Difference between revisions of "Iron Canadian"

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<li><b>Thorium Enhanced Laser Emitters:</b> Located on the back of the armored gloves of all versions of the suits are a specialized laser emitters which fire a laser beam that is similar to the phaser beams found in the gloves however the lasers draw additional energy from the Thorium Reactor powering the suit in order to create lasers which are strong enough to cut through virtually any substance on the planet provided that the wearer has the energy in the reactor and the time needed to slice through the object that they wish to cut through.
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<li><b>Thorium Enhanced Phaser Emitters:</b> Located on the back of the armored gloves of all versions of the suits are a specialized laser emitters which fire a laser beam that is similar to the phaser beams found in the gloves however the lasers draw additional energy from the Thorium Reactor powering the suit in order to create lasers which are strong enough to cut through virtually any substance on the planet provided that the wearer has the energy in the reactor and the time needed to slice through the object that they wish to cut through.
 
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Revision as of 05:33, 26 May 2016




Silver medal T.png
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The Iron Canadian
[[File:|300px]]
Millennium City's Armored Defender
Player: @ryan1580
Affiliations
[[File:|center|250 px]]
Super Group
Project Oncall
Rank
Responder
· Other Affiliations ·
Global Defense Force, UNTIL, UNITY,
Identity
Real Name
Speturra Daniel Hillwalker
Aliases
Spet, IC, Iron,
Birthdate
January 4th, 1982
Birthplace
Detroit, Michigan
Citizenship
Canadian/American
Residence
Millennium City
Headquarters
Hillwalker Tower In Millennium City
Occupation
CEO Hillwalker International/Full Time Hero
Legal Status
Yes
Marital Status
Single
· Known Relatives ·
  • Father: Daniel Hillwalker; Status: Deceased
  • Mother: Martha Hillwalker; Status: Deceased
Physical Traits
Species
Human
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
Caucasian
Gender
Male
Apparent Age
34
Height
5'9"
Weight
165 lbs.
Body Type
Atheltic
Hair
Brown
Eyes
Black
Skin
Dark Tan
· Distinguishing Features ·
Tall, Athletic build
Powers & Abilities
· Known Powers ·
  • Genius Level Intellect
  • Intuitive Inventor
· Equipment ·
  • Various Iron Canadian Armor Models
  • Interactive Holographic Visor [IHV]
  • MACMAN
  • SIDEKICK
  • Neural Taser Orbs
· Other Abilities ·
  • Eidetic Memory
  • Polymath







Origins




Powers And Abilities



Genius Level Intellect: Speturra is among one of the smartest people on the planet where he owns Hillwalker International and is among those often consulted when needing help with various projects where others want input to ensure that their idea or ideas are successful. Unlike some Speturra enjoys putting his brain to the use of all and likes to help when in need and when he sees something that he can help out with.

Intuitive Inventor: Speturra has a unique ability to build anything that he can picture in his head. How this ability functions is currently unknown as Speturra has shown that he gets an idea and is somehow able to do the mathematics and design complex technical blueprints that are required in order to construct or build that which he sees in his head. It is this ability that allowed him to develop the various models of the Iron Canadian Armor as well as his Artificial Intelligence MACMAN.

Skills And Training


Eidetic Memory:

Polymath: Speturra is well versed in many subjects thanks to his Eidetic Memory allowing him to retain much more information then most others allowing him to be almost like a walking encyclopedia of information on his various topics.

  • Business Management
  • Business Finance
  • Engineering
  • Theoretical Physics
  • Nuclear Physics
  • Chemistry
  • Automechanics

    Weaknesses


    Human Factor: Despite his amazing suits of armor at the end of the day Speturra is just the average person who is just as susceptible to things such as aging, disease, illness, alcohol, environmental hazards and many of the other various factors that would effect any other Human being. Like any person he requires food, water, oxygen and sleep in order to function and must have these on a regular basis in order to survive and function at his peak performance. His attributes are on par with a Human being who exercises on a sporadic basis.

    Armor Reliance: In order to live in a world with Superheroes and Super Villains Speturra must rely on the various suits of armor that he has designed in order to give him a fighting chance of being able to compete on the same level as the various beings he encounters who have abilities beyond the limits of the average person. Without his suits of armor he is just as weak as any other person which means that Speturra constantly relies on his armors in order to stand equal to the various heroes and villains that he interacts with on a regular basis.

