Difference between revisions of "Frontiersmen"

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'''Leader:''' Unknown <br />
 
'''Leader:''' Unknown <br />
'''Known Members:''' Spiral <br />
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'''Known Members:''' Spiral, Coil <br />
 
'''Powers/Abilities:''' Spiral - Dimensional Energy Manipulation and Vortex Creation<br />
 
'''Powers/Abilities:''' Spiral - Dimensional Energy Manipulation and Vortex Creation<br />
 
'''First Appearance:''' '''''Shootout At the Spiral Corral'''''<br />
 
'''First Appearance:''' '''''Shootout At the Spiral Corral'''''<br />
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<div style="font-size:15px; font-family: Helvetica">'''Featuring:''' [[Captain Collider#QUARK|<span style="color:#000000">'''QUARK'''</span>]]</div>
 
<div style="font-size:15px; font-family: Helvetica">'''Featuring:''' [[Captain Collider#QUARK|<span style="color:#000000">'''QUARK'''</span>]]</div>
 
<div style="font-size:15px; font-family: Helvetica">''Tampering with the natural order--even to save billions of lives--always has unforeseen consequences, a lesson the Frontiersmen learn when approached by an arrogant cosmic being called Epoch. Interpreting Captain Collider's fusion of two alternate planets as a sort of 'application for godhood', Epoch claims to represent a consortium of self-made gods who invite the Frontiersmens' leader into their divine fold. But negotiations go poorly as Epoch banishes the Captain's teammates to far-flung corners of time, pitting them against both natural dangers and the threat of the Time Killers, temporal assassins who never fail to complete a contract. Will Captain Collider succumb to Epoch's 'invitation' in time to save his friends, or will their cosmic battle destroy the Globetrotter and any chance the others have of returning to their own time?''</div>
 
<div style="font-size:15px; font-family: Helvetica">''Tampering with the natural order--even to save billions of lives--always has unforeseen consequences, a lesson the Frontiersmen learn when approached by an arrogant cosmic being called Epoch. Interpreting Captain Collider's fusion of two alternate planets as a sort of 'application for godhood', Epoch claims to represent a consortium of self-made gods who invite the Frontiersmens' leader into their divine fold. But negotiations go poorly as Epoch banishes the Captain's teammates to far-flung corners of time, pitting them against both natural dangers and the threat of the Time Killers, temporal assassins who never fail to complete a contract. Will Captain Collider succumb to Epoch's 'invitation' in time to save his friends, or will their cosmic battle destroy the Globetrotter and any chance the others have of returning to their own time?''</div>
'''[http://pastebin.com/Z5KvCMxH FULL TRANSCRIPT]'''
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==='''''RETURN OF THE ZADIR'''''===
 
==='''''RETURN OF THE ZADIR'''''===
 
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<div style="font-size:15px; font-family: Helvetica">'''Featuring:''' [[Captain Collider#QUARK|<span style="color:#000000">'''QUARK'''</span>]], Sheriff Alexander "Van" Vanhooven</div>
 
<div style="font-size:15px; font-family: Helvetica">'''Featuring:''' [[Captain Collider#QUARK|<span style="color:#000000">'''QUARK'''</span>]], Sheriff Alexander "Van" Vanhooven</div>
 
<div style="font-size:15px; font-family: Helvetica">''text''
 
<div style="font-size:15px; font-family: Helvetica">''text''
'''[TRANSCRIPT IN PROGRESS KEK]'''
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'''[http://pastebin.com/ttFnujHM FULL TRANSCRIPT]'''
 
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*'''Universe 411:'''
 
*'''Universe 411:'''
"Gear World", named after the first town the Frontiersmen encountered (Geartown), is an Earth where high tech and the Wild West merged into one. Much of the world is desert save for some forests, and there are vast aquifers underground, leading to mining being a popular but dangerous trade. At night, most cities must put up a defensive forcefield as this world sports large and very dangerous fauna. It was here the team first met Sheriff Alexander "Van" Vanhooven. First mentioned in '''''Shootout At The Spiral Corral''''' and '''''The Good, The Bad, and The Twisted.'''''
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"Gear World", named after the first town the Frontiersmen encountered (Geartown), is an Earth where high tech and the Wild West merged into one. Much of the world is desert save for some forests, and there are vast aquifers underground, leading to mining being a popular but dangerous trade. At night, most cities must put up a defensive forcefield as this world sports large and very dangerous fauna. It was here the team first met Sheriff Alexander "Van" Vanhooven. First mentioned in '''''Shootout At The Spiral Corral''''' and encountered again in '''''The Good, The Bad, and The Twisted.'''''
 
