Difference between revisions of "Portent of Nightmares"
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==Chimerstry== | ==Chimerstry== | ||
+ | =World of Darkness= | ||
+ | {| class="infobox bordered" style="float:left; margin: 2em 2em 2em 2em; background:{{{bgcolor|#FFFFFF}}}; color:{{{textcolor|#000000}}}; border-collapse:collapse; clear:left; width:600px; border-color:{{{Color2|#000000}}} font-size:11px;font-family: serif; text-shadow: 0 0 10px {{{ColorShadow|#787878}}};letter-spacing:0.1ex" border="1" | ||
+ | | colspan="6" style="text-align:center" | '''BIOGRAPHICAL''' | ||
+ | |- | ||
+ | ! Nature | ||
+ | | Rogue / Survivor | ||
+ | ! Clan | ||
+ | | Ravnos | ||
+ | ! Sire | ||
+ | | Mihai Ionăscu | ||
+ | |} | ||
+ | |||
+ | {| class="infobox bordered" style="float:left; margin: 2em 2em 2em 2em; background:{{{bgcolor|#FFFFFF}}}; color:{{{textcolor|#000000}}}; border-collapse:collapse; clear:left; width:600px; border-color:{{{Color2|#000000}}} font-size:11px;font-family: serif; text-shadow: 0 0 10px {{{ColorShadow|#787878}}};letter-spacing:0.1ex" border="1" | ||
+ | | colspan="6" style="text-align:center" | '''ATTRIBUTES''' | ||
+ | |- | ||
+ | | colspan="6" style="text-align:center" | '''Physical''' | ||
+ | |- | ||
+ | ! Strength | ||
+ | ! • • | ||
+ | ! Dexterity | ||
+ | ! • • • • | ||
+ | ! Stamina | ||
+ | ! • | ||
+ | |- | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | | colspan="2" style="text-align:center" | Feline Grace | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | |- | ||
+ | | colspan="6" style="text-align:center" | '''Social''' | ||
+ | |- | ||
+ | ! Charisma | ||
+ | ! • • • • | ||
+ | ! Manipulation | ||
+ | ! • • • • | ||
+ | ! Appearance | ||
+ | ! • • | ||
+ | |- | ||
+ | | colspan="2" style="text-align:center" | Hustler | ||
+ | | colspan="2" style="text-align:center" | Misdirection | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | |- | ||
+ | | colspan="6" style="text-align:center" | '''Mental''' | ||
+ | |- | ||
+ | ! Perception | ||
+ | ! • • • | ||
+ | ! Intelligence | ||
+ | ! • • | ||
+ | ! Wit | ||
+ | ! • • • | ||
+ | |- | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="infobox bordered" style="float:left; margin: 2em 2em 2em 2em; background:{{{bgcolor|#FFFFFF}}}; color:{{{textcolor|#000000}}}; border-collapse:collapse; clear:left; width:600px; border-color:{{{Color2|#000000}}} font-size:11px;font-family: serif; text-shadow: 0 0 10px {{{ColorShadow|#787878}}};letter-spacing:0.1ex" border="1" | ||
+ | | colspan="6" style="text-align:center" | '''ABILITIES''' | ||
+ | |- | ||
+ | | colspan="6" style="text-align:center" | '''Talents''' | ||
+ | |- | ||
+ | ! Alertness | ||
+ | ! • • | ||
+ | ! Aareness | ||
+ | ! • | ||
+ | ! Brawl | ||
+ | ! • | ||
+ | |- | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | |- | ||
+ | ! Streetwise | ||
+ | ! • • | ||
+ | ! Subterfuge | ||
+ | ! • | ||
+ | ! Scrounging | ||
+ | ! • • | ||
+ | |- | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | |- | ||
+ | | colspan="6" style="text-align:center" | '''Skills''' | ||
+ | |- | ||
+ | ! Crafts | ||
+ | ! • • • • | ||
+ | ! Drive | ||
+ | ! • • | ||
+ | ! Larceny | ||
+ | ! • • • • | ||
+ | |- | ||
+ | | colspan="2" style="text-align:center" | Metalwork | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | | colspan="2" style="text-align:center" | Lockpicking | ||
+ | |- | ||
+ | ! Stealth | ||
+ | ! • • • • | ||
+ | ! Survival | ||
+ | ! • • | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | | colspan="2" style="text-align:center" | Silent Movement | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | |- | ||
+ | | colspan="6" style="text-align:center" | '''Knowledges''' | ||
+ | |- | ||
+ | ! Computer | ||
+ | ! • | ||
+ | ! Finance | ||
+ | ! • | ||
+ | ! Investigation | ||
+ | ! • | ||
+ | |- | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | |- | ||
+ | ! Law | ||
+ | ! • | ||
+ | ! Occult | ||
+ | ! • | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | | colspan="2" style="text-align:center" | | ||
+ | |} | ||
+ | |||
