Difference between revisions of "Railgun"

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<!-- Main Data Module. -->
 
<!-- Main Data Module. -->
 
|AlignmentIcon= Cooltext1290710078.png
 
|AlignmentIcon= Cooltext1290710078.png
|Title= "The Alien Magician"
+
|Title= "Brainy Smurf"
 
|Name= Kai'el Urogoz
 
|Name= Kai'el Urogoz
 
|Badge=  
 
|Badge=  
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|Ethnicity= Andarionian
 
|Ethnicity= Andarionian
 
|Gender= Male
 
|Gender= Male
|Age= 17
+
|Age= 18
|Height= 5'4 ft / 1.63 m  
+
|Height= 6 ft / 1.83 m  
 
|Weight= 158 lbs / 67 kg  
 
|Weight= 158 lbs / 67 kg  
 
|BodyType= Athletic
 
|BodyType= Athletic
|Hair= Short
+
|Hair= Short; Black
 
|Eyes= Yellow
 
|Eyes= Yellow
 
|Skin= Blue-green
 
|Skin= Blue-green
|Features= Deep-chested '''·''' Pointed and ribbed ears '''·''' Ankh tattoo on chest
+
|Features= Deep-chested '''·''' Pointed and ribbed ears
 
<!-- Powers Module. -->
 
<!-- Powers Module. -->
|KnownPowers= Astrakinesis '''·''' Enhanced Hearing
+
|KnownPowers= Tachyokinesis '''·''' Enhanced Hearing
|Equipment= Heads Up Mask '''·''' Cable Ties '''·''' Utility Pouches
+
|Equipment= Cable Ties '''·''' Utility Pouches
 
|Skills= Gymnastics '''·''' Intelligence '''·''' Polyglottism
 
|Skills= Gymnastics '''·''' Intelligence '''·''' Polyglottism
 
|}}
 
|}}
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='''Powers and Abilities'''=
 
='''Powers and Abilities'''=
==='''Astrakinesis'''===
+
==='''Tachyonic Manipulation'''===
Upon becoming a conduit to the astral plane Desher gained the ability to channel its energy and through focus -- shape it into different forms. Because of both his inexperience he has displayed a limited number of applications for his ability that could theoretically grow in time with more practice and mentorship. When he does something particularly strenuous, an incantation is used, in this way it is rather evident that Desher's astral abilities do indeed stem from a mystic source.
+
Upon being bombarded with charged tachyons, Desher's body gained a tachyonic field which allows him to convert his body into a living simulacrum of his former self that his consciousness inhabits; in this form, he is capable of generating and altering the properties of tachyons. Because of both his inexperience he has displayed a limited number of applications for his ability that could theoretically grow in time with more practice and mentorship.  
* '''Astral Attacks:''' The simplest form of his ability comes in the form of projecting concussive blasts of raw astral energy that can be altered to range from a mere gust to a blast powerful enough to shatter stone.
+
* '''Tachyonic Blade:''' The simplest form of his ability is to generate a concentrated beam of tachyons with remarkable cutting power; exceptions being energy fields, oppositely charged magnetic fields, and special materials that dissipate, redirect, or absorb energy. He has also displayed the ability to 'dull' the blade to make it similar to a police baton.
* '''Astral Constructs:''' The next step up in the way of manipulating the energy itself is through the manifestation of astral energy into a desired form or forms then shunting it into the realm he is currently on with the form limited by his ability to endure strain placed on him whilst the energy uses his body as a conduit. Whilst astral projecting he is able to use this ability to manipulate his astral body into new forms painlessly.
+
* '''Tachyonic Phasing:''' Though the alteration of the present positions of the tachyon particles that make up his simulacrum, it is possible for Desher to phase through other matter opposed to being halted by it. This is one of the very few abilities he has that does not directly drain the energy of his simulacrum.
** '''Astrakinetic Armour Creation:''' A form of his construct ability that involves weaving astral energy around his body to not only protect his physical body from harm but also to improve his capacity to perform physical tasks such as lifting large and or heavy objects.
+
* '''Tachyonic Acceleration:''' By moving about in his tachyonic simulacrum, he drains himself of energy and -- due to the properties of tachyons -- progressively moves faster and faster till he must revert back to his normal form.
* '''Astral Projection:''' He is capable of separating his consciousness from his body to project it into the astral realm via the mystic artefact that melded to his body. This ability is one of his most simple to enact, placing no stress on himself and being nigh-instantaneous once he has attained a relaxed or sleeping state; the normal limits of this incorporeal form apply as well as the detractors for removing one's spirit from their body and leaving it an empty husk.
+
* '''Tachyonic Temporal Displacement:''' By altering the properties of his simulacrum to a substantial degree, he is capable of moving backwards or forwards in time. When he does this, he drains the energy from the tachyons he is presently controlling by a margin which operates using a linear scale; so far he is limited to periods of twenty-four hours as he is presently incapable of generating tachyons with enough energy to travel further.  
 +
 
