Difference between revisions of "Ice Bat"

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(Background and Origin)
(Base Species Information)
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==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Background and Origin'''</div>==
 
==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Background and Origin'''</div>==
 
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Base Species Information'''</div>===
 
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<p>Ice Bat is a genetically modified animal of the species J'livik breed. The J'livik are a type of bat-like creatures native to the planet Huldrion orbiting a star in the Monoceros Ring. These creatures, normally active only during the long days of Huldrion, generally get to only around sixteen inches in length with a wing span between 30 and 48 inches.</p>
 
<p>Ice Bat is a genetically modified animal of the species J'livik breed. The J'livik are a type of bat-like creatures native to the planet Huldrion orbiting a star in the Monoceros Ring. These creatures, normally active only during the long days of Huldrion, generally get to only around sixteen inches in length with a wing span between 30 and 48 inches.</p>
 
<p>Due to the arctic temperatures of Huldrion, J'livik live in deep caves that are warmed by a crystal like mineral that generates large amounts of heat as they form.  They hunt with a combination of senses that help them navigate their planet. The J'livik lack any form of eyes, and posses no nose or sense of smell. Instead, they have evolved a type of sonar that cuts through the thick atmosphere and allows them to detect obstacles in their path. They posses thermal veins that run along their heads allowing them to pick up the feintest of heat sources and locate prey items that may be disguised in the ice and snow, or hidden by other means. They have an organ in their chest that is sensitive to electromagnetic energies, allowing them to see the aura's surrounding objects both living or dead, and organic and inorganic. This enables them to determine if a creature is friendly or hostile towards them and allows them to determine a creatures mood. The small horn on their heads is sensitive to the ultraviolet range and can detect any disturbance in this wavelength, giving them a limited ability to sense beyond many other creatures ability. These small animals often prey upon larger creatures, swarming in large hordes like a pack of piranha, and stripping the prey to the bone in a matter of minutes.</p>
 
<p>Due to the arctic temperatures of Huldrion, J'livik live in deep caves that are warmed by a crystal like mineral that generates large amounts of heat as they form.  They hunt with a combination of senses that help them navigate their planet. The J'livik lack any form of eyes, and posses no nose or sense of smell. Instead, they have evolved a type of sonar that cuts through the thick atmosphere and allows them to detect obstacles in their path. They posses thermal veins that run along their heads allowing them to pick up the feintest of heat sources and locate prey items that may be disguised in the ice and snow, or hidden by other means. They have an organ in their chest that is sensitive to electromagnetic energies, allowing them to see the aura's surrounding objects both living or dead, and organic and inorganic. This enables them to determine if a creature is friendly or hostile towards them and allows them to determine a creatures mood. The small horn on their heads is sensitive to the ultraviolet range and can detect any disturbance in this wavelength, giving them a limited ability to sense beyond many other creatures ability. These small animals often prey upon larger creatures, swarming in large hordes like a pack of piranha, and stripping the prey to the bone in a matter of minutes.</p>
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Revision as of 18:53, 8 July 2015

Ice Bat
Player: @Video
[[Image:|300px|]]
*Arches his head quizzically*
Biographical Data
Real Name: Unknown
Known Aliases: Ice Bat
Gender: Male
Species: J'Livik
Ethnicity: N/A
Place of Birth: Unknown
Base of Operations: Paragon City
Relatives: Unknown
Characteristics
Age: Unknown
Height: 3'7"
Weight: 63 lbs
Eyes: None
Hair: Confidential
Complexion: Pale
Physical Build: Lithe
Physical Features:
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Recluse

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Public
Years Active: Unknown
Citizenship: None
Occupation: None
Education: None
Marital Status: Single
Known Powers and Abilities
Flight, Echo Location, Thermal senses, Ultraviolet Detection, Aura Perception, Cryokinesis
Equipment and Paraphernalia
Collar, Restraining Belt
Physical Attributes
 