    Non Iron Canadian Equipment



    Interactive Holographic Visor: This unique device often dubbed the IHV by Speturra fits over the ears of the wearer much like a Bluetooth Headset which can then project a holographic band which covers the eyes of the wearer showing an Interactive Holographic Heads Up Display. Through the use of this device the wearer is able to link up to any of his Iron Canadian Suits in in real time allowing them to remotely operate any version of the suit allowing him to be in two places at once with the suit being operated in a combination of himself through voice commands which are ultimately carried out by MACMAN through remote control of the suit. The IHV is only able to link to a single suit of armor at any given time however MACMAN is able to control multiple suits thus while controlling a single suit the wearer of the IHV can issue commands to MACMAN if multiple suits need to be in operation at any given time.

    Neural Taser Orbs: Speturra designed these orbs after an encounter with a telepath. When placed on the back of the neck of a telepath the device is able to identify the parts of the target's brain that controls the psionic abilities of the telepath which allows the device to send an electrical charge into the brain of the telepath whenever the device detect an increase of activity in that area which would signal that a telepath is attempting to use their abilities. This device will continue to function as long as it remains on a target.

    MACMAN: MACMAN is a state of the art artificial intelligence program that Speturra originally designed as a best friend due to the family moving and Speturra wanted a friend who could move with him as he was hating moving making new friends and then having to lose his friends when they would move again. MACMAN would graduate into the role of caregiver after the death of his parents becoming a Butler of sorts tending to the needs Speturra had. When Speturra constructed the first Iron Canadian suit MACMAN's role again changed as the system would become co-operator of the suit as it would handle many of the suits needs which is a great assistance to Speturra. MACMAN constantly helps where he can and does whatever is asked of him especially if Speturra is the one asking him for something.

    SIDEKICK: After several encounters with numerous targets and a foe much stronger then himself Speturra realized that there would be encounters where he might need assistance in order to deal with that threat. SIDEKICK is a larger version of a tactical military drone which is able to be remote controlled or control by MACMAN through an interface system that the AI shares with the drone allowing for it to assist Speturra in whatever assistance it can provide for him.

    • Phaser Energy Cannons
    • Micro Munition Launchers
    • Torpedo Launchers
    • Kendrium Cable Launchers
    • Questionite Containment Cell
    • Integrated MACMAN Interface
    • Integrated Sensor Network
    • Integrated Communications Network
    • High Energy Tractor Beam Emitter
    • Spare Armor Deployment System
    • Prisoner Containment Cell
    Iron Canadian Armor Models

    • Mark 1: The Mark 1 Suit is what Speturra calls the Jack of All Trades suit as it was designed to be of use in a variety of situations both in and out of combat. This suit is the suit that Speturra utilizes the most unless the situation that he is heading into requires one of the specialized versions of the suits that he has designed for various scenarios that one might encounter.

    • Mark 2 Heavy Duty Armor: Making use of thicker armor plating this suit functions much like the Mark I where it can be used in various situations but the Mark 2 sacrifices movement and flexability in favor of a higher level of protection against the attacks that are directed at the suit wearer. In order to compensate for the loss of movement and flexability the weapon systems of the armor such as the phasers are able to channel higher levels of energy then the Mark I allowing them to

    • Mark 3 Grond Buster Armor: Named for the powerful villain Grond this armor is essentially a larger version of the Mark 1 Armor but is designed to provide the strength and protection needed for the average person to engage in battle with a being such as Grond and have even a fraction of a chance of being able to win a fight. In order to provide the power needed to match the strength of beings such as Grong the Mark 3 makes use out of a total of 12 Thorium Infused Reactors to provide that power to the wearer. This particular model comes with a set of Questionite Rambolts in the boots which dig into the ground allowing the wearer to stand their ground in any environment with very few things being able to destroy the Rambolts and thus toppling the wearer once the Rambolts have dug into the ground. The Mark III is designed so that armor pieces can be ejected that way if SIDEKICK is present damaged armor pieces can be replaced with functioning armor pieces right away. Aside from the Rambolts the Mark 3 comes with a Questionite Catch Arm that can hold a foe as strong as Grond by the arm and Piston Joints in both arms allowing for jackhammer like punches

    • Mark 4: Tank Buster Armor: The Mark 4 armor uses heavy armor plating combined with additional Thorium Reactors in order to provide an suit that is as durable and powerful as the Mark 2 armor but provides the flexability that the Mark 2 lacks. In order to provide the flexability needed for this type of armor the suit requires the use of 3 Thorium Reactors in order to properly power the suit and ensure that it can be used to the design specifications.

