Iron Canadian

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The Iron Canadian
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The Armored Defender Of Millennium City
Player: @ryan1580
Affiliations
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Super Group
Project Oncall
Rank
Responder
· Other Affiliations ·
Global Defense Force, UNTIL, UNITY,
Identity
Real Name
Speturra Daniel Hillwalker
Aliases
Spet, IC, Iron,
Birthdate
April 11th, 1982
Birthplace
Vancouver British Columbia, Canada
Citizenship
Canadian/American
Residence
Millennium City
Headquarters
Hillwalker Tower In Millennium City
Occupation
CEO And Chairman Of The Board For Hillwalker International/Full Time Hero
Legal Status
Yes
Marital Status
Single
· Known Relatives ·
  • Father: Daniel Hillwalker; Status: Deceased
  • Mother: Martha Hillwalker; Status: Deceased
Physical Traits
Species
Human
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
Caucasian
Gender
Male
Apparent Age
34
Height
5'9"
Weight
165 lbs.
Body Type
Atheltic
Hair
Brown
Eyes
Black
Skin
Dark Tan
· Distinguishing Features ·
Tall, Athletic build
Powers & Abilities
· Known Powers ·
  • Genius Level Intellect
  • Intuitive Inventor
· Equipment ·
  • Various Iron Canadian Armor Models
  • Interactive Holographic Visor [IHV]
  • MACMAN
  • SIDEKICK
  • Neural Taser Orbs
· Other Abilities ·
  • Eidetic Memory
  • Polymath







Origins


Speturra Daniel Hillwalker was born January 4, 1982 to Daniel and Martha Hillwalker at Saint Paul's Hospital in Vancouver British Columbia, Canada. He would not show any Superhuman or Supernatural abilities at birth nor would Martha have any kind of complications with her pregnancy nor birth meaning that from a birth standpoint Speturra was just like any other child who would be born at the hospital. With his father being a soldier in the Canadian Armed Forces and his mother being an Army Wife the family would be able to provide their son with the things that he would need growing up where they would be able to use family assets to provide him with the proverbial silver spoon as they would be able to afford to provide him with everything that he would need growing up.

Early Years


Due to his father's work Speturra would find himself moving from home to home as they would live at whatever base his father happened to be serving out of at the time. For the early years this was not a problem as Speturra would grow up under the care of his mother along with other Army Wives such as his mother who lived at the base they were staying at and would work together to help each other out. At first Speturra would appear to be like any other child who lived among other children at the various bases that they would live at however beginning at the age of 2 it would appear that Speturra was smarter then the other children around him for he was speaking and doing things that other children his age were not.

By the age of 5 when he would start Kindergarten at a Military School where the family was stationed it became apparent that he was smarter then other children when he would quickly finish assignments and began to act out often where his teacher would find that the acting out was due to the fact that he was bored due to being kept back when it came to learning at the rate of other children in the class with him. Using resources of the military and arranged for him by his teacher Speturra would be given a series of tests in order to determine his level of intelligence where each performed test showed that Speturra registered off the charts indicating his level of intelligence given his age of 5 years old.

With the information collected through the tests Speturra's teacher along with his parents would use military resources to develop a specialized education program that would allow Speturra to learn and advance at his own rate rather then having to learn at the rate of other members in any class he was in which for Speturra was too slow for him to do anything but be bored the majority of the time. Upon starting this new training program Speturra would stop being bored and stopped acting out for he was now learning at his own rate which was exactly what he needed.

His First Creation


Speturra would find this new education routine to be very entertaining for him as he could learn at his own pace and was no longer being held back as he was when in class with other students. He would quickly advance through Engineering, Mathematics and Physics courses however while he was able to learn at his own rate he would find that he was not able to develop as fast socially for his father would be deployed to various bases where just as Speturra would adjust to his new home and make friends he would have to abandon his friends and move to a new home where he would have to start over from scratch and remake friends and try to adjust to yet another new home.

The fact that he had to constantly leave behind friends was something that was always hard for Speturra where eventually he would stop making friends due to the constant moving but this would prove to be no solution for he would start to find himself lonely and wanting to make friends again. Unable to decide who or how to to make friends with Speturra would find himself picturing a mechanical friend...one who could travel with him when the family would be forced to move as they had done so many times in the past before thus he would grab and pencil and paper then began to design technical blueprints for his project. 6 months later Speturra had created his first invention which would be a sophisticated Artificial Intelligence which Speturra would name the Massive Automated Computer Memory And Network as MACMAN for short or in the case of Speturra he would often further simplify the name of his creation by simply calling him MAC.

This new creation would prove to be what he needed for as the family had to move from base to base MAC would be the friend that could always come with him thus Speturra would be able to have a friend with him no matter where his father would get stationed which meant that he could make friends among the other children at the base they were assigned to at the time.

