Difference between revisions of "Flak"

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'''Enhanced Durability -''' He has just above human durability and regeneration depending on the stored amount of energy he has. Unfortunately this is not enough to counter the above effects.
 
'''Enhanced Durability -''' He has just above human durability and regeneration depending on the stored amount of energy he has. Unfortunately this is not enough to counter the above effects.
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'''Enhanced Senses -''' His abilities sharpen his senses when storing excess energy.
 
 
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Revision as of 22:23, 4 March 2015

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Flak
Player: @AaronKorr
[[Image:|300px|]]
"He's got cold eyes. Definitely ex-military."
Biographical Data
Real Name: John McKinley
Known Aliases: Flak / Jack Flak
Gender: Male
Species: Human
Ethnicity: Caucasian
Place of Birth: Detroit, Michigan
Base of Operations: Millenium City
Relatives: Linda Mckinley, mother
Sarah McKinley, sister
Characteristics
Age: 35
Height: 6' - 0"
Weight: 180 lbs
Eyes: light blue
Hair: Black
Complexion: Slightly tanned
Physical Build: Athletic
Physical Features: Heavily scarred, most visibly being along his right eye with the rest typically covered. Rarely seen without his beret showing a worn unit patch.
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

State

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Public
Years Active: 2 years
Citizenship: United States citizen
Occupation: Mechanic.
Education: K-12, vocational training through military.
Marital Status: Single
Known Powers and Abilities
Slightly above human durability and reflexes. Kinetic manipulation.
Equipment and Paraphernalia
Tactical armor and several pouches with lead bearings.
Physical Attributes
 
   Strength
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    Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regen
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Tech.
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   Intel.
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   Knowledge
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   Charisma
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   Bravery
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Background and Origin

The interview

(( WIP I'll get to it when I get to it. ))

Personality and Preferences

Personality

Hey, usually I'm pretty easy to get along with. I enjoy a good drink now and then and I used to enjoy a brawl for it's own sake, though now it's not really fair to mix it up with my buddies. Not much else to say really, if you're not a complete asshole or some little whiny man-child we should get along fine.

Likes

  • Hockey, lots of hockey. Don't get between me and my game man.
  • Staying fit.
  • Tinkering with classics.
  • Showing off my baby, '67 Shelby Cobra.
  • Love a good drink wwith pleasant company.
  • And love the metal man.

Dislikes

  • Man racists and extremists just piss me off.
  • Those jerks that just can't take a joke, chill out man you'll burst a vessel.
  • Yeah and those types that don't know me at all yet they have to share their life story.
  • Whiners, enough said. Got a problem? Do something about it instead of crying at some random stranger.
  • And don't get me started on "Mister kill count". That shit didn't fly in my unit and it doesn't fly here.

Powers, Skills, and Weaknesses

Powers


Kinetic Manipulation - The ability to store and transfer kinetic energy making physical assault a dubious prospect at best while allowing him to 'throw' projectiles at subsonic and even supersonic speeds. He can also drain said energy from projectiles in a small area around him allowing him to in essence serve as a bullet shield for allies. And while it is possible to directly use stored energy through a melee attack his body is not built for the stress typically resulting in broken bones and worse.


Enhanced Durability - He has just above human durability and regeneration depending on the stored amount of energy he has. Unfortunately this is not enough to counter the above effects.


Skills


Military Training - He is fully trained with most forms of small arms and.


CQC Training - He is likewise well versed in marine hand to hand.


Mechanic - He is an adept mechanic and due to years of tinkering is experienced enough to know how to jury rig most modern and older engines and electronics.


Weaknesses


Gear and Equipment

Weapons


Lead shot - Utilized with his kinetic abilities to turn him into a literal human flak cannon.


Other Equipment


Transportation



Non-combat transportation -
1967 Shelby Cobra.

2015 Chevy Silverado.

Relationships





Comments from other Heroes
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