Difference between revisions of "Meltdowner"

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==Origins==
 
==Origins==
 
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Born in Ottawa as a middle child of three to a rather studious and well-educated family, the path of Michael Terrel seemed rather clearly defined in the beginning, especially as he had shown interest in scientific pursuits from the very early years of his life. Developing quite bookish and good-natured personality early on, Michael was quite the model student, practically blazing through  his school years and showing aptitude for hands-on research even during very basic parts of his education.
  
 
==Amnesia and Qularr invasion==
 
==Amnesia and Qularr invasion==

Revision as of 15:22, 31 October 2015

(Work in progress)

Meltdowner is one of the newer heroes of the Millenium city, and although hardly the most famous or powerful he is regardless a brightly-shining firebrand of a crimefighter. Striking fear to crooks on street-level and often venturing forth to aid UNTIL in different global crises when called upon. Clad in tight, fireproof attire of black and orange, he does battle against the various threats to innocent lives mostly with his extensive control over fire, but is not afraid to get his hands dirty with close combat or gunplay either.

Now if he would only get some more experience. For as powerful as he can at times show himself to be, Meltdowner (or simply MD as his comrades tend to abbreviate his chosen moniker as) is still a greenhorn when it comes to superheroing.

Meltdowner
Player: @Villanousvalor
[[Image:Meltdowner 1.png|300px|]]
Biographical Data
Real Name: Alexander Torrence
Known Aliases: Meltdowner
Gender: Male
Species: (Augmented) Human
Ethnicity: Canadian
Place of Birth: Ottawa, Canada
Base of Operations: Millennium City, MI
Relatives: Unknown
Characteristics
Age: 23
Height: 6'2"
Weight: 170 lbs.
Eyes: Black and Gray (metallic)
Hair: Black with Orange highlights
Complexion: Fair
Physical Build: Athletic
Physical Features: Metallic plate coating on arms, with fine circuits running outwards from shoulders where the metal ends
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Local

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Michael Terrel (Amnesiac)
Years Active: 1
Citizenship: USA
Occupation: Full-time superhero
Education: High school and university education, almost degree in psychology and mechanical engineering (now forgotten)
Marital Status: Single
Known Powers and Abilities
Pyrokinesis, Teleportation, Slight healing factor, Pyrokinetic flight
Equipment and Paraphernalia
Fireproof suit, Thermal-amplification boots and gauntlets, Combat visor with HUD
Physical Attributes
 
   Strength
AttributeBar4.png
    Weapon
AttributeBar3.png
 
   Durability
AttributeBar5.png
   Armor
AttributeBar4.png
 
   Speed
AttributeBar5.png
   Reflexes
AttributeBar5.png
 
   Resistance
AttributeBar2.png
   Stamina
AttributeBar3.png
 
   Dexterity
AttributeBar5.png
   Agility
AttributeBar3.png
 
   Combat
AttributeBar4.png
   Regen
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Non-Physical Attributes
 
   Energy
AttributeBar7.png
   Psionics
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   Telepathy
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   Willpower
AttributeBar4.png
 
   Sorcery
AttributeBar1.png
   Tech.
AttributeBar4.png
 
   Intel.
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   Knowledge
AttributeBar5.png
 
   Charisma
AttributeBar2.png
   Bravery
AttributeBar7.png
 
 
MaekadaBoxSlim created by @Maekada


Backround

Origins

Born in Ottawa as a middle child of three to a rather studious and well-educated family, the path of Michael Terrel seemed rather clearly defined in the beginning, especially as he had shown interest in scientific pursuits from the very early years of his life. Developing quite bookish and good-natured personality early on, Michael was quite the model student, practically blazing through his school years and showing aptitude for hands-on research even during very basic parts of his education.

Amnesia and Qularr invasion

Aftermath

Joining the Adventurers

Powers and Abilities

Gear and Equipment

Fireproof suit: A gift to Meltdowner from Defender once his powers had properly stabilized in months following the Qularr invasion, the black and orange suit is as fireproof as the super-science of the the Millenium City's top hero can make it, and also offers reasonable amount of protection from lacerations, gunfire and energy weapons. Although not all that special in city where magical shielding and powered armor are rather commonplace, it is regardless immensely useful for Meltdowner, and not only in avoiding embarrassing incident of accidentally burning his own clothing off!

Thermal-amplification boots and gauntlets: An addition to his suit that he acquired from raiding the caches of Black Aces and combining it with technology bought from enterprising inventor, the gauntlets and boots add to the defensive capabilities of his suit, but they also perform another much more vital function. With them, Meltdowner is capable of continuously storing ambient heat or redirecting heat from different sources to the charge packs mounted on them, bolstering the strength and reducing the buildup time of his attacks. They also make for handy weapons up close and personal.

Combat visor: A mirrored visor attached to his suit that covers up his mechanical eyes, Meltdowner's Combat visor is relatively simple yet vital part of his arsenal. Built around a microcomputer linked to operation of his phone, boots and gauntlets, the visor provides him with simple heads-up display including monitor of his own physical state, charge of his thermal amplification devices and local communication, invaluable in planning his strategy. The visor also helps in targeting his fiery attacks, and in navigating (which does come in handy when one's main method of travel is rapid teleport spam).