Moonlighter (Penelope Lightfoot)
Penelope Lightfoot | |||||
Player: @silvamyst | |||||
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"What can I help you with? No, I don't make love potions, don't even try to ask or I'll turn you into a newt!" | |||||
Biographical Data | |||||
Real Name: | Penelope Gratalyn Lightfoot. | ||||
Known Aliases: | Moonlighter/ | ||||
Gender: | Female. | ||||
Species: | Naturally born High-Elf. | ||||
Ethnicity: | Pale, High-Elf | ||||
Place of Birth: | Lith'hu'anya, unknown realm | ||||
Base of Operations: | Potions and magical artifacts specialist for the Cloak and Dagger thieves guild. | ||||
Relatives: | N/A | ||||
Characteristics | |||||
Age: | 52 (born: 1969.08.25) | ||||
Height: | 157.48cm | ||||
Weight: | 47.62kg | ||||
Eyes: | Light Blue | ||||
Hair: | Platinum blond | ||||
Complexion: | Flawlessly pale Elvan skin, though has a few very light scars in several places. | ||||
Physical Build: | Fit, healthy. | ||||
Physical Features: | Angelic blue angular eyes (her right eye glows consistently). Long Elvan ears. | ||||
Status | |||||
Fame: | Template:MaekadaFameHas created a name for herself as 'Spell-thief Lightfoot' or just 'Lightfoot' in the underbelly of society. | ||||
Alignment: | Template:MaekadaNeutral. | ||||
Identity: | Penelope Lightfoot | ||||
Years Active: | Confidential | ||||
Citizenship: | Lost citizen status a few years before the Qu'Larr attack due to constant criminal behavior. | ||||
Occupation: | Thief, cat-burglar specializing in magical artifacts, scrolls, books and tomes. | ||||
Education: | N/A | ||||
Marital Status: | Single. | ||||
Known Powers and Abilities | |||||
Pact of the Cheetah (increases running speed significantly).
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Equipment and Paraphernalia | |||||
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Contents
[hide]Background and Origin
Birth
Heritage/Parentage.
Powers, Skills, and Attributes
Powers
Power 1 - Short range teleportation (blink): Wispy bright golden light shines very briefly then implodes around her, she reappears about 40ft in any direction from the blink point.
Power 2 - Sunbeam: Heat spell that vaporizes most living matter that doesn't have a high heat tolerance. Damage dealt depends on power level of caster and target (if applicable).
Power 3 - Mimic: Can instantly make one or several short duration illusions of her current self (clothing and all) appear from her body. She can quickly imagine what she wants the clone to do and have the clone act it out, she can also give the clone basic instructions for various situations. This spell has another effect if she casts it on herself she can alter their appearance visually but not physically, and can change her voice. The more creative the transformation the more difficult it is to maintain. Consistently draws upon mana preserves for the duration of the spell (the more complex, the tougher it is to maintain). Can be dismissed/dispelled by another mage. Features seen are not physically applied therefore, if she is touched, the material or limbs will not feel as they appear.
Power 4 - Magic missile: Can cast miniature magic missiles of raw mana at high velocity in rapid succession at her target, can track targets and avoid objects. Power of missile and missile count depend on spell mastery. Penelope can cast ten highly damaging magic missiles (her current max).
Power 5 - Long ranged teleportation: This requires a few seconds of uninterrupted preparation, specific gestures and a clear focus on where she wants to teleport to. Must have seen the destination before being able to freely teleport there. Range is limited to her power level, currently 4,800 miles.
Power 6 - Shadow trap: This spell marks a surface for the next 5 hours with a shadow trap that harmlessly limits the trapped person's vision significantly. Duration of spell depends on caster's mastery.
Power 7 - Nature's touch: This spell requires intense focus and takes some time to fully complete. Speeds up the body's natural healing process significantly for the duration she maintains the spell. The energy required for the healing process is included in the spell so the wounded individual does not feel any fatigue during or after the spell. The healer drains a small portion of their mana to cast this spell.
Power 8 - Elvan healing: This spell is rapid and less thorough than Nature's touch, utilizing the caster's mana to partially heal the wound and removes the pain of small and moderate wounds, if rapid cast, target does not feel fatigue. Though it can be used to be thorough in safe settings (like a triage tent or hospital). Caster is vulnerable during the longer casting process and the wounded individual will feel a small amount of fatigue once healed.
Power 9 - Angelic rejuvenation: Can bring back any mortal from the brink of death should their fatal wound(s) be recent. Completely restores the target's health regardless of damage type. Caster sacrifices all of their remaining mana to cast this spell. Caster is required to rest for a short duration after casting.
Power 10 - Spell-thief's Edge: This spell can detect what kind of magical barrier, lock, ward or protection a spell is and can be used to help the caster undo most spells depending on her and the original caster's mastery.
Power 11 - Shadow pick: This spell can be used in addition to Spell-thief's Edge when dealing with magical protective barriers. Strength is also dependent on her mastery and the strength of the ward she's attempting to disrupt.
Power 12 - Cat's paws: This spell allows the caster to hold onto and scale up nearly any surface.
Power 13 - Magical Imbuement: This spell allows the caster to imbue objects with a magical effect, power of the imbuement is based on caster's mastery of the spell. Number of imbued magic on an item depends on casters mastery of magic in general.
Power 14 - Levitation: Allows the caster to levitate an object(s). Size, speed of movement, amount, and distance is based on the caster's mastery of the spell. Caster's can cast this spell on themselves, giving them the ability to float and move around in the air. Duration and speed is dependent on casters mastery of the spell.
Power 15 - Spellthief's Eye: This spell allows the caster to copy a spell cast within close proximity of them. Power of the copied spell is based on their mastery of Spellthief's Eye. The more complex a spell is will require higher mastery of Spellthief's Eye.
Skills
Skill 1 - Knows of most plants that have magical properties and has a plethora of potions she can craft.
Skill 2 - Has an enchanters tome of enchanting items, can imbue most items with an enchantment.
Skill 3 - Mastery in lock picking and magical lock picking.
Skill 4 - Has proficiency in battering and haggling.
Skill 5 - Can perform most traditional pick-pocketing tricks.
Attributes
Attribute 1 - Is naturally very light, flexible and acrobatic, allowing her to get in and out of places quickly and quietly.
Attribute 2 - Has developed incredible eye-hand coordination.
Gear and Equipment
Gear
Weapon - > Normally sticks to her spell-casting but, owns an Elven feather-knife that she can attack with when neceessary.
Armor - > Wears magical leathers of adversion that have a weak magical ward that causes unsuspecting onlookers to look away without registering what they see.
Gadget - > Doesn't carry any technology beyond a modern cell-phone for practical purposes.
Relationships
Lover
Currently single.
Friends/Allies
- Sevrin: Guild Master.
- Duke: Another spell-thief in the thieves guild.
Sevrin
Guild master of the thieves guild known as 'Cloak and Dagger'.
Duke
Spell-thief also a part of Cloak and Dagger.
Name
Info goes here.
Enemies
None of note.
General Perception
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