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Latest revision as of 07:04, 22 February 2018


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Introduction


LeftQuote.png...Entire universes are created in nanoseconds, expanding infinitely outwards into an infinite void. I'm not asking you to save the world -- I'm asking you to save everything that ever was and ever will be. The Multiverse is the final frontier, and I need you to be its Frontiersmen.RightQuote.png

-- Captain Collider

These are the words that molded a group of previously unconnected champions from across the world to band together and venture into the unknowable reaches of reality -- to go beyond every conceivable limitation in order to fight for the lives of infinite realities. Though they ranked among the countless heroes our universe has to offer, those who answered Captain Collider's call that day became the first bold members of an undying new breed. As they fight side-by-side to protect the Multiverse from all threats to its continued existence, they are more than heroes; more than a team. They are the Champions of the Multiverse. They are the Defenders of the Whole. They are...


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Based on teams like the Justice League, the Fantastic Four (and Future Foundation), the Challengers of the Unknown and the Exiles with a healthy smattering of further inspirations thrown in, the Frontiersmen are a team of heroes from all walks of life bonded together by a single shared goal: to protect the Multiverse by any means necessary. In equal parts a league of extraordinary superheroes and a crew of cosmic adventurers, they travel from universe to universe, saving entire worlds from threats too large for a single hero to overcome. Though they are based in our own universe and conduct many of their heroic operations there, the Frontiersmen are unlike other supergroups in that they are completely without borders. The Frontiersmen are defined and connected by a single phrase: "ad infinitum" and, in keeping with its meaning, there is nowhere in all reality that they will not go and no world they will not protect. With the Frontiersmen, everything matters and they aren't about to let their enemies forget it.

For the most part, the Frontiersmen deal with threats on a global level, the catch being that they deal with global level threats from multiple realities, parallel earths and dimensions. That being said, they also regularly engage with cosmic or extinction level threats to the survival of the Multiverse. With high science fiction and silver-age style cosmic storytelling being at the core of many of their adventures, one can never tell what lies around the dimensional corner. Whether it's a cosmic force of nature, an intergalactic warlord or just a good old-fashioned super villain, the Frontiersmen are always ready to answer the call.

Its members, gathered through availability rather than a rigorous selection process, are a mixing pot of hard-hitting paragons capable of squaring off against global and cosmic threats, ordinary heroes who are willing to lend a hand in not-so-ordinary circumstances and lower-powered characters who have stepped outside of their usual comfort zone and into an unfamiliar new world. Recently founded in a rather ad-hoc fashion, they base their operations primarily out of the Globetrotter, a large Multiverse-traveling vessel which provides them with all the resources they need in their fight against total destruction.

In terms of organization, the Frontiersmen are less of a team or a squad and more of a group of colleagues or a family. Rank and file are of no particular interest to them when traversing entire universes on a regular basis. For obvious reasons, Captain Collider acts as something of an authority figure and stands as the "first among equals", but no Frontiersman is considered more or less important than another and they all have an equal say in how their missions are conducted.

Only time will tell if the Frontiersmen have what it takes to become a permanent fixture among the many great superhero teams that have proceeded them, but for now, at least, the Multiverse can rest safer knowing that it's being watched over.

The Story So Far...

CHAPTER ONE: FORWARD, FRONTIERSMEN!

It all started with a dark premonition of things to come. Finding himself plagued by splitting headaches and a powerful sense of foreboding, Captain Collider, made unique by his connection to the Metaverse that governs the physical laws of all reality, eventually had a terrible vision. Appearing in his mind's eye with all the suddenness and force of lightning, Captain Collider saw the entire Multiverse being wiped out by a cataclysmic event; whole universes and their countless populations simply ceased to be one by one until all that remained was an infinite void of lifelessness. Spurred by the prospect of what might be, Captain Collider began investigating what could potentially cause such a devastating Multiversal event. His research brought him to a single conclusion: something at the center of the Multiverse itself was rapidly causing it to decay and subsequently killing its many worlds.

Unwilling to let this happen, but unable to overcome such a potentially extinction level event by himself, Captain Collider reached out to any hero he could find: anyone who would listen and join his cause. Though many of those whom he contacted refused the call, a chosen few, unwilling to surrender in the face of Armageddon, boldly offered their help against a danger they could not possibly comprehend. On this day of unlimited potential, the Frontiersmen were born. Their mission: to save everyone and everything that ever has or will be; their jurisdiction: infinite.

They are the Champions of the Multiverse...

They are the Defenders of the Whole...

And they are the only thing standing between life and total cosmic annihilation. Armed only with their own uncanny abilities and with nothing to lose, the Frontiersmen have ventured into the endless expanses of the Multiverse aboard the Globetrotter in a last ditch effort to reach its center and put a stop to whatever threatens their shared survival by any means necessary. But with an infinite number of worlds and an infinite number of possibilities, the question of whether or not the efforts of these champions will be enough to save the Multiverse hangs heavily in the air.

