Difference between revisions of "Thiuus"

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== '''''<div style="color:#000000; background-color: #7401DF">Powers</div>''''' ==
 
== '''''<div style="color:#000000; background-color: #7401DF">Powers</div>''''' ==
 
[[File:Thiuus-Scream.png|right|<font color="#000000">Thiuus sending a blastwave with his scream.</font>]]
 
[[File:Thiuus-Scream.png|right|<font color="#000000">Thiuus sending a blastwave with his scream.</font>]]
'''- Might of Ezark -''' Thiuus can lift 580 to 650 tonnes, which places him as 3rd strongest man in history on his planet and believably pretty high on the list on Earth too. Out of all his abilities it is truly the most devastating, with accounts of him often simply slapping obstacles or people out of the way and to death. While accuracy of exactly how hard he could hit at his maximum is fairly poor due to the lack of resilient measuring equipment, it is on record that he can easily and literally knock the head clean off of other super strong and durable metahumans, and has taken down buildings with a few punches. His form of strength is divine in nature, which negates many inefficiencies mutant or technological strength has; he has a near absolute, consistent level of strength in all of his muscles, and can ignore the dangers of tears and hyper extensions. This level of strength also applies to his legs just as much, giving him his ability to jump roughly 500 feet in the air and 650 feet forward, and brings his sprinting paces to 70 MPH.
+
'''- Might of Ezark -''' Thiuus can lift 980 to 1050 tonnes, which places him as 3rd strongest man in history on his planet and believably pretty high on the list on Earth too. Out of all his abilities it is truly the most devastating, with accounts of him often simply slapping obstacles or people out of the way and to death. While accuracy of exactly how hard he could hit at his maximum is fairly poor due to the lack of resilient measuring equipment, it is on record that he can easily and literally knock the head clean off of other super strong and durable metahumans, and has taken down buildings with a few punches. His form of strength is divine in nature, which negates many inefficiencies mutant or technological strength has; he has a near absolute, consistent level of strength in all of his muscles, and can ignore the dangers of tears and hyper extensions. This level of strength also applies to his legs just as much, giving him his ability to jump roughly 800 feet in the air and 950 feet forward, and brings his sprinting paces to 95 MPH.
  
 
'''- Armored Hide -''' Thiuus' body can easily withstand high caliber rifle fire, high blunt force trauma, non-specialized edged weapons, deep sea pressures, and temperatures ranging from -85 degrees to 600 degrees Fahrenheit. This extreme durability also enables him a way to safely land when he jumps. The downside to all of this is that getting medical treatment is near impossible with the density of his skin. The sheer amount of pain and damage he's shrugged off has deadened many of his pain receptors as well, and combined with the ego of a person like himself, makes noticing his body giving out to fatigue or critical damage rare.  
 
'''- Armored Hide -''' Thiuus' body can easily withstand high caliber rifle fire, high blunt force trauma, non-specialized edged weapons, deep sea pressures, and temperatures ranging from -85 degrees to 600 degrees Fahrenheit. This extreme durability also enables him a way to safely land when he jumps. The downside to all of this is that getting medical treatment is near impossible with the density of his skin. The sheer amount of pain and damage he's shrugged off has deadened many of his pain receptors as well, and combined with the ego of a person like himself, makes noticing his body giving out to fatigue or critical damage rare.  
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'''- Memory -''' Thiuus has an absolutely horrid memory, and can't retain information easily. While most people only have to worry about losing distant memories or recent phone numbers, he is bothered by both long and short term memory loss, often forgetting names, faces, and most importantly dangerous places and enemies.
 
'''- Memory -''' Thiuus has an absolutely horrid memory, and can't retain information easily. While most people only have to worry about losing distant memories or recent phone numbers, he is bothered by both long and short term memory loss, often forgetting names, faces, and most importantly dangerous places and enemies.
 +
 +
'''- Rabbits/Hares -''' No joke. Thiuus' world has nightmarish, dangerously venomous, and vicious creatures that are often considered omens of tragedy and demonic activity and look very much like Earth's cuddly counterpart. He has stated many times that even though they are completely opposite to his version, the very sight of any such leporid terrifies him and he will often kill them.
  
 
== '''''<div style="color:#000000; background-color: #7401DF">Strengths</div>''''' ==
 
== '''''<div style="color:#000000; background-color: #7401DF">Strengths</div>''''' ==
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'''- Gauntlets of Ezark -''' After dispatching bandits robbing a nobleman and his cargo, Thiuus was gifted the ability on his gauntlets to create showers of confetti-like petals in large volume. The ability to do such a thing doesn't come from direct magic or the gauntlets them self, but rather a special cloth in his world that can apply a temporary or permanent enchantment to whatever it wipes. The ability itself doesn't have any direct uses other than looking pretty, but the range at which the petals can be formed can act as a beacon or distraction. Neither the nobleman or Thiuus realized the true potential of the enchantment however, that the petals it creates are nearly indestructible to energy or elemental attacks. A handful of them, in tandem with the redirection skill Thiuus possessed, ended up saving him from a nasty burn in a fight with a mage.
 
