get to be top dog, or rather, top dragon, at UNTIL by slacking. This is the same dragon who operates a highly successful independent business on power armour and weapons manufacture, hoards a lot of ancient lore on magic and knows demonology intimately (having lectured before at Red Academy and was a teacher there for some time), fought at the Battle of Detroit, served UNTIL for three decades and had surgery on himself to put in his utility implant ''while he was awake'', though he wasn't feeling a thing at the time. Suffice it to say, Snow is an absolute badass.
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*Image Projection
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*Broadcasting of thoughts and receiving of thoughts
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*Psychic Shielding
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*Psychic Attack
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*Astral Projection
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*Psychic Shadow
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassTeacher Badass Teacher] - During his Red Academy years.
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Kr'anri is capable of communicating with humans using her ability to project semantic images to the mind of another. Through this Kr'anri is able to communicate on a telepathic level with her teammates. She is also able to project memories or "videos" to get her point across. During her training I found that she was without any form of psychic shielding, basically leaving the protection of her mind to instinct. Needless to say I insisted on teaching her to create psychic shields for her own protection. It took some time for her to create shields and get into the habit of keeping her shields active, but thankfully Kr'anri is able to shield herself when necessary.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/AlienBlood Alien Blood] - His blood is a deep, purple color.
+
Whilst her psychic attacks are not as potent as they once were, they are powerful enough to cause significant harm to her foes and can dampen their ability to fight. She has also been taught how to achieve astral projection and fight on the astral plane.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/TheBigGuy The Big Guy] - ''Obviously.''
+
Kr'anri also retained the ability to mask her presence from her enemies by utilizing a psychic shadow. She is a capable psychic in her own right and can detect minds within a 70ft radius.[[image:ShadowKr.jpg|300px|thumb|right|upright=2|Kr'anri's psychic shadowing ability.]]
  
*[http://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/BipolarDisorder Bipolar Disorder] - Skarius was recently diagnosed with the disorder, showing shades of both hypomania, depression and most often the mixed states. He keeps his meds on him at all times, even in the field.
+
''Psychic Shadow''
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiHero Anti-Hero] - Downplayed, though some themes are present. Despite being a man of authority, he doesn't exactly like authoritarians due to seeing a lot of abuse in the system.
+
One of Kr'anri's strongest and most used skill is her ability to shroud her mind from non-psychics and psychics. This prevents opponents with an occipital lobe (more commonly known as visual cortex) from perceiving her by subtly coaxing them to ignore her presence entirely. This was a well used skill by the Shia'arkari and assisted in taking down enemies and hunting in general. Her psychic shadowing skill does not extend to being able to shield others Whilst this skill is in use, the vast majority of telepaths, 'Precogs' and Clairvoyants originating from Earth, such as those in VIPER and in PSI are unable to read her mind, predict her actions or locate her. Interestingly, whilst utilizing a psychic shadow, Kr'anri has never experienced a vision of the future whilst it was active. Through a series of sessions it was determined that whilst utilizing a psychic shadow she is unconsciously suppressing her link to her passive precognitive abilities. It is possible that she could have an illusion of control over her passive precognitive abilities through maintaining a psychic shadow. However this is ill advised, due to the random and sometimes overpowering nature of these visions she could cause herself harm, in addition to the strain of maintaining a psychic shadow on a constant basis.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/TheAtoner The Atoner] - A driving reason for his nobility is something deeply seated in Tralonian archives and only known to Snow himself. The crime mentioned in his early history is that he helped cleanse an entire planet of the Deytheans, a race of insectoids, that antagonised the Tralonians when they attempted to uplift and assimilate them into their empire. The men he had under his command were not notified that the extermination was taking place while they were still on it, and the planet-cracking explosion took them, too. As quoted on the trope page image, a repeated quote from Snow is, "I rise, only to atone for my sins," in reference of this.
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/OurDragonsAreDifferent Our Dragons Are Different] - His species has evolved into draconic humanoids as if they're a bizarre mixture between mammalian and reptilian anatomies. A big point is their lack of wings, too.
+
''Psychic Attack''[[image:TelepathyKr.jpg|500px|thumb|left|upright=2|Using her psychic attack on an ARGENT Soldier.]]
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/Expy Expy] - Of Image Comics' Savage Dragon, combined with Marvel's Cable and Iceman.
+
Another of Kr'anri's Shia'arkari caste abilities is the ability to generate significant psychic energy in order to launch a series of attacks at the mind of another. To begin with Kr'anri's usage of her telepathy for offensive purposes was, for lack of a better descriptor, primitive. It was highly instinctual, this of course was her nature at the time but it left her without any form of permanent psychic defense against subtle attacks or covert psychic attacks. Once she was officially a fast track student of mine, I took her personality and background into consideration (a standard practice to ensure tailored teaching instead of a blanket education system) and determined that although she required psychic knowledge in addition and some level of control, it would not be in such a manner that she emerged from my Academy with no semblance of who she once was. As a result I taught her to apply her telepathic energies to have certain effects with specific focus to degrading several minds at once whilst simultaneously attacking with her other more 'active' abilities. It took time but Kr'anri soon learnt a considerable amount of focus and readily applies her telepathy in combat alongside her psychokinetic claws.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BuffySpeak Buffy Speak] - Lapses into this often due to his rambling tendencies.
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/GoodScarsEvilScars Good Scars Evil Scars] - Snow's lip scars was made to make him look even more threatening, all the more to surprise you when you personally know the guy. However, they are relatively clean cuts, as an indicator of his allegiance.
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/RealMenWearPink Real Men Wear Pink] - Snow is not only a fanboyish bookworm, but he loves to bake. He has a particular weakness for cupcakes.
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/GentleGiant Gentle Giant] - Well, he couldn't afford to be all spiteful and angry at others, because he would make enemies quickly. Plus, he is sensitive about his size, and despite his profession, he doesn't want to hurt anyone outside the line of work.
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/LawfulGood Lawful Good] - Leans towards Type II, initially. He's more prone to chose the right thing over the lawful thing. However...
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/ChaoticGood Chaotic Good] - ...in light of recent events and character development, Skarius slowly transitioned to Chaotic Good; though able to comply with the law and work within its boundaries, he does value his freedom - making him a firm Type II in this category as well.
+
'''Precognition'''
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInSourArmor Knight in Sour Armour] - Where to begin?
+
As a Shia'arkari (which translated means 'Hunter'), Kr'anri has always possessed the ability to see future events in some capacity. Before encountering PSI, according to her memories, Kr'anri and those of her caste were able to see more 'immediate' futures. As a result this could be viewed as more of an 'active precognition'; this allowed them to deftly avoid incoming attacks at various ranges.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/TheEternalChurchill The Eternal Churchill] - Quoted him in the past, too!
+
This was an ability that was severely damaged when she came into contact with PSI. I was able to repair the damage to her psyche but the loss of raw psychic energy lowered the power behind the skill and would take time for Kr'anri and I to fully restore as it was not something which could be fixed by one or two psychic surgery sessions. So it was an ongoing process, as time went on her precognitive ability did return to half strength and her combat rating did improve somewhat.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/CulturedBadass Cultured Badass] - Comes with a man who can not only defeat an army by himself, but is a strong admirer of literature. Among his favorite works are of Mark Twain or Ernest Hemingway.
+
After the psychic merge, Kr'anri benefitted in more ways than one. Not only was I assist her, but the inheritance of extra abilities at the cost of some of her telepathic power not only fully reactivated her Precognitive powers but also granted her a portion of enhanced precognition from The Prosai.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/HeartBrokenBadass Heart Broken Badass] - Snow has never had a lasting relationship. The people he gets with either disappear with no explanation, or turn out to have been using him for their own ends all along. Snow's heart has been in tatters ever since he was thrown out of his own dimension. Livina, however, has been slowly healing this.
+
Kr'anri's precognitive abilities can be divided into two main categories:
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/SophisticatedAsHell Sophisticated as Hell] - Speaking of which, despite his intellectual and often literary-mannered method of speaking, in times of stress, he's prone to cluster f-bombs.
+
[[image:PrecogKr.jpg|300px|thumb|left|upright=2|Her active precognitive ability warns her of impending danger.]][[image:PassivePrecogKr.jpg|200px|thumb|right|upright=2|Experiencing a glimpses of the future with her passive precognitive ability.]]
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BerserkButton Berserk Button] - His biggest pet peeve is slavery. Seeing someone forced into slavery, especially for a price, is almost unforgivable.
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/StepfordSmiler Stepford Smiler] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/StepfordSnarker Stepford Snarker] - While he does it primarily out of necessity and in the case of the latter for laughs, Snow uses his nice but snarky exterior as a way of coping with his guilt and his faults.
+
''Active Precognition''
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BunnyEarsLawyer Bunny Ears Lawyer] - Despite being...well, a dragon, and showing himself to be just a little bit eccentric compared to most, Snow is adept at what he does.
+
Kr'anri is able to perceive or be alerted to immediate danger, this ability is conscious and allows her to avoid incoming attacks. She utilizes this ability in combat for defensive purposes as well as to effectively battle her opponents. Despite this, Kr'anri must actively work alongside her precognition to successfully avoid harm. This form of her precognitive ability works at its best the further she is from a target.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BruiserWithASoftCenter Bruiser with a Soft Center] - A lot of people bring out the cuddly, the gentle side of Snow. Under the scaled muscle he's a big sweetheart, and he doesn't deny an inch of it. Plus, the same guy who drove a two-handed sword almost the size of himself into the head of his archnemesis with a hand missing, weeped the most manly of tears at the wedding of one of his best friends.
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/ChivalrousPervert Chivalrous Pervert] - On duty, he shows admirable restraint. Off-duty...a very, very big tease. Quadruply so when his mating season comes around.
+
''Passive Precognition''
  