And, if they can, how far will they be willing to go to protect everything anyone has ever known?

The Globetrotter

The Globetrotter
Designed by Captain Collider and crafted with the assistance of both a dedicated team of HADRONs and human volunteers, the Globetrotter is less a space-faring vessel and more a mobile headquarters for the Frontiersmen during their travels through the Multiverse. Capable of reaching FTL speeds in seconds due to its patented tachyon powered fusion core, the Globetrotter is able to simultaneously cloak itself in a unique vibratory field that mimics that of the Parton Portal to divorce itself from space and time and seamlessly travel between dimensions. It withstands these trying 'Multiversial Jumps' both due to its questionite alloy-based hull and a unique piloting system which is controlled and regulated by the use of Captain Collider's Metaversal powers. In addition, it also comes equipped with nano-reflective panels which allow it to cloak itself when necessary and a 'shield generator' which protects its hull from damage. Roughly the size of a small cruise ship, the Globetrotter comes outfitted with a number of facilities and features to aid the Frontiersmen in their quest to save the Multiverse. These include:
  • A cockpit/command station for the Frontiersmen to man whilst making FTL Metaversal Jumps or engaging in a dogfight.
  • A sophisticated weapons array consisting of twin rotary energy cannons which can be powered by Captain Collider; a retractable photon turret which can be operated by one of the Frontiersmen; SteelTech 'Skybreaker' missiles capable of releasing concentrated bursts of electromagnetic, concussive and ionic energy; and a single-use 'Neutralizer Cannon' of Captain Collider's design which concentrates and amplifies one of his full-power energy blasts on the off-chance that a superior cosmic threat is encountered.
  • A high-tech computer system operated by QUARK which regulates the entire vessel and ensures that all systems are running smoothly.
  • A simulation room which uses holographic geometrics in order to create extraordinarily expansive scenarios without ever taking up excess space.
  • A fully stocked cafeteria/lounge with access to television, music, games systems, a bar and regular meals prepared by QUARK.
  • A number of moderately-sized living quarters which allow serving Frontiersmen to have their own personal space to dwell in before missions.
  • A small high-tech exercise area which allows Frontiersmen to stay in shape while traveling through the Multiverse.
  • A situation room where the Frontiersmen can be briefed on upcoming missions and form plans of action during their journeys.
  • An armory/hangar where the Frontiersmen can store their equipment or venture out in one of the two smaller 'Peacekeeper' scout ships docked there.
  • A medical bay where injured or sick Frontiersmen can recover between missions.
  • A laboratory where Captain Collider and any other specialist Frontiersman can carry out relevant research.
  • An engine room/cargo hold where the ship's fusion core can be regularly maintained and resources can be stored.
  • Storage pods for a squad of HADRON units to be kept in stasis until needed.
  • An instant quantum teleportation station which allows the Frontiersmen to travel to and from the Tower of Power in the main universe.
  • Six two-person escape pods lining the ship's underside in the event of an emergency.
A Peacekeeper

Frontiersmen, Champions of the Multiverse

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CAPTAIN COLLIDER

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"The Multiverse is an infinitely vast, unknowable and unforgiving space. But it doesn't have to be: not anymore."

Real Name: Dr. Malcolm 'Mal' Parton
Powers/Abilities: Metaverse Conduit, Super Genius Intellect
Occupation: Particle Physicist
Position: FOUNDER
Man of the Millennium, Master of the Atom, The Final Frontiersman -- Dr. Mal Parton became the immeasurable Captain Collider when a particle collider accident reconstructed his body on a sub-atomic level and made him a conduit to the Metaverse. In his six years of devotedly protecting Arcadia City and beyond, Captain Collider has developed a reputation as a hero with a sense of compassion that rivals his power. But not even the Metaversal Man is capable of saving the Multiverse alone. Assembling a brave group of heroes, Captain Collider has founded the Frontiersmen to protect an infinite number of worlds. Together, they are the Champions of the Multiverse and its last hope against total cosmic annihilation.

Active

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ALIONA

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"Quote here"

Real Name: Aliona
Powers/Abilities: Energy Constructs
Occupation: Superstar/Gladiator/Galactic Hero
Position: FRONTIERSMAN
...

Active

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BULLET ANT

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BULLET ANT

"*HAMBONING*"

Real Name: ANTS
Powers/Abilities: ANTS
Occupation: ANTMAN
Position: FRONTIERSMAN
...

Active

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THE CRAWDAD

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"Well my daddy taught me a few things too"

Real Name: Mack McQuaid
Powers/Abilities: Nigh Impenetrable Shell, Spheroid Form, Mobile Invulnerability, Dad Jokes
Occupation: Police Officer
Position: FRONTIERSMAN
...

Active

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DESPERADO

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"Think long 'n hard about that, compadre. I'll put you down 'fore you can clear leather."

