Difference between pages "The Adventurers" and "Haze (@MyLittleSeeker)"

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[[Category:Supergroups]]
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[[Category:@MyLittleSeeker]][[Category:Character]][[Category:Female]][[Category:Alien]]
{{SupergroupBox
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{{SeekerSummary
| name = The Adventurers
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|profileimage =Seekerhaze.jpg |link |charactername =Haze |alterego 
| motto =
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|age  |gender = {{ico|F}} Female|species  |nationality  |supergroup = Midnight Guardians
| image = AdventurersTeamPhoto.jpg
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|alignment=7 |fame=1 |strength  |speed  |agility  |reflexes  |stamina  |durability  |recovery
| caption =
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|bordercolor  |textcolor  |textborder  |align |}}
| leaders = Red Spider
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{{@MyLittleSeeker}}
| base = Subterranean Command Centre
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| concept = Classic costumed heroes & street fighters fighting gangs & organized crime.
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| founded = 14 February 2014
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| members = Red Spider, Fox, The Hand of Babylon, Talons, Jason Leander,  Lady Justice, Mark of Power, Juggernette, Dreamweaver, Blur, Hornett, Mantis
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| footnotes =
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|}}
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'''The Adventurers''' is a team of costumed heroes from Millennium City. Small in number, but strong in determination and skill, they work together to keep the city safe.
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=History=
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The Adventurers formed with a number of street-level heroes in Millennium City who recognized that the challenge of organized crime might be overcome if they combined their efforts. The first iteration of the team with Red Spider, Black Asylum, Ocelot, Cyro-Talon, and Fox were all costumed individuals protecting a secret identity. Working together, they have crushed a weapon smuggling ring run by Dr. Killowatt, defended the city against the Syndicate several times, stopped a plot to turn a hero into a living weapon, averted a horrible future, and put an end to a black market super serum.
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The team line-up changes from time to time, but the core principle driving the team has been to be of service to the public in addressing challenges that law enforcement may not be able to do alone.
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=Hideouts=
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The first Adventurers HQ was a subterranean cave donated by Artifex when he joined the team. The cave base had to be destroyed when Mark of Power was captured and forced to reveal the secret of its location to the Syndicate. Lately, the Adventurers have been operating from a secret basement in Millennium City, donated by Blue Wonder for the interim after having to abandon the cave. With Blue Wonder's departure from the team, the Adventurers began operating out of the 'Justice Cave' belonging to Lady Justice.
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At the best of times the Adventurers have numerous tools for investigation, as well as computers monitoring conventional media, social media, and police bands for disturbances.
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=Adventurers Team Roster=
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<center>'''Primary Adventurers'''</center>
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<center>
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<gallery>
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image:dreamweaver.jpg|[[Dreamweaver|<span style="color:#C69D21">Dreamweaver</span>]]
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image:Adventurer Fox.jpg|[[Fox|<span style="color:#C69D21">Fox</span>]]
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image:Adventurer Hornett.jpg|[[Hornett|<span style="color:#C69D21">Hornett</span>]]
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image:AdventurerJuggernette.png|[[Juggernette|<span style="color:#C69D21">Juggernette</span>]]
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</gallery>
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<gallery>
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image:Adventurer LadyJ.jpg|[[Lady Justice|<span style="color:#C69D21">Lady Justice</span>]]
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image:Adventurer RedSpider.jpg|[[Red Spider|<span style="color:#C69D21">Red Spider</span>]]
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File:TheMantis.jpg|[[Mantis|<span style="color:#C69D21">Mantis</span>]]
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</gallery>
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'''Not pictured:''' [[Jason Leander|<span style="color:#C69D21">Jason Leander</span>]]</center>
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<center><HR width="60%"></center>
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<center>'''Reservist Adventurers'''
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<gallery>
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image:Adventurer MarkOfPower.jpg|[[Mark of Power|<span style="color:#C69D21">Mark of Power</span>]]
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File:Watchmaster 1.jpg|[[Watchmaster|<span style="color:#C69D21">The Hand of Babylon</span>]]
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image:AdventurerGuidelight.jpg|[[Guidelight|<span style="color:#C69D21">Guidelight</span>]]
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</gallery>
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'''Not pictured:''' [[Unlucky Seven|<span style="color:#C69D21">Unlucky Seven</span>]]</center>
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<center><HR width="60%"></center>
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<center>
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'''Recruits'''
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'''Not pictured:''' [[American Missile|<span style="color:#C69D21">American Missile</span>]], [[Starborn|<span style="color:#C69D21">Starborn</span>]], [[Toxoplasma|<span style="color:#C69D21">Toxoplasma</span>]]</center>
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<center><HR width="60%"></center>
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<center>'''Inactive Members'''
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<gallery>
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image:AdventurerArtifex.jpg|[[Artifex|<span style="color:#C69D21">Artifex</span>]]
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image:AdventurerCryoTalon.jpg|[[Cryo-Talon|<span style="color:#C69D21">Cryo-Talon</span>]]
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image:AdventurerIllusion.jpg|[[Illusion|<span style="color:#C69D21">Illusion</span>]]
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</gallery>
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<gallery>
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image:Adventurer Ocelot.jpg|[[Ocelot|<span style="color:#C69D21">Ocelot</span>]]
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image:AdventurerShiftShot.jpg|[[Shift Shot|<span style="color:#C69D21">Shift Shot</span>]]
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image:Adventurer Talons.jpg|[[Talons|<span style="color:#C69D21">Talons</span>]]
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</gallery>
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</center>
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=Story Arcs=
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The following is presented as summaries of the Adventurers as if it were based on an actual comic book.