    • Mark 5: Japanese Mech Armor: Speturra based the Mark 5 armor off various designs taken from Japanese Anime Cartoons. The Armor is extremely thick which restricts the movements of the wearer but the thickness of the armor means that they can withstand more damage even without being able to move around. Because of the design of the armor the Mark V has the lowest power requirements of any of the Iron Canadian Armors.

    • Mark 6: Questionite Suitcase Armor: This suit was designed as a portable emergency suit in the event that an emergency arises in which the wearer is unable to make it to an Armor Bay for a suit. The entire design of the armor is made of Questionite which provides an extremely high level of protection again a wide variety of attacks however because of the design of the armor it is unable to be incorporated with the various hardware normally found in the other armor models. The only weapons able to be incorporated into the design of the Mark VI armor are the Palm Mounted Phasers and the Chest Mounted Phaser Lance.

    • Mark 7: Enchanted Armor: The Mark 7 armor appears much like the Mark I armor however the major difference is that the Mark VII has been carved with various runes and sigils which are able to enchant the armor and provide an added layer of protection against foes who try to use magic against him. The armor is able to absorb magical energy and store the energy within specialized power cells so that the wearer can use the stored energy to increase the power of the Phasers and other energy weapons incorporated into the design of the armor. The armor has several empty power cells where thanks to magical enchantments the wearer is able to convert Thorium Energy from the armor's reactor into Eldritch energy and is stored within the empty cells so that the weapon systems can be used to project normal blaster energy or Eldritch Energy blasts. Because of this the Mark 7 has 2 Thorium Reactors…one to power the armor and the various systems and one that can be used to generate Eldritch energy when needed.

    • Mark 8: Thorium Energized Armor: The Mark 8 uses several energy cells which are already fully charged to allow the wearer to have a higher then normal amount of energy then normally possible allowing for the wearer to strike with stronger energy based attacks or have additional energy for defensive technology such as shields. This version of the armor has 4 Thorium Reactors installed so that as the wearer uses energy stored in the armor's power cells 3 of the reactors will constantly divert energy into the storage cells to ensure that the cells are constantly charged and ready for use at a moment's notice for whatever uses the wearer has for that energy.

    • Mark 9: Space Flight Armor: Based off the design of the Mark 1 Armor this version of the suit uses larger boot jets as well as a thruster pack on the back to provide additional thrust capability thus allowing the wearer to fly much faster then if wearer other versions of the armor. The thrusters of the suit allow for enough thrust for the wearer to break through the atmosphere allowing the wearer to fly into orbit or through Outer Space if they wished to.

    • Mark 10: Stealth Armor: The Mark 10 armor is the ultimate in infiltration armor as Speturra would use the design of the Mark I Armor as the basis for the suit however the exterior of the suit makes use of Retro-Reflective Panels across the entire surface of the armor which allows the wearer to blend into the environment around them and virtually vanish from the sight of anyone around him. The panels reflect light around the wearer making them appear invisible to the Human Eye allowing for the wearer to move around the area without drawing attention to whatever it is that they are currently engaged in.

    • Mark 11: Mechanon Buster Armor: This suit is designed completely different from any of the other armor models in that the suit makes use of sophisticated anti virus and firewall software to protect the computer systems from being compromised by computer viruses or by artificial intelligences such as Mechanon ensuring that he does not lose control of the armor's systems or cause MACMAN to become compromised by a virus or artificial being.

    • Mark 12: Empathic Buster Armor: This armor model makes use of special taser modules to deliver constant low level electrical shocks which ensure that the wearer of the suit can not be subjected to telepathic control or manipulation as their brain is under constant shock to ensure that a telepath can not gain access to their mind. The suit is also able to generate telekinetic energy as a form of attack much in the same manner that the Mark 7 Armor is able to generate Eldritch energy which is why the Mark 12 is based off the Mark 7 design with the basic changes being made to allow for protection against telepaths instead of magic based beings like the Mark 7 is designed to protect against.