Real Name: Aaron Harlow
Powers/Abilities: Near-Perfect Accuracy, Expert Marksman
Occupation: Bounty Hunter
Position: FRONTIERSMAN
...

Active

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KATSUO

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"Come and face true Terror."

Real Name: Hisashi Ijiri
Powers/Abilities: Super Strength, Super Durability,
Healing Factor
Occupation: Unemployed
Position: FRONTIERSMAN
Hisashi was a professional boxer who was forced into the arms of a terrorist group. Technology placed inside of his body augments his abilities to superhuman levels. Under the name Katsuo, he fought in many battles around the globe, mostly just for the fights themselves with saving people being a byproduct. Having settled back into his hometown of Himeji in Japan to deal with a growing threat known as the Beast, Katsuo was destroyed by an explosion. Only to reappear sometime later given the title "Ten Arm Terror" by the people of Japan. Despite a rough, stubborn, and simple nature, Hisashi cares more about the world(s) around him than he lets on, and protects them alongside his fellow Frontiersmen.

Active

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ORCHID

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"Humans who think plants are placid and gentle don't know much about the vegetable kingdom."

Real Name: Dr. Rose Thorne
Powers/Abilities: Chlorokinesis
Occupation: Botanist (Specializing in Genetics)
Position: FRONTIERSMAN
Doctor Rose Thorne, formerly just an employee at Eden BioSolutions, now avatar of the realm of plant life, Yggdrasil, is the guardian of all things Green on Earth. Using her powers of Chlorokinesis and absolute dominion over the floral kingdom, she fights alongside her fellow Frontiersmen in both the realm of justice and in that of science.

Active

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PARTICLE MAN

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"Is he a dot, or is he a speck? When he's underwater does he get wet? Or does the water get him instead? Nobody knows, Particle Man."

Real Name: Michael Sanders
Powers/Abilities: Particle Energy Projection,
Size Manipulation
Occupation: Part-Time Hero
Position: FRONTIERSMAN
...

Active

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PRIMORDO

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"We are Primordo. We have seen the birth of oceans and the death of continents. We did not adapt to this world... we are adaptation itself."

Real Name: N/A (Dr. Leland Manheim)
Powers/Abilities: Super Strength, Invulnerability,
Elemental Transformation
Occupation: Unemployed (Surgeon)
Position: FRONTIERSMAN
...

MIA

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PRISM

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"Of course I'm helping. Does that shock you?"

Real Name: Natasha Jordan Shaw
Powers/Abilities: Photokinesis, Echokinesis,
Energy Absorption
Occupation: Socialite
Position: FRONTIERSMAN
Natasha "Jordan" Shaw is a prominent superheroine who relocated to Millennium City after battling with the dangers of celebrity in New York City. Though unusually haughty and abrasive for a superhero, she has an indomitable will to do good and - armed with invulnerability and incomparable energy manipulation abilities - joined the Frontiersmen in the hope of expanding her influence.

Active

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ROADRUNNER

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"Okay, fine. Beep...beep."

Real Name: Harvey Huxley
Powers/Abilities: Super Speed
Occupation: Lawyer
Position: FRONTIERSMAN
A mutant with super speed, Harvey Huxley originally hated his superpowers believing himself a freak. He did eventually learn of the incredible gift he had been given after saving his fellow tenants in his apartment building from a terrible fire. With a new found perspective on life and within himself, Huxley took on the mantle of the Roadrunner, saving the city in record time.

Active

ROCKET

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"Quote Here"

Real Name:
Powers/Abilities:
Occupation:
Position: FRONTIERSMAN
Bio here.

Active

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SOLDIER CELSIUS

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"What killed the dinosaurs?"

Real Name: Sal Foster
Powers/Abilities: Ice and Water Vapor Manipulation,
Thermal Energy Manipulation
Occupation: Agent of UNTIL
Position: FRONTIERSMAN
Cold. Calculating. Mostly cold. Sal Foster is an Antarctic-born anomaly, a thermal energy being with incredible power over cold. Celsius was born without a name, a face, or even a way to communicate, a mysterious being formed inside an antarctic glacier. Chiseled out and fortunate enough to make it back to the states, Celsius would later find himself as a superpowered soldier working under UNTIL to battle the mysterious super-terrorism cell known as "The Bearcave" in the north. Armed with a lethal thermal powerset and a near-unlimited arsenal of ice-based wordplay, Celsius is prepared to chill, blast and bludgeon his way through as many bad guys as it takes for him to find the truth.

Active

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STARLANCER

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"Yes! Tell me more!"

Real Name: Tycho
Powers/Abilities: Asterokinesis, Flight, Star-Staff
Occupation: Living Star/Ex-Star*Guard
Position: FRONTIERSMAN
Starlancer officially joined the Frontiersmen to protect Sol but really he wanted to visit the multiverse seeing it as a once in a lifetime experience, and he lives a long time.