'''- Gauntlets of Ezark -''' After dispatching bandits robbing a nobleman and his cargo, Thiuus was gifted the ability on his gauntlets to create showers of confetti-like petals in large volume. The ability to do such a thing doesn't come from direct magic or the gauntlets them self, but rather a special cloth in his world that can apply a temporary or permanent enchantment to whatever it wipes. The ability itself doesn't have any direct uses other than looking pretty, but the range at which the petals can be formed can act as a beacon or distraction. Neither the nobleman or Thiuus realized the true potential of the enchantment however, that the petals it creates are nearly indestructible to energy or elemental attacks. A handful of them, in tandem with the redirection skill Thiuus possessed, ended up saving him from a nasty burn in a fight with a mage.
  
'''- The Shriekblades -''' While exploring a derelict tomb Thiuus came upon the fabled twin set of blades used by warlords and heroes numerous times before him said to drink the screams of its slain enemies, notorious for its special design that caused it to let out a metallic, shrieking whistle if thrown, as if yelling in anticipation, hence the name. As the swords are used more and more, it can take new forms, such as - but not limited to - bows, spears, axes, knives, boleadoras, caltrops, and nets. Usually a fresh user of the sword would have to verbally command it to change, and would have to focus on changing the shape of the blade, but veteran users such as Thiuus can mentally change it at a whim, giving him the edge over opponents as he can adjust to endless different scenarios. Not only can he change the sword's shape at whim, he can subconsciously will them to himself and even from large distances they will return some time or another, while at short enough distances they can launch themselves to him in a moments notice. The swords, as are their other forms, are composed of thalk; an extremely strong and magically inheritable ore, which on top of the swords already magical capabilities and progressive strength, makes them nearly invulnerable. In the event they do break or chip, though, the alterative abilities of the blades allow them to melt back in place and "heal." As they are morally ambiguously aligned, but were originally forged for evil purposes, they're partial sentience shows around holy artifacts and they can either go completely berserk or begin creating an agitated yowl, and are also good natural divining tools to find latent evil energy. While they don't take kindly to creatures or items of a celestial nature they won't hold any grudges against such a user if he continues the mutual bargain, such as Thiuus, and will often times go out of its way to ensure the survival of a good caretaker.
+
'''- The Shriekblades -''' While exploring a derelict tomb Thiuus came upon the fabled twin set of blades used by warlords and heroes numerous times before him said to drink the screams of its slain enemies, notorious for its special design that caused it to let out a metallic, shrieking whistle if thrown, as if yelling in anticipation, hence the name. As the swords are used more and more, it can take new forms, such as - but not limited to - bows, spears, axes, knives, boleadoras, caltrops, and nets. Usually a fresh user of the sword would have to verbally command it to change, and would have to focus on changing the shape of the blade, but veteran users such as Thiuus can mentally change it at a whim, giving him the edge over opponents as he can adjust to endless different scenarios. Not only can he change the sword's shape at whim, he can subconsciously will them to himself and even from large distances they will return some time or another, while at short enough distances they can launch themselves to him in a moments notice. The swords, as are their other forms, are composed of thalk; an extremely strong and magically inheritable ore, which on top of the swords already magical capabilities and progressive strength, makes them nearly invulnerable. In the event they do break or chip, though, the alterative abilities of the blades allow them to melt back in place and "heal." As they are morally ambiguously aligned, but were originally forged for evil purposes, their partial sentience shows around holy artifacts and they can either go completely berserk or begin creating an agitated yowl, and are also good natural divining tools to find latent evil energy. While they don't take kindly to creatures or items of a celestial nature they won't hold any grudges against such a user if he continues the mutual bargain, such as Thiuus, and will often times go out of its way to ensure the survival of a good caretaker.
  