    • Mark 13: Black Sand Armor: This armor is made up of paneling that is composed of the mysterious Black Sand allowing the wearer to face off against Superhuman beings where the armor is able to neutralize Superhuman and Supernatural based abilities for a period of time allowing for the armor wearer to have a better chance of facing off against beings that would normally be beyond the limits of what the wearer could handle while out of the armor or even wearer a different model of the Iron Canadian Armors. Aside from the Black Sand Panels the armor has spray projectors on the back of the hands and in special launchers deployed from the shoulders which can project a dust version of the Black Sand which can be used to spray on a target covering them in Black Sand when needed so that the wearer does not have to wait for the opponent to strike them with physical attacks to become effected by the Black Sand.

    • Mark 14: Hydro Armor: This armor has been designed for use in underwater environments where while other suits are able to go underwater this version of the armor has been adapted to ensure maximum effectiveness in watery environments. The Phasers of the armor have been adapted to ensure maximum effectiveness underwater and the missiles and micro munitions of the armor have been replaced with torpedo launchers and micro torpedo launchers as the torpedoes and micro torpedoes are able to function better in watery environments that the normal missiles and micro munitions that are normally loaded into his various suits of armor.



    Iron Canadian Universal Features


    • Collapsible Helmet: As the Mark I armor is the suit that is used the most it comes with a Helmet which is able to retract and collapse into special storage compartments on the neck and is able to expand back just as fast. This allows the wearer of the Mark I armor to speak with others without have to speak through the Voice Modulator of the armor or through the Public Address System.

    • MACMAN Interface System: All models of the armor have a sophisticated interface system that allows MACMAN to connect to all suits allowing the AI to assist the wearer in operating the armor as the AI can control various suit functions through voice activation or through its own as MACMAN has shown it is able to anticipate the needs of the wearer and activate systems or divert power to needed systems without the wearer having to ask him to do so.

    • Emergency Backup Computer: In the event that MACMAN is however disabled or unable to interact with a suit of armor all versions of the armor have an emergency backup system which is able to take control of all essential functions of the suit to ensure that the suit will remain function especially during the heat of a battle where retreat is not an option.

    • 360 Degree Sensor Network: Using sensor orbs throughout the armor this network is able to collect information from all directions of the armor with the armor being considered Ground Zero. The orbs are able to scan various spectrums and rely that information into the HUD of the armor so that the wearer is able to know about everything that is happening around them even if it is beyond normal Human methods of detecting. The sensors are able to scan various spectrums in order to provide the wearer with a wide range of information beyond what they would see with their eyes

    • Visual Spectral Scanners: The HUD of the Helmet in all models of the armor are able to shift between various visual spectrums allowing for the wearer to see things beyond the normal sight limits of a Human being. Some of the fields that the scanners can display are Thermalgraphic, Night Vision, Infra-Red, Radiation Spectrums, X-Ray and many others. The armor also has a unique spectrum which is a Biometrics Field that allows the wearer to scan a living being and get detailed information on their health and well being.

    • Oxygen Filtration System: This unit is designed to draw in hazardous toxins from the surroundings of the wearer and converts those toxins into pure oxygen which allows the wearer of the armor to survive in environments that would normally kill another Human being.

    • Public Address System: A series of loudspeakers have been installed within each of the armor models allowing for the wearer to address large crowds and ensure that they are heard over the loudness of a public gathering. The wearer is also able to use the system to play music at various sound levels which allows the wearer to become a portable DJ or use music as a distraction if the situation will allow for it.

    • Integrated Communication System: All models of the Iron Canadian Armor are installed with a sophisticated communication network that allows the wearer to communicate in various manners. This system is able to connect to any radio frequency such as those used by first responders and military forces. The system is able to connect to satellites in orbit allowing for the wearer to connect to cellphones or skype through an app in the armor. The system is able to connect to a unique communication channel developed by Speturra which allows him to communicate with both audio and video with anyone else who has the communication app that allows them to access the channel. The system is able to encrypt any and all communications allowing for the conversations held over the system to be secure against unauthorized eavesdropping. The wearer is able to connect to any communication device or frequency provided they have the information in order to properly identify the channel.