Active

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TRYTON

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TRYTON

"Let them come!"

Real Name: Tryton
Powers/Abilities: Super Strength, Invulnerability, Flight, Hydrokinesis, Master Swordsman
Occupation: Unemployed
Position: FRONTIERSMAN
A warrior with the blood lines of two of the most powerful races on the planet, Atlantean and Empyrean, Tryton has wandered the earth and beyond for the last several thousand years as a force for justice and honor. No one can say for sure or with any certainty how influential Tryton has been in global events in the last several thousand years but many who know of him agree on one thing. Whether a small role or something more, where earth shaking events have taken place, Tryton has been there. Beholden to nothing and no one, he has answered the call to defend the multiverse seeing it as an untapped well of challenges to overcome.

Active

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ULTIMA KING

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"Hope for the best. Prepare for the worst."

Real Name: Jarret Davis
Powers/Abilities: Magic Augmented by Relic Armor
Occupation: Bookstore Owner
Position: FRONTIERSMAN
Possessing the artifacts of the last Kings of Theon, residents of a pocket dimension long since overrun by the destructive forces of the monstrous Lord Nowhere, mild mannered bookstore owner Jarret Davis has become the Ultima King to protect the world from threats both magical and mundane.

Active

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UPLIFT

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"Remember to stick together!"

Real Name: Amaris Acosta
Powers/Abilities: Gravity manipulation
Occupation: Emergency Responder & Disaster Relief
Position: FRONTIERSMAN
Uplift has signed on to help people in need and see the wider world. While already well versed in saving people stranded by natural disasters or those harmed in accidents, Uplift is still green when it comes to facing evil directly. And punching that face. She'll soon need to find her fighting spirit and prepare to wield her powers to crush those who do the multiverse harm. Probably very literally.

Active

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VESPULA STING

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"Inspector Detector, Vespula Sting. On the case."
"You are all so god damn stupid."

Real Name: ???
Powers/Abilities: Master Detective and Spy
Occupation: Inspector Detector
Position: FRONTIERSMAN
Inspector Detector, Vespula Sting - a master of information, sleuthing, and nearly autistic levels of puzzle solving - is a mysterious man. Hailing from New Jersey, New Jersey - he is one of the world's foremost Detectives and information dealers. His line of contacts is long and usefulness in a real fight low - but he always seems to make up for it with his scouting, spying and intelligence gathering abilities. Vespula Sting has an overwhelming need to prove his superiority of his mind over others - to prove his worth or demean the people he sees as "betters".

Reinhardt Schmitt, a south african german - child to racial supremacists - was a golden boy. After an extremely turbulent childhood, Reinhardt moved to England to attend universities and study abroad. Whatever mysterious road he traveled, he never stuck a paper trail out for long. Some things are better left forgotten.


Active

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WATCHMAN

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"Criminals are everywhere, and our city needs saving. My mission is clear."

Real Name: Gavin Cross
Powers/Abilities: Bow Mastery, Expert Marksmanship
Occupation: CEO, Philanthropist
Position: FRONTIERSMAN
Mysteriously returning after his sudden disappearance several years ago, business CEO and celebrity Gavin Cross has secretly become the Watchman, a crime-fighting detective that utilizes his mastery of the bow in order to protect Millennium City from corruption and injustice. Anonymity under the mask allows him to investigate certain criminals that most public heroes couldn't without drawing suspicion while his ability as a social chameleon allows him to adapt to any public atmosphere, especially when playing the role of a naive and unsuspecting philanthropist. Recently, he has joined the Frontiersmen to lend his skills to help save the multiverse.

MIA

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WILDLING

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WILDLING

"Quote here"

Real Name: Scott Miller
Powers/Abilities: Animal Shapeshifting, Animal Minicry
Occupation: Veterinarian
Position: FRONTIERSMAN
...

Active


Allies

QUARK

"How might I assist you, Dr. Parton?"

Real Name: N/A
Powers/Abilities: Robotic Physiology, Tachyon Power Core
Occupation: Assistant to Captain Collider
Position: ALLY
The diminutive, spherical robotic assistant to Captain Collider, QUARK has spent all of his life hovering loyally at the side of his creator and has been a steadfast ally in his career as a superhero and a scientist. Though something of a worrywart and not exactly built for combat, QUARK has devoted himself to supporting Captain Coillider and the Frontiersmen in their mission to save the Multiverse and usually spends his time keeping the Globetrotter up and running for them and, while he can handle himself in a fight better than most, he would rather his role with the team remained strictly non-violent. Unfortunately for his sake, the Multiverse is rarely that simple...