The Battle Of Detroit


Several more years passed where Speturra would continue to study at his own pace with his education now being handled by MACMAN who would oversee all of the courses and subjects for which Speturra wished to study. Come the age of 10 he would develop advanced skills in Engineering, Mathematics and various fields of Physics making him one of the smartest children on the planet. For the first time in many years his father would take much needed leave time with his mother planning a trip to Detroit so that they could make a long overdo visit with family.

The timing of the trip would prove to be the worse timing in the history of the planet for the family would arrive in the city on July 23rd 1992 just 3 hours before the beginning of Doctor Destroyer's attack on the city. When the fighting began Speturra and his mother would be sent to an emergency shelter while his father would report and try to assist local emergency responders where possible. For 3 days Speturra would find himself locked inside an emergency shelter with nothing but his mother and MACMAN to keep him company while things unfolded outside with MACMAN providing updates through the monitoring of various news outlets as well as emergency radio frequencies used by emergency responders and local military forces operating within the city.

After 3 days Speturra would find himself buried under the rubble that was the remains of the shelter that he had been in after the facility was destroyed in the final assault unleashed upon the city and the final act of defiance by Doctor Destroyer. For 2 days Speturra would be trapped with his only contact being MACMAN who would keep Speturra awake and alert until such time as emergency responders would be able to reach him and get him to a local medical triage facility so that he could get medical attention. Speturra would be treated for dehydration but overall was in rather remarkable health given what he had gone through. After managing to recover he would be informed by a military spokesman that his father had been killed in the final assault and that his mother had been resuced but would die the day before Speturra had been found due to the injuries that she had suffered when she had been buried.

Left an orphan due to not having any family who could take him in Speturra would find himself in the Foster Care System with new parents and a new home but would have MACMAN who was the only constant thing from his past that was able to come with him into what was being called by others as his new life. The loss of his parents is something that would effect him greatly for he would never adapt to life in his new home for he would never call his new family his family always referring to them by their first names and never acknowledged them as his family or even as his new family.

Speturra would isolate himself as much as possible with MACMAN his only friend and would continue to focus on his education where he continued to study various fields of physics and engineering which were fields that interested him. After learning about the family will and that his family had more resources then Speturra ever knew about he would learn that according to the will everything that the family had was left to Speturra where the assets would total 500 Thousand Dollars which he would put to use on making a new life for himself.

Creating A Fresh Start


Speturra would find himself looking back on the events of what was now being referred to as the Battle of Detroit and would have him thinking about not only the things that happened but think about other beings in the world such as Doctor Destroyer and how it appeared that the governments of the world were not ready, willing or able to protect the innocent from the harm that such individuals could cause.

Speturra would then find himself thinking up various means and new pieces of equipment which could be used to help protect and prevent an incident such as what had happened from ever happening again. Leaving behind the foster care system after getting himself legally emancipated Speturra would put his fortune to use by starting up a new business venture as he would take various business courses quickly learning what he would need. Putting his brain to use Speturra would begin to develop tools and equipment to help deal with threats around the globe focusing on threats classified as Super Villain in nature where threats are present that law enforcement and military forces are currently unequipped to handle on their own which places innocent beings in harms way.

With each successful contract that he under took Speturra would make a bigger name for himself as news of his work spread among the governments of the world where Speturra would take that success and would create Hillwalker International which he dubbed as a technology based company that would work to develop new technology and tactics for use by law enforcement and military agencies around the globe. In January 1999 Speturra would purchase a large section of land in Detroit which was being renamed Millennium City and would begin construction on Hillwalker Tower which would be both his new home as well as the headquarters for his company which would employ the best minds to work on various projects requested by agencies around the globe which took an unknown in Speturra and turned him into a very successful businessman providing him with the money needed to enjoy a comfortable lifestyle.

The Iron Canadian Mark I


Speturra would take his role as businessman very seriously as he took the protection of the innocent to be very serious as he wanted to do everything in his power to protect the innocent from ever having to experience another incident similar to that of the Battle of Detroit ever again. Agencies such as PRIMUS and UNTIL would begin to work with Hillwalker International being contracts to the company which would allow Speturra to employ a large workforce and would allow him to follow his dream.

With his company successful Speturra would begin to work out of a private lab in the penthouse of his building where he would work on a project with no help with the exception of MACMAN that Speturra had not named at the time but the idea was for a suit of advanced Power Armor that would take even the frailest of soldier and turn that person into a one man fighting force that would be able to stand up to threats posed by beings such as Doctor Destroyer. The duo would develop several prototype models but none of them were what Speturra was envisioning within him mind for they would use technology present already so after a few failed attempts Speturra would just begin to design blueprints coming up with new technology that would allow him to design the technical blueprints for an armored suit that matched what he was picturing in his mind.