*[http://www.tvtropes.org/pmwiki/pmwiki.php/Main/LargeHam Large Ham] - Ham-to-Ham combat will happen when he's against an enemy who yells at the top of his lungs and emphasizes ''everything''.
+
Kr'anri also has an enhanced precognitive ability derived from The Prosai. With this ability it allows her to see fixed points in time, which cannot be altered and simply have to happen. This was determined after a few tests with [[CharmCaster]] who has the ability to access time streams; Kr'anri was able to foresee events happening at fixed points in time. This form of her precognition is passive, she is unable to control when she is shown the future. As a result she tries her best to either memorize what she is shown OR make sure she tells someone as soon as possible.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/GoodIsNotSoft Good is Not Soft] - Think Paragon Shepard from Mass Effect. From the page: "Genuinely nice, caring, loving, and willing to pistol whip someone who's crossed the moral event horizon or beat down some jerkass, or help kill a complete monster in cold blood. And don't ever hurt his friends. It will probably be the last mistake you ever make."
+
Due to its random nature, Kr'anri does her best to be prepared for her 'visions', whether in the field or at her leisure.  
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/IronWoobie Kendrium Woobie] - He gets a parets murdered and mutilated horribly, was framed by his ex, court-martialed for something he didn't do, captured and brutalized by VIPER soldiers, watched tens of thousands of people die before his eyes to Dr. Destroyer's orbital cannon, broke down and cried after the Multifaria Incident...and yet he moves on. He doesn't let it take him down a notch. He keeps going, and going, and going.
 
  
====Combat====
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/Kevlard Kevlard] - Zig-zagged a little bit. While Snow's a fine balance between fat and muscle, it's more than just an indicator that he's athletic but he likes his food - it actually helps his durability.
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/CrazyPrepared Crazy Prepared] - To a ridiculous degree. He has access to his weapons at all times. And not to mention his cryokinesis and super-strength backing him up.
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BoisterousBruiser Boisterous Bruiser] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/GeniusBruiser Genius Bruiser] - Ho boy, Snow combines a lot of the Bruiser tropes. First off, he has a high IQ. Secondly, he's one of the friendliest dragons in existence, ready to share a drink with anybody who takes his fancy.
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser Lightning Bruiser] - Don't bother running if he starts charging, because you might as well help repaint the scenery, rather than die tired.
+
'''Close Quarters Combat'''
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BloodKnight Blood Knight] - Although it was much more obvious in his youth, Skar still enjoys a good scrap now and then.
+
Kr'anri excels at both mid range (telepathy) and close quarters combat (psychokinetic claws). Kr'anri was given psychokinetic construct knowledge by myself and the recently reformed '''[[Psion The Psinister]]''' and trained alongside another psychokinetic student, [[PsychBlade]]. She soon forged her own style of fighting and opted to stick with psychokinetic claws. Kr'anri has been taught how to fight without her abilities and is relatively successful with one of the advanced forms of Ref'la Dio. In addition to her basic combat training and Ref'la Dio she has also received additional non ability combat training from [[Cavalier]].  
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/FastballSpecial Fastball Special] - He performs these often with smaller allies.
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroesPreferSwords Heroes Prefer Swords] - Snow's is about the size of a small shipping container, no less.
+
[[image:PKClawsKr.jpg|400px|thumb|left|upright=2|Striking out with her Psychokinetic Claw Strikes.]]
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/MilitarySuperhero Military Superhero] - Due to his augmentations, he's seen as a meta by both human and his own species' standards.
+
'''Psychokinetic Construct Generation'''
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/MoreDakka More Dakka] - Lots and lots of it.
+
The Ep'fertuae's main ability was the ability to generate deadly psychokinetic weapons and use psychokinetic blasts and shields to their advantage. They were lethal and highly efficient Prosythian warriors. After the aforementioned events, Kr'anri was able to inherit this ability from another caste due to the necessary psychic merge between herself and the Prosythian Hive Mind.[[image:MovementKr.jpg|200px|thumb|right|upright=2|Flying towards an unsuspecting ARGENT Soldier.]]
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/WalkingArmory Walking Armory] and [http://tvtropes.org/pmwiki/pmwiki.php/Quotes/OneManArmy One Man Army] - Pretty self-evident. He knocked out eighty percent of a VIPER convoy - and that was when they were packing up an entire ''nest''.
+
Kr'anri's psychokinetic ability is a relatively new ability and manifests as the ability to generate psychokinetic weaponry, which is capable of slicing through a multitude of materials, she primarily uses this ability to attack her foes with powerful psychokinetic weapons. Kr'anri prefers to use psychokinetic claws which can be fashioned to literally rip apart her opponents with solidly constructed psychokinetic weaponry and thus having a very physical effect. Her psychokinetic claws manifest as light blue claw extensions which cover her hand almost like a psychokinetic gauntlet of sorts. Kr'anri is able to modify them in length, width and sharpness to suit her needs.  
 +
 +
Despite the primary manifestation of her ability being psychokinetic construct generation, Kr'anri has other less prominent psychokinetic abilities:[[image:LevitationKr.jpg|200px|thumb|left|upright=2|Demonstrating her psionic levitation.]]
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BFG BFG] - The Autocannon. Definitely.
+
''Psionic Movement''
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BFS BFS] - Icebreaker.
+
Kr'anri can increase her agility and movement speed using a subtle telekinetic field. She frequently uses this ability in combat to launch herself at opponents who are a considerable distance away. Combined with her psychic shadowing abilities and natural agility as a Prosythian, Kr'anri can generate enough psychokinetic force to not only propel herself towards enemies but the residual psychokinetic energy doubles up as a secondary attack which can knock down enemies if she generates enough force.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/StoutStrength Stout Strength] - It's no surprise Snow's bulky given how his species works, but woe betide anyone who pisses him off enough.
+
''Psionic Levitation''
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/HyperspaceArsenal Hyperspace Arsenal] - Taken to it's logical and literal conclusion.
+
The ability to lift herself into the air and can fly for as long as she can sustain the psychokinetic field. Kr'anri's top speed using this ability is around 10 mph (16.01 kph). The maximum height of her psionic levitation ability is 20ft from the surface she is standing on. Due to the obvious limitations, Kr'anri does not use this ability in combat situations. When using this ability small sparks/wisps of psychokinetic energy periodically flash around her.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/FoeTossingCharge Foe Tossing Charge] - Like has been said above, he can literally send enemies flying when he starts charging.
+
''Telekinetic grasp''
  
====Quirks====
+
Kr'anri can use her telekinetic power to reach out and bring objects within a 50ft radius close to her.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/CommandingCoolness Commanding Coolness] - Oh, certainly.
+
Kr'anri does not always use her other psychokinetic abilities, simply because she prefers to fight in a similar manner to [[Cavalier]], so she likes to use close combat weaponry.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/ExtremeOmnivore Extreme Omnivore] - Type 1.
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/TeamMom Team Mom] - Though Team Dad looks like it was an obvious pick for Snow in his younger days, he softens into this later on. Despite not being a woman.
 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/SmokingIsCool Smoking is Cool] - Has been known to smoke out of a pipe.
+
'''Clairvoyance''' 
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/DudeWheresMyRespect Dude, Where's My Respect?] - This is all to prevalent for Snow. Outside of the United Kingdom and UNTIL, he doesn't get much of it.
+
Another Prosai ability was the power to gain information about an object, person, location or physical event through means other than the conventional means or using her physical senses. Kr'anri can provide information about objects or people which otherwise would be difficult to discover.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/CatchPhrase Catch Phrase] - "Thus Always with Tyrants" is the mantra of both Snow and Praetor Garrison.
+
Despite the fact that this is a highly useful skill, Kr'anri has not yet utilized during her time with [[Delta]]. Reasons for this may be because of the high level of concentration required and the time it can take to gain information.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/AliensOfLondon Aliens of London] - Where do you think he picked up his British accent, hmm?
+
=='''''<div style="color:#ffffff; background-color: #1e8cd6">Limitations - SUMMERSTONE ACADEMY FILES - Mentella's Notes</div>'''''==
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/AmazonChaser Amazon Chaser] - If his relationship with [[Persephone]] and [[Snow Leopard|Lori]] don't give this away.
+
'''Teaching Notes for 2014'''
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BigEater Big Eater] - He's...well, big. And eats a lot. Put two and two together.
+
'''Student Ref: PR-892-40X'''  
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/AnythingThatMoves Anything That Moves] - Given the fact that Tralonians age like fine wine, mature quickly and are sexually active once they reach five hundred years, Snow quickly turned into this.
+
'''Name: Anri Kr'''
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/RenaissanceMan Renaissance Drake] - Demonology expert, power armour and weapons manufacturer, soldier, baker and former teacher. Yeah, he's got a lot of tools under his belt.
+
Although Kr'anri has a healthy amount of psychic ability and is a valuable addition to any fighting force, like most she has various limitations, which if not covered can prove to be a weakness for her.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/IneffectualLoner Ineffectual Loner] - Several shades of this - half the reason he fails some of his missions is because he not only has abysmal self confidence, but feels like he's never belonged anywhere.
+
*'''Small Frame''' – Prosythians originally were an active part of the Xenian Military once created but were only employed as specialists in their field which primarily was infiltration; to access environments otherwise difficult or troublesome to access. Whilst her small frame is advantageous for accessing difficult places, it can prove to be a limiting factor to Kr’anri as if she is hit she will no doubt sustain significant damage. Whilst she does make up for this to an extent with her active precognitive abilities, it can still be classed as a limitation.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BreakingTheFourthWall Breaking the Fourth Wall] - Barely had time to repair the damn thing recently.
+
*'''Lack of Physical Strength''' – Kr’anri is not as physically strong as some of her team mates and if she is trapped in a situation which requires heavy lifting she would likely be in danger. Unfortunately her psychokinetic ability does not extend to the point where she is able to lift heavier objects with her mind.  
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/TechnoBabble Technobabble] - Snow lapses into this if anyone tries to discuss the suit. Occasionally used as a defense mechanism when someone tries to find out its secrets, only to be blocked by a never-ending verbal wall of techno jibber-jabber.
+
*'''Passive Precognition''' - Whilst this is a highly useful skill from an objective point of view. The reality is that Kr’anri does not have any conscious control over this ability. Upon conversing with one of the Prosai via the Prosythian Hive Mind, I was informed that the very nature of the ability is entirely random. Which explains why Prosai usually had more of a background role within Prosythian society and were highly defended by the Xenian Military. As a result of this, there is always a chance that Kr'anri may receive a vision of the future during combat. It should also be noted that upon receiving some future images or visions; Kr'anri may not fully understand what she is being shown or she may not be shown the full picture.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/AwesomeMcCoolname Awesome McCoolname] - Really? Really.
+
*'''Prosythian Biology''' - Kr'anri is unable to ingest human foods as her Prosythian biology cannot process the food. As a result, human nutrition is essentially toxic to her. However, she is kept in good health with supplies of food which she can ingest, such as 'Perga' a common coastal delicacy both on her late home world and a few through the this galaxy.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/PalsWithJesus Pals With Jesus] - More like pals with an [[Persephone|Amazonian demi-god]], but close enough!
+
=='''''<div style="color:#ffffff; background-color: #1e8cd6">Notes</div>'''''==
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/WhatDidYouExpectWhenYouNamedIt What Did You Expect When You Named It Skarius?] - ''Skar''ius, and he's covered in several scars. Come on.
+
*Kr' is her family name, Anri is her personal name. However much like certain cultures on Earth, the family or surname is placed before the personal/given name. However she pronounces her name as 'Kr'anri'.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/ElaborateUndergroundBase Elaborate Underground Base] - Referred to by name.
+
*Kr'anri is good friends with [[Cavalier]], [[Solaris]] and [[Joule]]
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/IncomingHam Incoming Ham] - Villains, please don't piss him off unless you want a bourbon-powered, scaled, eight-foot ballistic missile coming at you.
+
*Kr'anri does not understand the verbal thought of humans, but overcomes this by communicating through image projection when communicating with her human allies.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BullyingADragon Bullying A Dragon] - Taken to quite a literal degree when people make fun of him.
+
*Kr'anri can intercept, communicate and translate Qularr telepathy.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperheroSobriquets Superhero Sobriquets] - The Seventh Exemplar, Regent of Kizameth, The One From the North.
+
*She is able to use her translator to speak in a number of alien and terrestrial languages.
  