Active

Enemies of Existence

(Archived and maintained by QUARK using Captain Collider's personal files)

Threat Level Key:

██ ██ ██ ██ ██ ██ ██ ██ ██
PRIORITY IOTA: Subjects pose no or mathematically little threat to the Multiverse or the Frontiersmen. Usually beneath Frontiersmen intervention.
██ ██ ██ ██ ██ ██ ██ ██ ██
PRIORITY THETA: Subjects pose a minor threat to a single world within a single universe. Frontiersmen intervention an option at discretion.
██ ██ ██ ██ ██ ██ ██ ██ ██
PRIORITY ZETA: Subjects pose a threat to a single or perhaps multiple worlds within a single universe or multiple universes. Frontiersmen intervention an option at discretion.
██ ██ ██ ██ ██ ██ ██ ██ ██
PRIORITY EPSILON: Subjects pose a notable threat to a single universe. May also threaten multiple universes. Frontiersmen intervention advised on a conditional basis.
██ ██ ██ ██ ██ ██ ██ ██ ██
PRIORITY DELTA: Subjects pose a significant threat to a single universe. May also threaten multiple universes. Frontiersmen intervention advised.
██ ██ ██ ██ ██ ██ ██ ██ ██
PRIORITY GAMMA: Subjects pose a critical threat to a single universe. May also threaten multiple universes. Frontiersmen intervention strongly advised.
██ ██ ██ ██ ██ ██ ██ ██ ██
PRIORITY BETA: Subjects pose a critical threat to multiple universes. Frontiersmen intervention required.
██ ██ ██ ██ ██ ██ ██ ██ ██
PRIORITY ALPHA: Subjects pose an extreme threat to the Multiverse at large and may threaten total cosmic annihilation. Frontiersmen intervention immediately required.
██ ██ ██ ██ ██ ██ ██ ██ ██
PRIORITY OMEGA: Subjects pose an extinction level threat to the Multiverse at large. Complete mobilisation of all Frontiersmen needed to combat total cosmic annihilation.
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EPOCH

EPOCH

"...The rest of you may kneel, prostrate yourselves... whatever seems customary in the presence of those to whom you are dust."

Real Name: Unknown
Powers/Abilities: Incalculable Strength and Durability, Space/Time Manipulation, Telepathy, Cosmic Staff
Occupation: Self-Styled Deity
First Appearance: Failed God
An arrogant cosmic being who sought out Captain Collider, believing the hero worthy of joining a consortium of self-made gods. In an attempt to force the hero into accepting his terms, Epoch scattered the Frontiersmen across tiem and space and fought him to a standstill aboard the Globetrotter. Though styling himself a deity, Epoch's vanity and ego testify to a manipulative and petty mind -- one that will surely pose a threat to the stability of the Multiverse time and time again.
Created By: @Otherworlder
Threat Level:

██ ██ ██ ██ ██ ██ ██ ██ ██


Active

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LEAGUE OF TIME KILLERS

LEAGUE OF TIME KILLERS

"They'll never stop coming... drop one, and somewhere in the timestream another picks up his contract... and before you can blink, he's there..."

Real Name: Unknown
Powers/Abilities: Limited Time Manipulation, Expert Assassins, Advanced Futuristic Weaponry
Occupation: Assassins
First Appearance: Failed God
Possessing an infinite number of enforcers and resources, the Time Killers are a syndicate of highly trained, time-traveling assassins from across all worlds and eras. Their numbers include drobots, aliens, soldiers and gladiators, all of whom serve their employers loyally across time and space. Though they fought at the command of Epoch during his attack on the Globetrotter, only time will tell who they'll be allied with in the future and if they'll continue to be a danger to the Frontiersmen.
Created By: @Otherworlder
Threat Level:

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TheGreatWork.png

THE GREAT WORK

THE GREAT WORK

"As Below, So Above and Beyond."

Leader: Unknown
Known Members: Spiral, Coil
Powers/Abilities: Spiral - Dimensional Energy Manipulation and Vortex Creation
First Appearance: Shootout At the Spiral Corral
A cult existing outside a single universe who believe the disruptions within the Multiverse and destruction of various universes and timelines are the will of the Creator and that they are the chosen who will recreate the Multiverse and, in turn, will become the New Gods.
Created By: @Keioseth
Threat Level:

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Notable Adventures

TIME AND TIME AGAIN

Run By: @Swixer
Featuring: QUARK
The Frontiersmen find themselves trapped in an incomprehensibly bizarre situation when they confront a cosmic being that causes 'temporal dementia' wherever it exists, making it so everything occurs out of sequence, out of context and completely without logic. Only by working together and using their wits to decipher the confusing turn of events will they be able to free themselves from the chaos and save an entire universe from an eternity of temporal insanity.

