Difference between revisions of "Juggernette"

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(Early Issues)
(Gear)
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'''Power Suit''' - Juggernette's first power suit--codenamed ''Betsy One''--is actually her fifth prototype Power Suit. The previous four suits (Codenamed ''EXS001, EXS002, EXS003'' and ''EXS004'') each failed in their own, unique way.  Juggernette seems to have a mental tic that causes her to build a flaw into every suit--perhaps every'''thing'''--that she builds.
 
'''Power Suit''' - Juggernette's first power suit--codenamed ''Betsy One''--is actually her fifth prototype Power Suit. The previous four suits (Codenamed ''EXS001, EXS002, EXS003'' and ''EXS004'') each failed in their own, unique way.  Juggernette seems to have a mental tic that causes her to build a flaw into every suit--perhaps every'''thing'''--that she builds.
 
<hr>
 
<hr>
'''Jet Pack''' - The ''Betsy One'' 's power supply is unable to sustain both the suit's power draw and the requisite power for internal flight, so she created a separate Jet Pack to help propel the suit into flight.  It currently uses a standard, dual-engine design that is enough to launch the suit into flight and sustain it for long periods of time.
+
'''Jet Pack''' - The ''Betsy'' power supplies are unable to sustain both the suit's power draw and the requisite power for internal flight, so she created a separate Jet Pack to help propel the suit into flight.  It currently uses a standard, dual-engine design that is enough to launch the suit into flight and sustain it for long periods of time.
 
<hr>
 
<hr>
'''HUD Helmet''' - The ''Betsy One'' 's helmet is equipped with a number of technologies that allow Juggernette to keep abreast of combat situations.  The Comm system has a voice modulator for external speech, used to mask her actual voice. Unfortunately, it masks sarcasm and emotion as well, so she often clarifies such.  It is equipped with a multi-spectrum frequency reader that can pick up AM, FM, Citizen's Band and Police Band radio, and has recently been linked into [[The Adventurers]] proprietary frequency.
+
'''HUD Helmet''' - The ''Betsy'' helmets are equipped with a number of technologies that allow Juggernette to keep abreast of combat situations.  The Comm system has a voice modulator for external speech, used to mask her actual voice. Unfortunately, it masks sarcasm and emotion as well, so she often clarifies such.  It is equipped with a multi-spectrum frequency reader that can pick up AM, FM, Citizen's Band and Police Band radio, and has recently been linked into [[The Adventurers]] proprietary frequency.
 
<hr>
 
<hr>
 
'''Ablative Nanoshielding''' - The ''Betsy Delta'', Juggernette's sixth suit, has redundant armoring systems, adding extra protective plating over vital organs, power systems, and jointing.  The armoring provides a significant increase to the weight, but is capable of sustaining much more damage.  This requires an upgraded jetpack.
 
'''Ablative Nanoshielding''' - The ''Betsy Delta'', Juggernette's sixth suit, has redundant armoring systems, adding extra protective plating over vital organs, power systems, and jointing.  The armoring provides a significant increase to the weight, but is capable of sustaining much more damage.  This requires an upgraded jetpack.

Revision as of 15:07, 11 September 2014

Juggernette
Player: @windowsoul
[[Image:JuggsArmor.png|300px|]]
Take the photo seriously, Juggs.
Biographical Data
Real Name: File Not Found
Known Aliases: Juggernette, Juggs, Juggy
Gender: Female
Species: Human
Ethnicity: Mixed Race (Mulatto)
Place of Birth: California
Base of Operations: Millennium City
Relatives: Mother, Father (Presumed)
Characteristics
Age: 23
Height: 5'5 (Unarmored) 5'11 (Armored)
Weight: 122lbs (Unarmored) 648lbs (Armored)
Eyes: Brown
Hair: Brown
Complexion: Lightish
Physical Build: Slender
Physical Features: Unknown. Subject refuses to wear anything other than Power Suit or Haptic Suit.
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Unknown

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Secret
Years Active: <1
Citizenship: Legal US Resident
Occupation: Former Student
Education: B.Eng(Mech)
Marital Status: Single
Known Powers and Abilities
None
Equipment and Paraphernalia
Power Suit "Betsy". Contains superpowered servos to grant massively increased power. Titanium Alloy plating for maximum damage absorption and durability. Advanced HUD with technical readouts and Comm Link featuring multispectrum frequencies for AM, FM, Satellite, CB and Police Band radio. Jet Pack with separate power source. Haptic, neurofeedback slim suit to control and interface with power suit.
Physical Attributes
 