   Strength
AttributeBar1.png
   Weapon
AttributeBar1.png
 
   Durability
AttributeBar1.png
   Armor
AttributeBar1.png
 
   Speed
AttributeBar10.png
   Reflexes
AttributeBar8.png
 
   Resistance
AttributeBar4.png
   Stamina
AttributeBar8.png
 
   Dexterity
AttributeBar10.png
   Agility
AttributeBar10.png
 
   Combat
AttributeBar4.png
   Regeneration
AttributeBar2.png
 
 
Non-Physical Attributes
 
   Energy
AttributeBar6.png
   Psionics
AttributeBar1.png
 
   Telepathy
AttributeBar1.png
   Willpower
AttributeBar1.png
 
   Sorcery
AttributeBar1.png
   Technology
AttributeBar1.png
 
   Intelligence
AttributeBar1.png
   Knowledge
AttributeBar1.png
 
   Charisma
AttributeBar1.png
   Bravery
AttributeBar9.png
 
 
MaekadaBox created by @Maekada



Background and Origin

Base Species Information


Ice Bat is a genetically modified animal of the species J'livik breed. The J'livik are a type of bat-like creatures native to the planet Huldrion orbiting a star in the Monoceros Ring. These creatures, normally active only during the long days of Huldrion, generally get to only around sixteen inches in length with a wing span between 30 and 48 inches.

Due to the arctic temperatures of Huldrion, J'livik live in deep caves that are warmed by a crystal like mineral that generates large amounts of heat as they form. They hunt with a combination of senses that help them navigate their planet. The J'livik lack any form of eyes, and posses no nose or sense of smell. Instead, they have evolved a type of sonar that cuts through the thick atmosphere and allows them to detect obstacles in their path. They posses thermal veins that run along their heads allowing them to pick up the feintest of heat sources and locate prey items that may be disguised in the ice and snow, or hidden by other means. They have an organ in their chest that is sensitive to electromagnetic energies, allowing them to see the aura's surrounding objects both living or dead, and organic and inorganic. This enables them to determine if a creature is friendly or hostile towards them and allows them to determine a creatures mood. The small horn on their heads is sensitive to the ultraviolet range and can detect any disturbance in this wavelength, giving them a limited ability to sense beyond many other creatures ability. These small animals often prey upon larger creatures, swarming in large hordes like a pack of piranha, and stripping the prey to the bone in a matter of minutes.

Sub-header


Copy and paste the sub-headers, and rename them to your liking for each sub-header.

Ice Bat himself is the result of genetic experimentations by a race of creatures known only as "The Wake" to the galaxy at large. Known for their use of alien species to create hybrid shock troops, none have ever seen a member of "The Wake" and lived to describe them. Their creations, however, litter the universe. Created as an ideal scout, Ice Bat's ability to with-stand the coldest environment and coupled with his species natural senses, made his kind ideal scouts for searching through the stars. Genetically enhanced to need no atmosphere and evolved to grow an organ that can manipulate gravitational wavelengths, they are bred and sent into deep space where they follow any heat source, electromagnetic disturbance or ultraviolet radiation that may lead them to a planetary body.

No one but "The Wake" knows how their scouts communicate back once they have found a planet with life, or what their scouting for. However, Ice Bat has found Earth. He has followed a trail to Paragon City, though none know what he followed exactly, and seems to be staying.

Powers, Skills, and Attributes

Powers


Power 1 - Put info on your power here. Be as lengthy as you like.


Power 2 - Not every hero HAS powers, of course, in which case the powers section can be deleted.


Power 3 - Just take everything from the HR tag above the Skills section, up to the "Powers" sub-header, and delete it. You can also edit the Main Header to take the word 'Powers' out of it as well.


Skills


Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing.


Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.


Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.


Attributes


Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.


Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.


Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.


Gear and Equipment

Gear


Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.


Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.


Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.


Relationships

Lover


This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.


Friends/Allies


Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:

  1. This guy
  2. That guy
  3. Some chick

For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):


  • This guy

  • That guy

  • Some chick


Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:

That Guy I Know


Put info on the friend here.


That Chick I Met


And here.


Some Dude at the Bar


Don't forget this one.


Enemies


Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.


General Perception

Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.


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