  
 
==='''Racial Traits'''===
 
==='''Racial Traits'''===
Velarians evolved several evolutionary traits to allow them to not only survive but to thrive in their otherwise extremely hostile environment. Tidally locked to its giant moon of Andarion which is itself nearly another planet at half of the size of Velarius VII itself allowing it to slow down the rotation of the planet to such a point that a standard day is roughly ten terran days.
+
Velarians evolved several evolutionary traits to allow them to not only survive but to thrive in their otherwise extremely hostile environment. Tidally locked to its giant moon of Andarion which is itself nearly another planet at half of the size of Velarius VII itself allowing it to slow down the rotation of the planet to such a point that a standard day is roughly ten Terran days.
 
* '''Velarian Hearing:''' Tall pointed ears adorn either side of Desher's head that allow him and the rest of his species to hear in the thin air of their planet. Whilst in a thicker atmosphere like earth he is capable of an above average range of roughly 65 Hz to 43 kHz with a maximum distance of just under three hundred feet.
 
* '''Velarian Hearing:''' Tall pointed ears adorn either side of Desher's head that allow him and the rest of his species to hear in the thin air of their planet. Whilst in a thicker atmosphere like earth he is capable of an above average range of roughly 65 Hz to 43 kHz with a maximum distance of just under three hundred feet.
* '''Velarian Wakefulness:''' With Velarius VII being tidally locked to its giant natural satellite, most -- if not all -- species evolved to be able to remain awake for the entire period of its day. In Velarians this is characterised by the ability to only require a minimum of eight hours of sleep per terran month, some -sleep more than this and exhaustion can, of course, create a desire to rest as with Humans.
+
* '''Velarian Wakefulness:''' With Velarius VII being tidally locked to its giant natural satellite, most -- if not all -- species evolved to be able to remain awake for the entire period of its day. In Velarians this is characterised by the ability to only require a minimum of eight hours of sleep per Terran month, some sleep more than this and exhaustion can, of course, create a desire to rest as with Humans.
* '''Velarian Lungs:''' Similar in origin to their ears, the thin atmosphere of Velarius VII required lungs more efficient than that of humans. While they posses no real noticeable difference in earth's atmosphere, aside from less frequent breaths, they allow Velarians to breathe within the atmosphere of their homeworld and other similar thin atmosphere environments.
+
* '''Velarian Lungs:''' Similar in origin to their ears, the thin atmosphere of Velarius VII required lungs more efficient than that of humans. While they have no real noticeable difference in earth's atmosphere, aside from less frequent breaths, they allow Velarians to breathe within the atmosphere of their homeworld and other similar thin atmosphere environments.
  
 
==='''Abilities'''===
 
==='''Abilities'''===
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='''Weaknesses'''=
 
='''Weaknesses'''=
* '''Mortal:''' Like almost all mortals he is susceptible to magical curses, charms, hexes, psionics, possession, illness and the like. Additionally, fields that prohibit magic render his astrakinetic powers inert for the duration of his stay within the field as his powers are from a magical artefact fused to his body.
+
* '''Mortal:''' Whilst in his either form he is susceptible to magical curses, charms, hexes, psionics, possession, illness and the like. His simulacrum has a notably higher durability and pain tolerance but it is most certainly not immune to outside attacks; additionally, the more other particles interact with his simulacrum on a larger scale -- sustained energy beams, constant physical attacks, etc -- the more energy is drained from the simulacrum which will eventually force him to revert back to his normal form.
  
* '''Fear:''' As his powers are brought forth through focus there are times when things such as self-doubt and fear can vastly affect his control over the energy he pours into the material plane as well as the stability of his constructs. Unfortunately, as a teenager on the crux of adulthood, he is heavily subject to these waxing and waning states.
+
* '''Electromagnatism:''' As his tachyons are brought forth in one charged form or another -- positively or negatively -- a manipulator of electromagnetism would have control over his Tachyonic Simulacrum or simply bend his abilities and render them useless.
  
* '''Electroshock Weaponry:''' Electroshock weapons of all varieties will leave him without the use of his abilities for a period of time typically thirty minutes or more. The exact intensity of the electrical shock has to typically meet or exceed the amperage of your standard taser to disrupt the higher brain functions that control his abilities.
+
* '''Sonic Devices:''' With the ability to perceive sound differently than a human in a Terran atmosphere comes its own challenges. Chiefly among these is that he has a lower tolerance for exceedingly loud sounds or devices designed to emit powerful sound waves and such things induce immense pain, inability to focus, and vertigo.
 
