Difference between revisions of "Rhema"

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*'''Weakness amplification''': When concentrating on a particular person, she can increase their weaknesses. Say if that bad guy over there normally feels pain when water hits them, they may now be knocked out if the same happens. Generally people feel pain more as well. She doesn't learn someones weaknesses, and would still have to figure them out.  
 
*'''Weakness amplification''': When concentrating on a particular person, she can increase their weaknesses. Say if that bad guy over there normally feels pain when water hits them, they may now be knocked out if the same happens. Generally people feel pain more as well. She doesn't learn someones weaknesses, and would still have to figure them out.  
 
**'''Touch''': Touching her, or making physical contact increases these abilities dramatically.
 
**'''Touch''': Touching her, or making physical contact increases these abilities dramatically.
 +
**'''Issues''': Her Power Amplification or Weakening can have chaos on things that are part Tech part other. Magi-tech and Bio tech may both be thrown into dispensary or imbalance due to only part of it being amplified. Carefully crafted items or items that aren't robust might stop working, or go wrong in disastrous ways!
 
*'''Blinking''': When not stressed, she can teleport in a limited manner. Unfortunately as soon as she stresses out or loses her calm demeanour, she can't seem to get her head around the ability.
 
*'''Blinking''': When not stressed, she can teleport in a limited manner. Unfortunately as soon as she stresses out or loses her calm demeanour, she can't seem to get her head around the ability.
 +
 
===Paraphernalia===
 
===Paraphernalia===
 
*'''Suit''': Normally seen in fine suits, Rhema has a habit of wearing them. Most could tell her money from any work she once did went into making a collection of the things, and she is rarely seen without.
 
*'''Suit''': Normally seen in fine suits, Rhema has a habit of wearing them. Most could tell her money from any work she once did went into making a collection of the things, and she is rarely seen without.

Revision as of 15:08, 30 July 2018

Rhema
Player: @Speedgrab
RhemaHips.jpeg
"Please, Don't do that."
Class Focus: Support
Power Level: 40
Research & Development: Mysticism (400)
Personal Data
Real Name: Rhema
Known Aliases: None
Species: Human (Mutant)
Ethnicity: British Asian
Age: 27
Height: 5ft 5"
Weight: 132 lbs
Eye Color: Light Pink
Hair Color: Black with pink highlights
Biographical Data
Nationality: British
Occupation: Unemployed
Place of Birth: East Midlands, England
Base of Operations: Millennium City
Marital Status: Single
Known Relatives: None
Known Powers
Power/Weakness Amplification
Known Abilities
None
Equipment
None


Information

Physical Attributes

Her Lithe build shows her form of fitness. She jogs regularly and keeps a diet consistent to keep her form, though she is no athlete. Her smaller stature shows she likely wouldn't do much in a hand to hand fight, though can manoeuvre her self regularly.

Powers and Abilities

  • Power Amplification: As people draw near to Rhema, they likely notice a slight tingle up their back. As you draw close to her, her uncontrolled aura of amplification takes a hold. You may notice that your super strength seems stronger, your speed seems quicker, or your laser eyes burn brighter. This will effect natural Skill, Supernatural abilities, mutations, magical or otherwise. The only thing this does not seem to effect is technology. Your gun wont shoot faster, but you may be more accurate. Your Tesla suit wont be supercharged, but you may be made aware of how to repair that faulty conductor. This is left vague so the player can choose how their character reacts to her ability. The power itself is not addictive, but the feeling of more power can be to most.
  • Weakness amplification: When concentrating on a particular person, she can increase their weaknesses. Say if that bad guy over there normally feels pain when water hits them, they may now be knocked out if the same happens. Generally people feel pain more as well. She doesn't learn someones weaknesses, and would still have to figure them out.
    • Touch: Touching her, or making physical contact increases these abilities dramatically.
    • Issues: Her Power Amplification or Weakening can have chaos on things that are part Tech part other. Magi-tech and Bio tech may both be thrown into dispensary or imbalance due to only part of it being amplified. Carefully crafted items or items that aren't robust might stop working, or go wrong in disastrous ways!
  • Blinking: When not stressed, she can teleport in a limited manner. Unfortunately as soon as she stresses out or loses her calm demeanour, she can't seem to get her head around the ability.

Paraphernalia

  • Suit: Normally seen in fine suits, Rhema has a habit of wearing them. Most could tell her money from any work she once did went into making a collection of the things, and she is rarely seen without.

Personality

Quiet and reserved, Rhema is usually the wallflower of a group. She has anxiety issues, which cause her to struggle around strangers. Her mind constantly asking herself what if..? With her abilties working a lot on how close people get, she prefers to not touch people where she can. Avoiding hugs, or contact, and keeping her distance so it doesn't occur. She also prefers less crowded rooms, or to be out of the way.

When it comes to crime fighting, She is more than willing to try and help Hero's and will likely try to go out of her comfort to assist. Unfortunately, she isn't the best at one to one combat and tries to avoid it.

Previous trauma regards to the awakening of her powers around puberty has given her a fear of firearms, mainly when pointed at her. Sometimes her resolve can get past the completely logical fear, but others it can break down causing her shudder, lose concentration or try to get out of the situation.