Taiire
Taiire | ||||||||||
Player: @Minomato | ||||||||||
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Taiire in wayfarer attire | ||||||||||
Biographical Data | ||||||||||
Real Name: | Taiire | |||||||||
Known Aliases: | None | |||||||||
Gender: | Female | |||||||||
Species: | Kobold | |||||||||
Ethnicity: | Adkuui | |||||||||
Place of Birth: | Lakraduu | |||||||||
Base of Operations: | Aturham | |||||||||
Relatives: | Karaug (foster father) | |||||||||
Characteristics | ||||||||||
Age: | 36 | |||||||||
Height: | 4 feet | |||||||||
Weight: | 85 lbs | |||||||||
Eyes: | Yellow | |||||||||
Hair: | Short crown of horns | |||||||||
Complexion: | Green scales | |||||||||
Physical Build: | Lithe athlete | |||||||||
Physical Features: | Claws, Large faintly-luminescent eyes | |||||||||
Status | ||||||||||
Fame: |
Unknown | |||||||||
Alignment: |
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Identity: | Public | |||||||||
Years Active: | One | |||||||||
Citizenship: | Clan Atur | |||||||||
Occupation: | Matriarch | |||||||||
Education: | Apprenticeship (8-24 yrs old); Self-taught (24-onward) | |||||||||
Marital Status: | Dating | |||||||||
Known Powers and Abilities | ||||||||||
Munitions; Force Manipulation | ||||||||||
Equipment and Paraphernalia | ||||||||||
Modified matchlock; Rocket-arrow launcher; Strangleweave whip |
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Non-Physical Attributes | |||||||||
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MaekadaBox created by @Maekada |
Taiire is an Adkuui-tribe kobold hailing from the fantastic world of Kharlia. Her eager curiosity hurtles her into exciting discovery as often as it does into terrifying destruction.
Origin
The Underground
The Nursery
Taiire grew up in the communal hatchery of the subterranean city of Lakraduu. At the age of eight years, she was appraised by Vocational Advisor Raazt, as are all her peers by nursery standard. Per Taiire's promising brilliance (though pedantic), she was assigned to serve as an acolyte to the ruling priesthood: the Covenant of Adkuu'zat.
Taiire was thrilled to learn the lore of the great dragon. She dreamed of the chance to, one day, meet the mighty ghost -- the very same that the elders threatened to invoke to smite troublesome younglings.
This, however, was not Taiire's destiny, for Advisor Raazt partook of far too much scalepeel and jotted down the wrong room numbers on the assignment forms. Before Raazt could realize his mistake, the courier had delivered the orders, and soldiers were hauling off apprentices-to-be across the city.
The Workshop
The tradesfolk of Lakraduu enjoy specially-picked candidates for their new apprentices, best suited to their trade in question. However, some professions are stocked by merely a quota of fresh bodies. The soldier-caste is a prime example of this; yet there is one regarded with even less envy: the wayfinders.
The task of the wayfinder is to ensure safe passage through the tunnels of the underground, that the soldiers and priests may move with haste and secrecy as needed.
This may be accomplished with the utmost care to avoid pitfalls, cave-ins, mashy spike-plates, flammable gas-jets, and wall-launched poison darts. Most often, however, bungling ahead and filling the chamber at the party's fore with a blood-curdling scream of agony will do to advise them which is the safest path.