 
=='''''<div style="color:#000000; background-color: #7401DF">Miscellaneous Equipment</div>'''''==
 
=='''''<div style="color:#000000; background-color: #7401DF">Miscellaneous Equipment</div>'''''==

Revision as of 23:26, 19 December 2014

Thiuus-Logo.png

Thiuus-Profile.png


Thiuus
Player: @groovinshark
[[Image:|300px|]]
"No man is a stranger to Thiuus Artak, I will ensure the safety of all!"
Biographical Data
Real Name: Thiuus Artak
Known Aliases: Thiuus of Ezark
Gender: Male
Species: Ulthuran
Ethnicity: N/A
Place of Birth: Rafalhar, Ezark
Base of Operations: Millenium City, United States
Relatives: N/A
Characteristics
Age: 32
Height: 8'2"
Weight: 430 lbs
Eyes: Orange-Yellow
Hair: Blonde
Complexion: Tan
Physical Build: Strongman, large
Physical Features: Heavily scarred, branding on shoulder
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Global

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Public
Years Active: N/A
Citizenship: United States
Occupation: Mercenary, hero, dignitary
Education: University
Marital Status: Single
Known Powers and Abilities
Super strength, super durability, ballistic screaming, zoolingualisim
Equipment and Paraphernalia
Heavy armor, enchanted swords
Physical Attributes
 
   Strength
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    Weapon
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   Durability
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   Armor
AttributeBar5.png
 
   Speed
AttributeBar5.png
   Reflexes
AttributeBar5.png
 
   Resistance
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   Stamina
AttributeBar6.png
 
   Dexterity
AttributeBar5.png
   Agility
AttributeBar9.png
 
   Combat
AttributeBar8.png
   Regen
AttributeBar4.png
 
 
Non-Physical Attributes
 
   Energy
AttributeBar7.png
   Psionics
AttributeBar1.png
 
   Telepathy
AttributeBar2.png
   Willpower
AttributeBar8.png
 
   Sorcery
AttributeBar1.png
   Tech.
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   Intel.
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   Knowledge
AttributeBar5.png
 
   Charisma
AttributeBar6.png
   Bravery
AttributeBar7.png
 
 
MaekadaBoxSlim created by @Maekada


Overview

Fallen from the sky through a twist of fate, Thiuus is now bound to Earth for the time being, in lieu of his usual work, Thiuus has declared himself champion of Ezark and promised his services to this world. In return for his services he will diffuse his knowledge and culture and bring word of his nation to all residents of the planet.

The previous titles of his world certainly carry over after his near two months on the planet, Thiuus the "Invincible" and "Indomitable" shining true. Being declared an extremely high threat from his strength and lack of mercy quickly bringing him into light to criminal organizations of the world, especially after sweeping out compound and den after compound and den.

Background & History

An old flag, displaying the original symbol of Ezark

Birth & Early Life

Thiuus was born under Ezantine artisans in the small city of Rafalhar, blessed with divine gifts. The first power to appear in him was his ability to speak to animals and partially control them, he learned to speak much sooner than the average child and as he grew he was often noticed following creatures around on the outskirts of his home or bringing small wild critters to him with verbal commands or gestures. His family saw this as a good omen portending a legendary destiny, and encouraged him to hone his skills and try and discover new ones.

Teenage Years

With talk of Thiuus' divine powers becoming widespread in his area, new opportunities for a finer life arose for him, he was offered schooling at an established university in Valar - the capital of Ezark - and with his super strength beginning to flourish, as well as his interest in martial arts, he was offered a chance to be placed into classes for tactics and combat training as well.

As time went by with his classes and training, Thiuus began to hone his divine arts and became eager to see if there was more dormant abilities he had to unlock, specifically combat oriented. He used his free time to join the arena, in hopes to stir up any hidden powers he immediately went for challenging matches and one-on-one death matches. The prizes for winning such fights were new equipment, money, and the love of the people, but the real prize for Thiuus was the betterment of himself.

After a few days of doing matches he was confronted by a jealous, vicious fighter known as Antidames, who was renowned for his unmatched mastery in grappling and wrestling and favored signature move of choking the life out of his opponents - which was unbeknown to Thiuus, who favored surprising himself and not humoring other combatants. Antidames offered him a fist fight to the death, which to Thiuus meant an easy win on account of his inherent strength, but little did he know what was to come of his agreement.

On the day of the deathmatch Thiuus strutted out into the gritty, bruised stage that was the arena, taking in the roar of the crowd and the blazing sun with eagerness. As the match started he taunted Antidames, mocking slaps and fear to egg him on for the crowd, they traded blows a few times and the match seemed to be working in Thiuus' favor when Antidames caught him off guard. He nearly knocked Thiuus unconscious with his first few hooks, knocking the breath out of him with a sharp knee to the gut, sending blood flying to the marred sands with an elbow to the nose. Enraged, Thiuus ran at him, though this only allowed Antidames to set in place his lethal finishing move. He lurched down and grappled Thiuus around the legs, wrenching him from the ground to lift him in the air and slam him back down. Pinning him down with a knee he wrapped his hands around Thiuus' throat, it seemed like the end for the struggling young combatant until he felt a force build in his chest - on came an unstoppable urge to shout, and as he opened his mouth to yell a blast of force blew Antidames into the wall of the ring, killing him from the impact. With a feeling of intense fear, relief, and bewilderment, he breathlessly stood and roared triumphantly. He had found his new ability.

