Difference between revisions of "Cpt. Justice"
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*Defender: The leader of the Champions, held in high regard by Joseph. | *Defender: The leader of the Champions, held in high regard by Joseph. | ||
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; font-size: 100%;">'''Enemies'''</div>=== | ===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; font-size: 100%;">'''Enemies'''</div>=== | ||
− | <hr> [[image:DrMaul.jpeg|thumb|Dr. Maul]] | + | <hr>[[image:DrMaul.jpeg|thumb|Dr. Maul]] |
− | * Dr. Maul: | + | * Dr. Maul: Formerly merely an amoral genius who sold his employees' chemical compounds as mutations to criminals, Dr. Malcolm Maul had left Joe Jameson for dead after exposing him to the gas of experimental chemicals that caused his mutation. |
+ | Captain Justice and Dr. Maul have clashed a couple times, starting with Dr. Maul's simple desire to obtain a lot of money by stealing a priceless artifact from the museum in Millennium City, to taking over the TV station to broadcast himself and tell about his desire to rule the world, to plotting revenge on Captain Justice for the latter having him sent to jail. | ||
+ | Dr. Maul escaped, and at one point managed to take over the PRIMUS building, where he gathered up several supervillains to ensure being able to create his Deathray. | ||
+ | |||
+ | Captain Justice knows he simply cannot let this pass, and seeks to not just avenge himself on his former employer, but also to stop his nefarious plans to likely destroy the world rather than take it over. | ||
<hr> | <hr> | ||
Revision as of 11:44, 4 April 2025
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ReldinBox Template |
Captain Justice (real name Joseph Christian "Joe" Jameson) is an adventurer who flies around Millennium City, Canada, Vibora Bay and Monster Island to set right what had gone wrong.
Contents
[hide]History
Early Life
Born to William and Anne Jameson on the 3rd of March of 2000, Joe Jameson had a rather pleasant childhood. However, at the age of 20, he discovered that his parents were in severe debt. He decided to look for a well-paying job, and discovered an ad for a laboratory assistant for a man named Dr. Malcolm Maul.
The Incident
When Joe was hired, Malcolm explained to him that he just needed to mix some chemicals into compounds. He happily did so for about a year, proudly taking the paychecks to the bank. However, it was after this time when Joe discovered that these mixtures were mutagens, that Dr. Maul even sold to criminals!
This filled Joe with a righteous indignation that brought him to destroy the laboratory. When Maul discovered this, he decided to lock up Joe inside the lab and set off a series of vibrations that caused the compounds' beakers to burst and the compounds themselves to mix, releasing a gas that Maul expected to be lethal to his former employee as he watched him collapse and pass out. However, he didn't die on that day.
Joe managed to recover after just a day, after which he even noticed that his physical strength increased tremendously afterward.
While he was using his still-increasing strength to work in the docks to keep paying for his parents' debt, he spent most of his free time to gather the necessary materials for his costume and wrist-computer, which he ultimately donned to adopt his new crime-fighting ego out to stop Dr. Maul's nevarious ways: Captain Justice.
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Powers, Skills, and Attributes
Powers
Captain Justice is a mutate with the following powers that he had received from the freak lab incident:
Superhuman Durability - The exposure to the gas that caused the mutation has augmented Captain Justice's bodily tissues, making them much more resistant to physical injury than the tissues of a normal human. He can withstand high caliber bullets, falls from great heights, powerful energy blasts, and great impact forces without sustaining as much injury as a normal human would.
Superhuman Strength - He is much, much stronger than an ordinary human, able to lift cars and severely damage metallic objects with his strikes. This strength also allows him to sweep an entire area of enemies in front of him and leap several feet horizontally, striking his target right after.
Superhuman Stamina - Captain Justice's mutated musculature generates less fatigue toxins during physical activity than that of a normal human. He is able to at least exert himself at peak capacity for several hours without tiring.
Temporary Invulnerability - Striking an enemy repeadetly with a certain combo allows his body to generate a forcefield that protects himselfs from further harm.
Accelerated Healing - Should he still be harmed, his body will still repair external and internal organs much faster than a normal human would due to his superhuman metabolism.
Flight - He is able to propel himself through the air by sheer force of will. The maximum speed he can reach while in flight seems to be just above running speed. This will also keep him out of harm's way if he manages to fly high enough fast enough.
Skills
Chemical Knowledge - Having been a laboratory assistant brought with it a necessity to have a vast knowledge of chemicals and compounds.
Technical Knowledge - He has constructed his wrist-computer entirely on his own, confirming that he is quite knowledgeable on this field as well.
Attributes
Physical Conditioning - The exposure to the gas that caused the mutation has augmented Captain Justice's physical strength and resistance to levels far beyond that of a normal human.
Gear and Equipment
Gear
Costume - Joe has specifically tailored the costume he wears by using a Nomex fire-resistant, triple-weave Kevlar-lined material. It is an excellent protection against damage, electrically insulated, and durable enough to withstand gunfire, blades, wear and tear.
Wrist-Computer - Joe wears a customized smartwatch that he had reconstructed to act as a portable high-tech computer.
Utility Belt - He wears a brown belt with pockets that he uses for quick and easy access to whichever instrument should be used to solve the current problem at hand.
Relationships
Friends/Allies
- Defender: The leader of the Champions, held in high regard by Joseph.
Enemies
- Dr. Maul: Formerly merely an amoral genius who sold his employees' chemical compounds as mutations to criminals, Dr. Malcolm Maul had left Joe Jameson for dead after exposing him to the gas of experimental chemicals that caused his mutation.
Captain Justice and Dr. Maul have clashed a couple times, starting with Dr. Maul's simple desire to obtain a lot of money by stealing a priceless artifact from the museum in Millennium City, to taking over the TV station to broadcast himself and tell about his desire to rule the world, to plotting revenge on Captain Justice for the latter having him sent to jail. Dr. Maul escaped, and at one point managed to take over the PRIMUS building, where he gathered up several supervillains to ensure being able to create his Deathray.
Captain Justice knows he simply cannot let this pass, and seeks to not just avenge himself on his former employer, but also to stop his nefarious plans to likely destroy the world rather than take it over.
General Perception
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