Difference between revisions of "Juggernette"

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==<div valign="bottom" style="background: #8F8F00; color: #C0C0C0; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #666600;">'''Legend of Jugg'''</div>==
 
==<div valign="bottom" style="background: #8F8F00; color: #C0C0C0; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #666600;">'''Legend of Jugg'''</div>==
===<div style="background: #B8B800; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #666600; font-size: 100%;">'''Inception'''</div>===
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===<div style="background: #B8B800; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #666600; font-size: 100%;">'''Early Issues'''</div>===
 
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Juggernette recently broke into the scene with her wise-cracking, face-punching, brutish style.  When asked why she took up the mantle of a hero, she insists it is to prove that the apple can fall very far from the tree, and pointedly leaves it at that.  She is reclusive outside of her heroing, and nothing else is really known about her.
 
Juggernette recently broke into the scene with her wise-cracking, face-punching, brutish style.  When asked why she took up the mantle of a hero, she insists it is to prove that the apple can fall very far from the tree, and pointedly leaves it at that.  She is reclusive outside of her heroing, and nothing else is really known about her.
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As of late, Juggernette has registered with [[The Adventurers]], a small team of silver-age themed heroes that are out to do the work of good.  She was approached by [[Blue Wonder]] late one afternoon and formed a nice friendship with the woman.  Several other members--including [[Mark of Power]], [[Fox]], [[Lady Justice]] and finally, the leader of the group [[Red Spider]], dropped in to talk and nearly interrogate the new hero.  Ultimately, they decided she was Adventurer material and was invited into the group.
 
As of late, Juggernette has registered with [[The Adventurers]], a small team of silver-age themed heroes that are out to do the work of good.  She was approached by [[Blue Wonder]] late one afternoon and formed a nice friendship with the woman.  Several other members--including [[Mark of Power]], [[Fox]], [[Lady Justice]] and finally, the leader of the group [[Red Spider]], dropped in to talk and nearly interrogate the new hero.  Ultimately, they decided she was Adventurer material and was invited into the group.
  
Just a day later, however, tragedy struck.  Mark of Power encountered an old nemesis, Bedlam, outside of Club Caprice.  Blue Wonder and Red Spider both responded immediately to a call for back-up, and Juggernette was able to arrive shortly after.  Unfortunately, Mark was already down and Red Spider and Blue Wonder fell shortly afterJuggernette confronted the villain and challenged him to avenge her unconscious friends, but the villain proved to be too mightyThe girl was soundly defeated as Betsy One's power core overloaded and shut downJuggernette was able to reboot the suit and went to assist Red Spider, Blue Wonder and Mark of PowerUnfortunately, Blue Wonder was unresponsiveRed Spider took her to Mercy Hospital where she was later pronounced dead.
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Just a day later, however, Juggernette got her first taste of combat.  Mark of Power encountered an old nemesis, Bedlam, outside of Club Caprice.  Blue Wonder and Red Spider both responded immediately to a call for back-up, and Juggernette was able to arrive shortly after.  The fight went well, with Blue Wonder showing an uncanny amount of foresightBedlam was put down and the Adventurers were deemed victorious!
<br>Juggernette feels partially responsible for her recruiting mentor's death, blaming the fact that she rather fight the villain Bedlam than get her teammates to safetyShe fled the hospital and, for the next day, crawled into a bottle until Red Spider discovered her outside Club Caprice, in said bottleRed Spider expressed her disgust at Juggernette's inability to soberly cope with the death of a teammate and ordered her to remove her Power Suit before she caused damageJuggernette obliged, but returned later in her Haptic suit later to top off her drinkShe was discovered again by Night Spider and Red Spider, and escorted to The Adventurer's HQ where she broke down and confessed her feelings of guilt to Night Spider.  Night Spider reassured her that Blue Wonder's blood is not on Juggernette's hands what so ever, and Juggernette begrudgingly accepted this and fell into a drunken sleep.
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A few days later, Juggernette was patrolling the north part of Westside when she picked up a mental cry for helpShe swooped in and found a young woman with a white hood clad in pink defending herself against a group of Red Banner villainsShe was pinned against the wall in a force field while the villains wailed on it.  Juggernette dropped in and beat the crap out of the gang, saving the small womanAfter being thanked profusely, apologized to for being sent a mental plea, and introductions, the pair stopped by a resuraunt to get a quick bite to eatThey swapped stories and got to know each other better. Unfortunately, Juggernette dropped a clue to how to identify her out of her armor, and demanded that DreamWeaver never act upon this incredibly private informationThe empath agrees and the two swap phone numbers. 
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Things go well for Juggernette over the course of the next few days: She picks up new parts for a new Betsy suit she is building, and has a light lunch with another junior team member, Night Spider.  Again, stories are swapped and drinks are tooThat night, Juggernette goes to her hide out and puts the finishing touches on the Betsy DeltaShe later runs into senior Adventurer, [[Lady Justice]] in Club Caprice after putting the finishing touches on the Betsy Delta.  Night Spider is there as well, and the three of them quickly discover that Juggernette's comm system is not working.  Night Spider suggests that Juggernette let Lady Justice work on the suit to fix the problem while they danceJuggernette agrees and Lady Justice gets to work on the whole suit while Juggernette dances with Night Spider.  The dance finishes and Juggernette discovers that Lady Justice optimized some of the other systems in the Betsy Delta.
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Juggernette teams up with DreamWeaver again and the pair clean up the mean streets of Millennium City, taking down several DEMON and Psi villains.  They clear out the Black Beast Book Store and prove to be a pretty decent team.  The pair go and have dinner again, talk, and get to know each other, quickly becoming friends.