Adulthood and life as a soldier

As he reached adulthood he was quickly offered a chance to join the Grand Army, with this he chose to join into Ezark's mercenary forces, which are federally approved groups of 5-7 specialists that sell their services to the other nations and give the gross profit back to Ezark. After receiving formal training he was placed into the 56th cohort with 6 other brothers in arms, who were also specially powered in some way. They spent years as not only mercenaries, but adventurers, coming across fantastical, dangerous events and places and ancient artifacts as they grew to be an exceedingly prestigious and sought after group.

Although Thiuus had assumed he had reached the end of his powers, he managed to discover the final and most patient of his abilities, a stimulus based fast-acting regeneration power, the stimulus being more damage. After a decisive loss in a battle Thiuus and his band retreated, finding shelter in the alcove of a cliff. Being awoken by the noises of an ambushing horde of the troops they retreated from they found themselves trapped in the very place they sought safety, in intent to give a distraction to his less durable brothers in arms he jumped into the crowd without time to adorn his armor. Though he was still able to create large casualties right from the start, it was a losing fight and the embrace of death he had literally thrown himself into, but to his surprise he found that each wound created not only healed to a decent state, but also mostly healed another injury on his body. With his newly acquired ability he attacked the group of men freshly empowered, sending them off into the night few and scared.

During the war of two long rivaled houses, a large scale battle that would decide the fate of both was soon to take place. Thiuus and his brothers were hired with the house lucky enough to scrounge up the money to afford them, while the other house appeared like they were without advantage, they sent for the services of a mysterious planar mage in the deep northern wasteland of Akthral. When the battle began, Thiuus advanced on the mage's position to quickly slay him before he could create mass casualties, only to discover that the mage had lain a trap. As he fought with the mage's guards he and a few others were sent through a portal to the edges of Earth's troposphere. He fought it out through the fall with one of the head guards of the mage, The Huntsman, who was extremely deadly for his ability to control all four elements with ease. After crashing through the roof of a restaurant he began his journey in the new world.


Appearance

Attire

Thiuus is adorned in the iconic and historic armor similar to what he calls the "First Warriors of Ezark." As the story goes, in the infancy of the nation, it was broken into six warring tribes ruled by bitter men that only knew vengeance and tradition. They convened and begrudgingly came to decide that the most superior of the tribes and ultimately the ruling group was to be chosen through the deathmatch of each of their own hand-picked champions. When the six came together to duel, they hesitated upon realizing the similarities and hardships they all shared and began to notice the error of their ways and the inevitability of the tribes fighting for supremacy again even with a winner, and the wasteful death of the other five. They agreed on joining together and washed the color away from their respective ritual adornments, all six now bound together as brothers in the uniformity of their silver and white armor, declaring themselves the "First Band." The First Band returned to each tribe, slaying their rulers and liberating their people. Though it took their lives to complete, and decades afterwards, their ideals never died, and opened the gateway to the birth of Ezark.

The plate armor Thiuus wears is comprised of an extremely durable ore known as Dextus, a heavy, robust metal with an inherent bright silver color that reflects sunlight well, giving it the commoners's name "Cliff Tears." While dextus is heavy, Thiuus' amazing strength lets him pack it on in thick plates and sheets, which on top of the expert design of the armor and his already inherent durability, makes him able to withstand tank rounds, high caliber rifle fire, and military grade explosives. While the armor makes him impervious to most forms of physical attack, it doesn't protect against magic or energy based attacks at all. Every piece of the armor is finely embossed with a subtle, intricate swirling pattern and has a light sheen of a near indelible glint of cleanliness. As much as it is intimidating it is also just as decorative, serving as suitable uniforms in parades and events or in the battle field. With years of wear and use however Thiuus' armor has lost some of its luster and shine, but still retains the extravagance it once had.

Under the bulk of the main plates is a special bodysuit of highly tessellated, scaled metal. The bodysuit is a recent breakthrough in Ezantine military technology and doesn't hamper the wearer with weight, but can protect from penetration or slicing attacks. Under that is a light, electrically resistant gambeson, which protects him from the armor itself and and adds partial extra protection from penetration and slicing, and works well enough to absorb shock from blunt blows. While the electrical resistance of the gambeson isn't good enough to nullify the effects, it is good enough to stop the wearer from getting completely fried after one bolt.