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/MythologyGag Mythology Gag] - Believe it or not, [http://en.wikipedia.org/wiki/White_dragon this] was unintentional.
+
*Kr'anri enjoys snacking on 'Perga' a seafood delicacy from her past.
  
===Soundtracks===
+
*Kr'anri is capable of consulting with the psychic echoes of deceased Prosythians via access to the Prosythian Hive Mind.
*[http://www.youtube.com/watch?v=B9iiMOr7RyE John Dreamer - Becoming a Legend]
+
*[http://www.youtube.com/watch?v=Z9X3LQjTKmw Two Steps From Hell - Riders]
+
*[http://www.youtube.com/watch?v=PcP3p6lSu1o GRV Music & Immediate Music - With Great Power (Extended Remix)]
+
*[http://www.youtube.com/watch?v=EuDJDD_bR34 Iliya Zaki - When Two Worlds Collide]
+
*[http://www.youtube.com/watch?v=u2W1Wi2U9sQ Piotr Ilich Tchaikovsky - 1812 Overture (Finale)]
+
*[http://www.youtube.com/watch?v=KsY0ndXtPZo Anno 2070 Official Soundtrack - Project Earth]
+
*[http://www.youtube.com/watch?v=NVK2KPMjkDA Jesper Kyd - Sir Tinder Snowflake's Theme]
+
*[http://www.youtube.com/watch?v=xbKssagek9w Jamie Christopherson - The Only Thing I Know For Real (Instrumental)]
+
*[http://www.youtube.com/watch?v=ydYc2zHna9Y Triarii - We are One]
+
*[http://www.youtube.com/watch?v=08h0IVs4RKQ The Heavy - What Makes a Good Man?]
+
*[http://www.youtube.com/watch?v=CxAOGd_6lxE Caravan Palace - Newbop]
+
*[http://www.youtube.com/watch?v=rPFGWVKXxm0 Rolling Stones - Doom and Gloom]
+
*[http://www.youtube.com/watch?v=vSkb0kDacjs Woodkid - Iron]
+
*[http://www.youtube.com/watch?v=aUWCrCXiVpA Dragonforce - Valley of the Damned]
+
  
===Trivia===
+
*She is a fast learner with the ability to process information and apply it if necessary.  
*Snow originally had wings before October 19th, 2012.
+
*When scratched behind the frills, Snow will make a deep rumbling sound - the dragon equivalent to a cat purring.
+
*He is a regular comic con attendee. Oh, and he pulls some ridiculous cosplays off despite being a dragon.
+
*The main running gag of Snow's character is his weight - while he doesn't really deny it, it's pretty obvious that he's grown a little pudgier over the years. Justified, due to his subspecies' metabolism.
+
*Snow's favorite genre of music is classical music and rock, as well as orchestra and metal. Although it is not noted upon often in-character, music seems to play a large part in his performance. He has been known to hum In the Hall of the Mountain King by Edvard Grieg, and also the finale of 1812 Overture by Tchaikovsky.
+
  
===Gallery===
+
*Kr'anri has formed an unlikely friendship with reformed super villain [[Psion The Psinister]].
<gallery caption=Other"">
+
File:Snowtalon_battlesuit.jpeg|Done by Snytchell on FurAffinity.
+
File:Snowtalon_salute.png|Done by Mew2 on FurAffinity.
+
File:Snowtalon_fullbody.png|Done by SolidShiftVI on FurAffinity.
+
File:Snowtalon_commission.jpg|Done by Kenpudiosaki on DeviantArt.
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File:Skarius Snowtalon redesign.jpg|Done by Resolute-015 on DeviantArt.
+
File:Snowtalon bar.jpg|No customers. Snow's bartending career didn't work for very long, understandably.
+
File:Snowtalon_pinup.jpg|The calendar he worked on for Urbanwear.
+
File:Snowtalon_powerhouseclipping.jpg|I swear, I have no idea how it got there, officer.
+
File:Snowtalon_switch.jpg|Wuh...wha...why is [[Kagewoe]]...what?!
+
File:Snowtalon_XCOM.jpg|Snow makes his guest appearance in XCOM: Enemy Unknown.
+
File:Snowtalon_policecar.jpg|"I'm sorry officer, I need to borrow your car. Ripper ordered this with salt."
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File:Snowtalon_2011armor.jpg|A wild original armor design appears!
+
</gallery>
+
  
==<div style="color:#FFFFFF; background-color: #003366">Public Opinion</div>==
+
=='''''<div style="color:#ffffff; background-color: #1e8cd6">Quotes</div>'''''==
  
"Snowtalon? Oh yeah, he's a really cool dude. In more than one way. A great shot with his guns, and pretty damn creative with his ice powers, he's a man I'm proud to call a friend." - [[Armory]]
+
* "Kr'anri is not amused."
  
'''"Heh. Thanks, Mike. I needed that."'''
+
* "Kr'anri says bad bugs are tasty!"
  
"{A modulated voice} I'll be honest and say that I don't know a lot about the guy's personal life, not that it matters of course. However, working with him has always proven to make a mission and its objective much easier to accomplish. My opinion is of course subject to change over the course of my time knowing him. For now, that's all you're getting. If you get this, Snow.' {puts her middle finger up}" - [[Anarchy]]
+
* "KR'ANRI IS NOT A PET!!"
  
'''Snow cups his hand over his mouth, in imitation of Bane from The Dark Knight Rises. "You merely adopted the fake voice! I was born with it, shaped by it..."'''
+
* "Kr'anri knows these words."
  
"Snowtalon...I remember that name from the club. He be one of the folks at UNTIL who knows the OSF here on Earth, and I am so happy to know I'm not fighting them alone. He seems like a cool guy! Looking forward to meeting him again." - [[Slicer]]
+
* "Kr'anri wants to know...Where is Sarge's fur for his head?"
  
'''"Hey, whatever it takes, Ississ system will be free of the OSF one day."''''''
+
*  "Come on! Stop ''trying'' to hit Kr'anri, and '''HIT''' Kr'anri!"
  
"Snowtalon? He amuses me greatly with all that he is." - [[Gloom]]
+
=='''''<div style="color:#ffffff; background-color: #1e8cd6">Personal Likes/Interests</div>'''''==
  
'''"Oh, it's you again. You use the word 'amusing' too often."'''
+
* Kr'anri enjoys working with Delta.
  
"Snow confuses me sometimes, but he never ceases to amaze me the rest. Bein' friends with him isn't for the faint of heart: the guy's nightly routine seems to alternate between clothes shopping and shrugging off bullets. Yet he keeps going with that toothy-lil' grin of his on a daily basis regardless of circumstance, and that alone is admirable." - [[Slick]]
+
* She is curious and interested in life on Earth and learns something new everyday as she works with Delta.
  
'''"You're giving me the warm fuzzies."'''
+
* Kr'anri enjoys taunting enemies who fail to hit her due to her Precognitive ability.
  