Powers And Abilities


Genius Level Intellect: Speturra is classified as being among the smartest people on the planet having an IQ that most Humans could only dream of having. He is able to perform complex mathematics in his head without the need of another's assistance or the assistance of a calculator in order to come up with the correct answer. He is able to look at a person or object in his environment and automatically in his head calculate various deflection or ricochet angles in order to strike a target or perform other tasks such as playing a game of pool.

Intuitive Engineer: Speturra has a unique ability to understand technology even things that are new to him such as new technology developed by a rival company or technology that comes from another planet or dimension. By spending a few moments examining new technology he is able to completely understand that piece of tech to the point that he can effortlessly use that tech or repair it should it be damaged. He is able to completely dismantle any technological device and easily reassemble it afterwards without having to pay attention as to how he went about taking apart that object in the first place. It is this skill combined with his Intellect that allows him to take random scrap from his environments and like this childhood hero Macgyver turn those scraps into useful items that can help in a particular situation or even help with tasks in his everyday life.

Skills And Training


Eidetic Memory: As a part of Speturra's above average mind he was born with an Eidetic Memory which allows him to remember anything that he registers with any of his senses as well as anything that he reads. Because of this he has remembered vast amounts of information from his entire life where he has picture perfect clarity over everything that he remembers and too date has yet to show that he has reached a limit for the amount of information that his brain can retain at any given time leaving even Speturra unsure if a day will come that he will begin to forget things in order to form new memories.

Polymath: Due to Speturra's Eidetic Memory he has retained knowledge in a variety of subjects which allows him to walk around as if he were a walking encycloedpia of information as he has remembered in perfect detail various subjects taught to him in school as well as the various subjects that he has studied in his personal time over the years. Some examples of the things that he has studied over the years are.

  • Business Management
  • Business Finance
  • Engineering
  • Theoretical Physics
  • Nuclear Physics
  • Astronomy
  • Astrophysics
  • Astrobiology
  • Exobiology
  • Quantum Mechanics
  • Ecology
  • Thermaldynamics
  • Statistical Mechanics
  • Probability Theory
  • Nuclear Astrophysics
  • Various Radiation Forms
  • Chemistry
  • Automechanics
  • Mathematics
  • Leadership
  • Geology
  • Chemistry
  • Biology
  • Mythology

    Weaknesses


    Human Factor: Despite his amazing suits of armor at the end of the day Speturra is just the average person who is just as susceptible to things such as aging, disease, illness, alcohol, environmental hazards and many of the other various factors that would effect any other Human being. Like any person he requires food, water, oxygen and sleep in order to function and must have these on a regular basis in order to survive and function at his peak performance. His attributes are on par with a Human being who exercises on a sporadic basis.

    Armor Reliance: In order to live in a world with Superheroes and Super Villains and still stand a chance of being considered on par with these beings Speturra must rely on the various suits of armor that he has designed in order to give him a fighting chance of being able to compete on the same level as the various beings he encounters who have abilities beyond the limits of the average person. Without his suits of armor he is just as weak as any other person which means that Speturra constantly relies on his armors in order to stand equal to the various heroes and villains that he interacts with on a regular basis. If left without one of his suits he has shown that he is

    Limited Combat Experience: Speturra has spent his life as a businessman and not as a law enforcement officer or a soldier. Because of this he goes into the field where he has admitted to his close friends that while he knows how to utilize the equipment in his armor knowing how to use a weapon and knowing how to fire a weapon are completely different things thus when it comes to combat tactics he has admitted that others he encounters have far more training then he does which means that he is easy to be ambushed or take down as he lacks the tactical experience that others have.

    Non Iron Canadian Equipment



    Interactive Holographic Visor: This unique device often dubbed the IHV by Speturra fits over the one of the wear's ears much like a Bluetooth Headset which can then project a holographic band which covers the eyes of thewearer showing an Interactive Holographic Heads Up Display. Through the use of this device the wearer is able to link up to any of the Iron Canadian Suits in in real time allowing them to remotely operate any version of the suit allowing him to be in two places at once with the suit being operated in a combination of himself through voice commands which are ultimately carried out by MACMAN through remote control of the suit. The IHV is only able to link to a single suit of armor at any given time however MACMAN is able to control multiple suits thus while controlling a single suit the wearer of the IHV can issue commands to MACMAN if multiple suits need to be in operation at any given time or he can give out Multiple IHV's to those he trusts and allow them to operate a suit so that multiple suits can be used at any given time.

    Neural Taser Orbs: Speturra designed these orbs after an encounter with a telepath. When placed on the back of the neck of a telepath the device is able to identify the parts of the target's brain that controls the psionic abilities of the telepath which allows the device to send an electrical charge into the brain of the telepath whenever the device detect an increase of activity in that area which would signal that a telepath is attempting to use their abilities. This device will continue to function as long as it remains on a target.

