Difference between revisions of "Captain Fisticuffs"

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(Powers Summary: Added Strength, Durability, and Most of endurance, and added Regen to the list.)
(Powers Summary: Corrected grammatical errors, filled out remaining fields.)
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==Powers Summary==
 
==Powers Summary==
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''The following is a list of signature abilities that Captain Fisticuffs commonly uses. It should be noted, however, that there is mounting evidence that not all of his abilities are fully observed or explained.''
  
 
'''Enhanced Strength''' <br />
 
'''Enhanced Strength''' <br />
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'''Unlimited Endurance''' <br />
 
'''Unlimited Endurance''' <br />
It seems that no matter how long he fights for, Fisticuffs does not appear to exhibit any signs oh physical exhaustion. He claims to never require sleep unless he needs to recover from injuries.
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It seems that no matter how long he fights for, Fisticuffs does not appear to exhibit any signs of physical exhaustion. He claims to never require sleep unless he needs to recover from injuries. He appears to feel pain, however he is capable of pushing past it to keep fighting.
  
 
'''Near-Perfect Regeneration'''<br />
 
'''Near-Perfect Regeneration'''<br />
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It appears as though Fisticuffs is fully capable of regenerating from any injury he survives, outside of combat, so long as he is able to rest. The wounds he regenerates from fights never scar, which brings up two questions. What is causing him to regenerate? And what gave him his scars?
  
 
'''Heightened Agility''' <br />
 
'''Heightened Agility''' <br />
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His enhanced strength also significantly bolsters his agility, when partnered with his past training. He's able to react much faster than ordinary people, though this does not extend to prediction. His reaction times are exceptional, and are definitely noteworthy. These qualities combined allow him to travel incredible distances by jumping alone, and he's been estimated to jump several hundred feet laterally, and just under one hundred feet vertically.
  
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[[Category:Character]][[Category:Hero]][[Category:Human]][[Category:Male]]
 
[[Category:Character]][[Category:Hero]][[Category:Human]][[Category:Male]]

Revision as of 11:05, 2 May 2016

Cpt Fisticuffs Title.png


Captain Fisticuffs
Player: @Shadowclaw17
Fist Portrait.jpg
"Strength, through adversity."
Character Build
Class Focus: Tank (Behemoth Archetype)
Power Level: 40
Research & Development: Arms
Biographical Data
Real Name: Jaedrick Steelheart
Known Aliases: Any variant of Captain Fisticuffs
Gender: Male
Species: Human
Ethnicity: Caucasian
Place of Birth: Unknown
Base of Operations: Millennium City
Relatives: None
Characteristics
Age: 37
Height: 8'01"
Weight: 768lbs
Eyes: Sky Blue (Glowing)
Hair: Dark Brown
Complexion: Typical
Physical Build: Extremely muscular, but still athletic
Physical Features: Vertical scar across left eye, Left eye lacks pupil, Tribal tattoos cover both arms
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Lawful Good

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Imposing

Identity: Publicly known
Years Active: 2
Citizenship: American
Occupation: Local blacksmith
Education: Traditional levels of his homeland
Marital Status: Single; Unmarried
Known Powers and Abilities
Super-strength, Enhanced durability, Super-jumping
Equipment and Paraphernalia
Constantly seen in a suit of medieval plate armor.
Attributes
 
   Strength
   Endurance
 
   Agility
   Speed
 
   Fighting
   Projectiles
 
   Durability
   Resistance
 
   Intelligence
   Psyche
 
   Intuition
   Charisma
 
ReldinBox Template


Wip.jpg
This page has been marked as a creative work in progress.

The author of this article has marked this as a creative work, and would prefer that other users not edit it. Please respect this, and unless repairing a typo, spelling, or other minor technical error, think of this page as read-only.


Creator's Notes

Captain Fisticuff, as he appeared in Dark Souls 1

There's just as much of a story around Fisticuffs' actual creation as there is his origin.
On December 25th, 2013 I was given DARK SOULS (the first one) as a gift from a friend. Fast forward a month, and you have an incident. In a hurry through a low level area, I made the silly mistake of punching something with a Pyromancy Flame instead of swinging my actual weapon. My friend saw me do this over a livestream, and after much joking around a serious question was asked:
Why don't you play through the game by only punching things?
It was on. "Sir Fisticuff" was made (missing the "s" due exclusively to a lack of character space), as a heavily armored knight that punched everything to death. Strangely, I took to the idea well.