+ | {| class="infobox bordered" style="float:left; margin: 2em 2em 2em 2em; background:{{{bgcolor|#FFFFFF}}}; color:{{{textcolor|#000000}}}; border-collapse:collapse; clear:left; width:600px; border-color:{{{Color2|#000000}}} font-size:11px;font-family: serif; text-shadow: 0 0 10px {{{ColorShadow|#787878}}};letter-spacing:0.1ex" border="1" | ||
+ | | colspan="6" style="text-align:center" | '''ADVANTAGES''' | ||
+ | |- | ||
+ | | colspan="6" style="text-align:center" | '''Disciplines''' | ||
+ | |- | ||
+ | ! Animalism | ||
+ | ! • • | ||
+ | ! Chimerstry | ||
+ | ! • | ||
+ | ! Fortitude | ||
+ | ! • | ||
+ | |- | ||
+ | | colspan="6" style="text-align:center" | '''Backgrounds''' | ||
+ | |- | ||
+ | ! Generation | ||
+ | ! • • • • • | ||
+ | |- | ||
+ | | colspan="6" style="text-align:center" | '''Virtues''' | ||
+ | |- | ||
+ | ! Conscience | ||
+ | ! • • | ||
+ | ! Self-Control | ||
+ | ! • • • | ||
+ | ! Courage | ||
+ | ! • • | ||
+ | |||
+ | |} | ||
+ | |||
+ | {| class="infobox bordered" style="float:left; margin: 2em 2em 2em 2em; background:{{{bgcolor|#FFFFFF}}}; color:{{{textcolor|#000000}}}; border-collapse:collapse; clear:left; width:600px; border-color:{{{Color2|#000000}}} font-size:11px;font-family: serif; text-shadow: 0 0 10px {{{ColorShadow|#787878}}};letter-spacing:0.1ex" border="1" | ||
+ | | colspan="6" style="text-align:center" | '''MERITS''' | ||
+ | |- | ||
+ | ! Catlike Balance | ||
+ | | Physical | ||
+ | |- | ||
+ | | colspan="2" | Marc possesses an innately perfect balance sense, reducing all balance-related difficulty by 2. | ||
+ | |- | ||
+ | ! Open Road | ||
+ | | Social | ||
+ | |- | ||
+ | | colspan="2" | Well-traveled and knowledgeable of travel routes, methodologies, and safe havens, Marc is generally unimpeded by encounters with the Lupines, state troopers, and others when traveling between cities. | ||
+ | |- | ||
+ | ! Inoffensive To Animals | ||
+ | | Supernatural | ||
+ | |- | ||
+ | | colspan="2" | Unlike most Kindred, Marc does not cause the reaction in animals that cause them to act out, attack, and/or flee. | ||
+ | |- | ||
+ | ! Natural Linguist | ||
+ | | Mental | ||
+ | |- | ||
+ | | colspan="2" | Marc has a natural gift for languages, ading 3 dice to dice pools involving language, written or spoken. Known Languages: English (American), Romani (American Romanichal), Spanish (Mexican), French (Québécois). | ||
+ | |- | ||
+ | ! Dual Nature | ||
+ | | Social | ||
+ | |- | ||
+ | | colspan="2" | Marc possesses the duality of Rogue and Survivor. | ||
+ | |- | ||
+ | | colspan="6" style="text-align:center" | '''FLAWS''' | ||
+ | |- | ||
+ | ! Prey Exclusion | ||
+ | | Mental | ||
+ | |- | ||
+ | | colspan="2" | Marc will utterly refuse to feed on Romanichal specifically, and Romani in general. Some mortal ties still bind, even if no longer both ways. | ||
+ | |- | ||
+ | ! Incomplete Understanding | ||
+ | | Social | ||
+ | |- | ||
+ | | colspan="2" | Marc's sire was killed soon after his embrace. He's been informed of the general rules of his new existence by others, but still doens't quite grasp the extent of things. | ||
+ | |- | ||
+ | ! Curiosity | ||
+ | | Mental | ||
+ | |- | ||
+ | | colspan="2" | Marc is inquisitive and nosy to a fault. Requires a Wits roll to resist poking his nose where it doesn't belong or checking out something he really shouldn't. | ||
+ | |- | ||
+ | ! Haunted | ||
+ | | Supernatural | ||
+ | |- | ||
+ | | colspan="2" | Due to the machinations and preparations of his sire, Mihai has been able to survive the diablerie almost entirely spiritually intact, albeit in a mostly dormant state. Occasional surfacing to guide Marc along a certain path, usually Mihai is simply a presence in Marc's head. Most of the time it's merely disconcerting, but sometimes it still freaks Marc out. | ||
+ | |- | ||
+ | |} | ||
[[Category:Vampire]][[Category:Male]][[Category:Gay]][[Category:Romani]][[Category:Homeless]][[Category:Thief]] | [[Category:Vampire]][[Category:Male]][[Category:Gay]][[Category:Romani]][[Category:Homeless]][[Category:Thief]] |
Revision as of 15:11, 8 August 2014
Portent of Nightmares | |