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<div align="center"; style="height:20em; width:1000px; overflow:auto; border: 2px solid #088">
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{| class="wikitable"
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! style="width:10em;" | Arc
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! style="width:1em;" | Issue
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! style="width:3em;" | Title
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! style="width:5em;" | Story
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! style="width:3em;" | Villain(s)
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|-
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| The Smuggling Ring
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| '''#1'''
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| "Scuttled"
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| Red Spider discovers a weapons smuggling ring in late 2013. Stowing away on a smuggling ship in Millenium City, she hopes to ride it to its next port to find out more about who is running the smuggling ring. Upon discovering her, the ship's masters decide to scuttle it -- in hopes of taking her with it!
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| Smugglers
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|-
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| The Smuggling Ring
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|'''#2'''
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| "Tracking Ghosts"
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| With the help of Fox (aka Zero), Red Spider began tracking threads on possible smuggling ring participants. Using Fox's past identity as a renowned international assassin to try to set up a gun buy. Red Spider, inexperienced with the nuances of black market deals, sprung into action too soon, but together she and Fox managed to take down the bad guys.
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| Smugglers / Organized Crime
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|-
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| The Smuggling Ring
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|'''#3'''
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| "Icy Reception"
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| A loose association of heroes -- Cryo-Talon, Ocelot, and Black Asylum, Fox (Zero), and Red Spider -- banded together to face the threat of organized smuggling. Other members soon followed.
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| (None)
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|-
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| The Smuggling Ring
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|'''#4'''
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| "Showdown at WCOC"
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| Alerted to a disturbance at WCOC studios, Guidelight and Red Spider battle Doctor Killowatt and his well-trained henchmen. Guidelight is injured while weakening Killowatt's suit. Killowatt and his men escape with a kendrium-based backup electrical supply
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| Dr. Killowatt
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|-
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| The Smuggling Ring
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| '''#5'''
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| "The Lab Ruse"
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| The Adventurers respond to a laboratory attack which turns out to be a trap! Several team members are nearly killed in an industrial smelting machine. A few common items are stolen from the laboratory, leading Red Spider and team ally Night Terror to suspect that it was all a ruse.
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| Dr. Killowatt
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|-
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| The Smuggling Ring
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| '''#6'''
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| "The Gathering Storm"
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| Team member Artifex helps confirm through computer research that Doctor Killowatt is probably the alter ego of one Doctor Anthony Kozhan. It also comes to light that the Doctor's "thefts" were actually a ruse! The real objective was to distract attention from the fact that he was using those sites to drop off ammunition to his buyers, and counting on investigators to worry more about what was missing than what was present. Fox, Guidelight, Red Spider, and Illusion respond to an attack at the MC Light and Power Building. The Adventurers fight valiantly, Red Spider is taken prisoner by Killowatt's agents, and Fox & Illusion are injured.
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| Dr. Killowatt
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|-
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| The Smuggling Ring
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| '''#7'''
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| "The Bad Doctor"
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| Fox and Guidelight strike out to locate Killowatt's hide-out, tipped off by Night Terror on a possible location. Meanwhile, Red Spider is tortured with a probe meant to scramble her memories so that she will cease to be a threat to Killowatt. The rescue goes well, but Killowatt decides to scramble his own brain rather than be taken alive -- possibly to avoid implicating a well-connected backer known only as "The Chairman."