    • Interactive Media Monitoring: All versions of the armor with assistance from MACMAN or through the backup computer of the armor are able to connect to the Internet, Television Channels Or Any AM / FM Radio Station at any given time the user wishes. This is useful for monitoring news coverage of emergencies around the world where the wearer might be flying to as they can get intel on what it is that they are exactly flying into before actually arriving on scene.

    • Armor Override Command: In the event that someone gets the armor who should not have it or the armor's systems are compromised by a being such as Mechanon all models of the armor are installed with an Override Command in which all electronic systems of the armor are shut down and the Thorium Reactor or Reactors powering the armor are overloaded preventing the armor from being able function thus preventing unauthorized parties from being able to make use of the armor.

    • Interactive Targeting System: Sensors orbs are able to detect the location of targets in position to the location of the wearer and is able to provide targeting reticles in order to assist the wearer in lining up their shots to ensure that they not only hit a target but that they strike the target exactly where they want to strike the target and have a high chance of not having their attack be avoided.

    • Impulse Flight System: Using a series of rocket thrusters built into the boots this system is designed to be able to provide enough thrust to allow the wearer to hover in the air or fly through the skies where the system is able to reach up to Mach 5 in 2 minutes. Aside from the main thrusters in the boots of the armor smaller thruster jets have been installed on the front thighs, back thighs, left flank, right flank, both shoulders front neck, back neck and even the top of the head that can provide the thrust needed to change direction when moving at high rates of speed to ensure that if the wearer needs to change direction he can do so while flying at top speed instead of having to reduce his speed in order to make any directional adjustments before returning to top speed again.

    • Thorium Infused Power Reactor: Due to the large amounts of power required for some of the systems of the armor to operate Daniel designed a Thorium Infused Reactor to make use out of Thorium which normally is highly radioactive however Daniel's reactor is able to take the hazardous elements of Thorium and contain them within a system that can protect people from succumbing to the effects of Thorium Poisoning.

    • Armor Ejection System: This system allows for the Iron Canadian Armor to be extended around a person rather then have the unit require bulky pieces which have to be placed on using machines or other strong assistants. This can allow the wearer to get out of the armor in a hurry to perform tasks that they can not do while in the armor and has the benefit of knowing that in these cases anyone who ejects from the armor can quickly get back inside the armor in the event of an emergency or hostile changes in the environment. As a second bonus to the armor in the event that the armor sustains critical damage and risking exploding the wearer can exit the armor thus saving their life as they will not have to be trapped inside when the armor explodes…they just have to make sure that they eject somewhere safe or the point of the ejection may be a mute point.

    • EMP Generator: Located in the chest the generator is able to project EMP blasts which if used at full power has the strength to knock out all electronic devices within an entire city block but can be channeled to release a smaller blast from a full powered blast is not needed.

    • Magnetic Boots: The boots of the armor are able to magnetize at the activation of the wearer allowing them to stick to any metallic surface allowing them to stand their ground no matter what might be coming there way.

    • Enhanced Strength: All versions of the armor are able to afford the wearer superhuman like strength where all versions of the suit are able to lift up to 1 ton safely. The exception to this limit is the Grond Buster Armor which is designed to face off against beings such as Grond thus the Mark 3 armor is able to lift weights of up to 10 tons safely.

      Iron Canadian Offensive Features


      • Palm Mounted Phaser Projectors: These weapons are located in the palms of the armor's gloves and are the primary weapons for all versions of the armor. These weapons are able to be adjusted to fire various shaped blasts of energy or adjusted to produce blasts of intense light to disorientate an opponent for a short period of time.

      • Thorium Enhanced Phaser Emitters: Located on the back of the armored gloves of all versions of the suits are a specialized laser emitters which fire a laser beam that is similar to the phaser beams found in the gloves however the lasers draw additional energy from the Thorium Reactor powering the suit in order to create lasers which are strong enough to cut through virtually any substance on the planet provided that the wearer has the energy in the reactor and the time needed to slice through the object that they wish to cut through.

      • Chest Mounted Phaser Lance: This weapon system in located in the chest panel of all versions of the armors. The system is a larger version of the Phaser Projectors from in the palms of the armor's gloves as this version is designed to channel more Phaser energy to project blasts of energy far superior to anything that could be fired from the Palm Projectors.