+
* '''Sonic Devices:''' With the ability to perceive sound differently than a human in a terran atmosphere comes its own challenges. Chiefly among these is that he has a lower tolerance for exceedingly loud sounds or devices designed to emit powerful sound waves and such things induce immense pain, inability to focus, and vertigo.
+
  
 +
* '''Energy Depletion:''' Should at any point his simulacrum or creations reach a state in which they have zero energy and infinite speed; he would subsequently annihilate himself leaving no trace of himself behind. This presents valid concerns when he is fighting people with the ability to drain or manipulate the energy within his tachyons.
  
 
='''Paraphernalia'''=
 
='''Paraphernalia'''=
 
==='''Gear'''===
 
==='''Gear'''===
* '''Heads Up Mask:''' A refined version of the original helmet using 29th-century technology plucked from his time-travelling friend's rubbish bin. After absorbing his phone it took on its smartphone capabilities along with a few additional ones that came standard such as the neural interface to control it, wireless interfacing with compatible technology, night-vision, and the ability for the mask to dispatch a cluster of nanobots to reassemble his current attire into one of the outfits saved in the mask's Design Matrix; he has since learned to exploit the Design Matrix to 'store' objects in his mask such as snacks or evidence.
+
* '''Cable Ties:''' A bundle of dual looped red cable ties kept within his belt's pouches. They are entirely normal red plastic cable ties with no special qualities but are quite effective at apprehending normal criminals; they tend not to work so well on super-powered entities as he has found out.
 
+
* '''Cable Ties:''' A bundle of dual looped red cable ties kept within his belt's pouches. They are entirely normal red plastic cable ties with no special qualities but are quite effective at detaining normal criminals; they tend not to work so well on super-powered entities as he has found out.
+
  
* '''Utility Pouches:''' As part of the super suit assembled by the mask, a number of pouches line the belt which by default contain: three small sample containers, five sample swabs, a pair of latex gloves, and a small UV torch. Several others are left empty for situational use as exemplified with Desher typically using them to store a chocolate caramel energy bar, ten dollars, his bus pass, and fifty marbles just prior to going on patrol.
+
* '''Utility Pouches:''' As part of the super suit assembled by the mask, a number of pouches line the belt which by default contain: three small sample containers, five sample swabs, a pair of latex gloves, and a small UV torch. Several others are left empty for situational use as exemplified with Desher typically using them to store a chocolate energy bar, ten dollars, his bus pass, and fifty marbles just prior to going on patrol.
  
 
==='''Transportation'''===
 
==='''Transportation'''===
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==='''RP Hooks'''===
 
==='''RP Hooks'''===
 
* He can be seen riding public transportation in full hero attire, while heroes are by no means rare in Millennium City, one might find it rather odd for one to take the bus.
 
* He can be seen riding public transportation in full hero attire, while heroes are by no means rare in Millennium City, one might find it rather odd for one to take the bus.
* Those with the second sight, psionic talents, or general mediumship would notice that he is glowing with astral energy and acts as a conduit for said energy.
+
* Those with sensors or abilities they allow them to detect particles would immediately notice that Desher is emitting tachyons to such an absurd degree, it is entirely possible for his presence to interfere with the readings of lower-end detection methods. Higher end detection methods would reveal a lifeform at the epicentre of the tachyons as well as any other data the tachyons could have been obscuring to lesser technology or abilities.
 
* From 7 PM to 10 PM on weekdays and 5 PM to 11 PM on weekends, police typically report a short blue-green person wearing a scarf and superhero attire leaping across rooftops in the Westside, occasionally delivering small-time criminals to the police station with red cable ties keeping their hands locked in the rear stack position.
 
* From 7 PM to 10 PM on weekdays and 5 PM to 11 PM on weekends, police typically report a short blue-green person wearing a scarf and superhero attire leaping across rooftops in the Westside, occasionally delivering small-time criminals to the police station with red cable ties keeping their hands locked in the rear stack position.
  

