Difference between revisions of "Detective Shade"

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[[Category:Ghost]][[Category:Hero]][[Category:Character]][[Category:Detective]][[Category:Paranormal]][[Category:Darkness]]
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[[Category:Ghost]][[Category:Hero]][[Category:Character]][[Category:Detective]][[Category:Supernatural]][[Category:Darkness]]
  
 
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'''A-Porting:''' A-porting is a high level ghost power that enables Shade to teleport objects or people to different locations without being in direct contact with them. This also costs energy depending on how big the target is.
 
'''A-Porting:''' A-porting is a high level ghost power that enables Shade to teleport objects or people to different locations without being in direct contact with them. This also costs energy depending on how big the target is.
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'''Intangibility:''' Another generic Ghost Power. Shade can phase through any solid object and ignore most non mystical attacks. He can't phase through magic shields however.
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'''Invisibility:''' Shade can turn invisible to all through concentration. Anyone without mystical or supernatural sight are unable to see him.
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'''Phantasm Manipulation:''' While being a ghost, Shade can easily talk to or combat other ghostly entities.
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'''Possession:''' An ability shared by all spiritual entities, Shade can enter and control bodies of weak minded individuals. Along with this, he can plant fake memories to in directly control those he comes in contact with. High Level mentalists and mystics are immune to this unless they give Shade their consent.
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'''Telekinesis:''' Michael can move objects with his mind and produce "Psychic Waves" that can hurl most enemies a few feet away.
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'''Psychometry:''' This power gives Shade the ability to tap into the history of a location or object and read that history. This is especially useful in solving crimes throughout Vibora Bay and detecting hidden details that others may overlook.
  
 
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Latest revision as of 06:36, 23 April 2014


Detective Shade Logo 2.png


Mystery Symbol.png
40
Detective Shade
The Ghost Detective of Vibora Bay
Detective Shade 2014.jpg
Player: Hope1 Logo.png
Affiliations
[[File:|center|250 px]]
Super Group
Rank
· Other Affiliations ·
Identity
Real Name
Michael Shade
Aliases
Detective Shade
Birthdate
June 20th, 1980
Birthplace
Vibora Bay, Florida
Citizenship
American
Residence
Abandoned townhouse on the outskirts of Vibora Bay.
Headquarters
Vibora Bay, Florida
Occupation
Supernatural Investigator
Legal Status
Is on record as Deceased. (Is a ghost)
Marital Status
Single
· Known Relatives ·
Physical Traits
Species
Human
Sub-Type
Ghost
Manufacturer
N/A
Model
N/A
Ethnicity
Caucasian
Gender
Male
Apparent Age
30
Height
6'2"
Weight
211 lbs. (In life. But is now weightless)
Body Type
Athletic
Hair
Dark Brown
Eyes
Hazel (appears ethereal blue)
Skin
Fair/Translucent
· Distinguishing Features ·
On his chest you can see 8 bullet holes that glow a bright fiery orange. Body constantly trails a misty aura
Powers & Abilities
· Known Powers ·
Ghost Powers, can go through any solid object, possess weak minded individuals, plant and scan memories of the living, teleport, telekinesis, A-porting. Paranormal Energy Manipulation, energy drain.
· Equipment ·
Spectral Handguns
· Other Abilities ·
Investigations, marksman.


History

Powers

Ghost Physiology (Strengths and Weaknesses)

Undeath: Shade, after his death became a ghost. This state of undeath provides a unique advantage over others. He can't die, plain and simple. However, being undead has it's cons too. Michael can't access areas that are protected by wards and can be exorcised from a location. Holy Ground isn't off limits as long as Shade has good intentions. He is also susceptible to capture and harm by magical means.


Darkness Manipulation: A side effect of his return to the mortal world, Shade can effectively command shadows and darkness to do a wide range of things. He often uses Darkness ammunition in his handguns and can even fire pure blasts of darkness from his hands.


Ectoplasam: As all ghosts can, Michael can generate, form and control ectoplasam. Ectoplasam is the otherworldly substance ghosts are made out of. Shade has a higher control of the substance than most spirits would. In effect. Shade uses this power to form weapons out of spectral energy and ectoplasam. Preferring dual pistols.


Teleporting: Detective Shade can teleport long distances through the Astral Realm. Able to cross from Vibora to Millennium City instantly. However, the farther Shade goes the more energy it costs him. He also finds it difficult to materialize in an area without viable electro magnetic energy to feed on.


A-Porting: A-porting is a high level ghost power that enables Shade to teleport objects or people to different locations without being in direct contact with them. This also costs energy depending on how big the target is.


Intangibility: Another generic Ghost Power. Shade can phase through any solid object and ignore most non mystical attacks. He can't phase through magic shields however.


Invisibility: Shade can turn invisible to all through concentration. Anyone without mystical or supernatural sight are unable to see him.


Phantasm Manipulation: While being a ghost, Shade can easily talk to or combat other ghostly entities.


Possession: An ability shared by all spiritual entities, Shade can enter and control bodies of weak minded individuals. Along with this, he can plant fake memories to in directly control those he comes in contact with. High Level mentalists and mystics are immune to this unless they give Shade their consent.


Telekinesis: Michael can move objects with his mind and produce "Psychic Waves" that can hurl most enemies a few feet away.


Psychometry: This power gives Shade the ability to tap into the history of a location or object and read that history. This is especially useful in solving crimes throughout Vibora Bay and detecting hidden details that others may overlook.

Allies and Enemies

Rumors

Trivia