FULL TRANSCRIPT

ARCTIC MEDIEVAL

Run By: @NewberL337
Starring: Starlancer, Tryton, Ultima King
A trio of Frontiersmen -- Tryton, Ultima King, and Starlancer -- are sent to a planet in another universe to stop a warlord from getting a hold of alien technology. A rogue piece of alien debris crash-landed on the frozen, mountainous planet where two local warring factions vied to claim it. The three heroes were caught between the two rivals as a battle ensued for the claim of the alien tech. The trio eventually won the day, however, and returned with the technology preventing one of the warring leaders, Prince Jarrus, from developing weapons that his descendants would later use to become cosmic level threats.

TECHNICAL KNOCKOUT

Run By: @Flashhelix
The Frontiersmen join Soldier Celsius aboard the Globetrotter for clam chowder only to be mysteriously transported to an alternate earth by an otherworldly force. Whilst looking for a way home, they end up encountering what could only be described as a super-powered, dimension-hopping robotic pugilist, one whose punches were so forceful that they allowed it to manipulate the very fabric of time and space. Despite the robot's incredible strength, the Frontiersmen's superior teamwork helped them claim a decisive victory over the robot. Before they could possibly finish it off, however, it let off a devastating blow to the timestream that resulted in it flinging the Frontiersmen right back to the Globetrotter's kitchen.

FULL TRANSCRIPT

JOURNEY TO THE CENTER OF THE MULTIVERSE: BRAVE NEW WORLD

Run By: @Swixer
In a last ditch effort to save an entire Earth from a universe being destroyed by Metaversal Pulses, the Frontiersmen embark upon a controversial and morally questionable mission to merge two distinct Parallel Earths into an entirely new one. If successful, they could have a means of saving countless doomed worlds in the future. If unsuccessful, they could be inadvertently responsible for the deaths of trillions. As they blur the dangerous line between heroes and would-be gods, the Frontiersmen face one of their most compromising challenges yet.

FULL TRANSCRIPT

WORM IS THE WORD

Run By: @GeneralFreedom
Just a normal day cruising the multiverse when suddenly you find yourself in the belly of an ancient worm monster that represents the ideal of primal hunger. Just another day for the Frontiersmen! Those trapped on the ship when crashing inside the body of the worm, with the help of oddball magic man Bazaar (and his trusty golem Herman), were forced to fight their way through the insides of the ancient horror, defeat the wicked beings that dwelled within its evil core and find a way out through its... evacuation point. An exciting adventure that no one wants to really talk about.

FULL TRANSCRIPT

JOURNEY TO THE CENTER OF THE MULTIVERSE: FAILED GOD

Run By: @Otherworlder
Featuring: QUARK
Tampering with the natural order--even to save billions of lives--always has unforeseen consequences, a lesson the Frontiersmen learn when approached by an arrogant cosmic being called Epoch. Interpreting Captain Collider's fusion of two alternate planets as a sort of 'application for godhood', Epoch claims to represent a consortium of self-made gods who invite the Frontiersmens' leader into their divine fold. But negotiations go poorly as Epoch banishes the Captain's teammates to far-flung corners of time, pitting them against both natural dangers and the threat of the Time Killers, temporal assassins who never fail to complete a contract. Will Captain Collider succumb to Epoch's 'invitation' in time to save his friends, or will their cosmic battle destroy the Globetrotter and any chance the others have of returning to their own time?

FULL TRANSCRIPT

RETURN OF THE ZADIR

Run By: @Reldin
Featuring: General Freedom
Two years ago, the alien race known as the Zadir came to Earth and abducted innocent civilians, prompting an emergency response from the planet's various heroes. Now, they have returned to continue their sinister mission, subsequently attracting the attention of the Frontiersmen. Splitting into two teams, the heroes attempt to confront the Zadir leader and rescue the victims kidnapped by the alien vessels. Meanwhile, a familiar face embarks on his own mission to save the captured civilians from the invaders. As the battle rages on, the team figures out the real reason behind the abductions and are forced to make a difficult decision.

FULL TRANSCRIPT

WELCOME TO THE MACHINE

Run By: @GeneralFreedom
Ultima King senses that not just the mundane world is in danger, but the world beyond as well. Seeking to stop a catastrophe, the Frontiersmen's archmage sends the team into a realm created by the minds of men, a world created and fed by mechanical ingenuity -- a place called the Machine. With the help of the Machine's avatar and one of its robotic Muses, the team is sent on a quest to destroy a nightmarish engine created by unknown infiltrators and save a representation of mankind's creative spirit!

FULL TRANSCRIPT

THE COMING OF NOO'OM

Run By: @CapsLockRAGE
Picking up an unusually powerful energy reading from Earth's moon, a small team of Frontiersmen went to investigate its origin, only to find a lone man gazing upon the earth. Introducing himself as "one of Noo'om," he informed the team that a being called "Noo'om" would soon come to claim the moon as his own, and that life on Earth would have the "joy" of becoming one with Noo'om as well. Unable to stop the villain, he told them that they had two months to prepare before mysteriously vanishing from sight. With the herald's ominous warning heavy on their minds, the members set out to warn the others and prepare for the coming of Noo'om.