Revision as of 11:25, 22 February 2017

Desher nameheader.png


Cooltext1290710078.png
"Brainy Smurf"
Kai'el Urogoz
Desher image.jpg
"This is typically the part where you say something inspirational."
Player: @xemion1111
Affiliations
SG-Divider.png
Super Group
Young Sentinels
Rank
Student
· Other Affiliations ·
Quantum Quartet
Identity
Real Name
Kai'el Urogoz
Aliases
Kyle
Birthdate
October 30th, 1998
Birthplace
Andarion, Velarius System
Citizenship
United States · Velarian Confederacy
Residence
Millennium City, Michigan
Headquarters
Quantum Quartet HQ
Occupation
Student
Legal Status
Registered
Marital Status
Single
· Known Relatives ·
Al'dreza Urogoz (Mother) · V'estrus Urogoz (Mother) · Le'za Urogoz (Sister)
Physical Traits
Species
Velarian
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
Andarionian
Gender
Male
Apparent Age
18
Height
6 ft / 1.83 m
Weight
158 lbs / 67 kg
Body Type
Athletic
Hair
Short; Black
Eyes
Yellow
Skin
Blue-green
· Distinguishing Features ·
Deep-chested · Pointed and ribbed ears
Powers & Abilities
· Known Powers ·
Tachyokinesis · Enhanced Hearing
· Equipment ·
Cable Ties · Utility Pouches
· Other Abilities ·
Gymnastics · Intelligence · Polyglottism



Personality

Though he doesn't talk a lot in crowds and prefers more one-on-one situations, he is quite the friendly individual who often maintains a boyish grin and elated tone of voice regardless of his less than stellar social skills. Being supportive at heart, he does his best to encourage his friends and assist his enemies to better themselves through things such as positive reinforcement with the end goal of reforming them from villains into good people; expressing that it may be hard work but it pays off in the end and stops the insanity of having to catch them again less than a week later after they somehow break out of prison.

When it comes to most notable traits, his fantasy prone personality is most certainly one of them and some things that have come of it are a 'glass half full' mentality, constant practice of his abilities by attempting to create exponentially elaborate daydreams, as well as the occasionally overstated situation.


Powers and Abilities

Tachyonic Manipulation

Upon being bombarded with charged tachyons, Desher's body gained a tachyonic field which allows him to convert his body into a living simulacrum of his former self that his consciousness inhabits; in this form, he is capable of generating and altering the properties of tachyons. Because of both his inexperience he has displayed a limited number of applications for his ability that could theoretically grow in time with more practice and mentorship.

  • Tachyonic Blade: The simplest form of his ability is to generate a concentrated beam of tachyons with remarkable cutting power; exceptions being energy fields, oppositely charged magnetic fields, and special materials that dissipate, redirect, or absorb energy. He has also displayed the ability to 'dull' the blade to make it similar to a police baton.
  • Tachyonic Phasing: Though the alteration of the present positions of the tachyon particles that make up his simulacrum, it is possible for Desher to phase through other matter opposed to being halted by it. This is one of the very few abilities he has that does not directly drain the energy of his simulacrum.
  • Tachyonic Acceleration: By moving about in his tachyonic simulacrum, he drains himself of energy and -- due to the properties of tachyons -- progressively moves faster and faster till he must revert back to his normal form.
  • Tachyonic Temporal Displacement: By altering the properties of his simulacrum to a substantial degree, he is capable of moving backwards or forwards in time. When he does this, he drains the energy from the tachyons he is presently controlling by a margin which operates using a linear scale; so far he is limited to periods of twenty-four hours as he is presently incapable of generating tachyons with enough energy to travel further.


Racial Traits

Velarians evolved several evolutionary traits to allow them to not only survive but to thrive in their otherwise extremely hostile environment. Tidally locked to its giant moon of Andarion which is itself nearly another planet at half of the size of Velarius VII itself allowing it to slow down the rotation of the planet to such a point that a standard day is roughly ten Terran days.

  • Velarian Hearing: Tall pointed ears adorn either side of Desher's head that allow him and the rest of his species to hear in the thin air of their planet. Whilst in a thicker atmosphere like earth he is capable of an above average range of roughly 65 Hz to 43 kHz with a maximum distance of just under three hundred feet.
  • Velarian Wakefulness: With Velarius VII being tidally locked to its giant natural satellite, most -- if not all -- species evolved to be able to remain awake for the entire period of its day. In Velarians this is characterised by the ability to only require a minimum of eight hours of sleep per Terran month, some sleep more than this and exhaustion can, of course, create a desire to rest as with Humans.
  • Velarian Lungs: Similar in origin to their ears, the thin atmosphere of Velarius VII required lungs more efficient than that of humans. While they have no real noticeable difference in earth's atmosphere, aside from less frequent breaths, they allow Velarians to breathe within the atmosphere of their homeworld and other similar thin atmosphere environments.

