Railgun

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File:Stygian namecard.jpg
Player: @cobalted#2027
[[Image:Desher image.jpg|300px|]]
"No, I don't steal my one liners from fortune cookies."
Biographical Data
Real Name: Kai’el Urogoz
Known Aliases: Stygian, Kyle
Gender: Male
Species: Velarian
Ethnicity: Extraterrestrial
Place of Birth: Velarius VII
Base of Operations: Millennium City
Relatives: Al'dreza Urogoz (Genetic Mother), V'estrus Urogoz (Genetic Mother)
Characteristics
Age: 16
Height: 5'4 ft / 1.63 m
Weight: 158 lbs / 67 kg
Eyes: Yellow
Hair: Black
Complexion: Light Blue
Physical Build: Athletic
Physical Features: Deep-chested, Scar that runs vertically at the nape of his neck
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Unknown

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Secret
Years Active: 0
Citizenship: United States
Occupation: Student
Education: Sophomore in High School
Marital Status: Unmarried
Known Powers and Abilities
Astrakinesis, Tactile Telekinesis, Visual Telepathy, Gymnast, Intelligent
Equipment and Paraphernalia
Self-assembling Nylon Supersuit, Bus Pass, HUD Mask
Physical Attributes
 
   Strength
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   Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regeneration
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Technology
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   Intelligence
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   Knowledge
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   Charisma
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   Bravery
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MaekadaBox created by @Maekada


History

Origin

Teenage Hero

Personality

Though he doesn't talk a lot and prefers to listen, he is quite the friendly individual who often maintains a calm smile. Being supportive at heart, he does his best to encourage his friends and assist his enemies to better themselves through things such as positive reinforcement with the end goal of reforming them from villains into heroes; he has also expressed that he does often get tired of having to catch criminals whom just broke out of prison for the fifteenth time this week. A part of being 'owl-like' comes with a tenaciously investigative streak though this isn't always investigation and is sometimes just extreme curiosity. While his IQ is above average he still does not come close to making holmesian leaps of logic, but to compensate he has adapted Holmes' investigative style to create a makeshift scientific method of his own by keeping himself detached from a situation in attempt to see the bigger picture of his investigation.

Though typically quiet, he is without a doubt not a pillar of serenity. As a teen he still displays a lot of insecurity with himself and in his place as a hero; often times comparing himself to other heroes. One could say he has a fear of the unknown which is rather odd and possibly symbolic as the astral plane--the source of his power--is quite literally unknown till someone allows their imagination to run free. All in all he suffers from the same things that any teen does, and just like most teens, he does his best to subvert his insecurities and flaws by surrounding himself with supportive friends and positive people.

Powers and Abilities

Astrakinesis

Due to his recent genetic alteration, he gained an ability born of mutated genes which allows him to psionically attune himself to the astral plane then through that attunement absorb the astral energy around him and will it into different forms. Because of both his inexperience and the fact that his new ability is just that, new, he has displayed a limited number of applications that could theoretically grow in time with more practice.

  • Astral Attacks: The simplest form of his gift, he is able to manipulate the intensity of the energy flowing through his body and expel it as concussive blasts of raw astral energy that can be altered to range from a mere 'breeze' to a blast powerful enough to shatter stone.
  • Astral Constructs: The next step up in the way of manipulating the energy itself, through far more concentration he is able to project the energy into a solidified form of whatever he is able to imagine within his ability to will it. Typically this takes the form of a creatures spawned by his imagination.
  • Astral Projection: As one would expect of someone attuned to the astral plane, he is capable of projecting his consciousness into the astral realm. Currently he can take a single--willing--person with him on this journey and astral project for up to forty two hours before feeling severely exhausted and subsequently requiring an extended period of rest.

Psionics

As a Velarian he does possess two psionic abilities, while they are definitely not up to par with other Velarians; they are still worthy of note and 'metahuman'.

