Taiire

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Taiire
Player: @Minomato
[[Image:Taiire 2021 cropsmol.png|300px|]]
Taiire in wayfarer attire
Biographical Data
Real Name: Taiire
Known Aliases: None
Gender: Female
Species: Kobold
Ethnicity: Adkuui
Place of Birth: Lakraduu
Base of Operations: Aturham
Relatives: Karaug (foster father)
Characteristics
Age: 36
Height: 4 feet
Weight: 85 lbs
Eyes: Yellow
Hair: Short crown of horns
Complexion: Green scales
Physical Build: Lithe athlete
Physical Features: Claws, Large faintly-luminescent eyes
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Unknown

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Public
Years Active: One
Citizenship: Clan Atur
Occupation: Matriarch
Education: Apprenticeship (8-24 yrs old); Self-taught (24-onward)
Marital Status: Dating
Known Powers and Abilities
Munitions; Force Manipulation
Equipment and Paraphernalia
Modified matchlock; Rocket-arrow launcher; Strangleweave whip
Physical Attributes
 
   Strength
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   Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regeneration
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Technology
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   Intelligence
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   Knowledge
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   Charisma
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   Bravery
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MaekadaBox created by @Maekada


Taiire is an Adkuui-tribe kobold hailing from the fantastic world of Kharlia. Her eager curiosity hurtles her into exciting discovery as often as it does into terrifying destruction.


Origin

The Underground

The Nursery

Taiire grew up in the communal hatchery of the subterranean city of Lakraduu. At the age of eight years, she was appraised by Vocational Advisor Raazt, as are all her peers by nursery standard. Per Taiire's promising brilliance (though pedantic), she was assigned to serve as an acolyte to the ruling priesthood: the Covenant of Adkuu'zat.

Taiire was thrilled to learn the lore of the great dragon. She dreamed of the chance to, one day, meet the mighty ghost -- the very same that the elders threatened to invoke to smite troublesome younglings.

This, however, was not Taiire's destiny, for Advisor Raazt partook of far too much scalepeel and jotted down the wrong room numbers on the assignment forms. Before Raazt could realize his mistake, the courier had delivered the orders, and soldiers were hauling off apprentices-to-be across the city.



The Workshop

The tradesfolk of Lakraduu enjoy specially-picked candidates for their new apprentices, best suited to their trade in question. However, some professions are stocked by merely a quota of fresh bodies. The soldier-caste is a prime example of this; yet there is one regarded with even less envy: the wayfinders.

The task of the wayfinder is to ensure safe passage through the tunnels of the underground, that the soldiers and priests may move with haste and secrecy as needed.
This is either accomplished with: the utmost care to avoid pitfalls, cave-ins, mashy spike-plates, flammable gas-jets, and wall-launched poison darts; or with a painful, blood-curdling scream of agony that advises those in the former-wayfinder's care to 'try another route'.

Flag of Clan Atur