Cpt. Justice

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Captain Justice
Player: Rachenschwert
CapJ.jpg
Justice will be served
Class Focus: Behemoth Archetype (Tank)
Power Level: 25
Research & Development: Human Mutate
Personal Data
Real Name: Joseph Christian Jameson
Known Aliases: Joe, Joey, J.C. (in civilian identity or by trusted people), Cap, Cap'n, Cap J, C.J. (in super identity)
Species: Human
Ethnicity: Caucasian
Age: 23
Height: 6'0
Weight: 200 lbs
Eye Color: Blue (Solid white while in costume)
Hair Color: Blonde (dyed black while in costume)
Biographical Data
Nationality: American
Occupation: Adventurer, Superhero, Laboratory Assistant
Place of Birth: Manhattan, New York City, New York, U.S.A.
Base of Operations: Millennium City (formerly Detroit), Michigan, U.S.A.
Marital Status: Single
Known Relatives: William Jameson (father), Anne Jameson (mother)
Known Powers
Superhuman strength, damage resistance and endurance. Temporary Invulnerability. Accelerated Healing. Flight.
Known Abilities
Knowledge of chemical compounds
Equipment
Wrist-Computer, Commlink, Utility Belt


Background and Origin

After having discovered the truth of how his former and amoral employer -Dr. Malcolm Maul- had sold his chemical compounds to criminal underworld representatives, Joe Jameson got filled with a righteous indignation that brought him to destroy the laboratory and the last of his compounds. While this happened, a bolt of lightning struck the facility that caused a chain reaction that resulted in the chemicals exploding in Joe's face and covering his body, disfiguring him and leaving him unconscious.

When he re-awakened, he went home as fast as he could, hiding his disfigured self from the world. Over time, however, he noticed not only that his face and body gradually returned to normal, but that his physical strength increased tremendously afterward.

While he was using his still-increasing strength to work in the docks, he spent most of his free time to gather the necessary materials for his costume and wrist-computer, which he ultimately donned to adopt his new crime-fighting ego out to stop Dr. Maul's nevarious ways: Captain Justice.



Powers, Skills, and Attributes

Powers


Captain Justice is a mutate with the following powers that he had received from the freak lab incident:


Superhuman Durability - The exposure to the gas that caused the mutation has augmented Captain Justice's bodily tissues, making them much more resistant to physical injury than the tissues of a normal human. He can withstand high caliber bullets, falls from great heights, powerful energy blasts, and great impact forces without sustaining as much injury as a normal human would.


Superhuman Strength - He is much, much stronger than an ordinary human, able to lift cars and severely damage metallic objects with his strikes. This strength also allows him to sweep an entire area of enemies in front of him and leap several feet horizontally, striking his target right after.


Superhuman Stamina - Captain Justice's mutated musculature generates less fatigue toxins during physical activity than that of a normal human. He is able to at least exert himself at peak capacity for several hours without tiring.


Temporary Invulnerability - Striking an enemy repeadetly with a certain combo allows his body to generate a forcefield that protects himselfs from further harm.


Accelerated Healing - Should he still be harmed, his body will still repair external and internal organs much faster than a normal human would due to his superhuman metabolism.


Flight - He is able to propel himself through the air by sheer force of will. The maximum speed he can reach while in flight seems to be just above running speed. This will also keep him out of harm's way if he manages to fly high enough fast enough.

Skills


Chemical Knowledge - Having been a laboratory assistant brought with it a necessity to have a vast knowledge of chemicals and compounds.


Technical Knowledge - He has constructed his wrist-computer entirely on his own, confirming that he is quite knowledgeable on this field as well.

Attributes


Indomitable Will - Joseph is extremely headstrong, always persisting to focus and complete the problem at hand while rendering himself unable to be mentally overpowered.


Gear and Equipment

Gear


Costume - Joe has specifically tailored the costume he wears by using a Nomex fire-resistant, triple-weave Kevlar-lined material. It is an excellent protection against damage, electrically insulated, and durable enough to withstand gunfire, blades, wear and tear.


Wrist-Computer - Joe wears a customized smartwatch that he had reconstructed to act as a portable high-tech computer.


Utility Belt - He wears a brown belt with pockets that he uses for quick and easy access to whichever instrument should be used to solve the current problem at hand.


Relationships

Friends/Allies


  • Defender: The leader of the Champions, held in high regard by Joseph.

  • AEGIS: The team of superheroes that recruited Captain Justice. He respects each of its members, and has even been shown to joke around with them.

Enemies


  • Dr. Maul: Joseph's former employer, Malcolm Maul had left him for dead after exposing him to the gas of experimental chemicals that caused his mutation before initiating the laboratory's self-destruct sequence. Joe seeks to avenge himself on this amoral scientist for having wanted to kill him.

General Perception

Although he goes to great lengths to keep his identity secret, Captain Justice is still highly respected by the general public. The superhero team AEGIS also treats him as a friend of sorts, while most other superheroes just leave him alone.


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