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| Dr. Killowatt
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|-
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| (None)
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| '''Annual #1'''
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| "Dock Bomb"
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| New member Talons joins Red Spider as they take on her enemy Kingsnake. Kingsnake, who has been linked to "The Chairman," plants explosives on a major pier. After a furious underwater fight in an environment that favors Kingsnake, Talons and Red Spider are unable to stop a thermite reaction from severely damaging the pier.
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| Kingsnake
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|-
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| Free the Beast
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| '''#9'''
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| "The New Adventurers"
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| After a long period of inactivity, with Adventurers having gone their separate ways, Red Spider is almost ready to shut off the lights at Adventurers HQ -- that is, until a chance meeting with fellow costumed hero Blue Wonder leads her to meet Lady Justice. The trio in turn meets the inexperienced meta-human Mark of Power, and with the sudden return of existing members Zero (Fox), Jason Leander, and Talons, the team is renewed.
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| None
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|-
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| Free the Beast
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| '''#10'''
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| "Syndicate"
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| While enjoying a night at the home of Cassandra (Red Spider), the Adventurers witness an attack near city hall on a motorcade of foreign dignitaries. The team of Red Spider, Jason Leander, Mark of Power, and Fox battles Bedlam and Totentanz on the streets, with a late arrival by Blue Wonder. Bedlam is defeated and arrested, Totentanz escapes, and Zero (Fox) is critically injured by Bedlam in the villain's last throes.
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| Bedlam, Totentanz
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|-
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| Free the Beast
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| '''#11'''
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| "Infection"
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| Blue Wonder, Mark of Power, and Lady Justice clean up a riot at the prison, with Red Spider a late arrival. Members of Syndicate monitor a press conference afterward in which the Adventurers are shown live on camera, and the villains strike! After a brief rooftop battle, Red Spider is abudcted by Volantas and taken to a secret lab. Lady Justice quickly locates the lab, but Red Spider has already been infected with something by the evil Dr. Skala which has enhanced her physical abilities -- and caused her to become a wrathful rage monster!
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| Voladas, Dr. Skala, Razorwing
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|-
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| Free the Beast
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| '''#12'''
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| "Red Spider Unleashed"
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| Voladas barely saves his Syndicate comrade Razorwing from being torn apart by the enraged Red Spider, who has amazingly broken the chains holding her. Dr. Skala activates the lab's auto-destruct and the Syndicate escapes. Red Spider is taken back to her apartment where team members keep an eye on her. She exhibits signs of changes -- strange turns in behaviour, voracious appetite for protein, a rapid heartbeat that should be fatal, and skin that is becoming 'calloused'. Blue Wonder is appointed as the temporary team leader.
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| Mutated Red Spider
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|-
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| Free the Beast
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| #13
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| "Burst Forth"
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| Red Spider's hunger grows beyond what the team can sustain. She breaks free of her penthouse and rampages through the street, attacking many and drinking the blood of several. Blue Wonder fails to locate Red Spider after a vigorous all-night search. Lady Justice uses her detection powers to locate Red Spider by her erratic heartbeat. Red Spider eludes capture once before the combined effort of Lady Justice, Mark of Power, and Illusion are able to take her and contain her at Adventurers HQ. Lady Justice deals with a police stand-off during the monster's capture.
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| Mutated Red Spider
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|-
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|Free the Beast
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| #14
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| "Rage in a Cage"
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| Lady Justice, Mark of Power, and Illusion recover from the brutal pursuit of Red Spider, Illusion nearly having reached her limit containing Spider. Fox arrives to see his old friend. Illusion takes it hard that she could not prevent harm coming to Red. Tension erupts as the heroes try to decide if Red Spider can safely be fed, or if they must not risk opening the security field holding her. Starved and losing energy to sustain her rage and speedy metabolism, Red Spider's human personality briefly resurfaces and advises the team.
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| Mutated Red Spider
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|-
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| Free the Beast
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| #15
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| "The Next Stage"
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| After days without a plan, the team is faced with a terrible challenge when Red Spider mutates to a new stage. Strengthened beyond measure, this monster strains and undoes the energy field keeping her contained. As a last ditch effort, Mark of Power throws his birthday cake in her face, and combined blasts from Blue Wonder and Lady Justice subdue the creature enough that Mark can force her back into the cage. A brutalized Lady Justice succumbs to her injuries in a cliffhanger ending.