"Hm... Ah... Ahm... Snow is... Uhm... Adipose? I think that's the word... I hope he doesn't know what that means..." - [[White-Glint]]
 
  
'''"I will pluck your feathers."'''
 
  
"To be honest? I don't know him well..but hell, he's one of the few I haven't thought about shooting at yet, and that's a strong statement." - [[Cypher]]
+
=='''''<div style="color:#ffffff; background-color: #1e8cd6">Dislikes</div>'''''==
  
'''"And here's me thinking you'd just go lock yourself in your room and start snorting grain salt so you keep your gravelly voice. But hey, you're not bad."'''
+
*Kr'anri hates the Qularr and has no qualms about attacking and sometimes snacking on them.
  
"Dude's a dragon and an agent for the United Nations Tribunal of International Law. How effing cool is that?" - [[Canadian Fist]]
+
*Being ignored, overlooked or treated like a child.
  
'''"I know right? Awesome."'''
+
*Being called a pet.
  
"Well. Handbag is a good guy, very good guy. Not going to go into details or semantics, but he can take a joke in stride...and he's good at shooting my clothes apart. So I guess he loves the view, if he comments on my body so much. Heh. I'll most likely not try to turn him into a pair of boots, or... shoes, or a vest, or matching chaps. But in all seriousness, if I needed someone to watch my back, he would be one of the few on a somewhat short list. And that, you can take to the bank. He's not going to read this. Right?" - [[Persephone]]
 
  
'''"Definitely not. Ooooh noooo..."''''
 
  
"Going to deny the ever-living shit out of it." - [[Persephone]]
+
=='''''<div style="color:#ffffff; background-color: #1e8cd6">Personality Report - SUMMERSTONE ACADEMY FILES </div>'''''==
  
"Still know I more about him, / That has to me been told. / A dragon, wormlike monster, / Slew once the hero bold. / Then in its blood he bathed him, / Since when his skin hath been, / So horn-hard, ne'er a weapon / Can pierce it, as hath oft been seen." - An excerpt of the Song of the Nibelungen, which Snowtalon would find in his mailbox. [[Dr. Kaufmann|Sender Unknown.]]
+
'''Personality Assessment - Anri Kr' (Kr'anri)'''
  
'''"...Is someone trying to seduce me, or murder me? Or both?"'''
+
'''Assessment Completed By: Dr. M. Summerstone'''  
  
"Skarius Snowtalon? Oh, the big lizard guy. Yeah, seen him around HQ. He's all right! Doesn't call me Siri, doesn't complain about mission assignments, gets the job d-- What? A pair of stilts!? Oooooh... I have access to the coffee maker, and I know the guys in IT personally, Snowtalon!" -- [[Serenity Carpenter]]
 
  
'''"It's big 'dragon' guy', Siri."'''
+
''Summary''
  
"He's a cool guy, one day he might just beat me in Carls~ Haha! Nah seriously, I'd love to get to know him more, he seems totally cool~" -- [[Strix]]
+
Kr'anri is an intelligent individual who possesses the ability to rapidly learn skills she is exposed to that are within her capacity to accomplish. She is quite perceptive and even without the use of her psychic abilities, she is somewhat sensitive to the way she is treated and understands matters more than most give her credit for. Despite her species being engineered for warfare, the base principles and ideals of a social system were instilled within the makeup of the Prosythians. As a result Kr'anri is a highly social person and will readily draw close to those who she sees as appealing. Even though she is a social individual, she can be very quiet in social situations and takes on the role of an observer in a similar fashion to a few of her other team mates. She is sensitive to being overlooked or being perceived as a 'child' or 'pet' both terms that she is vehemently opposed to. Kr'anri fully understands the concepts of justice, right and wrong and where to draw the line with regards defeating an opponent and ''killing'' them.
  
'''"Ooohooohoooh, don't get too cocky."'''
 
  
"He's a darlin'! Saved me from them ARGENT fellers an' took me flyin' an' all. Ah owe him so goldurn much, it ain't even funny." -- [[Bessie]]
+
''Social Interactions''
  
'''"Hey, I can't resist helping people. It's a quirk."'''
+
Prosythians are highly social and even when in intense combat situations they were known to utilize their highly connected hive mind to lookout for one another and even allowed for fluid abilities (ability sharing). Although Kr'anri is a lone Prosythian, she is very receptive to attention and can be viewed as thriving on such attention in a similar way to how young and old people alike thrive on such attention. Her social interaction jumped tremendously after obtaining a translator which allowed her to hear, understand and speak human languages.  
  
"One of the friendliest dragon-people I know! It's kinda rare to meet one that won't try to use ya as a tiny snack." - [[Particle Man]]
+
She has the ability to occupy two very different positions in any social interaction. In situations where she has a lot to say or can contribute considerably or wishes to voice a series of concerns or opinions she takes on the role of an "entertainer" in the sense that she can be quite active and animated and can initiate conversation and raise valid points. On the other hand, if she feels uncomfortable in a social situation or is unsure of how her opinions will be taken, or if they will be acknowledged at all; Kr'anri becomes an "observer" and simply watches the flow of the conversation. If she is of the opinion that her additions to the conversation will not be valued or acknowledged; she sometimes vacates her consciousness and interacts with the astral echoes of her Prosythian ancestors on the astral plane.
  
'''"On second thought, you look delicious..."'''
 
  
"Any friend of All-Star's can't be that bad. Snowtalon is no exception. I appreciate his loyalty, sense of duty and drive. Not to mention an arsenal that has helped pull the tide of victory on more than one occasion." - [[Sparrowhawk]]
+
''Temperament''
  
'''The sound of his shotgun pumping emits nearby. "No problem, hon."'''
+
Generally, it would be correct to describe Kr'anri as a relatively contented individual, however her temper can flare quite suddenly when she feels that either someone she cares about or she herself has been insulted or sleighed by another. Beforehand Kr'anri would automatically lash out with both her telepathy and if her target was close enough her claws when angered, however after the necessary training Kr'anri's tolerance level was increased significantly. However despite this training when someone she cares about or has a strong friendship with is insulted, she does physically tense and has been known to give a warning growl. As previously mentioned, her anger can get the better of her ''if'' something is misconstrued or she perceives that a word or phrase is used in a negative manner towards a friend of hers.
  
"Who? Oh that dragon guy with the shit ton of artillery. Yea I remember him not too long ago. He seemed to be a bit winded up but he's good people from what I can tell. He sure as hell has enough armaments to just blast a hole into any of his problems. Need a problem solved? Trust the dragon that goes pew pew and bang bang. A true philosophy in life I'd say." - [[SoulStar]]
+
Kr'anri's temper does flare up with impressive strength if she is thought of, alluded to or called a 'child' or 'pet'. Both of these terminologies used in a variety of languages both terrestrial and extra terrestrial are quite demeaning when used on those who do not directly adhere or identify to/with such groups. Her anger at such names stems from her past with the Qularr who frequently caged her during her confinement and regularly referred to her as a 'primitive pet'. As a result such hatred for this word used in general speech can irritate her unless it is placed in an appropriate context.
  
'''"Winded up? Mate, if you were kicked out of your own dimension, scarred for life at the Battle of Detroit and before all this seen shit that would make a lesser man snap? You'd have some issues, too."'''
+
It is ill advised to anger her by calling her a 'pet' or a 'child', not only is this insulting due to her history with such a word but there is a high chance that Kr'anri will lash out.
  
"While Snowtalon might have a fierce looking appearance, tote around enough firepower to level a city block, and be armored enough that it would take a lineup of tanks to even think about denting that armor of his, deep inside he's a kind and caring dragon. I see him going far in the unstable world around us." - [[Razira]]
 
  
'''"D'aaawwww, quit making me blush, you."'''
+
''Psychology and Mental Health''  
  
"Hi Mr. Snowy! You are pwetty awesome and I hope you are ok when you visit your homeplace. I got cookies for you when you get back!" - [[Chocolate Chip Chelsea]]
+
As a highly social being Kr'anri thrives in situations/instances/groups where she feels she has a connection to those around her and does not feel like an outsider. To put it very simply, Kr'anri is able to flourish as an person in an environment where she feels wanted and appreciated. She is a relatively excitable individual and enjoys spending time with those who she thinks are entertaining, good company or are similar to her. Kr'anri does have a tendency to form very strong connections to those she feels a connection to and to those whom she considers friends. In the event that they are in danger Kr'anri will do whatever she is able to do to protect them.
  
'''Hanging his head, Snow gives a content sigh. "Thanks, Chelsea..."'''
+
It should be noted however that due to her highly social nature, any form of loss, betrayal or emotional upset to Kr'anri via the loss of a friend, some form of betrayal or a situation where she is injured emotionally can cause her to have an adverse reaction. The extent of this reaction is usually quite extreme and can at times be all consuming, causing Kr'anri to withdraw into herself. This of course can affect her ability to fight or react to real world issues as she becomes almost a shell of her former self; this lack of control can allow place for her to give into devastating anger if she is allowed to remain in such a state.
  
"I think his fluff gives him a good image. Well, it makes his image easy to look at, which I have no issues with doing." - [[Hydro]]
+
This can be counteracted through a clear and thorough explanation of events. In the event that this is not enough, Kr'anri can be aided through the assistance of a telepath who is adept in such matters.  
  
'''"Hey! How many times have we talked about this, Arby?"'''
+
Like most individuals who have experienced certain situations in life or who have grown up in hostile environments, certain memories are burned into the mind and ideas surrounding the people who they have encountered leave different impressions in their mind dependent on their past/present relationships with these ones. Kr'anri has experienced much in her life despite being classed as a young person on Earth. These events have been less than pleasant after she was kidnapped by the Qularr and whilst they have had some effect on her, she was taught to use these experiences in a positive light to make her stronger.
  