   Strength
AttributeBar8.png
    Weapon
AttributeBar1.png
 
   Durability
AttributeBar8.png
   Armor
AttributeBar8.png
 
   Speed
AttributeBar3.png
   Reflexes
AttributeBar4.png
 
   Resistance
AttributeBar8.png
   Stamina
AttributeBar6.png
 
   Dexterity
AttributeBar2.png
   Agility
AttributeBar2.png
 
   Combat
AttributeBar5.png
   Regen
AttributeBar4.png
 
 
Non-Physical Attributes
 
   Energy
AttributeBar3.png
   Psionics
AttributeBar1.png
 
   Telepathy
AttributeBar1.png
   Willpower
AttributeBar3.png
 
   Sorcery
AttributeBar1.png
   Tech.
AttributeBar6.png
 
   Intel.
AttributeBar6.png
   Knowledge
AttributeBar5.png
 
   Charisma
AttributeBar5.png
   Bravery
AttributeBar7.png
 
 
MaekadaBoxSlim created by @Maekada


Juggernette is a relatively new hero to the crime fighting scene, and shows a craving for concussing criminals. She seems young and often acts with passion instead of reason, a strength and a weakness.

Powers, Skills, and Attributes

Skills


Mechanical Engineering - Juggernette is capable of creating intricate suits of powered armor (Power Suit, Exo Suit) that can not only withstand massive punishment, but her current suit ('Betsy One') is capable of delivering punches equal to 60k newtons.


Combat - Juggernette is less Bruce Lee and more Thug Life when it comes to combat. She is not classically trained in any form of martial art, but clearly understands how to throw a punch and where to apply force.


Gear and Equipment

Gear

Juggernette's jetpack is capable of flying the Betsy


Power Suit - Juggernette's first power suit--codenamed Betsy One--is actually her fifth prototype Power Suit. The previous four suits (Codenamed EXS001, EXS002, EXS003 and EXS004) each failed in their own, unique way. Juggernette seems to have a mental tic that causes her to build a flaw into every suit--perhaps everything--that she builds.


Jet Pack - The Betsy power supplies are unable to sustain both the suit's power draw and the requisite power for internal flight, so she created a separate Jet Pack to help propel the suit into flight. It currently uses a standard, dual-engine design that is enough to launch the suit into flight and sustain it for long periods of time.


HUD Helmet - The Betsy helmets are equipped with a number of technologies that allow Juggernette to keep abreast of combat situations. The Comm system has a voice modulator for external speech, used to mask her actual voice. Unfortunately, it masks sarcasm and emotion as well, so she often clarifies such. It is equipped with a multi-spectrum frequency reader that can pick up AM, FM, Citizen's Band and Police Band radio, and has recently been linked into The Adventurers proprietary frequency.


Ablative Nanoshielding - The Betsy Delta, Juggernette's sixth suit, has redundant armoring systems, adding extra protective plating over vital organs, power systems, and jointing. The armoring provides a significant increase to the weight, but is capable of sustaining much more damage. This requires an upgraded jetpack.


Reactionary Kinetic Power Storage - The Betsy Bravo, Juggernette's seventh suit, has a special armor plating on it that absorbs incoming kinetic energy and convers and stores it to a roiling potential energy, which can immediately be applied again as kinetic energy to power the suit's lifting capabilities or Juggernette's hammering blows.



Equipment



Daisy - Juggernette secretly has a quantum-level supercomputer that helps her assemble powersuits in her lair. She has named this supercomputer 'Daisy'. It is a voice-addressed system that communicates with Juggernette via a scrolling marquee placed atop its housing and on the various computer displays she has scattered throughout her warehouse. Daisy can interface with every single part of the warehouse, causing her to be nearly omnipresence.


Macrofabrication Unit - Also secretly located in the Juggylair is a Macrofabrication Unit that she uses to craft the parts to her various powersuits. It works on the same basic idea as a 3D printer, but on a larger scale, and primarily deals with metals and alloys. It is fed by a sophisticated smelter that Juggernette pours various salvaged metals into to create the raw ingots that the Macrofabricator requires to create the various Betsys.

Legend of Jugg

Early Issues



Juggernette recently broke into the scene with her wise-cracking, face-punching, brutish style. When asked why she took up the mantle of a hero, she insists it is to prove that the apple can fall very far from the tree, and pointedly leaves it at that. She is reclusive outside of her heroing, and nothing else is really known about her.