    MACMAN: MACMAN is a state of the art artificial intelligence program that Speturra originally designed as a best friend due to the family moving and Speturra wanted a friend who could move with him as he was hating moving making new friends and then having to lose his friends when they would move again. MACMAN would graduate into the role of caregiver after the death of his parents becoming a Butler of sorts tending to the needs Speturra had. When Speturra constructed the first Iron Canadian suit MACMAN's role again changed as the system would become co-operator of the suit as it would handle many of the suits needs which is a great assistance to Speturra. MACMAN constantly helps where he can and does whatever is asked of him especially if Speturra is the one asking him for something.

    SIDEKICK: After several encounters with numerous targets and a foe much stronger then himself Speturra realized that there would be encounters where he might need assistance in order to deal with that threat. SIDEKICK has the physical form of a giant Steampunk Spider which is able to be remote controlled or control by MACMAN through an interface system that the AI shares with the drone allowing for it to assist Speturra in whatever assistance it can provide for him.

    • Phaser Energy Cannons
    • Micro Munition Launchers
    • Torpedo Launchers
    • Kendrium Cable Launchers
    • Questionite Containment Cell
    • Integrated MACMAN Interface
    • Integrated Sensor Network
    • Integrated Communications Network
    • High Energy Tractor Beam Emitter
    • Spare Armor Deployment System
    • Magnetic Attachment Frame
    • Electromagnetic Pulse Generators
    Iron Canadian Armor Models

    • Mark I: After several prototype models were constructed and used as testing drones for various systems Speturra would work out all of the kinks then took the design of the perfected prototype and used that design as the basis for the first Iron Canadian suit which would be dubbed the Mark 1. Speturra considers this suit to be his Jack Of All Trades suit as it is designed to handle various situations and scenarios that Speturra might find himself facing and is the suit that he most often uses in the field unless he requires the specialized equipment that one of his other armor models would afford him that the Mark 1 does not.

    • Mark I.5: Enhanced Flight Systems: Speturra would use the Mark 1 Armor however during times when flight speed if most important he has designed what he calls the Mark 1.5 version of the armor which incorporates the use of additional thrusters strategically placed across the armor, a rear mounted Jetpack and larger then average Jet Boots in order to provide higher levels of thrust then what the other versions of the armor could normally do. The overall design of the Mark 1.5 allows Speturra to reach speeds of up to Mach 25 when traveling at full speed which allows Speturra to keep up with people vehicles and in some cases even beings with Superhuman or Supernatural Speed Based Abilities as well as being able to reach speeds needed to escape the atmosphere and enter orbit or travel into Outer Space. Due to the design being essentially a Mark I suit the user has the option of ejecting the Jetpack and the Jet Boots at any time they wish and can even reattach with the detached pieces afterwards if needed allowing for the wearer to catch foes off guard or make use of the the Mark I suit or the Mark 1.5 at any moment the user wishes.

    • Mark II: Heavy Assault Armor Using the Mark I as a basic design Speturra would take Holoforce Armor Plating and use it in the design of the Mark II improving on the armor protection found in the the Mark I armor. This new design incorporates the features of the Mark I however the Holoforce Armor Plating allows the wearer to withstand more damage then they normally could in the Mark I however the downside to this armor is that the Mark II is much heavier then the Mark I due to the additional added armor plating meaning that the wearer is giving up flexibility in favor of a higher degree of protection as well as stronger weaponry and additional energy for energy based weaponry.

    • Mark III: Skyscrparer Armor: The Mark III is strongest of the armors Speturra has created specifically for fights against beings such as Grond who have height, weight and strength that exceeds that of the average Human. The Mark III makes use of 12 Electrovoltiac Polyturbines in order to provide the armor with the energy in order to stand up to beings such as Grond while still having a chance to beat them in a physical fight. The Mark III stands at 7 feet tall however there is a Mark 3.5 Armor which can assemble around the Mark III giving the wearer of the suit the ability to fight giants as the Mark 3.5 suit stands at 50 feet tall and has a total of 50 Electrovoltiac Polyturbines in order to power the massive suit of armor.

    • Mark IV: Emergency Responder Armor: This armor model was designed for use during emergency situations where Speturra would not be able to get his his Armor Bay in order to get one of his suits of armor. The overall design of the Mark IV is that of a basic office suitcase which when needed expands into the shape of the armor which allows for the armor to be easily transported when not in use and even serve functionally for Speturra. The emergency status of the armor means that it lacks the extreme durability as well as many of the weapons found in other suits of armor for the Mark IV comes only with Hand Phasers and a Phaser Lance meaning that it has few options when in a fight but has the basics to protect the wearer or those present if the wearer needs to get into a fight with someone or something.

