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|Weight= 158 lbs / 67 kg  
 
|Weight= 158 lbs / 67 kg  
 
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|BodyType= Athletic
|Hair= N/a '''·''' Occasionally wears a black wig
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|Eyes= Silver
 
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Revision as of 04:53, 20 February 2017

Desher nameheader.png


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"The Aspiring Hero"
Kai'el Urogoz
Desher image.jpg
"This is typically the part where you say something inspirational."
Player: @xemion1111
Affiliations
SG-Divider.png
Super Group
Young Sentinels
Rank
Student
· Other Affiliations ·
Quantum Quartet · Maa-kheru
Identity
Real Name
Kai'el Urogoz
Aliases
Kyle
Birthdate
October 30th, 1998
Birthplace
Zur
Citizenship
United States
Residence
Millennium City, Michigan
Headquarters
Quantum Quartet HQ
Occupation
Student
Legal Status
Registered
Marital Status
Single
· Known Relatives ·
Al'dreza Urogoz (Genetic Mother) · Le'za Urogoz (Genetic Sister)
Physical Traits
Species
Cloned Zurite
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
Alien-American
Gender
Male
Apparent Age
17
Height
5'4 ft / 1.63 m
Weight
158 lbs / 67 kg
Body Type
Athletic
Hair
N/a
Eyes
Silver
Skin
Blue
· Distinguishing Features ·
Lanky · Silver Eyes
Powers & Abilities
· Known Powers ·
Psionics
· Equipment ·
Heads Up Mask · Cable Ties · Utility Pouches
· Other Abilities ·
Gymnastics · Intelligence · Polyglottism



Personality

Though he doesn't talk a lot in crowds and prefers more one-on-one situations, he is quite the friendly individual who often maintains a boyish grin and elated tone of voice regardless of his less than stellar social skills. Being supportive at heart, he does his best to encourage his friends and assist his enemies to better themselves through things such as positive reinforcement with the end goal of reforming them from villains into good people; expressing that it may be hard work but it pays off in the end and stops the insanity of having to catch them again less than a week later after they somehow break out of prison.

When it comes to most notable traits, his fantasy prone personality is most certainly one of them and some things that have come of it are a 'glass half full' mentality, constant practice of his abilities by attempting to create exponentially elaborate daydreams, as well as the occasionally overstated situation.


Powers and Abilities

Psionics

Abilities

  • Gymnast: As a competitive gymnast Desher possesses both agility and flexibility due to formal training started during childhood, though, he avoids having to explain exactly why he was he had such training stating "It is a bit embarrassing". His training primarily revolves around hand springing and vaulting which he has been known to enhance with his astral abilities to propel himself lengthy distances.
  • Intelligent: Whether from his familial upbringing or simply due to his genetic engineering, Desher has displayed a higher than average intellect by human standards with a clear specialisation in linguistic capabilities. As of recent he has started taking college level classes relating to linguistics, archaeology, and anthropology, of which he has expressed a passion for and displayed an above average talent for. In jest, he has stated he is an "expert at cryptozoology", a fictional science relating to strange and bizarre fictional species, ironically this has saved his life twice so far.
  • Polyglottism: As a polyglot, Desher possesses an affinity for languages both terrestrial and extraterrestrial; capable of picking up languages and accents then adopting them to muscle memory if provided with enough time and references. Because this ability is purely natural and in no way magical there are of course clear limitations on the languages he can learn and exactly how many he could retain at any given time with that said he is -- at least -- capable of holding a conversation in Zurian, Fassaiese, Donburilian, English, French, Egyptian Arabic, and Archaic to Late Egyptian.

Weaknesses

  • Mortal: Like almost all mortals he is susceptible to magical curses, charms, hexes, psionics, possession, illness and the like.
  • Fear: As his powers are brought forth through focus there are times when things such as self-doubt and fear can vastly affect his control over the energy he pours into the material plane as well as the stability of his constructs. Unfortunately, as a teenager on the crux of adulthood, he is heavily subject to these waxing and waning states.
  • Electroshock Weaponry: Electroshock weapons of all varieties will leave him without the use of his abilities for a period of time typically thirty minutes or more. The exact intensity of the electrical shock has to typically meet or exceed the amperage of your standard taser to disrupt the higher brain functions that control his abilities.
  • Sonic Devices: With the ability to perceive sound differently than a human in a Terran atmosphere comes its own challenges. Chiefly among these is that he has a lower tolerance for exceedingly loud sounds or devices designed to emit powerful sound waves and such things induce immense pain, inability to focus, and vertigo.


Paraphernalia

Gear

  • Heads Up Mask: A refined version of the original helmet using 29th-century technology plucked from his time-travelling friend's rubbish bin. After absorbing his phone it took on its smartphone capabilities along with a few additional ones that came standard such as the neural interface to control it, wireless interfacing with compatible technology, night-vision, and the ability for the mask to dispatch a cluster of nanobots to reassemble his current attire into one of the outfits saved in the mask's Design Matrix; he has since learned to exploit the Design Matrix to 'store' objects in his mask such as snacks or evidence.
  • Cable Ties: A bundle of dual looped red cable ties kept within his belt's pouches. They are entirely normal red plastic cable ties with no special qualities but are quite effective at detaining normal criminals; they tend not to work so well on super-powered entities as he has found out.
  • Utility Pouches: As part of the super suit assembled by the mask, a number of pouches line the belt which by default contain: three small sample containers, five sample swabs, a pair of latex gloves, and a small UV torch. Several others are left empty for situational use as exemplified with Desher typically using them to store a chocolate caramel energy bar, ten dollars, his bus pass, and fifty marbles just prior to going on patrol.

Transportation

  • Public Transportation: Unlike many heroes, Desher neither has the funds nor licence to acquire and operate a vehicle, as such he relies on public transportation or his abilities to get from point 'A' to point 'B'.


Notes

RP Hooks

  • He can be seen riding public transportation in full hero attire, while heroes are by no means rare in Millennium City, one might find it rather odd for one to take the bus.
  • Those with the second sight, psionic talents, or general mediumship would notice that he is glowing with astral energy and acts as a conduit for said energy.
  • From 7 PM to 10 PM on weekdays and 5 PM to 11 PM on weekends, police typically report a short blue-green person wearing scarf and superhero attire leaping across rooftops in the Westside, occasionally delivering small-time criminals to the police station with red cable ties keeping their hands locked in the rear stack position.

Trivia

  • He has a blog with his friends and often advertises it. The blog, when looked up, produces articles on various interesting, mysterious, or otherwise paranormal activity. The most popular one with several hundred views is "The Toaster of 276 Sherbet Dr." a piece on a haunted toasted which could spell out predictions in the toast, sadly the toaster was found destroyed in the morning after it made a prediction the owner disliked.
  • When it comes to music his favourite genres are classic rock, punk rock, vaporwave, and J-Pop, with his favourite song most likely being 'Rhiannon' by Fleetwood Mac.
  • Kyle speaks with a peculiar accent comparable to that of a New Zealand accent mixed with Northern Welsh.
  • Reading material on Zurites: Link


Gallery