As of late, Juggernette has registered with The Adventurers, a small team of silver-age themed heroes that are out to do the work of good. She was approached by Blue Wonder late one afternoon and formed a nice friendship with the woman. Several other members--including Mark of Power, Fox, Lady Justice and finally, the leader of the group Red Spider, dropped in to talk and nearly interrogate the new hero. Ultimately, they decided she was Adventurer material and was invited into the group.

Just a day later, however, Juggernette got her first taste of combat. Mark of Power encountered an old nemesis, Bedlam, outside of Club Caprice. Blue Wonder and Red Spider both responded immediately to a call for back-up, and Juggernette was able to arrive shortly after. The fight went well, with Blue Wonder showing an uncanny amount of foresight. Bedlam was put down and the Adventurers were deemed victorious!

A few days later, Juggernette was patrolling the north part of Westside when she picked up a mental cry for help. She swooped in and found a young woman with a white hood clad in pink defending herself against a group of Red Banner villains. She was pinned against the wall in a force field while the villains wailed on it. Juggernette dropped in and beat the crap out of the gang, saving the small woman. After being thanked profusely, apologized to for being sent a mental plea, and introductions, the pair stopped by a resuraunt to get a quick bite to eat. They swapped stories and got to know each other better. The girl, Dreamweaver revealed that she is a mild telepath that desired to fight crime. Unfortunately, Juggernette dropped a clue to how to identify her out of her armor, and demanded that DreamWeaver never act upon this incredibly private information. The empath agrees and the two swap phone numbers.

Things go well for Juggernette over the course of the next few days: She picks up new parts for a new Betsy suit she is building, and has a light lunch with another junior team member, Night Spider. Again, stories are swapped and drinks are too. That night, Juggernette goes to her hide out and puts the finishing touches on the Betsy Delta. She later runs into senior Adventurer, Lady Justice in Club Caprice after putting the finishing touches on the Betsy Delta. Night Spider is there as well, and the three of them quickly discover that Juggernette's comm system is not working. Night Spider suggests that Juggernette let Lady Justice work on the suit to fix the problem while they dance. Juggernette agrees and Lady Justice gets to work on the whole suit while Juggernette dances with Night Spider. The dance finishes and Juggernette discovers that Lady Justice optimized some of the other systems in the Betsy Delta.

Juggernette teams up with DreamWeaver again and the pair clean up the mean streets of Millennium City, taking down several DEMON and Psi villains. They clear out the Black Beast Book Store and prove to be a pretty decent team. The pair go and have dinner again, talk, and get to know each other, quickly becoming friends.

Juggernette introduces her friend Night Spider to Dreamweaver shortly after the later joins the group, and very quickly discovers that her new HUD OS is entirely in Spanish, including the exterior speaker. While the trio try to figure out what is going on with Juggernette's helmet, Night Spider behaves very possessively of Juggernette. Between the three of them, Juggernette's helmet is fixed and even upgraded! But before they have time to celebrate, one of the members of Syndicate, the Adventurer's perennial nemesis, attacks the trio. Juggernette steps up to the plate to defeat the offender and her pets, but is put out of commission three times. While Juggernette is not seriously hurt, her pride is wounded, and she heads home to begin the final processes of creating her new suit, the Betsy Bravo.

She calls Dreamweaver over to her Lair, demanding that the girl wear a blindfold before leading her there, and shows her the inactive suit and introduces her to Daisy, Juggernette's quantum supercomputer that helps build the suits. Dreamweaver is impressed by the tour, and Juggernette reveals to her that Juggernette has to leave to "Visit Family" for a few days. Dreamweaver wishes her well. When Juggernette comes back, she calls Blue Wonder to the Juggylair, taking the same precautions as earlier with Dreamweaver. She convinces the woman to help her install a teleportation matrix into the Bravo, and while they work, Juggernette confesses that she does not reciprocate Night Spider's feelings. Blue Wonder scolds her lightly and advises her to let the young girl down easily. Deflated, Juggernette thanks Blue Wonder for her help and promises to let Night Spider down easy. She does, but the girl is heartbroken.

Juggernette quickly learns that the Betsy Bravo's teleportation radius is off by about three feet and promises to fix it, but meanwhile has a drink with Dreamweaver in Club Caprice, and socializes with Lady Justice, Red Spider, Watchmaster, and Blue Wonder. Determining the brawler is too drunk to make it home by herself, Blue Wonder tells Dreamweaver to escort Juggernette home. Juggernette crashes at Dreamweaver's place and learns the psychic's secret the next morning. The two bond over scrambled eggs and hang overs, and Juggy leaves the girl to her business.