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| Mutated Red Spider
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|-
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| Free the Beast
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| #16
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| "Survival"
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| Lady Justice's armor activates medical countermeasures to revive her from clinical death. Blue Wonder briefly spites a recovering Red Spider for the harms her monster form inflicted, but later recants. Lady Justice later proposes a bold but dangerous option: medical nanites. After a few tentative doses, Red Spider is finally 'cured'! Later, Mark of Power is apprehended at the gym by members of the Syndicate.
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| Mutated Red Spider
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|-
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| (None)
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| #17
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| "The Bedlam Dilemma"
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| With not enough time to celebrate Red Spider's liberation from her mutation nightmare, it becomes clear that Mark of Power has been abducted by the Syndicate. Lady Justice helps capture a Syndicate affiliate named Lazarus, who reveals that Mark has been 'broken' by the Syndicate and is leaking information. Syndicate members make to contact and offer Mark as a bargaining chip in exchange for the release of Bedlam. With Bedlam firmly in UNTIL custody, the team debates if they can bargain with UNTIL to release him, whether they must steal him from UNTIL by force, or whether Mark must be sacrificed. In the end, Jason Leander convinces the team to cooperate. Red Spider offers to register her secret identity with UNTIL to ensure they take the bargain seriously.
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| Lazarus, Voladas, Bedlam
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|-
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| (None)
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| #18
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| "Prisoner Exchange"
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| Lady Justice and Blue Wonder arrive at UNTIL to escort Bedlam from their custody. They arrive at a downtown park where Red Spider dismisses them. Using a burner cell phone, she coordinates the exchange with a Syndicate member. Soon, Bedlam is sent on his way over a tall, arching bridge, and Mark limps over it moments later. Red Spider swings with Mark a safe distance, but realizes there's a bomb strapped to him. Blue Wonder offers to fly it safely to the river and dispose of it. The issue ends with Red Spider threatening to pour rubbing alcohol over Mark's terribly cut up hand, to learn which of their secrets he exposed while captured.
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| Bedlam, Voladas
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|-
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| (None)
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| #19
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| "Moving On"
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| Mark is taken to hospital after revealing that the location of the HQ and Lady Justice's actual first name are the only things he was coerced into sharing with the Syndicate. Fox and Lady Justice set about the demolition of the Adventurers cave, as it is no longer safe. Meanwhile, Red Spider and Blue Wonder take Mark to a hospital. The next day, Red Spider apologizes to Mark for threatening him. Mark is shown to have some psychological scars from what was done to him.
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| (None)
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|-
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| (None)
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| #20
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| "The Southern Vacation"
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| Featuring special guest character Night Terror! Red Spider and Night Terror discover a clone facility with a disturbing link to the Chairman. Adventurers members Cassandra (Red Spider), Emily (Blue Wonder), Allison (Lady Justice), and Mark (Mark of Power) fly to Vibora Bay to enjoy some much needed rest. New member Juggernette is recruited to the team!
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| (None)
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|-
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| Out of Time
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| #21
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| "Always Too Sudden"
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| The return of Bedlam sees a battle in Renaissance Center! Many of the Adventurers are defeated as the villain makes a show of his increased power. Blue Wonder is mortally wounded and the hospital is unable to revive her. Each team member grieves in their own way, with Lady Justice's violent reaction being particularly of note. Red Spider receives Blue Wonder's cape.
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| Bedlam
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|-
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| Out of Time
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| #22
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| "Funeral"
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| Double-size issue! A colorful cast of heroes turns out for the funeral of Blue Wonder. Impassioned speeches from Lady Justice, Mark of Power, Red Spider, and Blue Wonder's mother -- Americana -- send off the fallen hero. The next day, Red Spider unmasks herself on television, and announces her intention to become the Red Wonder in honor of her slain friend. The internet slows to a crawl as people start searching for info on 'Cassandra Olsen'.
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| (None)
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|-
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| Out of Time
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| #23
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| "Out of Time"
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| The future! Jumping ahead to 2034, it becomes clear that the Adventurers are resistance fighters on the run -- from Lady Justice herself! A bleak chain of events has led to a world where LJ is almost in total control of the globe, and it all began with the death of Blue Wonder.
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Intelligence comes to the team from Night Spider and a new, younger Red Spider that Lady Justice is assembling a time machine with designs to use it to put down the resistance once and for all! A tense relationship exists between Mark of Power (now called Crimson Force) and some of the team members, but they follow his lead to obtain the plutonium that Lady Justice needs for her time machine.