Revision as of 20:16, 19 August 2014

Juggernette
Player: @windowsoul
[[Image:JuggsArmor.png|300px|]]
Take the photo seriously, Juggs.
Biographical Data
Real Name: File Not Found
Known Aliases: Juggernette, Juggs, Juggy
Gender: Female
Species: Human
Ethnicity: Mixed Race (Mulatto)
Place of Birth: California
Base of Operations: Millennium City
Relatives: Mother, Father (Presumed)
Characteristics
Age: 23
Height: 5'5 (Unarmored) 5'11 (Armored)
Weight: 122lbs (Unarmored) 648lbs (Armored)
Eyes: Brown
Hair: Brown
Complexion: Lightish
Physical Build: Slender
Physical Features: Unknown. Subject refuses to wear anything other than Power Suit or Haptic Suit.
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Unknown

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Secret
Years Active: <1
Citizenship: Legal US Resident
Occupation: Former Student
Education: B.Eng(Mech)
Marital Status: Single
Known Powers and Abilities
None
Equipment and Paraphernalia
Power Suit "Betsy One". Contains superpowered servos to grant massively increased power. Titanium Alloy plating for maximum damage absorption and durability. Advanced HUD with technical readouts and Comm Link featuring multispectrum frequencies for AM, FM, Satellite, CB and Police Band radio. Jet Pack with separate power source. Haptic, neurofeedback slim suit to control and interface with power suit.
Physical Attributes
 
   Strength
AttributeBar8.png
    Weapon
AttributeBar1.png
 
   Durability
AttributeBar8.png
   Armor
AttributeBar8.png
 
   Speed
AttributeBar3.png
   Reflexes
AttributeBar4.png
 
   Resistance
AttributeBar8.png
   Stamina
AttributeBar6.png
 
   Dexterity
AttributeBar2.png
   Agility
AttributeBar2.png
 
   Combat
AttributeBar5.png
   Regen
AttributeBar4.png
 
 
Non-Physical Attributes
 
   Energy
AttributeBar3.png
   Psionics
AttributeBar1.png
 
   Telepathy
AttributeBar1.png
   Willpower
AttributeBar3.png
 
   Sorcery
AttributeBar1.png
   Tech.
AttributeBar6.png
 
   Intel.
AttributeBar6.png
   Knowledge
AttributeBar5.png
 
   Charisma
AttributeBar5.png
   Bravery
AttributeBar7.png
 
 
MaekadaBoxSlim created by @Maekada


Juggernette is a relatively new hero to the crime fighting scene, and shows a craving for concussing criminals. She seems young and often acts with passion instead of reason, a strength and a weakness.

Powers, Skills, and Attributes

Skills


Mechanical Engineering - Juggernette is capable of creating intricate suits of powered armor (Power Suit, Exo Suit) that can not only withstand massive punishment, but her current suit ('Betsy One') is capable of delivering punches equal to 60k newtons.