      • Miniaturized M61 Vulcan Mini Gun: Stored within a panel behind the left shoulder this weapon locks into place on the shoulder with deployment time taking only a second. The weapon is designed to fire 7.62mm x 51mm NATO rounds and can be loaded with various types of ammo versions to provide various effects based on the type of ammo loaded into the weapon at the time of firing.

      • Missile Box Launcher: Stored within a panel behind the right shoulder this weapon locks into place on the shoulder with deployment time taking only a second. This launcher is able to house 8 missiles at any given time with various types of missiles and warheads being loaded in allowing for the launcher to fire missiles based on the type or types of warheads of missiles loaded into the launcher at the time of firing.

      • Micro Munition Launchers: These miniaturized missile launchers are located in the Chest, Shoulders, Front Legs, Back Legs, Front Lower Legs, Back Lower Legs and in the Boot Soles of the armor. The launchers are able to fire off various miniaturized missiles which have various effects based on the type of warheads loaded in the launchers at the time of firing.

      • Forearm Weapon System: A custom designed rotary system has been installed within the forearm allowing for a total of 4 separate weapon systems to be installed within the forearms of the various versions of the suit. The first weapon system is a rocket launcher which is able to fire various types of rockets depending on the type of rocket loaded into the weapon at the time of firing. The second system is an Energy Cannon which is a cross between the Palm Projectors and the Chest Lance firing off blasts which draws energy directly from the Thorium Reactor powering the armor. The third system is a Cable Launcher which is able to fire off solid Kendrium Cables which can be used to subdue foes non lethally and in the event that a little extra power is needed to subdue anything caught in the cables the launcher is able to send an electrical charge along the cable acting like a taser to assist in subduing stronger targets then normal. The final system loaded into the weapon system is a Phaser Energy Projection System which the wearer can use to generate Phaser Powered Energy Blades allowing for the wearer to have energized sword blades for use during melee encounters when they need a melee type weapon for whatever scenario they find themselves in. The Projection System allows the wearer to shape the energy into any type of blade that the situation calls for allowing them to tailor their blades to ensure that it is right length and shape for the fight in which they need to be used in.

        Iron Canadian Defensive Features


        • Reinforced Armor Plating: All models of the Iron Canadian Armor make use of the same blend of Lightweight Titanium, Kendrium and Kevlar in order to provide a degree of protection that can protect the wearer from many forms of attack that might be directed towards them. Depending on the model of the armor some have various levels of layers making some armors stronger then others but even the most basic of armors are able to provide a high degree of protection against a wide range of attacks that the wearer might find themselves facing when facing off against various criminals and Super Villains of the world.

        • High Energy Deflector Shields: By drawing on Thorium Energy from the Thorium Reactor located in all versions of the armors the wearer is able to create powerful energy shields which they can use to protect against virtually any incoming attack directed at him provided that they can draw on the Thorium Energy needed to create a field strong enough for that particular attack. As long as the wearer has the power needed to create a shield then it is believed that there is no attack that the wearer is not able to protect themselves against.

        • Countermeasure Flare Launchers: Dual launchers has been installed within the hips of multiple versions of the armor. These flares are able to intercept incoming attacks usually in the form of missiles, rockets or other types of projectiles. Despite being used to counter incoming projectiles the flares can be useful at point blank range when needing to cause a distraction as the flares activate causing intense flashes of light which can distract anyone caught in the path of the flares as they detonate.

        • Sentry Mode: All versions of the Iron Canadian Armors allow the wearer to eject from any of the suit models where MACMAN is able to take full control of the suit and enter into a protective mode dubbed Sentry Mode. In this Sentry Mode MACMAN will remotely control the suit remaining close to the one who activates the Sentry Mode and will protect them in the event that the wearer who activates Sentry Mode is attacked. Once an attack occurs the MACMAN can operate all of the suit's functions including the weapon systems in order to defend the wearer long enough for them to return to the suit and get back inside the armor where they can retake control of the armor once and deal with whatever threat has found them.

          Theme Songs
          • Main Theme song: Shoot To Thrill By AC/DC
          • Theme Song: Iron Man By Black Sabbath




          Facts and Comments
          • Speturra is a self confessed Trekkie which is the reason that many of his armor's inventions are named after things found in Star Trek for he has developed real world applications for Phasers, Photon Torpedoes, Impulse Engines and Warp Drive just to name a few.