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The team leaves their secret submarine headquarters, and heads to the southwest desert to seize refined plutonium. There, fighting against mutates, and coming dangerously close to Grond, they encounter a former VIPER agent calling himself 'Snake' who is willing to ally himself with the Adventurers to take down Lady Justice. The mission is a success.
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| Radioactive mutants
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|-
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| Out of Time
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| #24
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| "The Time Traveler"
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| Setting: 2034. Red Spider (Jesse Weaver) continues to process the data stolen from Lady Justice. Reading through a list of Justice Legion properties, she finds a warehouse that on paper holds nothing of interest yet draws more electricity and more security than it should. Thinking it is a site for the assembly of a time machine, Crimson Force takes Snake (Serpent Master) and Red Spider as a small team to land at the heavily-guarded Millennium City and infiltrate.
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After carefully negotiating roving bandits in the area of the piers, the trio discovers the warehouse. Waiting within is Fox, who trades barbs with Mark. Mark's telekinetic barrage hurling all of the crates in the room at Fox reveals one that is well-shielded. Once Red Spider has a chance, she moves in to examine the shielded case, and discovers that it is not a time machine it all. The case holds a frozen person: Emily Taylor, the Blue Wonder! What's more, systems attached to the case indicate that Taylor may be alive!
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The team is able to fight Fox. Fox snares Red Spider and tries to use her to leverage Crimson Force and Snake to surrender, but the fight continues. Soon Fox teleports away. Mark uses his telekinetic power to lift Blue Wonder's cryogenic container and they escape to a waiting mini-sub ... not realizing that Lady Justice was present in stealth the entire time, and is now aware of their base.
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| Fox, Lady Justice
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|-
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| Out of Time
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| #25
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| "Heating Up"
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| Night Terror lends his expertise to preparing a safe transition out of cryo-sleep for Blue Wonder. Her case's automatic systems kick in and bring her swiftly but safely back to life. In minutes, she is awake. Mark is first up to answer her questions about where she is, and what has happened. Red Spider (Weaver) brings several items passed down from Blue Wonder and Red Wonder kept in Night Spider's possession, to show the full sequence of events. Red Spider implores Blue Wonder to be the savior this bleak future needs -- which gets Blue Wonder to her feet.
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The submarine is attacked by Lady Justice and Fox, having been tracked by nanites leaked from Blue Wonder's cryo-case. After a length period trading barbs, Blue and Mark tell Red Spider to make a run for it, and she dashes to the mini-sub. Lady Justice and Blue Wonder engage in combat, as do Mark and Fox. After battling to a draw, Lady Justice disengages. Fox is unmoved by Blue Wonder's attacks at his pride, and Lady Justice seems ambivalent about Blue Wonder being alive again, though she seems to want to keep her alive for the time being.
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+
Fox is dispatched to capture the Red Spider, with Blue Wonder in pursuit of Fox.
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| Lady Justice, Fox
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|-
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| Out of Time
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| #26
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| "Predictions"
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| In what may be the final, grim days of the resistance, Crimson Force, Night Spider, Blue Wonder, Juggernette, and other resistance heroes band together in a secluded cave to debate their last strategy.
+
 
+
Meanwhile, Red Spider (Jesse Weaver) awakens in a sleeping tube in a strange, sterile facility. Walking out, she pushes a button on a console which shifts the dome above her to reveal that she is on the moon, looking into space. She is invited to speak with Lady Justice, who sits alone at a massive computer. Red Spider tries to dissuade Lady Justice from her plan to use a time machine to control the future, but Lady Justice only speaks in riddles about her intentions.
+
 
+
Just as Lady Justice predicted, the Adventurers arrive to rescue Red Spider. Lady Justice smiles, as everything is going according to what the time machine has shown her.
+
| Lady Justice
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|-
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| Out of Time
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| #27
+
| "Just In Time"
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| Night Spider radioes in to the team that she has a chance to disable the moon base security and allow the Adventurers to get to Lady Justice without interruption. She flies her space shuttle straight into a power supply for the station, sacrificing herself. The team spares a moment for sorrow.
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+
The team takes on a very well-prepared Lady Justice. Red Spider begins hacking the main computer system -- finding it easier than she expected. Fox emerges and combats Crimson Force and Juggernette. Fox and Juggernette in particular work to tear one another apart, echoing their past encounters. In the end, Juggernette gets the upper hand, and mercifully dispatches Fox.