Abilities

  • Gymnast: As a competitive gymnast Desher possesses both agility and flexibility due to formal training started during childhood, though, he avoids having to explain exactly why he was he had such training stating "It is a bit embarrassing". His training primarily revolves around handspringing and vaulting which he has been known to enhance with his astral abilities to propel himself lengthy distances.
  • Intelligent: Whether from his familial upbringing or simply due to the luck of his gene-pool Desher has displayed a higher than average intellect by human standards with a clear specialisation in linguistic capabilities. As of recent he has started taking college level classes relating to linguistics, archaeology, and anthropology, of which he has expressed a passion for and displayed an above average talent for. In jest, he has stated he is an "expert at cryptozoology", a fictional science relating to strange and bizarre fictional species, ironically this has saved his life twice so far.
  • Polyglottism: As a polyglot, Desher possesses an affinity for languages both terrestrial and extraterrestrial; capable of picking up languages and accents then adopting them to muscle memory if provided with enough time and references. Because this ability is purely natural and in no way magical there are of course clear limitations on the languages he can learn and exactly how many he could retain at any given time with that said he is -- at least -- capable of holding a conversation in Velarian, Fassaiese, Donburilian, English, French, Egyptian Arabic, and Archaic to Late Egyptian.

Weaknesses

  • Mortal: Whilst in his either form he is susceptible to magical curses, charms, hexes, psionics, possession, illness and the like. His simulacrum has a notably higher durability and pain tolerance but it is most certainly not immune to outside attacks; additionally, the more other particles interact with his simulacrum on a larger scale -- sustained energy beams, constant physical attacks, etc -- the more energy is drained from the simulacrum which will eventually force him to revert back to his normal form.
  • Electromagnatism: As his tachyons are brought forth in one charged form or another -- positively or negatively -- a manipulator of electromagnetism would have control over his Tachyonic Simulacrum or simply bend his abilities and render them useless.
  • Sonic Devices: With the ability to perceive sound differently than a human in a Terran atmosphere comes its own challenges. Chiefly among these is that he has a lower tolerance for exceedingly loud sounds or devices designed to emit powerful sound waves and such things induce immense pain, inability to focus, and vertigo.
  • Energy Depletion: Should at any point his simulacrum or creations reach a state in which they have zero energy and infinite speed; he would subsequently annihilate himself leaving no trace of himself behind. This presents valid concerns when he is fighting people with the ability to drain or manipulate the energy within his tachyons.

Paraphernalia

Gear

  • Cable Ties: A bundle of dual looped red cable ties kept within his belt's pouches. They are entirely normal red plastic cable ties with no special qualities but are quite effective at apprehending normal criminals; they tend not to work so well on super-powered entities as he has found out.
  • Utility Pouches: As part of the super suit assembled by the mask, a number of pouches line the belt which by default contain: three small sample containers, five sample swabs, a pair of latex gloves, and a small UV torch. Several others are left empty for situational use as exemplified with Desher typically using them to store a chocolate energy bar, ten dollars, his bus pass, and fifty marbles just prior to going on patrol.

Transportation

  • Public Transportation: Unlike many heroes, Desher neither has the funds nor licence to acquire and operate a vehicle, as such he relies on public transportation or his abilities to get from point 'A' to point 'B'.


Notes

RP Hooks

  • He can be seen riding public transportation in full hero attire, while heroes are by no means rare in Millennium City, one might find it rather odd for one to take the bus.
  • Those with sensors or abilities they allow them to detect particles would immediately notice that Desher is emitting tachyons to such an absurd degree, it is entirely possible for his presence to interfere with the readings of lower-end detection methods. Higher end detection methods would reveal a lifeform at the epicentre of the tachyons as well as any other data the tachyons could have been obscuring to lesser technology or abilities.
  • From 7 PM to 10 PM on weekdays and 5 PM to 11 PM on weekends, police typically report a short blue-green person wearing a scarf and superhero attire leaping across rooftops in the Westside, occasionally delivering small-time criminals to the police station with red cable ties keeping their hands locked in the rear stack position.

Trivia

  • There is a muted scent of sulphur whenever he invokes astral energy.
  • He has a blog with his friends and often advertises it. The blog, when looked up, produces articles on various interesting, mysterious, or otherwise paranormal activity. The most popular one with several hundred views is "The Toaster of 276 Sherbet Dr." a piece on a haunted toasted which could spell out predictions in the toast, sadly the toaster was found destroyed in the morning after it made a prediction the owner disliked.
  • When it comes to music his favourite genres are classic rock, punk rock, vaporwave, and J-Pop, with his favourite song most likely being 'Rhiannon' by Fleetwood Mac.
  • Kyle speaks with a peculiar accent comparable to that of a New Zealand accent mixed with Northern Welsh.
  • Reading material on Velarians: Link


Gallery