    • Mark V: Magically Enchanted Armor: Speturra has this armor designed so that he would have protection against foes who would utilize magic against him in a battle. The armor has been etched with various magical runes of protection to give the armor a level of protection that Speturra could never get through technological means. The Armor has empty Power Cells which can allow the wearer to absorb magical energy used against them and store it in these cells then release it later on through various weapon systems of the armor to deliver magically enchanted blasts back at those who would use it against him or combined the absorbed energy with his normal energy in order to deal powerful blows not normally capable without the armor.

    • Mark VI: Energized Assault Armor: The Mark VI was designed by Speturra for times when he would need to enter into a fight with all the energy he could have at the start of a fight. Additional Power Cells have been incorporated into the armor design and these cells and already precharged which means that they can be used immediately in a fight to deliver the energy needed to deliver stronger then normal strikes without having to worry about taking time to charge energy or draw reactor energy that have to wait for the reactor to recharge before more energy would be available. Armor energy is set to 500% when the suit is precharged to its full potential.

    • Mark VII: Mechanoid Assault Armor: Speturra designed the Mark VII in homage to Japanese Anime where he created a suit of armor that resembled Japanese Mech Armored Assault Droids. This model is the bulkiest of the armor models however in terms of functionality it operates very much like the Mark I armor with much of this model being nothing more then cosmetic appearances instead of having any kind of functionality improvements over previous models.

    • Mark VIII: Asgardian Assault Armor: When Speturra would meet the Asgardian Demi-God Arriurra Odinson he would convince the Asgardian to give him access to Asgardian Tech where he would create a suit of Armor unlike anything he could ever forge using materials found on Earth. The entire suit is made of Asgardian Metal and has been etched with various Asgardian Runes which are magical in nature half the runes serving as defensive runes which allow the wearer to have even more protection then what can be found in just using Asgardian metals while the other half of the runes are able to allow the wearer to tap into the Asgardian energy field known as the Odinforce allowing for it to be used in various attacks to create blasts that are stronger then anything he could normally generate using Earth Based Tech. Due to the power of this suit Speturra only uses it during extreme emergencies as he does not want to cause needless collateral damage or give his opponents a chance to figure out the suit and find a way to adapt to its use.

    • Mark IX: Starburst Armor Speturra designed this suit with the idea of Deep Space Assignments in mind. While other versions of the armor are capable of space flight the Mark IX has been designed using materials similar to those used in the construction of spacecraft to provide an exterior shell around the armor that is not only able to handle the intense heat that occurs during Atmospheric Entry / Re-Entry but is also able to handle the extreme colds that come with being in Outer Space without causing a build up of ice which could prevent or restrict the movements of the wearer while in an Outer Space Environment. Due to the lack of oxygen found in Outer Space the Life Support Systems of the armor have been enhanced significantly to ensure that they are able to handle prolonged periods where the wearer would be in hazardous environments that would not support Human life. The Mark IX's Life Support System has been designed to utilize an Oxygen Filtration System similar to other models of the armor as well as several Oxygen Tanks within the system as well as a large tank on the back of the suit to allow anyone wearing the suit to survive for 3 days in a hazardous environment such as Deep Space without the need of oxygen or an oxygen recharge. In the event that the wearer is in an environment where the filtration system is able to absorb various elements present to convert into oxygen the armor's program is designed to use the filtration system first to keep the wearer alive before resorting to the use of the Oxygen Tanks or will at times use a combination at first until the filtration system has absorbed enough elements to create oxygen without having to rely on the use of the Oxygen Tanks to maintain the wearer's life. Due to the intention for the suit to be used in space the thruster systems on the suit have been modified in order to allow for the wearer to reach orbital escape velocities without the need of specialized thrusters. Due to the nature of the armor and its overall intention of Space Operations the armor is restricted in the Weaponry that is available for it is designed to rely on the use of Hand Phasers, A Phaser Lance and Wrist Deployed Phaser Cannons as the only weaponry found within this model of armor.

    • Mark X: Stealth Reconnaissance Armor: Speturra would design the Mark X to be the ultimate tool in Reconnaissance and Scouting Assignments. The suit has state of the art sensors not found in the other versions of the suit allowing for more detailed scanning of various people or objects in the wearer's surroundings as well as being able to track people or objects over further distances then they could using another suit of armor. The key feature of the Mark X are the Holographic Overlay Panels located throughout the suit which when active function as a Cloaking Device blending the wearer into their environment allowing them to avoid visual detection and even various detection senses and technology. Due to the energy requirements of the sensors as well as the Holographic Overlay Panels the Mark X is considered the less armed version of the armor for it could not incorporate many of the weapons that are found in the other suits. The Mark X comes equipped with Standard Hand Phasers, Lower Powered Phaser Lance, Micro Munition Launchers and Countermeasure Flare Launchers.