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+
Blue Wonder fights Lady Justice until LJ is down on the floor, dying Figuratively from a broken heart -- her mechanical heart has failed, and she is moments from death. The older team members mourn her passing, but Red Spider makes a discovery: the time machine was never meant for time travel. It can project a mind to any point on the user's own lifespan, past or future. And it had been set up so that only two people could use it: Lady Justice or Blue Wonder. The team briefly debates whether they should accept this victory over Lady Justice and begin restoring freedom to the world, but it becomes clear that they prefer to send Blue Wonder back to the day she was killed by Bedlam, and attempt to avert the whole sequence of events. This, it would seem, was the outcome Lady Justice had been trying to drive them toward.
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+
Blue says her goodbyes to Mark, Juggernette, and Jesse Weaver -- promising to look out for young Jesse.
+
| Lady Justice, Fox
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|-
+
| Out of Time
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| #28
+
| "The Old Familiar"
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| Blue Wonder uses the time device on LJ's space station and scans through her life like it were a film strip. She finds the right 'frame' and inhabits her past self. The future as she had known it breaks off, and she begins her life anew. With foreknowledge of the Bedlam fight, she is able to avoid dying. Rather than keeping secret the aberrant timeline that followed her death before, she immediately begins to share her experience -- and some of her team mates are unsure if she is not merely suffering from a head injury!
+
| (None)
+
|-
+
| (None)
+
| Annual #2
+
| "True Heroism"
+
| A vigilante's bomb meant to only vaporize inanimate objects like drugs, guns, and clothing accidentally misfires and triggers a more deadly explosion. He appears to survey his handiwork, he makes an "ends justify means" speech. The Adventurers - including Fox, Blue Wonder, and Dreamweaver - battle him. A device on his head is damaged, and the vigilante suddenly has no recollection of where he is or what he has done. Blue Wonder sees that he is turned over to UNTIL. Red Spider hopes that cooperating with UNTIL will help ease the Adventurers' troubled relationship with that organization.
+
| (Unknown)
+
|-
+
| American Clone
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| #28
+
| "American Clone, Part 1"
+
| At a seemingly normal gathering of the team outside of Club Caprice, team mates begin to notice Americana acting abnormally. Dreamweaver becomes concerned at Americana losing her hair and otherwise looking tired. Team mates try to find different want to prove if this is really Americana. Lady Justice scans her body and reveals that Americana is subject to rapid aging, and may only have hours until death, if that. Red Spider collects Americana and carries her quickly to base, with the others not far behind.
+
| (None)
+
|-
+
| American Clone
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| #29
+
| "American Clone, Part 2"
+
| The clone deteriorates rapidly in the team's base, falling apart in an almost zombie-like way with whole sheets of skin falling to the floor. The Adventurers present must watch in horror. Red Spider distracts herself by investigating who could create such a sophisticated clone, as that may lead to the real Americana's whereabouts. Lady Justice focuses on keeping the clone comfortable. Red Spider is about to leave to pursue a lead, but as its painful deterioration worsens, Red Spider decides to mercy kill the clone with a quick turn of the neck. This decision is not popular with all.
+
| (None)
+
|-
+
| American Clone
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| #30
+
| "American Clone, Part 3"
+
| The team spreads out through the city looking for leads on Sherri Crowe AKA "Scary Sherri", a geneticist and mad scientist whom Blue Wonder / Americana had apprehended in the past, recently escaped from prison. Eventually the team including Blur, Red Spider, and newcomer Hornett, attempt to apprehend Scary Sherri, but she entraps them in a dangerous standoff. The team has no choice but to let her leave.
+
| Scary Sherri
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|-
+
| American Clone
+
| #31
+
| "American Clone, Part 4"
+
| The team gets a lead on Scary Sherri's robbery of a rare item from the museum. Giving pursuit, they track Sherri to a location deep in Westside. Lady Justice takes the lead in attacking Sherri. In the end, Sherri is apprehended and given over to UNTIL agents, whom Jason Leander calls in. The real Americana - who was captured before the name change, so actually Blue Wonder - is found in Sherri's hideout. She bears some injury to her psyche, but Blue Wonder is mostly herself.