  • Tactile Telekinesis: A generally broad ability which, when generalized, means that he has a psionic field which surrounds his body. This field can be used to enhance his strength to lift roughly twice his own weight, propel him further to increase his jumping distance, and protect him from harm till the field is overloaded due to duress or willing deactivation.
  • Visual Telepathy: Nigh-identical to the ability of mind reading with the stipulation that the thoughts he perceives are in the form of visions and that it is unconsciously initiated upon skin-to-skin contact with the one on the receiving end; depending solely on the person being read the visions could be a collected and orderly or a jumbled mess of nauseating flashes.

Abilities

  • Gymnast: As a competitive gymnast, Stygian possesses both agility and flexibility due to formal training started during childhood, though, he avoids having to explain exactly why he was he had such training stating "It is a bit embarrassing". His training primarily revolves around handspringing and vaulting which he has been known to enhance with his telekinetic abilities to bound lengthy distances.
  • Intelligent: Whether from his racial background, genetic engineering, or simply due to luck of his gene-pool, Stygian has displayed a higher than average intellect by human standards. He does have a particular affinity for mechanical engineering with the occasional dabble into nanotechnology.

Weaknesses

  • Psionic Inhibitors: As his powers are either psionic or stem from his natural psionic abilities, psionic inhibitors are capable of entirely preventing him from accessing his abilities through means of subversion.
  • Defensive Magic: While not entirely a weakness that cripples him per say; due to the nature of his powers and the nature of magic his astral abilities can be deflected, rebounded, or simply blocked with defensive spells. Because the astral energy he uses is manipulated psionically, his abilities are conversely not rendered inert by anti-magic fields.
  • Fear: As his powers work on the concept of psionically willing himself to do something there are times when his emotional states can vastly affect not only the intensity of his powers but also the very use of them as well. Self-doubt and fear cause his abilities to become unruly to the point of simply not working or becoming dangerous. Unfortunately as a teenager at the crux of adulthood; he is heavily subject to these waxing and waning states.
  • Electroshock Weaponry: Unlike psionic inhibitors which last for as long as they are worn, electroshock weapons of all varieties will leave Stygian crippled both in the means of his abilities and physically. Presumably they disrupt his higher brain functions which control his abilities and in turn result in his entire power set being disabled for a measure of time afterwards that depends entirely on duration and the amperage of the current that was applied to him.

Paraphernalia

Gear

  • Self-assembling Nylon Supersuit: Similar to the original with the express difference that the suit is formed from the HUD mask once applied to his or another's face. It release a series of nanobots that convert his current apparel into a nylon suit or his nylon suit into his previous apparel. While it offers a certain measure of protection from ripping and tearing, the suit is aesthetic and offers little to no protection from damage.
  • HUD Mask: A refined version of the original helmet using technology given to him from the future by his friend Psyquisitor. It retains the smartphone capabilities of the helmet with a few additional ones such as the neural interface to control it, an optional homing beacon which can transmit his heart rate and brainwave patterns, and a vision filter that allows for owl-like night-vision.

Transportation

  • Bus Pass: Unlike many heroes, Stygian neither has the funds nor licence to drive or pilot a vehicle. As such he relies on public transportation or his abilities to get from point 'A' to point 'B'.

Notes

RP Hooks

  • Velarians live on the other side of the galactic core, however, those informed of galactic affairs may know of the Velarian Confederation.
  • He can be seen riding public transportation in full hero attire, while heroes are by no means rare in Millennium City, one might find it rather odd for them to take the bus.
  • To those whom can see energy, auras, and the like; they'd notice that he is quite the glowing source of astral energy. His aura being yellow with magenta pulses.
  • Based on his cracking voice, short stature, and PRIMUS file, one could easily determine he was a teenager.
  • Those with access to PRIMUS files would know that he has detained a total of twenty three small-time criminals since registering.

Trivia

  • The physical properties of the astral energy he produces are often compared to a cool blast of air which smells faintly of ozone. When used offensively the damage appears kinetic in nature and leaves the surface that was impacted chilled.