"Wait, dragon?! I always thought he was some kinda giant, albino, frilled neck lizard or something." - Joah
+
Outside of the negative experiences of the Qularr and dealing with The Collective, Kr'anri's psyche is functioning and shows no signs of stress or injury. Due to the psychic surgery Kr'anri has undergone, her psyche is in good order and is well defended against psychic invasion, tampering or other forms of alteration.
  
'''"What an astute observation! But...yeah, I agree, even I find it confusing."'''
+
To conclude, Kr'anri, from a  meta psychological point of view is seen as a psychologically stable individual but she is socially sensitive, something which should be taken into account.  
  
"I've never met the guy, but I've seen him around. Not a fan of lizards though..."' - [[Stitch]]
 
  
'''"For one, I'm not a lizard. Two, the hell was the point of giving your opinion if you have no idea who I am?"'''
+
'''~ END OF PERSONALITY ASSESSMENT REPORT ~'''  
  
"In my dreams, I saw a red dragon fighting a white one. The white dragon, however, had a big fucking gun and proceeded to reduce my beloved England to swiss cheese. Queen save us."' - [[Leonard Castellar]]
+
'''Signed: Mentella Summerstone'''
  
'''"Isn't the red dragon Welsh and the white dragon English? Why would I be shooting my own country?!"'''
+
=='''''<div style="color:#ffffff; background-color: #1e8cd6">Public Opinions</div>'''''==
  
"I got déjà vu when I saw this guy. Couldn't explain it. Saw him and thought, 'That man must be some kinda... dragon-man!' Turns out he was just a dragon. But he sure can burninate all the bad guys. He should be called 'The Burninator' if ya ask me." - [[Citizen 13]]
+
'''Have you met Kr'anri in the field? Are you a close friend or trusted ally? If so post here!'''
  
'''"Bloody hell, really? I thought Puff the Gun Toting Dragon was bad, but now, Trogdor?"'''
 
  
"Heh, I love the big guy. 'E's more than willin' ta' throw me inta' battle, 'n I mean tha' literally." - [[Varulfr]]
+
=='''''<div style="color:#ffffff; background-color: #1e8cd6">Personal Experiences File</div>'''''==
  
'''"D'aw, Caleb. I didn't expect you to get all sentimental."'''
 
  
"Never met Snowtalon, Seems like a good UNTIL Agent though, Gotta meet him soon." - [[Skull]]
+
'''[[Cavalier]]''' - "Kr'anri enjoys being with Cav-alier. Kr'anri thinks Cav-alier would make a good hunter. Kr'anri and Cav-alier are good friends. Kr'anri knows this."
  
'''"Straight to the point, I s'pose?"'''
+
'''[[Sarge]]''' - "Kr'anri desperately wants to know...where is Sarge's head fur?!"
  
"A bit meatheaded until he speaks to you on non-business-related terms. Still, I forgive him for past hypocrisy. The Colonel is a smart and clever one whether he consciously realizes it or not." - [[Phosphene]]
+
'''[[Solaris]]''' - "Kr'anri and Cou'ra are good friends! Cou'ra is very warm! Kr'anri likes warm things. Cou'ra taught Kr'anri many new things, like 'pranks'. They are very funny. Cou'ra's sister is Black Diamond...but Cou'ra calls her 'Sparklebutt'...this may be her name after all...Kr'anri is not sure..."
  
'''"Flattery, I say! Flattery! Good feelings, go away..."'''
+
'''[[Black Diamond]]''' - "Kr'anri does not always enjoy Sparklebutt's company. Sparklebutt is very bossy to Kr'anri and Solaris. But Kr'anri knows Sparklebutt is a good teacher and means well. Sparklebutt is strong and has helped Kr'anri fight better."
  
"Snowtalon? Oh! You mean Skarius! Oh uh... *giggle* I think he's such a wonderful and dreamy white dragon. You know I also have some dragon ancestery in me as well? But oh, that's not the point! He's such a gentledrake and it's soo cute the way he blushes the way he does! I'll... be right back, I need to call him again~..." - [[Livina Uaisbro]]
+
'''[[Techna Ology]]''' - "Kr'anri has been taught many things by Techna! Kr'anri knows Techna enjoys inventing...but if you ask Kr'anri...Techna needs to do more outside work. Kr'anri knows it cannot be good to be in the lab all the time. Kr'anri should mention this..."
  
'''"Flattery..." Snow mutters, his scaly white cheeks tinting a shade of violet.
 
  
{{Liberators}}
+
[[Category:Character]]
 +
[[Category:Female]]
 +
[[Category:Alien]]
 +
[[Category:Telepathy]]
 +
[[Category:Psionic]]
 +
[[Category:DPS]]
 +
[[Category:Delta]]
 +
[[Category:Prosythian]]

Revision as of 01:01, 5 December 2014

KRbanner.png


Dsymbol.png
The Psychic Warrior
Kr'anri.jpg
"Kr'anri says bad bugs are tasty!"
Player: @Cyrone85
Affiliations
DELTA2014.png
Super Group
Rank
N/A
· Other Affiliations ·
Identity
Real Name
Kr'anri
Aliases
None
Birthdate
Unknown
Birthplace
Prosyth
Citizenship
None
Residence
Monster Island
Headquarters
Occupation
Surviving
Legal Status
Marital Status
Single
· Known Relatives ·
Kr'yshte (sister)
Physical Traits
Species
Prosythian
Sub-Type
Coastal Prosythian
Manufacturer
N/A
Model
N/A
Ethnicity
Gender
Female
Apparent Age
20(Prosyth) 9(Earth)
Height
4ft 4in
Weight
96lb
Body Type
Toned
Hair
Auburn
Eyes
Yellow
Skin
Lavender
· Distinguishing Features ·
Black and gold markings across her body
Powers & Abilities
· Known Powers ·
Telepathy, Psychokinetic weapon generation, Precognition and Clairvoyance.
· Equipment ·
Nanites in her lungs to prevent the creation of phosgene as she breathes.
· Other Abilities ·
Ability to access the memories of deceased Prosythians.



Kr'anri is one of the two surviving members of her species known as the Prosythians. Stolen from her home world by the Qularr, Kr'anri managed to escape when the Qularr arrived on Earth during the recent attempted invasion of major cities including Millennium City, she survived on Earth utilizing her psychic abilities and feeding on her former Qularr captors amongst other things. She soon enough encountered members of The Summerstone Sisterhood, Delta and for a brief time PSI. After receiving help to overcome a range of difficulties with adjusting to life on Earth, she was taught to hone her abilities by Mentella and soon settled into the super team now known as Delta. Her fun loving nature and small size can cause her to be underestimated, much to her foes chagrin. Much to Kr'anri's credit, despite her still learning about life on Earth, she has been able to make solid friendships with a number of her team mates and those whom she has worked with in the past. Kr'anri is a graduate from The Summerstone Academy's Fast Track program, but regularly visits the Academy to meet up with Solaris and PsychBlade. She also visits to attend Black Diamond's combat training sessions. Kr'anri is a proud member of Delta and readily makes use of her psychic abilities to assist her team mates where she can.


HISTORY - SUMMERSTONE ACADEMY FILES

Spoiler Warning
The following details are about a player-created storyline, or is information currently unrevealed about a character.
Please do not use this information ICly unless given permission to do so.

Prosythians are a species of genetically engineered warriors which were created by another alien species known as Xenians. They were created after a long period of conflict with a few other species came to a standstill as that at the time the Xenian Empire was waging war with another sentient race that retreated to environments with conditions so extreme it caused complications to the Xenians war time technology. In order to combat this, Xenian Xeno-biologists used Mandaarian and Krotosmandian genetics to produce a new species of psychic warriors which were resistant to extreme temperatures and environments with the view to sending them into these environments. Prosythians were designed with the most desirable attributes from both species and were able to communicate through a species wide Hive Mind or 'Collective Mind'. This allowed them to co-ordinate effortlessly and strike without any issue, their small sizes allowed them to access difficult places and their high resistance to extreme temperatures made them highly useful for taking out the opposition. In time were eventually crushed by the Xenian Empire, with the aid of its new genetically engineered psychic warriors.

Prosythian psychic ability was divided into three groups or castes, namely:

  • Ep'fertuae (Warrior) - A group of Prosythians with psychokinetic abilities with specific focus on psychokinetic weapon generation.
  • Prosai (Prophet) - A group of Prosythians with enhanced precognitive abilities and clairvoyant abilities.
  • Shia'arkari (Hunter) - A group of Prosythians with precognitive abilities and heightened/enhanced telepathy.

Each caste was present in every family unit, Prophets however were one of the first Prosythians and were taught how to use The Hive Mind and had an increased life span in relation to other caste's. This was so that their knowledge could be passed down; they also served to connect Prosythians (who were of age) to The Hive Mind.

Whilst each caste had a level of telepathic ability for communicative purposes, only the Shia'arkari had the ability to use it to attack their foes minds. The Shia'arkari were instinctual telepaths who utilized raw mental energy to attack and trick their targets as well as use it for self defense and were adept at using psychic shadows to perform sneak attacks and to generate illusions. The Ep'fertuae were lethal killers who worked in tandem with their own personal Shia'arkari, usually their brother or sister, combined these two castes were designed to work at their best when together. Both castes were led by The Prosai who communicated through the Hive Mind to aid them in battle.

