Difference between revisions of "The Anti-Adventurers (Adventurers)"

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(Stinger (Hornett))
(Stinger (Hornett))
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His father was wrongfully convicted of a smuggling conspiracy. The law system had turned its back and were quick to sentence him. Liam was an aspiring marksman, man after school programs had made him a prodigy. But now, he was a broken teen, with no father to help him mend. His allegiance always lies with the money, no job too risky or ridiculous. If it paid, he would earn. He became Stinger, the cocky loudmouth, arrogant mercenary. Arrows, bullets, knives...if it was sharp or could be used as a projectile, it was his weapon. But his greatest weapon runs deep within him: in his blood pumps a powerful toxin granting him fast healing capabilities, increased strength, speed, and stamina. All courtesy of one Dr. Daniel Burke.
 
His father was wrongfully convicted of a smuggling conspiracy. The law system had turned its back and were quick to sentence him. Liam was an aspiring marksman, man after school programs had made him a prodigy. But now, he was a broken teen, with no father to help him mend. His allegiance always lies with the money, no job too risky or ridiculous. If it paid, he would earn. He became Stinger, the cocky loudmouth, arrogant mercenary. Arrows, bullets, knives...if it was sharp or could be used as a projectile, it was his weapon. But his greatest weapon runs deep within him: in his blood pumps a powerful toxin granting him fast healing capabilities, increased strength, speed, and stamina. All courtesy of one Dr. Daniel Burke.
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Revision as of 09:03, 4 August 2015


The Anti_Adventurers is the working name for an upcoming Adventurers story arc. Adventurers members are invited to contribute their alternate evil version's story here.

Work under the following assumptions about the alternate Adventurers:

1) They are criminals, not global conquerers
2) They exist in a parallel reality - this isn't just a bad dream!

Story Proposition

In an alternate universe, there are no 'Adventurers'.

Millennium City emerged from the ashes of old Detroit, but the mob carefully moved in to the burgeoning construction industry as the city rebuilt through the 90s and early 2000s. MC is made synonymous with 'corruption' by late night comedians. Numerous magazines and newspapers have referred to it as the "crime capital of America" for the deeply institutionalized and unchecked influence of various criminal organizations.

The team members we know and love exist, but are twisted, cruel, or just plain criminal. Each one serves their own interest, and may also seek to grow the power of the gang/syndicate with which they are affiliated. Yet money makes fast (if temporary) allies out of them, and this collection of underworld super-humans have been known to work together on lucrative heists in the past.

The group is notoriously dangerous. A few months ago, the world of costumed heroes was rocked when these "Anti-Adventurers" banded together and destroyed the super-heroine Cyber-Blades, who was one of the few heroes in Millennium City brave enough to try to bring down organized crime. Michael Fasil, a noted trainer of agents combating super-crime, was assassinated soon after pledging that his organization would apprehend the villains responsible for Cyber-Blades's demise. Both deaths gave pause to the hero & law enforcement communities. The "Anti-Adventurers" themselves fractured not long after, as their factions tried to claim responsibility for defeating Cyber-Blades.

As our story begins, the factions are preparing for a gang war. With no other challengers, and law enforcement too stunned or corrupt to deal with them, the factions turn on each other and vie for total power. Eliminating key super-humans from other factions will be essential to victory, yet these mistrusting villains have carefully guarded their secret identities.

Rumor has it that one faction has stolen technology which can grant access to another universe very similar to theirs. Other factions race to intercept before their villainous adversaries manage steal into this other universe and kidnap weaker, goody-goody versions of themselves to learn who they are and use that knowledge against their 'evil' counterpart.

As the story unfolds, there will be clashes between good & evil, evil & evil, and alliances between good & bad vs. worse. The Adventurers will have to enter this alternate Millennium City and contend with hostility from their 'evil' counterparts, as well as law enforcement who sees them as the bad guys.

Henchmen (As Appropriate)

Costumes here. If you're planning on designing henchmen for your particular villain set, feel free to post the image files on this page.

Dread Spider (Red Spider)

In the alternate reality, Cassandra Olsen is the daughter of ambitious mob accountant William Olsen. Cassandra was sent abroad to study dance, combat styles, and stealth. When she came home to Millennium City at age 18 on a permanent basis, Cassandra became her father's secret assassin. William's aspiration to climb the ladder within his crime family led him to use Cassandra to either eliminate rivals directly, or embarrass them by having Cassandra interfere with their operations. Few knew that Cassandra was secretly the Dread Spider - she was seen by many as the criminal world's most eligible bachelorette, and a notorious party girl.

Lady Vengeance (Lady Justice)

Developing super-senses during her teenage years, Allison Gray was constantly bombarded with cruelty, avarice, and injustice, the worst humanity had to offer. Using her skills as an engineer, Gray created a weaponized nano-suit that would become the death of numerous high-profile heroes. Lady Vengeance views herself as a reckoning, a punishment that society has called down upon itself for its crimes. Paranoid, unhinged, and extremely analytical, Lady Vengeance is typically five steps ahead of her challengers whether hero or villain. Money, possessions, and titles mean nothing to her, only delivering vengeance. Law enforcement and criminal organizations alike view her like a force of nature, something they desperately prepare for yet can only pray to avoid.