The facemask of the helmet is modeled after a sneering, beaked face, playing on the psychological fear of the unfamiliar and the Uncanny Valley; a macabre, elated, unflinching visage. The upper jaw uses sharp angles that allow the mouth of the facemask to terminate into points up the helmet like a smile, combined with the jutting out of the lower jaw on the mask. Together simulating the opening of the mouth of a predator, which signals the instinctive, natural fear of getting bit. Along with the teardrop shaped eye slits and the enchantment in place to veil the eye and mouth openings, its very clear the focus is to strike fear in the hearts of the enemy. The feathers adorning the helmet are near glowing from their iridescence and are usually the first thing to catch the eye of somebody, the amount of feathers represent years of service and act as another intimidation tactic when employed in large armies, as a sea of blinding purple manes, mohawks, and crests immediately let the enemy know what is in store for them.

Physical Features

Over a decade of fighting has made this towering combatant a monument to war. Through enduring people, animals, and the elements he's covered from head to toe in scars. His right wrist also has a solid wristband tattoo which resides Ezark's national emblem, and a branding on his right shoulder.

Thiuus' facial features are sturdy and defined, but are certainly not free from the scarring the rest of his body has succumbed. His natural, tan skin tone sticks out noticeably compared to his ashen blond hair, which even with the common occurrence of helmet hair he manages to keep short and tidy. A usual feature among his race is their partially glowing eyes, his isn't as noticeable compared to others but becomes more apparent when in the dark. One of the first noticeable things about his face is how oddly stern and even angry he looks naturally, which of course doesn't show often in his attitude, similar to the mug of something like the ostensibly angry pitbull.

Character

Personality

Not only is Thiuus inherently prideful and boisterous, but was taught to be such from the martial arts and patriotism he possesses, though even being such a warlike and zealous person he's the last you'd find holding grudges or even getting angry, but when he does rarely get angry it can be scary. While he does possess a high IQ and has the shrewdness of a mercenary, he is often naive and unassuming due to his own high level of power, which can make him easy to trick as nothing ever really crosses his mind too seriously.

Thiuus' life as a hired blade, natural curiosity and free spirit creates many opportunities for him in which to adventure, especially to attain material wealth. This has caused him to be drawn to money and items of value very easily and makes winning him over a simple task. But his otherwise chivalrous and dutiful nature, along with his time spent in the trusting hands of his brothers in arms, makes his word his bond and the resolve of his trust infallible.

Morality

Thiuus considers himself an icon to his people and those around him, and looks to set examples with a kind spirit and generous hands, being able to speak with animals and travelling the world gives him insight to the many blights of all species. He may be in the minority on Earth, but he and the people in his world consider killing criminals and unjust people to be the only way to attain peace. In fact, his nation holds an ancient belief that war and fighting is more than just bloody battle, but the downfall of tyranny and the breaking of the chains of oppression.

Committing crimes for wealth or renown is something Thiuus considers idiotic, as he feels anything you need can be found through combat, as it is the truest measure of reward and self-worth. He would rather not ask for food or money, but ask for hands strong enough to work for them.

Repertoire

Powers

Thiuus sending a blastwave with his scream.

- Might of Ezark - Thiuus can lift 980 to 1050 tonnes, which places him as 3rd strongest man in history on his planet and believably pretty high on the list on Earth too. Out of all his abilities it is truly the most devastating, with accounts of him often simply slapping obstacles or people out of the way and to death. While accuracy of exactly how hard he could hit at his maximum is fairly poor due to the lack of resilient measuring equipment, it is on record that he can easily and literally knock the head clean off of other super strong and durable metahumans, and has taken down buildings with a few punches. His form of strength is divine in nature, which negates many inefficiencies mutant or technological strength has; he has a near absolute, consistent level of strength in all of his muscles, and can ignore the dangers of tears and hyper extensions. This level of strength also applies to his legs just as much, giving him his ability to jump roughly 800 feet in the air and 950 feet forward, and brings his sprinting paces to 95 MPH.

- Armored Hide - Thiuus' body can easily withstand high caliber rifle fire, high blunt force trauma, non-specialized edged weapons, deep sea pressures, and temperatures ranging from -85 degrees to 600 degrees Fahrenheit. This extreme durability also enables him a way to safely land when he jumps. The downside to all of this is that getting medical treatment is near impossible with the density of his skin. The sheer amount of pain and damage he's shrugged off has deadened many of his pain receptors as well, and combined with the ego of a person like himself, makes noticing his body giving out to fatigue or critical damage rare.

- Warcry - Thiuus can build up and shout a blastwave of force in front of him up to 80 feet, which is lethal within the 40-50 foot range and begins to drop off quickly afterwards. The telltale sound of an increasingly irate, undulating whir occurs from his chest which builds into a foreboding, drum-like pounding during the final moment before the blast occurs. Within the killing zone for this power there is equal to a roughly 400 pounds of dynamite, though luckily after the fatal range it dithers down to a generally safe level that of a strong push. However, the sound is deafening from any range, which equates in decibel level and sound of a large crack of thunder; the main reason he tends not to do it when working with other heroes.