Combat - Juggernette is less Bruce Lee and more Thug Life when it comes to combat. She is not classically trained in any form of martial art, but clearly understands how to throw a punch and where to apply force.


Gear and Equipment

Gear

Juggernette's jetpack is capable of flying the Betsy One


Power Suit - Juggernette's current power suit--codenamed Betsy One--is actually her fifth prototype Power Suit. The previous four suits (Codenamed EXS001, EXS002, EXS003 and EXS004) each failed in their own, unique way. Juggernette seems to have a mental tic that causes her to build a flaw into every suit--perhaps everything--that she builds.


Jet Pack - The Betsy One 's power supply is unable to sustain both the suit's power draw and the requisite power for internal flight, so she created a separate Jet Pack to help propel the suit into flight. It currently uses a standard, dual-engine design that is enough to launch the suit into flight and sustain it for long periods of time.


HUD Helmet - The Betsy One 's helmet is equipped with a number of technologies that allow Juggernette to keep abreast of combat situations. The Comm system has a voice modulator for external speech, used to mask her actual voice. Unfortunately, it masks sarcasm and emotion as well, so she often clarifies such. It is equipped with a multi-spectrum frequency reader that can pick up AM, FM, Citizen's Band and Police Band radio, and has recently been linked into The Adventurers proprietary frequency.








Legend of Jugg

Early Issues



Juggernette recently broke into the scene with her wise-cracking, face-punching, brutish style. When asked why she took up the mantle of a hero, she insists it is to prove that the apple can fall very far from the tree, and pointedly leaves it at that. She is reclusive outside of her heroing, and nothing else is really known about her.


As of late, Juggernette has registered with The Adventurers, a small team of silver-age themed heroes that are out to do the work of good. She was approached by Blue Wonder late one afternoon and formed a nice friendship with the woman. Several other members--including Mark of Power, Fox, Lady Justice and finally, the leader of the group Red Spider, dropped in to talk and nearly interrogate the new hero. Ultimately, they decided she was Adventurer material and was invited into the group.

Just a day later, however, Juggernette got her first taste of combat. Mark of Power encountered an old nemesis, Bedlam, outside of Club Caprice. Blue Wonder and Red Spider both responded immediately to a call for back-up, and Juggernette was able to arrive shortly after. The fight went well, with Blue Wonder showing an uncanny amount of foresight. Bedlam was put down and the Adventurers were deemed victorious!

A few days later, Juggernette was patrolling the north part of Westside when she picked up a mental cry for help. She swooped in and found a young woman with a white hood clad in pink defending herself against a group of Red Banner villains. She was pinned against the wall in a force field while the villains wailed on it. Juggernette dropped in and beat the crap out of the gang, saving the small woman. After being thanked profusely, apologized to for being sent a mental plea, and introductions, the pair stopped by a resuraunt to get a quick bite to eat. They swapped stories and got to know each other better. Unfortunately, Juggernette dropped a clue to how to identify her out of her armor, and demanded that DreamWeaver never act upon this incredibly private information. The empath agrees and the two swap phone numbers.

Things go well for Juggernette over the course of the next few days: She picks up new parts for a new Betsy suit she is building, and has a light lunch with another junior team member, Night Spider. Again, stories are swapped and drinks are too. That night, Juggernette goes to her hide out and puts the finishing touches on the Betsy Delta. She later runs into senior Adventurer, Lady Justice in Club Caprice after putting the finishing touches on the Betsy Delta. Night Spider is there as well, and the three of them quickly discover that Juggernette's comm system is not working. Night Spider suggests that Juggernette let Lady Justice work on the suit to fix the problem while they dance. Juggernette agrees and Lady Justice gets to work on the whole suit while Juggernette dances with Night Spider. The dance finishes and Juggernette discovers that Lady Justice optimized some of the other systems in the Betsy Delta.

Juggernette teams up with DreamWeaver again and the pair clean up the mean streets of Millennium City, taking down several DEMON and Psi villains. They clear out the Black Beast Book Store and prove to be a pretty decent team. The pair go and have dinner again, talk, and get to know each other, quickly becoming friends.