+
| Scary Sherri
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|-
+
|(None)
+
| #32
+
| "Halloween Special"
+
| The team comes to Blur's home. Many of the team members become inexplicably ill and leave suddenly. Soon, Mark of Power dies while waiting for the elevator to leave Blur's condo. He reanimates in moments as a zombie-like creature, attacking Red Spider and Dreamweaver. Blur leaves to get help, but finds at Adventurers HQ that Blue Wonder and Lady Justice are fending off a headless knight! Soon, all is revealed to be part of a horrible set of illusions from a demon named Walker, who was hired by the Purple Gang to destroy Blur. She manages to break the illusion and reveals that the team are all still present in her condo. The team moves swiftly to apprehend Walker and end the attack on Blur.
+
| Walker
+
|-
+
| The Super Serum
+
| #33
+
| "Serum"
+
| Red Spider investigates rumors of an unstable serum that gives its user meta-human augmentation for a short time, being distributed by drug dealers. It leads her and Blur to scour the Westside port. They come upon a drug deal that may have a lead, but upon cornering a head crook at the scene - Jason "Teeth" Rowe - he jabs himself with several needles. Becoming bestial and nigh unstoppable, he manages to subdue Blur and Red Spider.
+
| Jason "Teeth" Rowe
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|-
+
| The Super Serum
+
| #34
+
| "Teeth"
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| Rowe takes the unconscious Blur & Red Spider to a warehouse with thoughts that he can profit by turning them over to a gang. When the heroes awaken, they find themselves bound back-to-back crudely with duct tape, but it is effective enough to keep them easily escaping. They coordinate and manage to manually reset Red's team communicator, and call in Fox. With Fox's help, they get free and capture Teeth, who is suffering withdrawal and is much weaker than when he captured the two heroes earlier. In questioning him, the Adventurers learn of Source Biotech Enterprises (SBE), which seems to have manufactured the serum Teeth used.
+
| Jason "Teeth" Rowe
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|-
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| The Super Serum
+
| #35
+
| "Trifecta, Part 1"
+
| The investigation into SBE leads Red Spider, Blur, and Dreamweaver to check out a pier in Vibora Bay where shipping for the company occurs. They encounter Charlie Ferris, a sickly man who seems to be involved in the serum smuggling. He barely gets to explaining that he sold the serum out of desperation, but then shots ring out. Red Spider moves to protect Charlie and keep questioning him under cover, while Blur and Dreamweaver try to find the gunman. Suddenly a strange amorphous creature (Etherloch) attacks Charlie...
+
| Charlie Ferris, Etherloch, Serpent Master
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|-
+
| The Super Serum
+
| #36
+
| "Trifecta, Part 2"
+
| Dreamweaver helps contain the amorphous creature in one of her fields, and battles it. It escapes through a crack in the pier and into the water below. The gunman is revealed as a VIPER Agent (Serpent Master), who Blur tries to take on. Charlie has a chance to escape, but he accidentally sets off an adhesive mine that Serpent Master planted, meant to neutralize Blur. Red Spider goes to help Blur, who has been defeated, but finds Serpent Master is better trained than other VIPER servants she has encountered before. Soon, Serpent Master shrugs off Red Spide, closes in on Charlie, and brutally executes him. Dreamweaver manages to get Etherloch to attack Serpent Master, who through cunning, manages to escape. Red Spider grabs items from Ferris's corpse, and then gets the team to fall back, as they don't seem able to contain Etherloch. Etherloch surrounds Ferris's body and consumes it, then slips away, leaving a stripped skeleton behind...
+
| Charlie Ferris, Etherloch, Serpent Master
+
|-
+
| The Super Serum
+
| #37
+
| "You Can't Outfox a Fox"
+
| An assassin interrupts Red Spider and Fox as they prepare to bust a gang who has stock of the super serum. Blur comes to aid the team, but an injured Red Spider makes an easy capture to use as bait. The assassin eventually reveals that she was sent by Fox's enigmatic uncle, and more is learned of Fox's past as an assassin. Quickshot tearfully surrenders once Blur and Fox defeat her. Red Spider spares Quickshot, though not before delivering a punch to her face. Afterward, Blur leaves the team having found herself unable to cope with the emotional consequences of the team's missions, and Fox temporarily departs to face down his uncle once and for all. Mantis returns, and begins an analysis of the blob sample and of the super serum which were both seized in Vibora.
+
| Quickshot, Fox's Uncle
+
|-
+
| (None)
+
| Annual #3
+
| "Arms Against the Blood Moon"
+
| The menace of the Syndicate returns! Red Spider's secret identity, Cass Olsen, shelters from the Blood Moon at Sherrerra's Pub, and narrowly avoids a hail of bullets when hot-headed Syndicate youngster Voladas gets into an argument over being asked for his ID! Now monitored by Red Spider and her allies out of costume, they trail Voladas and a mysterious mystical female accomplice. With help from Hornett, the Adventurers foil Voladas's attempt to steal munitions hidden with an aid shipment meant to help MC deal with the Blood Moon zombies.