- Animal Authority - Thiuus can speak to all animals, as well as control them for an indefinite amount of time. This also enables him to learn languages far easier than the average person. Rather than a mental link he shares an empathic, divine bond with every creature, which grants him his degree of control over animals and his skill in bringing them to his assistance in many different ways. Accusations have been made to the effects of such a power on a person, but there is no clear controlling or persuasive abilities. Though he does have an almost passive, constant positive affect on the morale and inspiration of people.

- Deathwish - Rarely used, but still useful of it's own right, Thiuus is able to enter a state of healing during battle that can mitigate damage and return a large portion of it as healing essence. To utilize it to it's full potential Thiuus of course has to jump into the thick of an already deadly fight, which ends up making it not a matter of will, but trusting the regenerative speed is faster than the speed the damage is being taken.

Weaknesses

- Greed - Thiuus is a mercenary through and through, he'll do just about anything for the promise of reward. While this doesn't include burning down orphanages or betraying allies, his naivete combined with his inherent desire for wealth makes him easy to manipulate and draw out.

- Electricity - Thiuus' durability is thrown to the wind when under the effects of electricity. After a 3 month long confinement as a prisoner being tortured by a lightning wielding sadist he's not only terrified of electrical attacks but has his durability negated for a period of time commensurate to the severity of the attack.

- Magic - Magic of nearly any sort can harm Thiuus, flame/frost magics are partially hampered due to his durability. Being holy in nature, dark magic and demonic artifacts have not only a morale affect on him but out of anything affect his strength most of all, exponentially lowering it.

- Water - Thiuus has a moderate fear of water as his world is teeming with varying, deadly aquatic monsters. Since most Ulthurans cannot see blue, he also can hardly make out shapes or figures in water if he even notices them to begin with.

- Anger - Thiuus is hard to anger, but when he is he loses all form of judgement and rational thought. While he does know when he should count something as a loss, there are certain forms of magic or fighting he considers "cheating" and will chase after those who counter him so well without forethought.

- Strength - Being so strong, Thiuus has a very hard time gauging if opening a door will rip it off the hinges. The absolute strength level his body holds gives him the same dangerous force from his fingers to his entire upper body, so he can't necessarily pull his punches as he also can't high five people, which essentially makes him almost as much or more a danger in team fights as one misplaced shot can be lethal to an ally.

- Memory - Thiuus has an absolutely horrid memory, and can't retain information easily. While most people only have to worry about losing distant memories or recent phone numbers, he is bothered by both long and short term memory loss, often forgetting names, faces, and most importantly dangerous places and enemies.

- Rabbits/Hares - No joke. Thiuus' world has nightmarish, dangerously venomous, and vicious creatures that are often considered omens of tragedy and demonic activity and look very much like Earth's cuddly counterpart. He has stated many times that even though they are completely opposite to his version, the very sight of any such leporid terrifies him and he will often kill them.

Strengths

- Weapon Mastery - Thiuus is well versed in many facets of melee combat, especially in swordsmanship, archery, and spear throwing, and his accuracy with javelins and spears from a distance allows him to impale small targets from up to +400 feet. With so much time spent hardly ever having to use shields, he often will dual wield his swords to devastating effect, especially due to his strength and experience essentially cancelling out the negative effects of using two swords at once.

- Tactics - Spending so much time fighting and learning has given Thiuus a honed sense of what goes on in a battle and how to win. Without ever having too much of a challenge or people to lead he resorts to little more than simply cleaning out rooms with his hands, but he quickly becomes a threat with soldiers under his command.

- Hunting/Tracking - Not only living off the land and attaining his own food while traveling, doing scout work and assassinations makes Thiuus a hard person to shake off. In a modern world like Earth something like this is harder to do with the large scale of cities, so he usually just lets whatever he hunts for pop up itself.

- Survival - Being in tune with nature and knack of wayfinding gives Thiuus the knowledge and skills to survive nearly any environment. Spending so much time in the extreme environments of his world makes it an easy job to work in the comparatively mild landscapes on Earth.

- Zealot - The combination of strong patriotism, divine purpose, and nearly insane warrior spirit has made Thiuus indomitable. He always makes a point of being the first on the battlefield and the last, and makes him strongly devoted to his ideals and remaining eternally loyal to whatever cause he takes up.

