Walker Grau

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Walker Grau
@ALSOsinceborn
GrauPP1.png
OFFICIAL RECORDS
DesignationG 77.93.83
Total Operating Time5016.6 hours
Functions Expendable Combat Unit
Ballroom Dance Tutor
SpeciesAI
ResidenceMillennium City
SKILLS AND EQUIPMENT
Sophisticated emotional recognition along with a
complete lack of self-preservation to create
anxiety and chaos in battle.
Bulky armor plates can take plenty of punishment,
and can be ejected at high speed to clear
some breathing room or improve mobility
Elegantly designed interior frame allows great
freedom of movement. Useful for difficult
combat maneuvers, and even better for
showing off sweet dance moves.
Capable of operating outside of it's physical body,
but has no cyberwarfare ability to speak of.
This usually occurs only when it's body is
in need of heavy repair.
Brief Placeholder Bio

Designed and built as part of the RGB Project - a set of color-coded expendable machines that could be deployed in hopelessly dangerous conditions in place of human beings - Grau was one of the few products that WALKS ever built to completion. As part of the G series models, Grau was intended for use in military combat zones to rush enemy forces and draw their fire, allowing friendly units to take advantage of the chaos.

It's AI was designed to understand and exploit human emotions to cause as much fear and confusion on the battlefield as possible, but it also turned out to be quite good at casual interaction with those it labeled as "friendly". Grau never saw combat before WALKS went under, but it got a lot of attention from the employees who worked on it - participating in workplace banter, holiday celebrations, and even it's own birthday party.

After the company closed, it's patents and existing machines were bought up in a whirlwind of investment, with most of the RGB Project ending up in the hands of an anonymous buyer who modified Grau into a nonlethal engine of vigilante justice.