On March 14, the original Captain Fisticuffs was made on Champions Online. At the time, he wasn't a very well-developed character. Just a Behemoth that looked like a knight with really big hands. Heck, I didn't even have the Shining Knight set back when I made him!
And then there was Dungeons and Dragons. Honestly, if it wasn't for the fact that our party needed a monk, I doubt that Fist would have developed into a true roleplay character.

Fisticuffs remains my favorite character to this day, and it took a lot of research and number-crunching to actually get a reasonable grasp on how I imagine him to actually be. Everything from how much he weighs to the codes he follows was slowly pieced together over time.

Origin Story & Recent History

Somewhere in an unnamed realm a plague was tearing through kingdoms, slowly encompassing the globe. Kingdom after kingdom fell as mages and alchemists alike scrambled, trying to find a cure and halt the anarchy that was being created. And then came the rumors. There was a cure, somewhere in the deepest regions of the Blackmist Swamp, miles away...

But the journey there was treacherous, and few would volunteer to even attempt to make such a journey. Fewer still came back alive to tell the tales of the horrors that lay on the road. The experienced knight Jaedrick Steelheart didn't care. He had a kingdom - and a world - to save. He gathered supplies and set off alone, on a trip to obtain the plant from which a cure could be extracted.

Jaedrick eventually arrived at Drakewing Canyon, the last region before he reached the Swamp itself. The looked upwards, and carefully counted the number of drake nests he could spot. There were 4 on this side. As long as he was quiet, he should be able to pass through without trouble...

...Except for that rock he'd kicked onto a sleeping drake below him. A screech roared back up. Uh oh.

The entire ravine lit up with shrieks and screams of angry drakes. He broke into a run, hoping to get some distance before they arrived. It wasn't much, but he managed to get several feet before the first drake pounced. It was massive, angry, and already rearing up to attack. The knight bounced off the beast as its head dropped low and sprayed a violent stream of sparks. He bypassed the first one successfully, but no sooner did he finish landing on the ground past the first drake then did another crawl up the cliff-side. This one attempted to bite him, though he managed to roll underneath it. This beast however, would not be so easily foiled, slamming its tail into the knight's back and rendering him unconscious as he fell down the seemingly bottomless ravine...


He woke up in a daze, surrounded by noises both old and new to him. Birds chirping... when had he last heard them? Screeching and blaring beeps, the likes of which he'd never heard. What on earth was causing all of these sounds? He forced himself to inspect his surroundings; He was in a small wooded area, surrounded by strange, towering buildings made of more glass than anything else.

He was a knight lost in Millennium City and had no idea where to turn.

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Personality

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Powers Summary

The following is a list of signature abilities that Captain Fisticuffs commonly uses. It should be noted, however, that there is mounting evidence that not all of his abilities are fully observed or explained.

Enhanced Strength
Fisticuffs possesses strength far beyond that of any typical human, thanks to his increased size and muscle density. He's been seen performing various feats of incredible strength such as knocking foes through walls and lifting freight containers and semi trucks. His strength has been estimated to be upwards of fifty tons, though this is unconfirmed. He does have full control of his strength, however, and rarely does he seem to use too much.

Enhanced Durability
While still human, his increased muscle density and bone mass both help to greatly improve his natural durability, though not to extreme levels. Low caliber bullets don't seem to pass through his body, though he himself does not possess invulnerability. It is also believed that this quality is what enables his body to be able to withstand such weights from his super-strength.

Unlimited Endurance
It seems that no matter how long he fights for, Fisticuffs does not appear to exhibit any signs of physical exhaustion. He claims to never require sleep unless he needs to recover from injuries. He appears to feel pain, however he is capable of pushing past it to keep fighting.

Near-Perfect Regeneration
It appears as though Fisticuffs is fully capable of regenerating from any injury he survives, outside of combat, so long as he is able to rest. The wounds he regenerates from fights never scar, which brings up two questions. What is causing him to regenerate? And what gave him his scars?

Heightened Agility
His enhanced strength also significantly bolsters his agility, when partnered with his past training. He's able to react much faster than ordinary people, though this does not extend to prediction. His reaction times are exceptional, and are definitely noteworthy. These qualities combined allow him to travel incredible distances by jumping alone, and he's been estimated to jump several hundred feet laterally, and just under one hundred feet vertically.