Meltdowner
(Work in progress)
Meltdowner is one of the newer heroes of the Millenium city, and although hardly the most famous or powerful he is regardless a brightly-shining firebrand of a crimefighter. Striking fear to crooks on street-level and often venturing forth to aid UNTIL in different global crises when called upon. Clad in tight, fireproof attire of black and orange, he does battle against the various threats to innocent lives mostly with his extensive control over fire, but is not afraid to get his hands dirty with close combat or gunplay either.
Now if he would only get some more experience. For as powerful as he can at times show himself to be, Meltdowner (or simply MD as his comrades tend to abbreviate his chosen moniker as) is still a greenhorn when it comes to superheroing.
Meltdowner | ||||||||||
Player: @Villanousvalor | ||||||||||
[[Image:|300px|]] | ||||||||||
Biographical Data | ||||||||||
Real Name: | Alexander Torrence | |||||||||
Known Aliases: | Meltdowner | |||||||||
Gender: | Male | |||||||||
Species: | (Augmented) Human | |||||||||
Ethnicity: | Canadian | |||||||||
Place of Birth: | Ottawa, Canada | |||||||||
Base of Operations: | Millennium City, MI | |||||||||
Relatives: | Unknown | |||||||||
Characteristics | ||||||||||
Age: | 23 | |||||||||
Height: | 6'2" | |||||||||
Weight: | 170 lbs. | |||||||||
Eyes: | Black and Gray (metallic) | |||||||||
Hair: | Black with Orange highlights | |||||||||
Complexion: | Fair | |||||||||
Physical Build: | Athletic | |||||||||
Physical Features: | Metallic plate coating on arms, with fine circuits running outwards from shoulders where the metal ends | |||||||||
Status | ||||||||||
Fame: |
Local | |||||||||
Alignment: |
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Identity: | Michael Terrel (Amnesiac) | |||||||||
Years Active: | 1 | |||||||||
Citizenship: | USA | |||||||||
Occupation: | Full-time superhero | |||||||||
Education: | High school and university education, almost degree in psychology and mechanical engineering (now forgotten) | |||||||||
Marital Status: | Single | |||||||||
Known Powers and Abilities | ||||||||||
Pyrokinesis, Teleportation, Slight healing factor, Pyrokinetic flight | ||||||||||
Equipment and Paraphernalia | ||||||||||
Fireproof suit, Thermal-amplification boots and gauntlets, Combat visor with HUD |
Physical Attributes | |||||||||
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Non-Physical Attributes | |||||||||
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Telepathy |
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MaekadaBoxSlim created by @Maekada |
Contents
Backround
Origins
Born in Ottawa as a middle child of three to a rather studious and well-educated family, the path of Michael Terrel seemed rather clearly defined in the beginning, especially as he had shown interest in scientific pursuits from the very early years of his life. Developing quite bookish and good-natured personality early on, Michael was quite the model student, practically blazing through his school years and showing aptitude for hands-on research even during very basic parts of his education.
Amnesia and Qularr invasion
Aftermath
Joining the Adventurers
Relationships
Friends
Red Spider
Dreamweaver
Millenium City Fire Department
Foes
Arcbolt
The Hunter-Patriot organization
It is complicated
Powers and Abilities
Pyrokinesis: Meltdowner's most overt and distinctive power is his control over fire, derived from more overarching power of Atomic disruption and re-assembly, full usage of which is all but impossible for him under controlled circumstances. He can create, extinguish, control and resist fire in whatever manner he pleases, and although his abilities have hard cap based on the amount of power his own body can handle and his endurance, this young firebrand can regardless blow apart battlesuits and fortified buildings with explosions if he tries hard enough, not to mention ignite fiery infernos at the drop of a hat. The fact he is effectively utterly fireproof also means he is well-suited for search and rescue in high-temperature locations and thus great help for the local fire department.
Gear and Equipment
Fireproof suit: A gift to Meltdowner from Defender once his powers had properly stabilized in months following the Qularr invasion, the black and orange suit is as fireproof as the super-science of the the Millenium City's top hero can make it, and also offers reasonable amount of protection from lacerations, gunfire and energy weapons. Although not all that special in city where magical shielding and powered armor are rather commonplace, it is regardless immensely useful for Meltdowner, and not only in avoiding embarrassing incident of accidentally burning his own clothing off!
Thermal-amplification boots and gauntlets: An addition to his suit that he acquired from raiding the caches of Black Aces and combining it with technology bought from enterprising inventor, the gauntlets and boots add to the defensive capabilities of his suit, but they also perform another much more vital function. With them, Meltdowner is capable of continuously storing ambient heat or redirecting heat from different sources to the charge packs mounted on them, bolstering the strength and reducing the buildup time of his attacks. They also make for handy weapons up close and personal.
Combat visor: A mirrored visor attached to his suit that covers up his mechanical eyes, Meltdowner's Combat visor is relatively simple yet vital part of his arsenal. Built around a microcomputer linked to operation of his phone, boots and gauntlets, the visor provides him with simple heads-up display including monitor of his own physical state, charge of his thermal amplification devices and local communication, invaluable in planning his strategy. The visor also helps in targeting his fiery attacks, and in navigating (which does come in handy when one's main method of travel is rapid teleport spam).