    • Mark XI: Black Sand Buster Armor: After Hillwalker Intentional was tasked with conducting Military Research into the Black Sand Mound in the New Mexico Desert Speturra would by accident discover the sand's unique properties at causing pain and disrupting the power of beings who are anything other then Human. To this end the suit has been coated with Black Sand and has several storage tanks filled with Black Sand that can be dispensed through a spray combined with crazy glue to adhere to opponents as well as be deployed across the suit in the event that the Black Sand Coating is destroyed through physical contact. The effect that the Black Sand suit has one an opponent is dependent on what weakness or weaknesses that particular being has while in the presence of Black Sand.

    • Mark XII: Jackhammer Armor: This suit was designed by Speturra to be useful during labor intensive construction assignments. The main idea came about when Speturra was volunteering for Habitat For Humanity building homes for those in need. As he watched his fellow volunteers perform intense work that at times injured some volunteers he pictured himself using his Mark I Armor to do similar tasks but the Mark I would fade away in his mind only to be replaced with the design that would become the Mark XII Armor. This main features are its Hammer Attached Forearms which can be used for both demolitions as well as building as the wearer is able to adjust their strength level according to the job that they are performing with the suit.

    • Mark XIII:



    Iron Canadian Universal Features


    • Collapsible Helmet: As the Mark I armor is the suit that is used the most it comes with a Helmet which is able to retract and collapse into special storage compartments on the neck and is able to expand back just as fast. This allows the wearer of the Mark I armor to speak with others without have to speak through the Voice Modulator of the armor or through the Public Address System. The Collapsible Helmet is only featured in the Mark I Armor

    • MACMAN Interface System: All models of the armor have a sophisticated interface system that allows MACMAN to connect to all suits allowing the AI to assist the wearer in operating the armor as the AI can control various suit functions through voice activation or through its own as MACMAN has shown it is able to anticipate the needs of the wearer and activate systems or divert power to needed systems without the wearer having to ask him to do so.

    • Emergency Backup Computer: In the event that MACMAN is however disabled or unable to interact with a suit of armor all versions of the armor have an emergency backup system which is able to take control of all essential functions of the suit to ensure that the suit will remain function especially during the heat of a battle where retreat is not an option.

    • Tricorder Sensors: Dubbed the Tricorder by Speturra he placed a series of sensor orbs throughout the armor which is able to collect information from all directions of the armor with the armor being considered Ground Zero. The Tricorder is able to scan various spectrums and rely that information into the HUD of the armor so that the wearer is able to know about everything that is happening around them even if it is beyond normal Human methods of detecting through the use of their 5 basic senses.

    • Interactive Visual Display: The HUD of the Helmet in all models of the armor is able to display detailed information about the wearer's surroundings which can help him identify things that he does not know about or detect various hazards in his surroundings that could effect the wearer or those around them. The display is able to allow the wearer to shift between various visual spectrums allowing for the wearer to see things beyond the normal sight limits of a Human being. Some of the fields that the scanners can display are Thermalgraphic, Night Vision, Infra-Red, Radiation Spectrums, X-Ray, 3-D Spectrums just to name a few but he can adapt his display to many other spectrums as needed in a situation. The armor is capable of displaying a Biometric Scan of any living being that allows the wearer to get detailed information on the health and well being of anyone within the range of the armor's sensors which can be useful when someone is injured and the wearer of the armor needs to determine their injuries in a hurry. Interactive Targeting Sensors are able to target any person, being or object providing tactical information on that target allowing him to determine weaknesses and strengths as well as ensuring that whatever weapon he decides to use will have a higher then normal chance of striking its target each and every time a weapon in the armor has to be used.

    • Interactive Media Monitoring: All versions of the armor with assistance from MACMAN or through the backup computer of the armor are able to connect to the Internet, Television Channels Or Any AM / FM Radio Station at any given time the user wishes. This is useful for monitoring news coverage of emergencies around the world where the wearer might be flying to as they can get intel on what it is that they are exactly flying into before actually arriving on scene.

    • Impulse Flight System: Using a series of rocket thrusters built into the boots this system is designed to be able to provide enough thrust to allow the wearer to hover in the air or fly through the skies where the system is able to reach up to Mach 5 in 2 minutes. Aside from the main thrusters in the boots of the armor smaller thruster jets have been installed on the front thighs, back thighs, left flank, right flank, both shoulders front neck, back neck and even the top of the head that can provide the thrust needed to change direction when moving at high rates of speed to ensure that if the wearer needs to change direction he can do so while flying at top speed instead of having to reduce his speed in order to make any directional adjustments before returning to top speed again.

    • Electrovoltiac Polyturbine: Speturra knew early on in the design process for his armor that he would need a powerful energy source if he was going to have any chance of powering up the armor and make it useful in any and all situations that he might find himself in. His answer to his energy problem was to use an Electrovoltiac Polyturbine in the design of the armor as it would provide the energy that he would need and then some allowing him to power his creations. All models of the armor utilize a single Electrovoltiac Polyturbine in the design of the armor with the exception of the Mark III Armor which utilizes 12 Electrovoltiac Polyturbines to provide the required energy and the Mark 3.5 Armor which requires an extensive 50 Polyturbines in fully power the suit.