- Ulthuran Physiology - The species of humanoids Thiuus comes from known as Ulthurans has many advantages compared to a human, height being firsthand the most definite edge, the shortest of his kind often being taller by half a foot than the tallest of humans. Ulthuran's often have telltale bio-luminescent iris' ranging from a dim sheen to a gaze of bright light, and their vision is much faster adjusting and stronger than the average human eye, allowing them to see vast distances and follow small targets. Ulthurans can also see 9 color wavelengths compared to a human's 3, and a rare few, like Thiuus, can view various forms of light on the electromagnetic spectrum, mainly infrared and ultraviolet light. Conversely, most Ulthurans cannot see the color blue, Thiuus non-withstanding. While most of the organs are similar to humans, Ulthurans have especially strong kidneys - to the point of being able to re-hydrate with saltwater - and have two sets of lungs, and an extremely complex and strong larynx. One of the most recently useful traits of Ulthurans is their blood, while innocuous in a native body being ingested or transfused into an alien species - such as a human - can give them regenerative and sense enhancing capabilities, even to the extent of curing common Earthly illnesses like the flu and having strong effects against cancerous cells.

- Combat Training - Real battles and dedicated teaching as a child, as well as hand to hand tutoring from an esoteric and ancient order of martial artists, has put Thiuus into a considerably top-tier echelon of world class combatants. The combination of multiple unknown alien martial arts, experience and mastery, and his own twist of love for fighting makes him deadly and extremely hard to read. His primary fighting style is one designed to suit the user's special ability, in Thiuus' case being his durability and strength; which has led to him often utilizing lethal kicks and slaps, and has given him the ability to flow with the direction of energy or elemental attacks and partially redirect it to reduce damage.

- Botanic Knowledge - Studying under accomplished alchemists and naturalists, as well as doing a fair amount of wayfinding and foraging, has given Thiuus expert skill in creating concoctions of poisonous ichors to revitalizing tonics. While the plants on Earth are nowhere near the same, his understanding of plants has allowed him to quickly pick up the ins and outs of the flora and he has already begun creating decent poisons and medicines.

Signature Equipment

A rough sketch of Thiuus' special gear.

- Trickster's Blessing - Thiuus came across the trickster god Qwuallo pretending to be an old man in order to play pranks on people, in turn Thiuus pranked him back and as expected was caught in a match of wits and tricks with the god, even though it resulted Thiuus' obvious loss, as a gesture of good sportsmanship the god granted Thiuus' eyeplate the ability to surpass moderate strength illusions and feathers on its helmet to regrow if damaged.

- Tail of the Myrmodax - During a hunt Thiuus came across an abnormally large, ancient man-sized myrmodax - usually a small predatory avian creature - in a trap, in return for freeing it he received a portion of its tail feathers and afterwards created a feathered skirt that takes wind and grows out, allowing him to glide and control his falls. The magical properties on the skirt can allow it to be grown out and shorn to create duplicates, but the time of this process makes it counter-intuitive to try and equip a group with.

- Gauntlets of Ezark - After dispatching bandits robbing a nobleman and his cargo, Thiuus was gifted the ability on his gauntlets to create showers of confetti-like petals in large volume. The ability to do such a thing doesn't come from direct magic or the gauntlets them self, but rather a special cloth in his world that can apply a temporary or permanent enchantment to whatever it wipes. The ability itself doesn't have any direct uses other than looking pretty, but the range at which the petals can be formed can act as a beacon or distraction. Neither the nobleman or Thiuus realized the true potential of the enchantment however, that the petals it creates are nearly indestructible to energy or elemental attacks. A handful of them, in tandem with the redirection skill Thiuus possessed, ended up saving him from a nasty burn in a fight with a mage.

- The Shriekblades - While exploring a derelict tomb Thiuus came upon the fabled twin set of blades used by warlords and heroes numerous times before him said to drink the screams of its slain enemies, notorious for its special design that caused it to let out a metallic, shrieking whistle if thrown, as if yelling in anticipation, hence the name. As the swords are used more and more, it can take new forms, such as - but not limited to - bows, spears, axes, knives, boleadoras, caltrops, and nets. Usually a fresh user of the sword would have to verbally command it to change, and would have to focus on changing the shape of the blade, but veteran users such as Thiuus can mentally change it at a whim, giving him the edge over opponents as he can adjust to endless different scenarios. Not only can he change the sword's shape at whim, he can subconsciously will them to himself and even from large distances they will return some time or another, while at short enough distances they can launch themselves to him in a moments notice. The swords, as are their other forms, are composed of thalk; an extremely strong and magically inheritable ore, which on top of the swords already magical capabilities and progressive strength, makes them nearly invulnerable. In the event they do break or chip, though, the alterative abilities of the blades allow them to melt back in place and "heal." As they are morally ambiguously aligned, but were originally forged for evil purposes, their partial sentience shows around holy artifacts and they can either go completely berserk or begin creating an agitated yowl, and are also good natural divining tools to find latent evil energy. While they don't take kindly to creatures or items of a celestial nature they won't hold any grudges against such a user if he continues the mutual bargain, such as Thiuus, and will often times go out of its way to ensure the survival of a good caretaker.

