Difference between revisions of "Queen Neptune"

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(Early Life)
(Early Life)
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<div style="text-indent:40px;">Life wasn't easy for young Andrea, She was a hybrid of a Lemurian and a Human. The sea always called to her, and at a young age she discovered she could breathe underwater and communicate with sea creatures. When she was in her early teens, she and her mother took a trip to Australia. While there, she accepted the call of the hero and used her powers to rescue a drowning man on the beach, using her aquakinesis to sweep him into shore. Unknown to her, this man was a scientist working for Harmon Labs on vacation. He was so grateful, he offered her a job provided she completed an internship program at the lab. She graduated high school with honors, and immediately took the internship at Harmon Labs.  
 
<div style="text-indent:40px;">Life wasn't easy for young Andrea, She was a hybrid of a Lemurian and a Human. The sea always called to her, and at a young age she discovered she could breathe underwater and communicate with sea creatures. When she was in her early teens, she and her mother took a trip to Australia. While there, she accepted the call of the hero and used her powers to rescue a drowning man on the beach, using her aquakinesis to sweep him into shore. Unknown to her, this man was a scientist working for Harmon Labs on vacation. He was so grateful, he offered her a job provided she completed an internship program at the lab. She graduated high school with honors, and immediately took the internship at Harmon Labs.  
 
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Revision as of 20:12, 19 February 2019

Queen Neptune
Player: @serov141
[[Image:Queen Neptune Small.jpg|300px|]]
Protector of Lemuria
Class Focus: DPS
Power Level: 29
Research & Development: Mysticism
Personal Data
Real Name: Andrea Carver
Known Aliases: Fish Queen
Species: Human/Lemurian hybrid
Ethnicity: White
Age: 24
Height: 5'9"
Weight: 190
Eye Color: Blue
Hair Color: Black with white highlights
Biographical Data
Nationality: American
Occupation: Scientist
Place of Birth: Orlando, Florida
Base of Operations: Lemuria
Marital Status: Unmarried
Known Relatives: Human Mother and Lemurian Father
Known Powers
Aquakinesis, Super Strength, Fish Speak
Known Abilities
Olympic level swimmer and sprinter, Martial Arts
Equipment
Trident of Neptune, DeepDiver Armor


Background and Origin

Early Life


Life wasn't easy for young Andrea, She was a hybrid of a Lemurian and a Human. The sea always called to her, and at a young age she discovered she could breathe underwater and communicate with sea creatures. When she was in her early teens, she and her mother took a trip to Australia. While there, she accepted the call of the hero and used her powers to rescue a drowning man on the beach, using her aquakinesis to sweep him into shore. Unknown to her, this man was a scientist working for Harmon Labs on vacation. He was so grateful, he offered her a job provided she completed an internship program at the lab. She graduated high school with honors, and immediately took the internship at Harmon Labs.

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Sub-header


Copy and paste the sub-headers, and rename them to your liking for each sub-header.

Powers, Skills, and Attributes

Powers


Power 1 - Put info on your power here. Be as lengthy as you like.


Power 2 - Not every hero HAS powers, of course, in which case the powers section can be deleted.


Power 3 - Just take everything from the HR tag above the Skills section, up to the "Powers" sub-header, and delete it. You can also edit the Main Header to take the word 'Powers' out of it as well.


Skills


Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing.


Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.


Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.


Attributes


Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.


Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.


Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.


Gear and Equipment

Gear


Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.


Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.


Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.


Relationships

General Perception

Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.