Doomweaver (Dreamweaver)

When young party girl Kaitlyn May was involved in a car accident with a PSI Industries chemical truck that killed her mother and left herself paralysed from the waist down, she was gifted with incredible empathic and telekinetic powers. Unfortunately, with no one able to identify the cause of the foreign emotions dominating her mind, causing her drastic mood swings, she was declared insane and locked away, left to teach herself to master her abilities. Slowly but surely she did, willing herself to some semblance of sanity and control. Unfortunately, she had also developed a grudge. Her escape from the asylum was violent, and she revelled in her power. Kaitlyn became Doomweaver that night, her needles a collection of knives and syringes, her fabric the flesh and blood of anyone who stood in her way. Criminals began hiring her, giving her a focus for her anger, and the rage and fear and hate of others became a warm blanket around her mind. Whether she can no longer distinguish between her own emotions and others is a question not even she dares ask.

Stinger (Hornett)

We all have a breaking point, some are stronger than others. Young Liam's wasn't broken ... it was shattered.

His father was wrongfully convicted of a smuggling conspiracy. The law system had turned its back and were quick to sentence him. Liam was an aspiring marksman, man after school programs had made him a prodigy. But now, he was a broken teen, with no father to help him mend. His allegiance always lies with the money, no job too risky or ridiculous. If it paid, he would earn. He became Stinger, the cocky loudmouth, arrogant mercenary. Arrows, bullets, knives...if it was sharp or could be used as a projectile, it was his weapon. But his greatest weapon runs deep within him: in his blood pumps a powerful toxin granting him fast healing capabilities, increased strength, speed, and stamina. All courtesy of one Dr. Daniel Burke.

                                  AntiStinger.png



Flash Freeze (Meltdowner)

Originally naught but a common canadian college student, Michael was one of hopeful volunteers helping with experiments that were aimed at studying the possible triggering phenomena of various superpowers. Always a cape geek to say the least, he was nothing short of thrilled to realize he himself had the possibility to gain superhuman powers. Despite the possibility being supposedly strong one, however, he was dealt a bitter disappointment by stroke of misfortune: the tests were not enough to awaken his potential.

Needless to say, the young man was less than pleased by the fact. Going on to break into the laboratory in middle of the night, he proceeded to subject himself to the more extreme attempts to awaken his powers, and although the building and laboratory equipment suffered severe damage as a result of his foolhardy attempts, he managed to indeed awaken his ability: the ability of atomic-level matter control. In his case, it manifested mostly as ways to make things slower, down to atoms, and consequently gave Michael considerably strong cryokinetic abilities. His physical condition was also enhanced and altered by the mixtures of chemicals and exotic radiation types he had used in effort to unlock his potential, leaving him permanently pale and cold but also enhancing his constitution to easily superhuman levels.

If he had thought that his stunt would be viewed positively, however, he was rather mistaken. The scientists were both shocked and angry due to his blatant disregard for safety and destruction of property, and he was summarily handed off to authorities to go through due process and getting the "help" he'd need. Less than thrilled with the idea, Michael snapped and went on to use his abilities against the police and heroes attempting to contain him, fighting a running retreat all the way to the border before vanishing in snowstorm of his own making.

Afterwards, he proceeded to make his reappearance in United States under the name of Flash Freeze, now working as independent supervillain and mercenary. Having since paid for suit of armor that allows him to both fly and control his cryokinetic abilities with more precision, he makes little attempt to blend in or lead normal life, relishing his growing reputation among the law enforcement and fellow villains alike.


Roque, and the Order

Mike Fasil had no intention of becoming any sort of protector after coming back from the war. He felt done with violence, and wanted to start fresh. The man adopted many creeds and concepts that'd originated in the 60's hippy movement, and applied them in starting up what was at first a simple commune. Strange certainly, the group was mostly harmless in it's initial construction. However the peaceful attitudes did not last. As superhuman crime rose, and his own former city of Detroit was swallowed up in the madness, he knew he'd have to put his dream on hold. His commune was altered to become a training grounds, it's purpose was to prepare his 'students' to go to war with the criminal forces that were amassing so much power. And it worked . . . To an extent. After many years he'd built a community dedicated to sabotaging the criminal element that now infested the city he'd grown up in.

The only problem being that those same criminal powers did not enjoy being messed with. Michael Fasil was eventually assassinated by (Whoever wants to take credit, really.) One of Michael's agents known only as Roque now operates as the de facto leader of this group, their only motive now being to avenge their fallen master. Unfortunately due to their small numbers, and overall lack of resources they stand almost no chance against any of the warring criminal factions. Without any help, at least.