The Prosythians were created and after their lengthy service as part of the Xenian Empire, in time they were placed on their home world of Prosyth and were constantly monitored by the scientific division of the Xenian Empire. The star that their home world orbited was somewhat unstable but was kept in check using the technology at their disposal. It was large enough and close enough to the planet to keep the Prosythian people at their peak as these Prosythians were engineered to be highly tolerant of extreme temperatures, almost exceeding the temperature of the surface of their star.

At an undisclosed time the scientific division were suddenly removed from their outpost after sustaining an enemy attack, leaving the Prosythians on their home world which was more than capable of providing for its inhabitants. After an extensive period of time, it was clear that the Xenian Empire's scientific division were not returning to Prosyth. A number of hostile alien races came to try and use the Prosythian people for their own interests, some were victorious others were not. The Qularr were one of these and had been observing the failures of some of the other races, they formulated a tactic and attacked Prosyth.

Despite the forewarnings of the "Prophets", the Prosythians lost a number of their "Hunters" and "Warriors" to the Qularr, but not after managing to capture and eat a few Qularr who were overwhelmed. The Qularr overall were successful and left the planet, their superior technology gave them a distinct upper hand and they managed to capture a few hundred Prosythians and transported them off world. As time went on the Prosythian "Prophets" remaining on Prosyth foretold of the death of the planet through the "death of 'The Great Skyfire'". Without any way of reaching or communicating with the Xenian Empire, the Prosythians seemed doomed to be wiped out as their star was on the verge of dying, as Prosyth was well within the star's range, it would readily envelop the planet, inevitably wiping out all life on the planet.

In order to find a way to survive the Prosythian Prophets worked tirelessly to transfer their psychic echoes deep into the species Hive Mind, allowing them to survive until they had found an active Prosythian mind, if any of those captured were still alive. The process was lengthy but the remaining one thousand Prosythians were assimilated into the Hive Mind successfully with only hours to spare as the foreseen death of their star occurred, enveloping the planet in an expanding orb of energy, obliterating the planet entirely.


Kr'anri was born as a Shia'arkari or "Hunter", her precognitive and instinctual telepathic abilities were used in harmony with her powerful claws to both physically and mentally assault her 'prey'.

After undergoing a series of changes to her psyche she now possesses a mixture of the abilities drawn from both The Prosai and The Ep'fertuae. This enhancement came at the cost of her telepathic ability to some extent but she has regained her once suppressed precognitive abilities in full force. These changes took some time for Kr'anri to adjust to but thankfully with the support of her team and assistance from Mentella and even Psion it was a relatively smooth process.

She is now a full time member of Delta.

Arriving on Earth- SUMMERSTONE ACADEMY FILES

Mentella’s Note: The following information was extracted during a counseling session with Kr’anri who at the time was one of my fast track students. Using my own skill set I was able to get an accurate portrayal of how she arrived on Earth. As a result I have directly (more or less) transcribed the events which took place.

Kr'anri in her PSI 'furs' and rebreather.

Kr’anri was one of the many Prosythians who were taken from their home planet and endured attempts by the Qularr to disconnect her from the Prosythian Hive Mind. She was taken aboard the Qularr mother ship and endured the cries of her people as they were disconnected from the Hive Mind. Unbeknownst to the Qularr, Kr’anri was quickly picking up parts of the telepathic conversations between the Qularr and was merely waiting for the right moment to attempt an escape. As the Qularr ship left the Mother ship and headed towards Earth, she attacked, ripping herself free of her bonds and viciously ripped into the minds and flesh of her Qularr captors. Unfortunately she sensed that she was the only Prosythian on board the smaller ship; with the remaining Qularr attempting to track her down and the ship on a downward spiral towards the large blue planet below, Kr’anri wisely hid awaiting the eventual impact.

As the ship crashed violently, Kr’anri waited as the space craft settled, quietly snacking on the Qularr crew before ripping her way out of the space craft and began travelling across the desert. She followed her instincts and made her way to the Super Jet; making use of her Psychic Shadowing Kr’anri was able to travel to Millennium City. She explored and moved about primarily in Westside, staying in derelict apartment blocks, laying relatively low at Westside High and sustained herself by killing and eating Red Banner and Cobra Lords who happened to come her way. She soon enough found herself hiding from both the Red Banner and Cobra Lords who had on occasion spotted her.

The following events regarding Kr’anri meeting three members of Delta and CharmCaster have been recorded and have been provided. This also covers the unfortunate encounter that she had with PSI.

Meeting Kr'anri The Prosythian

After this, I encountered Kr'anri who was viciously attacking and killing PSI Members in City Centre park, at first she was frightened when she realized I could still see her despite her psychic shadow ability but soon calmed down as I had previously contacted Vitality who arrived. I asked my youngest sister Techna Ology if she was able to come up with a re-breather and a translation device for Kr'anri. Whilst I put things in motion with registering Kr'anri as a student of mine and sorting out the paperwork associated with this procedure, Techna Ology, after confirming her relative availability and her ample desire to assist, transported a few Delta members and Kr'anri to her Moon Base Labs.

Deadly Exhalation!Deadly Exhalation! Part 2

However my main focus once I had contacted the necessary people, was dealing with PSI. Through the ‘teaching’ that Kr'anri had undergone, it had unknowingly inflicted unnecessary and fairly extensive damage to Kr'anri’s psyche by teaching her a certain skill, namely the “PSI Death Strike” which had largely suppressed her natural precognitive abilities to a mere whisper of their former strength. Together with Delta we confronted both Medusa and eventually Mind Slayer. During these encounters it was fairly apparent through mere observation that Kr'anri had very little control or tactics when it came to combat, much to the concern of Vitality and myself. After dealing with both Medusa and Mind Slayer, I set a date to meet with Delta to discuss where things were going to go from here with regards to Kr'anri.

Joining Delta- SUMMERSTONE ACADEMY FILES - Mentella's Notes

During the subsequent meeting with Cavalier, Vitality and Dawn; we discussed at length Kr'anri's state of mind, her abilities and what could be done to decrease her chances of becoming a liability if she were to join DELTA. I stated the options that Kr'anri was able to take, one of which consisted of me teaching her on a "fast track" course in a similar fashion to Joule and adjusting her thinking over a course of time, in order for her to exist in a group like DELTA. This idea was well received and I began to set things in motion which would allow me to fit Kr'anri in before and during the normal teaching time at The Summerstone Academy.

I mentioned the issue of Kr'anri's psychic death strike ability. I explained that it was essentially a kill skill, and that given the opportunity she will use it in combat. After much discussion, DELTA sat comfortably with the idea that I would perform a psychic surgery of sorts, removing memories connected to that particular skill as well as the information on how to actually perform it.

A week after the initial meeting with Delta, the essential paper work came through and Kr’anri was officially a student at my Academy. My first task was to re-educate Kr’anri to rid her of the killing attack she had learned whilst at PSI. During these corrective sessions it became apparent that this ability she had been taught was crudely uploaded into her mind, as a result she has some level of damage to her psyche. The skill she had been taught demanded a high percentage of her available psychic energy and had damaged connections to her precognitive abilities, severely diminishing them each time she utilized the skill. This left her with a whisper of her original precognitive ability. I performed a three hour psychic surgery to remove the skill and repair the damage done.

Over the coming weeks I taught Kr'anri how to construct her own mental defenses, and taught Kr'anri how to exert control over her instinctual telepathy. My intention was to teach her a level of control that would prevent her from being a severe liability to DELTA (as I was aware that this opportunity would be a positive one for Kr'anri) in the field and could exist within her mind whilst still preserving her personality and sense of self as an instinctual being.

After learning control over her abilities and having built mental defenses, I then introduced Kr'anri to the Summerstone Academy program and associated students. As a fast track student, Kr'anri was mainly with a very select group of students, two of whom were, PsychBlade and Solaris. Despite the fact that Kr'anri was being taught, it should be noted that her ability to utilize her telepathic abilities was present and relatively well formed, albeit lacking in control. Needless to say, Kr'anri's ability to assimilate information and apply it was as expected. Under my guidance, she quickly learnt to control her abilities in a less instinctual way. After assessing her combat ability, survival skills and mental defenses via The Combat Simulator, it was determined that she was indeed ready. A good score was achieved and I contacted DELTA letting them know, Kr'anri was ready to join them.

In time Kr'anri was accepted into Delta as a full time member. As a fast track student who I was aware was undergoing some issues with adjusting to the more conventional way to live and eat on Earth, Kr'anri and I regularly had sessions in which I helped her to offload and offered her to take advantage of my counseling skills. She often attends Black Diamond’s combat training and for a short while was a lab assistant to Techna Ology.

Kr'anri prior to her combat training had some basic close combat skills but relied mainly on her telepathic abilities and the element of surprise.

Delta - SUMMERSTONE ACADEMY FILES - Mentella's Notes

Whilst she has settled into Delta relatively well and gets along with her fellow team members, Kr'anri has forged a close friendship with fellow team mate Cavalier. Their friendship stemmed purely from the sheer enjoyment of each others company, Kr'anri and Cavalier are usually seen fighting alongside one another and hanging out with one another. As her fighting style changed over time it seems to have only increased the finesse and fluid fashion in which these two work together in the field. She enjoys his company and seemed to warm to him even before she could communicate with him properly. Their relationship has often been likened to one of a brother and sister.

Kr'anri enjoys working with Delta and has enlightened as she continues to learn about Delta, social interaction and friendships. She has taken to the occasional teasing of Sarge through observation of Cavalier doing the same and seems to be adept with setting up tricks or pranks after spending some time with Solaris.

Since joining Delta, Kr'anri has also worked alongside her team mates to great effect and has assisted in thwarting an invasion attempt by a hostile alien race amongst other things.

