Talk:The Liberators

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Arc Ideas

Spoiler warning: Details about story arcs or other game content follow.


Gringat: Rise of the RADER

This arc features RADER, an alternate-universe incarnation of Hellion Mk. II. RADER is a 6ft tall robot with lethal firepower at her disposal. Both her AI programming and her fission reactor core are dangerously unstable, posing a serious threat to anyone who gets on her bad side.

RADER has already encountered a few Libs in isolated instances. Each time, she has been attempting to steal some sort of technology or another from different facilities. This arc would begin in much the same way, with RADER either being captured or escaping and leaving clues for the Libs to follow that reveal her plans. As the arc progresses, the Libs will learn more about this villain and her reasons for being here on Earth, and can choose either to help her or destroy her.

Small "battle" episodes can be quite short. Main arc would last a few days, most likely. RP fighting needed due to deletion of original character and remake as level 6. Outcome focuses heavily on choices of team and is very open-ended. Really needs Hellion to be there in order to work.


Gringat: One for Sorrow

A priceless sword has been stolen from Vherio's secure vaults in the South of France - one that bears a powerful enchantment that allows the wielder to absorb the souls of those they kill. In its place was left a single black and white feather - the calling card of an infamous British super-thief known as Magpie. With the feather is a note that says he will come back and steal again at a certain time.

Vherio, afraid for his own existence now that this man is able to infiltrate his facility and wields one of the few ways to outright destroy him, calls to The Liberators for help looking over his vault the night Magpie is set to arrive. It is a mission of stealth, secrecy and snarky one-liners.

Unlikely to take more than one night. Outcome is malleable.