+
| Voladas, Wiccan
+
|-
+
| The Super Serum
+
| #38
+
| "Poison Lash"
+
| Some light is shed on Hornett's past as he joins Fox, Dreamweaver, and Red Spider to convince his imprisoned former nemesis Poison Lash to study the serum and blob samples they have. A deal is struck that will see Poison Lash get into his old lab, in exchange for being given the opportunity to do some side experiments.
+
| Poison Lash
+
|-
+
| The Super Serum
+
| #39
+
| "Red Spider Pursued"
+
| First appearance of Toxoplasma! Red Spider takes the sample of Etherloch from the Adventurers HQ in order to hand deliver it to Poison Lash's lab, but along the way she is intercepted by both Serpent Master and Etherloch! With help from passer-by hero Toxoplasma, Red sidesteps the ambush. Etherloch seems to be destroyed by Toxoplasma, but the sample escapes the sealed container during the fight, and - along with a few drops of Red's blood - the creature escapes to reconstitute itself! Red Spider extends an offer to Toxoplasma to join the team.
+
| Serpent Master, Etherloch
+
|-
+
|}
+
</div>
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=Joining the Adventurers=
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Do you think you have what it takes? We may not be big, but we're small - and that's the point! We aim to share a quality roleplaying experience together, with a well-balanced team of characters played by skilled roleplayers.
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Recruitment will be by appointment/interview only, with final approval from the team leader.
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==Considerations==
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===Preferred character types===
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These are guidelines - exceptions have been made on occasion, but that is at the discretion of the team lead.
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*Silver Age-type heroes - think Spider-Man, Flash, Iron Man, Dare Devil, Batgirl
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*Science-based - did you get your powers from a chemical accident/tech armor/intensive training?
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*Characters who wear a mask to protect their normal-ish human life & loved ones
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*Characters who have vulnerabilities which can be exploited for a richer story
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===What the Adventurers is experience is about===
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*Patrols & combating gang activity
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*Taking on science-based super-villains played by player characters as part of story arcs
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*Solving crimes based on clues
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*Escaping deadly situations through a blend of wits and hero abilities
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*A small team feel - it's about the quality, not the quantity of members.
+
 
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===Things we want to avoid with our RP experience===
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*An abundance of RP emotional drama which intrudes onto team activities
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*Team characters who are designed and/or played to steal the spotlight
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*Over-powered team characters trying to get an 'instant win' over our RP villains (aka, god modding)
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**Be prepared to lose sometimes - adversity reveals character
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**Much effort can go into recruiting a player to be our villain, so let them have victories - the Adventurers always win in the long-run!
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*Being a social club - if all you want to do is hang out, why not go to Club Caprice? You don't need to be an Adventurer in order to be friends with some of them!
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*Poor communication skills - noting that we all make typos, but when you can't communicate effectively in basic English, it can sink the experience for others. Examples:
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**do u talk 2 ppl like this lol?? cant use punctuation or hit the 'shift' key or corerct ur spelling?
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**Do you $#*%ing swear every %$(%ing second or third #%(@ing word or TYPE IN CAPS A LOT???!?!?
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==Recruitment==
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* Start by sending an in-game mail to team leader Red Spider@historiphile expressing interest
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**Powers
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**Traits (ie, Strengths/weaknesses)
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**A brief background on your character
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**Anything else you think is worth knowing
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We will try to meet you and assess if your character would be a good fit for the team. It is fine to ask other Adventurers to write the team leader with a recommendation for you, but by no means does having friends on the inside assure your membership.
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As much as you've put effort into building your character (we hope!), please understand that much effort has gone in to making this team, too. We will not admit everyone who asks to join ''just because''. Try not to take it personally if we don't accept your character - it probably has more to do with the character, not you as a person playing it.
+

Revision as of 19:10, 4 December 2014


Seekerhaze.jpg
Haze
PERSONAL INFORMATION
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Alter Ego
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Age
Flag F.png Female
Gender
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Species
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Nationality
Midnight Guardians
Supergroup
CHAOTIC NEUTRAL
Alignment
REDACTED
Fame
POWER GRID
Strength
Speed
Agility
Reflexes
Stamina
Durability
Recovery
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