The Vanguard of Therax-Prime

Delta first encounter the mighty Theraxian Vanguard and quickly discover their plans to take over the planet and claim it as their own. The events were recorded:

Encountering the Vanguard of Therax-Prime

Falling into the Theraxians Trap

Falling into the Theraxians Trap - Part 2


Powers and Abilities - SUMMERSTONE ACADEMY FILES - Mentella's Notes

Teaching Notes for 2014

Student Ref: PR-892-40X

Name: Anri Kr


Kr'anri was born as a member of the Shia'arkari caste. The Shia'arkari were instinctual telepaths who utilized raw mental energy to attack and trick their targets and were adept at using their psychic abilities to defend themselves, primarily via the usage of psychic shadowing techniques to perform sneak attacks. They are also able to generate illusions.

Initially Kr'anri was both precognitive and telepathic, however due to certain developments:

- Psyche Fusion

- Psyche Fusion - Part 2

Kr'anri no longer fully displays the abilities of a Shia'arkari. Whilst she is still genetically a Shia'arkari, she presents with some of the abilities of both The Prosai and The Ep'fertuae.


Telepathy

Kr'anri's telepathy at one stage was one of her primary attributes however with the aforementioned events, necessary changes occurred which stripped her of some of her raw telepathic power. Despite this Kr'anri is capable of a variety of telepathic feats.

  • Image Projection
  • Broadcasting of thoughts and receiving of thoughts
  • Psychic Shielding
  • Psychic Attack
  • Astral Projection
  • Psychic Shadow

Kr'anri is capable of communicating with humans using her ability to project semantic images to the mind of another. Through this Kr'anri is able to communicate on a telepathic level with her teammates. She is also able to project memories or "videos" to get her point across. During her training I found that she was without any form of psychic shielding, basically leaving the protection of her mind to instinct. Needless to say I insisted on teaching her to create psychic shields for her own protection. It took some time for her to create shields and get into the habit of keeping her shields active, but thankfully Kr'anri is able to shield herself when necessary.

Whilst her psychic attacks are not as potent as they once were, they are powerful enough to cause significant harm to her foes and can dampen their ability to fight. She has also been taught how to achieve astral projection and fight on the astral plane.

Kr'anri also retained the ability to mask her presence from her enemies by utilizing a psychic shadow. She is a capable psychic in her own right and can detect minds within a 70ft radius.
Kr'anri's psychic shadowing ability.

Psychic Shadow

One of Kr'anri's strongest and most used skill is her ability to shroud her mind from non-psychics and psychics. This prevents opponents with an occipital lobe (more commonly known as visual cortex) from perceiving her by subtly coaxing them to ignore her presence entirely. This was a well used skill by the Shia'arkari and assisted in taking down enemies and hunting in general. Her psychic shadowing skill does not extend to being able to shield others Whilst this skill is in use, the vast majority of telepaths, 'Precogs' and Clairvoyants originating from Earth, such as those in VIPER and in PSI are unable to read her mind, predict her actions or locate her. Interestingly, whilst utilizing a psychic shadow, Kr'anri has never experienced a vision of the future whilst it was active. Through a series of sessions it was determined that whilst utilizing a psychic shadow she is unconsciously suppressing her link to her passive precognitive abilities. It is possible that she could have an illusion of control over her passive precognitive abilities through maintaining a psychic shadow. However this is ill advised, due to the random and sometimes overpowering nature of these visions she could cause herself harm, in addition to the strain of maintaining a psychic shadow on a constant basis.


Psychic Attack
Using her psychic attack on an ARGENT Soldier.

Another of Kr'anri's Shia'arkari caste abilities is the ability to generate significant psychic energy in order to launch a series of attacks at the mind of another. To begin with Kr'anri's usage of her telepathy for offensive purposes was, for lack of a better descriptor, primitive. It was highly instinctual, this of course was her nature at the time but it left her without any form of permanent psychic defense against subtle attacks or covert psychic attacks. Once she was officially a fast track student of mine, I took her personality and background into consideration (a standard practice to ensure tailored teaching instead of a blanket education system) and determined that although she required psychic knowledge in addition and some level of control, it would not be in such a manner that she emerged from my Academy with no semblance of who she once was. As a result I taught her to apply her telepathic energies to have certain effects with specific focus to degrading several minds at once whilst simultaneously attacking with her other more 'active' abilities. It took time but Kr'anri soon learnt a considerable amount of focus and readily applies her telepathy in combat alongside her psychokinetic claws.




Precognition

As a Shia'arkari (which translated means 'Hunter'), Kr'anri has always possessed the ability to see future events in some capacity. Before encountering PSI, according to her memories, Kr'anri and those of her caste were able to see more 'immediate' futures. As a result this could be viewed as more of an 'active precognition'; this allowed them to deftly avoid incoming attacks at various ranges.

This was an ability that was severely damaged when she came into contact with PSI. I was able to repair the damage to her psyche but the loss of raw psychic energy lowered the power behind the skill and would take time for Kr'anri and I to fully restore as it was not something which could be fixed by one or two psychic surgery sessions. So it was an ongoing process, as time went on her precognitive ability did return to half strength and her combat rating did improve somewhat.

After the psychic merge, Kr'anri benefitted in more ways than one. Not only was I assist her, but the inheritance of extra abilities at the cost of some of her telepathic power not only fully reactivated her Precognitive powers but also granted her a portion of enhanced precognition from The Prosai.

Kr'anri's precognitive abilities can be divided into two main categories:

Her active precognitive ability warns her of impending danger.
Experiencing a glimpses of the future with her passive precognitive ability.


Active Precognition

Kr'anri is able to perceive or be alerted to immediate danger, this ability is conscious and allows her to avoid incoming attacks. She utilizes this ability in combat for defensive purposes as well as to effectively battle her opponents. Despite this, Kr'anri must actively work alongside her precognition to successfully avoid harm. This form of her precognitive ability works at its best the further she is from a target.


Passive Precognition

Kr'anri also has an enhanced precognitive ability derived from The Prosai. With this ability it allows her to see fixed points in time, which cannot be altered and simply have to happen. This was determined after a few tests with CharmCaster who has the ability to access time streams; Kr'anri was able to foresee events happening at fixed points in time. This form of her precognition is passive, she is unable to control when she is shown the future. As a result she tries her best to either memorize what she is shown OR make sure she tells someone as soon as possible.

Due to its random nature, Kr'anri does her best to be prepared for her 'visions', whether in the field or at her leisure.




Close Quarters Combat

Kr'anri excels at both mid range (telepathy) and close quarters combat (psychokinetic claws). Kr'anri was given psychokinetic construct knowledge by myself and the recently reformed Psion The Psinister and trained alongside another psychokinetic student, PsychBlade. She soon forged her own style of fighting and opted to stick with psychokinetic claws. Kr'anri has been taught how to fight without her abilities and is relatively successful with one of the advanced forms of Ref'la Dio. In addition to her basic combat training and Ref'la Dio she has also received additional non ability combat training from Cavalier.


Striking out with her Psychokinetic Claw Strikes.

Psychokinetic Construct Generation

The Ep'fertuae's main ability was the ability to generate deadly psychokinetic weapons and use psychokinetic blasts and shields to their advantage. They were lethal and highly efficient Prosythian warriors. After the aforementioned events, Kr'anri was able to inherit this ability from another caste due to the necessary psychic merge between herself and the Prosythian Hive Mind.
Flying towards an unsuspecting ARGENT Soldier.

Kr'anri's psychokinetic ability is a relatively new ability and manifests as the ability to generate psychokinetic weaponry, which is capable of slicing through a multitude of materials, she primarily uses this ability to attack her foes with powerful psychokinetic weapons. Kr'anri prefers to use psychokinetic claws which can be fashioned to literally rip apart her opponents with solidly constructed psychokinetic weaponry and thus having a very physical effect. Her psychokinetic claws manifest as light blue claw extensions which cover her hand almost like a psychokinetic gauntlet of sorts. Kr'anri is able to modify them in length, width and sharpness to suit her needs.

Despite the primary manifestation of her ability being psychokinetic construct generation, Kr'anri has other less prominent psychokinetic abilities:
Demonstrating her psionic levitation.

Psionic Movement

Kr'anri can increase her agility and movement speed using a subtle telekinetic field. She frequently uses this ability in combat to launch herself at opponents who are a considerable distance away. Combined with her psychic shadowing abilities and natural agility as a Prosythian, Kr'anri can generate enough psychokinetic force to not only propel herself towards enemies but the residual psychokinetic energy doubles up as a secondary attack which can knock down enemies if she generates enough force.

Psionic Levitation

The ability to lift herself into the air and can fly for as long as she can sustain the psychokinetic field. Kr'anri's top speed using this ability is around 10 mph (16.01 kph). The maximum height of her psionic levitation ability is 20ft from the surface she is standing on. Due to the obvious limitations, Kr'anri does not use this ability in combat situations. When using this ability small sparks/wisps of psychokinetic energy periodically flash around her.

Telekinetic grasp

Kr'anri can use her telekinetic power to reach out and bring objects within a 50ft radius close to her.

Kr'anri does not always use her other psychokinetic abilities, simply because she prefers to fight in a similar manner to Cavalier, so she likes to use close combat weaponry.


Clairvoyance

Another Prosai ability was the power to gain information about an object, person, location or physical event through means other than the conventional means or using her physical senses. Kr'anri can provide information about objects or people which otherwise would be difficult to discover.

Despite the fact that this is a highly useful skill, Kr'anri has not yet utilized during her time with Delta. Reasons for this may be because of the high level of concentration required and the time it can take to gain information.

Limitations - SUMMERSTONE ACADEMY FILES - Mentella's Notes

Teaching Notes for 2014

Student Ref: PR-892-40X

Name: Anri Kr

Although Kr'anri has a healthy amount of psychic ability and is a valuable addition to any fighting force, like most she has various limitations, which if not covered can prove to be a weakness for her.