    • EMP Generator: Located in the chest the generator is able to project EMP blasts which if used at full power has the strength to knock out all electronic devices within an entire city block but can be channeled to release a smaller blast from a full powered blast is not needed.

    • Magnetic Boots: The boots of the armor are able to magnetize at the activation of the wearer allowing them to stick to any metallic surface allowing them to stand their ground no matter what might be coming there way.

    • Enhanced Strength: All versions of the armor are able to afford the wearer superhuman like strength where all versions of the suit are able to lift up to 50 ton safely. The exception to this limit is the Grond Buster Armor which is designed to face off against beings such as Grond thus the Mark 3 armor is able to lift weights of up to 100 tons safely while the Mark 3.5 can handle 200 tons safely.

    • Enhanced Reflexes: All versions of the armor make use of a combination of various motors, sensors and thrusters to allow the wearer to move and far faster then even an Olympic Class Human Athlete allowing them to react to situations as well as incoming attacks considerably faster then they normally could without being in the armor.

      Iron Canadian Offensive Features


      • Palm Mounted Phaser Projectors: These weapons are located in the palms of the armor's gloves and are the primary weapons for all versions of the armor. These weapons are able to be adjusted to fire various shaped blasts of energy as well as control the amount of energy that is channeled through each blast to ensure that each and every blast is tailored to the situation or target in which the phasers are being used against. Aside from just firing off energy blasts the phasers can be modified to produce blasts of intense light to disorientate an opponent for a short period of time allowing for the wearer to escape an area or by valuable time to charge other weapons of the armor for the next attack.

      • Electrovoltiac Phaser Emitters: Located on the back of the armored gloves of all versions of the suits are specialized laser emitters that tap directly into the Electrovoltiac Polyturbine in order to prevent laser beams similar to phasers however these lasers act as a cutting beam allowing them beams to slice through a wide variety of substances. Too date these lasers have yet to not be able to slice through a substance or material especially if the wearer has the time to spend slicing through a substance or material.

      • Chest Mounted Phaser Lance: This weapon system in located in the chest panel of all versions of the armors. The system is a larger version of the Phaser Projectors from in the palms of the armor's gloves as this version is designed to channel more Phaser energy to project blasts of energy far superior to anything that could be fired from the Palm Projectors. Much like the Laser Emitters the Phaser Lance is able to draw power directly from the Electrovoltiac Polyturbine in order to create extremely powerful blasts unable to be matched by the other Phaser Systems of the armor.

      • Minizaturized Finger Phasers: Each fingertip of the armor's gloves have been incorporated with small Phaser Emitters which can be used either individulaly or together where these micro sized phaser beams as useful for cutting into objects as the beams are considerably smaller then those found within the Palm Phasers or the Phaser Lance.

      • Miniaturized M61 Vulcan Mini Gun: Stored within a panel behind the left shoulder this weapon locks into place on the shoulder with deployment time taking only a second. The weapon is designed to fire custom made rounds with various tipped rounds or filled with various substances so that the Minigun can have various effects based on the type of ammo loaded into the weapon at the time of firing.

      • Photon Torpedo Launcher: Stored within a panel behind the right shoulder this weapon locks into place on the shoulder with deployment time taking only a second. This launcher based off the design of a Missile Box where Speturra's launcher is designed to house 8 missiles at any given time with various types of missiles and warheads being loaded in allowing for the launcher to fire missiles with a specific effect or various effects based on the type or types of warheads loaded into the launcher at the time of firing.

      • Mini Smart Gun: These custom designed projectile launchers deploy from both sides of the wearer's neck on multiple versions of the Iron Canadian Armors and are able to fire off small rounds which can be used to converge on a single target or be used to attack up to 12 targets at a single time. The smart nature of the weapon allows for the wearer to use the weapon to attack opponents who are for example using hostages as Human Shields as the rounds are small enough that they can strike a target without fear of accidentally striking an innocent person who is caught within the cross fire between the wearer and any opponents in the area.

      • Micro Munition Launchers: These miniaturized missile launchers are located in the Chest, Both Shoulders Front And Back, Upper Legs Front And Back, Lower Legs Front And Back and in the Boot Soles of the armor. The launchers are able to fire off various miniaturized missiles which have various effects based on the type of warheads loaded in the launchers at the time of firing.