FULL TRANSCRIPT

GENTLE GIANT

Run By: @GeneralFreedom
The team is sent by Ultima King to investigate a cosmic whale, a being of immense size that supports whole communities of extradimensional travelers on its back. Though the residents didn't seem too worried, the team's investigations eventually led them to a group of creatures bearing a familiar evil mark... and protecting a familiar evil engine! What is Lord Nowhere's true plan and how will the damage done to the Higher Realms affect the stability of the multiverse?

FULL TRANSCRIPT

SHOOTOUT AT THE SPIRAL CORRAL

Run By: @Keioseth
Starring: Desperado, Rocket, and Watchman
Featuring: QUARK, Sheriff Alexander "Van" Vanhooven
A trio of Frontiersmen -- Desperado, Watchman, and Rocket -- are alerted to dimensional disturbances on an alternate Earth. They end up on a high tech Wild West world in Geartown and the surrounding areas and meet up with a cybernetically-enhanced sheriff by the name of Van. With his knowledge of the area, the Frontiersmen find the source of the disturbances: a villain calling himself Spiral, Herald of the Great Work. He attacks the team to test them and see if they are worthy to join the Great Work in creating a new multiverse, eventually escaping and leaving the team to deal with a dimensional bomb which is subsequently disarmed by Rocket. But who are the Great Work? And how do they plan on creating this new Multiverse?

FULL TRANSCRIPT

THE GOOD, THE BAD, AND THE TWISTED

Run By: @Keioseth
Featuring: QUARK, Sheriff Alexander "Van" Vanhooven

Known Universes

A Rendering of the Various Earths of the Multiverse
The Multiverse may be infinitely vast and, by definition, unknowable, but the Frontiersmen have made an effort to chart notable universes they have visited on their journeys for future reference and scientific purposes. This map of the Multiverse serves them well in their journeys throughout it. The following are the universes they have explored thus far:
  • Prime Universe:

Despite not being the first universe in known existence, the Prime Universe is called such because it is where the Frontiersmen originate from and is home to the mainstream Champions world.

  • Universe 677:

Not much is known about this universe other than that its Earth is populated by yellow-skinned, three-eyed reptilians creatures who are seemingly docile. It was first encountered during Time and Time Again when it was being threatened by a cosmic entity that scrambled the timestream.

  • Universe 846:

A universe where Earth is compromised of snowy tundras, mountain ranges for miles and ice-capped peaks. First encountered in Arctic Medieval when Tryton, Ultima King and Starlancer were sent to retrieve a wayward alien object from falling into the hands of the locals.

  • Universe 9621:

As of yet not entirely explored. Within this universe, the Frontiersmen observed an alternate Detroit populated by thousands of diverse species of extraterrestrial life, a modern-level society that appeared to still hold gladiatorial competitions. First encountered in Technical Knockout.

  • Universe 348-347:

A universe in which Earth-348 and Earth-347 were merged into a single 'New Earth' by the Frontiersmen in an effort to save the latter from being annihilated by Metaversal Pulses. The New Earth is twice as big as the average Earth to accommodate for the combined population, most of whom have had their lives cosmically realigned to fit comfortably with their new state of existence. First encountered in Brave New World.

  • Universe 122:

A relatively peaceful universe where time passes twice as fast as it does in the Prime Universe. Though uneventful besides that, the denizens of its Earth did gift the Frontiersmen with a bottle of 3032 Scm'loak, which is a deceptively good year. First mentioned in Failed God.

  • Universe 411:

"Gear World", named after the first town the Frontiersmen encountered (Geartown), is an Earth where high tech and the Wild West merged into one. Much of the world is desert save for some forests, and there are vast aquifers underground, leading to mining being a popular but dangerous trade. At night, most cities must put up a defensive forcefield as this world sports large and very dangerous fauna. It was here the team first met Sheriff Alexander "Van" Vanhooven. First mentioned in Shootout At The Spiral Corral and encountered again in The Good, The Bad, and The Twisted.

Comments & Opinions

Have you got a word to drop in with the Frontiersmen? They may be out of the universe at the moment, but there's no reason not to write it down here!

Gallery


Frontmanlogo.png v  d  e
Founder:
Captain Collider
Frontiersmen:
AlionaAtom ManBullet AntCrawdadDesperadoKatsuoOrchidParticle Man
PrimordoPrismRocketRoadrunnerSoldier CelsiusStarlancer
TrytonUltima KingUpliftWatchmanWildling
Allies:
QUARK
... Ad Infinitum ...