The Phoenician

From PRIMUS Database
Revision as of 21:58, 6 April 2016 by TheCegorach (Talk | contribs)

Jump to: navigation, search
[[File:|48px]]
36
The Phoenician
[[File:|300px]]
Player: @TheCegorach
Affiliations
SG-Divider.png
Super Group
None
Rank
N/A
· Other Affiliations ·
None
Identity
Real Name
Arshut Waddani
Aliases
Birthdate
Birthplace
Byblos, Lebanon
Citizenship
Lebanese
Residence
Beirut, Lebanon
Headquarters
Beirut, Lebanon
Occupation
Trader
Legal Status
Marital Status
Single
· Known Relatives ·
Physical Traits
Species
Human
Ethnicity
Druze
Gender
Female
Apparent Age
Height
Weight
Body Type
Hair
White
Eyes
Brown
Skin
Olive
· Distinguishing Features ·
Powers & Abilities
· Known Powers ·
Short-distance teleportation, hand-to-hand combat
· Equipment ·
Twin swords of Phoenician origin; handles are shaped like sea-serpents or dragons
· Other Abilities ·


Arshut Waddani is the daughter of a Lebanese shipping magnate, born and raised in Byblos, once a Phoenician city. Since childhood, she has felt a strong spiritual connection to the Phoenicians and an equally strong desire to recover and preserve their heritage. She uses her money to sponsor archaeological expeditions around the Mediterranean, searching for the legacy of her ancestors.

She has a handful of pieces in her private collection, but the vast majority of the artifacts uncovered in her endeavors are donated to the National Museum of Beirut. The most notable exceptions are the twin swords she wields; of Phoenician make, they were found in Spain, and are her greatest treasure.

Arshut views her efforts to discover and protect Phoenician treasures as a sacred quest, and is on a self-appointed crusade to stop tomb robbers and black marketeers who deal in stolen antiquities. Using her family's resources to assist her efforts, she pursues them with a religious fervor.

She will always give illegal traders a warning and a chance to desist their illegal activity. If they decline, she will use force to stop them. Though she will not initiate it, The Phoenician will not hesitate to use lethal force if her opponents do so.

She has so far managed avoid any legal entanglements, keeping a low profile and using hit-and-fade tactics to evade the authorities. Being a teleporter helps, but truth be told, the governments in many of the countries she operates in are weak, corrupt, or outright dysfunctional, and lack the funding, the ability, the manpower, and/or the will to respond to her. Of late, this includes the Lebanese government as well, and Arshut finds herself in a difficult position: the officials charged with preserving Lebanese history and artifacts appear to be instead engaged in widespread disregard for their duties, or even wholesale looting of the very treasures they are supposed to be protecting. Her targets have correspondingly become more high-profile, and it is only a matter of time before she crosses paths with someone important enough that her activities cannot be ignored any longer.