Miscellaneous Equipment

- Thaumaturgic Scrolls - A lifetime of work, pillaging, and accumulating favors has amassed Thiuus a handful of scrolls. These scrolls, when read in the right language, create a temporary and godly effect on the user. Thiuus carried these around as a contingency and subsequently had them with him when he came to Earth, which he now saves for a rainy day.

- Caustic Gas Grenade - Old dogs do manage to learn new tricks every now and then. Thiuus has learned many new things since his arrival to Earth, one of them being the power of chemical agent based explosives. When launched and activated the grenade releases a plume of corrosive gasses.

- Throwing Needles - Being skilled in marksmanship and missile weaponry gives Thiuus pinpoint accuracy with these thin darts. Originally coated in a strong paralyzing agent that causes non-lethal, neurological muscle block, most of them are now coated in a lesser, muscle-stiffening and numbing agent that works and burns off faster. He has found both to be extremely useful in capturing and subduing people, and saves the former needles for important situations.

- Dextus Supply - Thiuus was not the only one transported through the portal, the other guards he was fighting were also caught in the trap and died in the resulting fall. All being heavily armored and armed in the expensive dextus ore gave Thiuus a stock of over 600 pounds of it, enough to suit an entire team or arm a mob in the amazingly strong material. He currently has a portion stored away for repairs and replacements on his own armor, and has the rest on sale for a pretty penny, selling swords and equipment to wealthy collectors and to the growing line of eager metallurgists and xenogeologists.

Rogues Gallery

The Huntsman

The Huntsman, staring down somebody in a burning building.

Threat Level: City Level

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Originally an ordinary mercenary, The Huntsman, or Kamun Karr, encountered Thiuus during the siege of Upper Ba'haa and was able to survive the fight after escaping during a short distraction, though with grotesque disfigurations to his face. Honorbound in the tradition of his order he vowed to defeat Thiuus in combat and prove himself. Honing his novice skills he became one of the most notorious assassins the planet ever had experienced up until the portal event that sent him and Thiuus to Earth. During the fight Kamun was badly wounded and absconded upon landing down to nurse himself back to health. At full strength he rallied a band of acolytes under his name to learn the secret of his power and serve him, and has slain multiple vigilantes and street-level heroes since then.

Powers: Elemental manipulation and combat, world class melee combatant and weapons expert, expert knowledge in subterfuge, poison, and the art of assassination

Origin: Magic

Motives: Revenge

Valar the Supreme

Valar, storm god.

Threat Level: Galactic

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Ascending to godhood through his determination and attaining sovereignty through power and knowledge, Valar set the bar to the true meaning of greatness in the ancient era of Thiuus' world. After rising to divine position, Valar set out to other worlds to to display his power and bring prosperity, this time coincidentally being Earth. With his arrival he discovered Thiuus had already been settled for some time and mistook him as an ancient demonic entity locked away on Earth and attacked him. Thiuus was able to escape and has since tried to retreat from any confrontation, and hasn't made much progress in beating him. With thoughts that there could be other forces in the world that could challenge him Valar erected an autocratic nation and has the backing of a few thousand South-African soldiers with him, growing exponentially. While his promises of prosperity and fertile land are true, his morals are harsh and his inherent lust for power makes him a devious and war-like expansionist.

Powers: Expert Lightning and electromagnetic manipulation, weather control, elemental magic, super durability and strength, Mach 6 flight, world class melee combatant and weapons expert

Origin: Divinity

Motives: Power





Miscellaneous

Tropes

Worlds Strongest Man - He's definitely on the top ten.

Fantastic Fighting Style - All those jumps and flips can't be to good on the joints, but they sure do look cool.

The Big Guy - Over 8 feet tall, check. Over 300 pounds, check.

Dual Wielding - Shank two guys at once, shank one guy twice.

Multi-Melee Master - One man army, coming through.

Badass Baritone - Voice so deep it can rattle your teeth.

Blown Across The Room - Ballistic screams are crazy stuff.

Evolving Weapon - Literally.

RP Hooks

  • He has created a site for the sale of armor and weapons, and ships internationally.
  • Is most likely within the top ten for strongest heroes and has done a few endorsements for various fighting leagues.
  • May be known for conservationist efforts and a campaign for the improvement of animal welfare.
  • Has a series of videos on his site and a forum to give personal advice on how to fight and how to get over the fear of fighting.
  • Currently is the inspiration for the setting/story of the upcoming D&D adventure, "The Fleeting Shores."