      • Forearm Weapon System: A custom designed rotary system has been installed within the forearm allowing for a total of 4 separate weapon systems to be installed within the forearms of the various versions of the suit. The first weapon system is a rocket launcher which is able to fire various types of rockets depending on the type of rocket loaded into the weapon at the time of firing. The second system is an Energy Cannon which is a cross between the Palm Projectors and the Chest Lance firing off blasts which draws energy directly from the Electrovoltiac Polyturbine powering the armor. The third system is a Cable Launcher which is able to fire off solid Kendrium Cables which can be used to subdue foes non lethally and in the event that a little extra power is needed to subdue anything caught in the cables the launcher is able to send an electrical charge along the cable acting like a taser to assist in subduing stronger targets then normal. The final system loaded into the weapon system is a Phaser Energy Projection System which the wearer can use to generate Phaser Powered Energy Blades allowing for the wearer to have energized sword blades for use during melee encounters when they need a melee type weapon for whatever scenario they find themselves in. The Projection System allows the wearer to shape the energy into any type of blade that the situation calls for allowing them to tailor their blades to ensure that it is right length and shape for the fight in which they need to be used in.

        Iron Canadian Defensive Features


        • Reinforced Armor Plating: All models of the Iron Canadian Armor make use of the same blend of Lightweight Titanium, Kendrium and Kevlar in order to provide a degree of protection that can protect the wearer from many forms of attack that might be directed towards them. Depending on the model of the armor some have various levels of layers making some armors stronger then others but even the most basic of armors are able to provide a high degree of protection against a wide range of attacks that the wearer might find themselves facing when facing off against various criminals and Super Villains of the world.

        • High Energy Deflector Shields: By drawing on Thorium Energy from the Thorium Reactor located in all versions of the armors the wearer is able to create powerful energy shields which they can use to protect against virtually any incoming attack directed at him provided that they can draw on the Thorium Energy needed to create a field strong enough for that particular attack. As long as the wearer has the power needed to create a shield then it is believed that there is no attack that the wearer is not able to protect themselves against.

        • Countermeasure Flare Launchers: Dual launchers has been installed within the hips of multiple versions of the armor. These flares are able to intercept incoming attacks usually in the form of missiles, rockets or other types of projectiles. Despite being used to counter incoming projectiles the flares can be useful at point blank range when needing to cause a distraction as the flares activate causing intense flashes of light which can distract anyone caught in the path of the flares as they detonate.

        • Sentry Mode: All versions of the Iron Canadian Armors allow the wearer to eject from any of the suit models where MACMAN is able to take full control of the suit and enter into a protective mode dubbed Sentry Mode. In this Sentry Mode MACMAN will remotely control the suit remaining close to the one who activates the Sentry Mode and will protect them in the event that the wearer who activates Sentry Mode is attacked. Once an attack occurs the MACMAN can operate all of the suit's functions including the weapon systems in order to defend the wearer long enough for them to return to the suit and get back inside the armor where they can retake control of the armor once and deal with whatever threat has found them.

        • Armor Ejection System: This system allows for the Iron Canadian Armor to be extended around a person rather then have the unit require bulky pieces which have to be placed on using machines or other strong assistants. This can allow the wearer to get out of the armor in a hurry to perform tasks that they can not do while in the armor and has the benefit of knowing that in these cases anyone who ejects from the armor can quickly get back inside the armor in the event of an emergency or hostile changes in the environment. As a second bonus to the armor in the event that the armor sustains critical damage and risking exploding the wearer can exit the armor thus saving their life as they will not have to be trapped inside when the armor explodes…they just have to make sure that they eject somewhere safe or the point of the ejection may be a mute point.

        • Armor Override Command: In the event that someone gets the armor who should not have it or the armor's systems are compromised by a being such as Mechanon all models of the armor are installed with an Override Command in which all electronic systems of the armor are shut down and the Thorium Reactor or Reactors powering the armor are overloaded preventing the armor from being able function thus preventing unauthorized parties from being able to make use of the armor.

        • Armor Lockdown Mode: In the event that the wearer of the armor is in an area with a hazardous environment the wearer is able to create a hermetic seal which can keep out the hazardous environment of the wearer's functions and protect them no matter what environment they might find themselves in. The lockdown mode can also be useful in the event that the wearer is abducted by an enemy as they can activate the lockdown mode which can seal the wearer inside the suit preventing an unauthorized individual from being able to get inside the armor and use it for whatever evil intentions they might have.

        • Armored Rambolts: Deployed from the soles of the the armored boots of any model of the Iron Canadian Armors. These Rambolts are forged of solid Questionite making them nearly indestructible. These Rambolts are able to keep the wearer from being knocked around thus when deployed there are few things can be get the wearer to move from any given spot unless the wearer wants to move from the spot that they are holding.

          Theme Songs
          • Main Theme song: Shoot To Thrill By AC/DC
          • Theme Song: Iron Man By Black Sabbath




          Facts and Comments
          • Speturra is a self confessed Trekkie which is the reason that many of his armor's inventions are named after things found in Star Trek for he has developed real world applications for Phasers, Photon Torpedoes, Impulse Engines and Warp Drive just to name a few.