  • Small Frame – Prosythians originally were an active part of the Xenian Military once created but were only employed as specialists in their field which primarily was infiltration; to access environments otherwise difficult or troublesome to access. Whilst her small frame is advantageous for accessing difficult places, it can prove to be a limiting factor to Kr’anri as if she is hit she will no doubt sustain significant damage. Whilst she does make up for this to an extent with her active precognitive abilities, it can still be classed as a limitation.
  • Lack of Physical Strength – Kr’anri is not as physically strong as some of her team mates and if she is trapped in a situation which requires heavy lifting she would likely be in danger. Unfortunately her psychokinetic ability does not extend to the point where she is able to lift heavier objects with her mind.
  • Passive Precognition - Whilst this is a highly useful skill from an objective point of view. The reality is that Kr’anri does not have any conscious control over this ability. Upon conversing with one of the Prosai via the Prosythian Hive Mind, I was informed that the very nature of the ability is entirely random. Which explains why Prosai usually had more of a background role within Prosythian society and were highly defended by the Xenian Military. As a result of this, there is always a chance that Kr'anri may receive a vision of the future during combat. It should also be noted that upon receiving some future images or visions; Kr'anri may not fully understand what she is being shown or she may not be shown the full picture.
  • Prosythian Biology - Kr'anri is unable to ingest human foods as her Prosythian biology cannot process the food. As a result, human nutrition is essentially toxic to her. However, she is kept in good health with supplies of food which she can ingest, such as 'Perga' a common coastal delicacy both on her late home world and a few through the this galaxy.

Notes

  • Kr' is her family name, Anri is her personal name. However much like certain cultures on Earth, the family or surname is placed before the personal/given name. However she pronounces her name as 'Kr'anri'.
  • Kr'anri does not understand the verbal thought of humans, but overcomes this by communicating through image projection when communicating with her human allies.
  • Kr'anri can intercept, communicate and translate Qularr telepathy.
  • She is able to use her translator to speak in a number of alien and terrestrial languages.
  • Kr'anri enjoys snacking on 'Perga' a seafood delicacy from her past.
  • Kr'anri is capable of consulting with the psychic echoes of deceased Prosythians via access to the Prosythian Hive Mind.
  • She is a fast learner with the ability to process information and apply it if necessary.

Quotes

  • "Kr'anri is not amused."
  • "Kr'anri says bad bugs are tasty!"
  • "KR'ANRI IS NOT A PET!!"
  • "Kr'anri knows these words."
  • "Kr'anri wants to know...Where is Sarge's fur for his head?"
  • "Come on! Stop trying to hit Kr'anri, and HIT Kr'anri!"

Personal Likes/Interests

  • Kr'anri enjoys working with Delta.
  • She is curious and interested in life on Earth and learns something new everyday as she works with Delta.
  • Kr'anri enjoys taunting enemies who fail to hit her due to her Precognitive ability.


Dislikes

  • Kr'anri hates the Qularr and has no qualms about attacking and sometimes snacking on them.
  • Being ignored, overlooked or treated like a child.
  • Being called a pet.


Personality Report - SUMMERSTONE ACADEMY FILES

Personality Assessment - Anri Kr' (Kr'anri)

Assessment Completed By: Dr. M. Summerstone


Summary

Kr'anri is an intelligent individual who possesses the ability to rapidly learn skills she is exposed to that are within her capacity to accomplish. She is quite perceptive and even without the use of her psychic abilities, she is somewhat sensitive to the way she is treated and understands matters more than most give her credit for. Despite her species being engineered for warfare, the base principles and ideals of a social system were instilled within the makeup of the Prosythians. As a result Kr'anri is a highly social person and will readily draw close to those who she sees as appealing. Even though she is a social individual, she can be very quiet in social situations and takes on the role of an observer in a similar fashion to a few of her other team mates. She is sensitive to being overlooked or being perceived as a 'child' or 'pet' both terms that she is vehemently opposed to. Kr'anri fully understands the concepts of justice, right and wrong and where to draw the line with regards defeating an opponent and killing them.


Social Interactions

Prosythians are highly social and even when in intense combat situations they were known to utilize their highly connected hive mind to lookout for one another and even allowed for fluid abilities (ability sharing). Although Kr'anri is a lone Prosythian, she is very receptive to attention and can be viewed as thriving on such attention in a similar way to how young and old people alike thrive on such attention. Her social interaction jumped tremendously after obtaining a translator which allowed her to hear, understand and speak human languages.

She has the ability to occupy two very different positions in any social interaction. In situations where she has a lot to say or can contribute considerably or wishes to voice a series of concerns or opinions she takes on the role of an "entertainer" in the sense that she can be quite active and animated and can initiate conversation and raise valid points. On the other hand, if she feels uncomfortable in a social situation or is unsure of how her opinions will be taken, or if they will be acknowledged at all; Kr'anri becomes an "observer" and simply watches the flow of the conversation. If she is of the opinion that her additions to the conversation will not be valued or acknowledged; she sometimes vacates her consciousness and interacts with the astral echoes of her Prosythian ancestors on the astral plane.


Temperament

Generally, it would be correct to describe Kr'anri as a relatively contented individual, however her temper can flare quite suddenly when she feels that either someone she cares about or she herself has been insulted or sleighed by another. Beforehand Kr'anri would automatically lash out with both her telepathy and if her target was close enough her claws when angered, however after the necessary training Kr'anri's tolerance level was increased significantly. However despite this training when someone she cares about or has a strong friendship with is insulted, she does physically tense and has been known to give a warning growl. As previously mentioned, her anger can get the better of her if something is misconstrued or she perceives that a word or phrase is used in a negative manner towards a friend of hers.

Kr'anri's temper does flare up with impressive strength if she is thought of, alluded to or called a 'child' or 'pet'. Both of these terminologies used in a variety of languages both terrestrial and extra terrestrial are quite demeaning when used on those who do not directly adhere or identify to/with such groups. Her anger at such names stems from her past with the Qularr who frequently caged her during her confinement and regularly referred to her as a 'primitive pet'. As a result such hatred for this word used in general speech can irritate her unless it is placed in an appropriate context.

It is ill advised to anger her by calling her a 'pet' or a 'child', not only is this insulting due to her history with such a word but there is a high chance that Kr'anri will lash out.


Psychology and Mental Health

As a highly social being Kr'anri thrives in situations/instances/groups where she feels she has a connection to those around her and does not feel like an outsider. To put it very simply, Kr'anri is able to flourish as an person in an environment where she feels wanted and appreciated. She is a relatively excitable individual and enjoys spending time with those who she thinks are entertaining, good company or are similar to her. Kr'anri does have a tendency to form very strong connections to those she feels a connection to and to those whom she considers friends. In the event that they are in danger Kr'anri will do whatever she is able to do to protect them.

It should be noted however that due to her highly social nature, any form of loss, betrayal or emotional upset to Kr'anri via the loss of a friend, some form of betrayal or a situation where she is injured emotionally can cause her to have an adverse reaction. The extent of this reaction is usually quite extreme and can at times be all consuming, causing Kr'anri to withdraw into herself. This of course can affect her ability to fight or react to real world issues as she becomes almost a shell of her former self; this lack of control can allow place for her to give into devastating anger if she is allowed to remain in such a state.

This can be counteracted through a clear and thorough explanation of events. In the event that this is not enough, Kr'anri can be aided through the assistance of a telepath who is adept in such matters.

Like most individuals who have experienced certain situations in life or who have grown up in hostile environments, certain memories are burned into the mind and ideas surrounding the people who they have encountered leave different impressions in their mind dependent on their past/present relationships with these ones. Kr'anri has experienced much in her life despite being classed as a young person on Earth. These events have been less than pleasant after she was kidnapped by the Qularr and whilst they have had some effect on her, she was taught to use these experiences in a positive light to make her stronger.

Outside of the negative experiences of the Qularr and dealing with The Collective, Kr'anri's psyche is functioning and shows no signs of stress or injury. Due to the psychic surgery Kr'anri has undergone, her psyche is in good order and is well defended against psychic invasion, tampering or other forms of alteration.

To conclude, Kr'anri, from a meta psychological point of view is seen as a psychologically stable individual but she is socially sensitive, something which should be taken into account.


~ END OF PERSONALITY ASSESSMENT REPORT ~

Signed: Mentella Summerstone

Public Opinions

Have you met Kr'anri in the field? Are you a close friend or trusted ally? If so post here!


Personal Experiences File

Cavalier - "Kr'anri enjoys being with Cav-alier. Kr'anri thinks Cav-alier would make a good hunter. Kr'anri and Cav-alier are good friends. Kr'anri knows this."

Sarge - "Kr'anri desperately wants to know...where is Sarge's head fur?!"

Solaris - "Kr'anri and Cou'ra are good friends! Cou'ra is very warm! Kr'anri likes warm things. Cou'ra taught Kr'anri many new things, like 'pranks'. They are very funny. Cou'ra's sister is Black Diamond...but Cou'ra calls her 'Sparklebutt'...this may be her name after all...Kr'anri is not sure..."

Black Diamond - "Kr'anri does not always enjoy Sparklebutt's company. Sparklebutt is very bossy to Kr'anri and Solaris. But Kr'anri knows Sparklebutt is a good teacher and means well. Sparklebutt is strong and has helped Kr'anri fight better."

Techna Ology - "Kr'anri has been taught many things by Techna! Kr'anri knows Techna enjoys inventing...but if you ask Kr'anri...Techna needs to do more outside work. Kr'anri knows it cannot be good to be in the lab all the time. Kr'anri should mention this..."