Portant of Nightmares | |
Player: @handle (Player Name) | |
Focus: | Support |
---|---|
Level: | 15 |
Personal Data | |
Real Name: | Marcus Zaharia Kidd |
Known Aliases: | None |
Legal Alignment: | Thief |
Internal Alignment: | Chaotic Evil |
Species: | Vampire |
Blood Type: | Confidential |
Date of Birth: | November 9, 1993 |
Age: | 20 |
Height: | 6'2" |
Weight: | 175 |
Eye Color: | Dark Brown |
Hair Color: | Blond |
Skin Color: | Confidential |
Biographical Data | |
Nationality: | Romanichal |
Ethnicity: | Confidential |
Education: | Romanichal |
Occupation: | Traveler |
Place of Birth: | America |
Base of Operations: | None |
Marital Status: | Single |
Known Relatives | |
James Zaharia Kidd (Father), Alexia Beatrice Kidd (Mother), Mihai Ionăscu (Distant Ancestor, Deceased) | |
Known Alternates | |
None | |
Known Powers | |
Fortitude, Animalism, Chimerstry | |
Known Abilities | |
Breaking & Entering, Sleight of Hand | |
Equipment | |
Unknown | |
Other Notes | |
' |
Contents
Background
Romanichal
Runaway
Embraced
Personality
Favored or Notable Powers
Fortitude
Animalism
Chimerstry
World of Darkness
BIOGRAPHICAL | |||||
Nature | Rogue / Survivor | Clan | Ravnos | Sire | Mihai Ionăscu |
---|
ATTRIBUTES | |||||
Physical | |||||
Strength | • • | Dexterity | • • • • | Stamina | • |
---|---|---|---|---|---|
Feline Grace | |||||
Social | |||||
Charisma | • • • • | Manipulation | • • • • | Appearance | • • |
Hustler | Misdirection | ||||
Mental | |||||
Perception | • • • | Intelligence | • • | Wit | • • • |
ABILITIES | |||||
Talents | |||||
Alertness | • • | Aareness | • | Brawl | • |
---|---|---|---|---|---|
Streetwise | • • | Subterfuge | • | Scrounging | • • |
Skills | |||||
Crafts | • • • • | Drive | • • | Larceny | • • • • |
Metalwork | Lockpicking | ||||
Stealth | • • • • | Survival | • • | ||
Silent Movement | |||||
Knowledges | |||||
Computer | • | Finance | • | Investigation | • |
Law | • | Occult | • | ||
ADVANTAGES | |||||
Disciplines | |||||
Animalism | • • | Chimerstry | • | Fortitude | • |
---|---|---|---|---|---|
Backgrounds | |||||
Generation | • • • • • | ||||
Virtues | |||||
Conscience | • • | Self-Control | • • • | Courage | • • |
MERITS | |||||
Catlike Balance | Physical | ||||
---|---|---|---|---|---|
Marc possesses an innately perfect balance sense, reducing all balance-related difficulty by 2. | |||||
Open Road | Social | ||||
Well-traveled and knowledgeable of travel routes, methodologies, and safe havens, Marc is generally unimpeded by encounters with the Lupines, state troopers, and others when traveling between cities. | |||||
Inoffensive To Animals | Supernatural | ||||
Unlike most Kindred, Marc does not cause the reaction in animals that cause them to act out, attack, and/or flee. | |||||
Natural Linguist | Mental | ||||
Marc has a natural gift for languages, ading 3 dice to dice pools involving language, written or spoken. Known Languages: English (American), Romani (American Romanichal), Spanish (Mexican), French (Québécois). | |||||
Dual Nature | Social | ||||
Marc possesses the duality of Rogue and Survivor. | |||||
FLAWS | |||||
Prey Exclusion | Mental | ||||
Marc will utterly refuse to feed on Romanichal specifically, and Romani in general. Some mortal ties still bind, even if no longer both ways. | |||||
Incomplete Understanding | Social | ||||
Marc's sire was killed soon after his embrace. He's been informed of the general rules of his new existence by others, but still doens't quite grasp the extent of things. | |||||
Curiosity | Mental | ||||
Marc is inquisitive and nosy to a fault. Requires a Wits roll to resist poking his nose where it doesn't belong or checking out something he really shouldn't. | |||||
Haunted | Supernatural | ||||
Due to the machinations and preparations of his sire, Mihai has been able to survive the diablerie almost entirely spiritually intact, albeit in a mostly dormant state. Occasional surfacing to guide Marc along a certain path, usually Mihai is simply a presence in Marc's head. Most of the time it's merely disconcerting, but sometimes it still freaks Marc out. |