Difference between revisions of "Cpt. Justice"

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However, unknown to Captain Justice, Dr. Maul was approached by Dr. Destroyer himself...
 
However, unknown to Captain Justice, Dr. Maul was approached by Dr. Destroyer himself...
  
And Defender had informed Captain Justice about a new enemy: The first of the ones who took the mutagen. A criminal who goes by Commander Chthon.
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Upon returning to Millennium City, Captain Justice was informed by Defender that a new enemy has escaped from prison: The first of the ones who took the mutagen. Another criminal mastermind, one who goes by Commander Chthon.
 
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Revision as of 09:32, 9 April 2025


Captain Justce
Player: @Rachenschwert
CapJ2.jpg
Character Build
Class Focus: Behemoth Archetype (Tank)
Power Level: 33
Research & Development: Human Mutate
Biographical Data
Real Name: Joseph Christian Jameson
Known Aliases: Joe, Joey, J.C. (in civilian identity or by trusted people), Cap, Cap'n, Cap J, C.J. (in super identity)
Gender: Male
Species: Human
Ethnicity: Caucasian
Place of Birth: Manhattan, New York City, New York, USA
Base of Operations: Millennium City (formerly Detroit), Michigan, U.S.A.
Relatives: Daniel Jameson (father, deceased), Amanda Jameson (mother, deceased)
Characteristics
Age: 25
Height: 6'0
Weight: 220 lbs
Eyes: Blue (Solid white while in costume)
Hair: Black
Complexion: Fair
Physical Build: Muscular
Physical Features: None
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Lawful Good

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Reputable

Identity: Secret
Years Active: Since 2021
Citizenship: Millennium City (formerly Detroit), Michigan, U.S.A.
Occupation: Adventurer, Superhero, (formerly) Laboratory Assistant
Education: Confidential
Marital Status: Confidential
Known Powers and Abilities
Superhuman strength, damage resistance and endurance. Temporary Invulnerability. Accelerated Healing. Flight.
Equipment and Paraphernalia
Wrist-Computer, Commlink, Utility Belt
Attributes
 
   Strength
   Endurance
 
   Agility
   Speed
 
   Fighting
   Projectiles
 
   Durability
   Resistance
 
   Intelligence
   Psyche
 
   Intuition
   Charisma
 
ReldinBox Template

Captain Justice (real name Joseph Christian "Joe" Jameson) is an adventurer who flies around Millennium City, Canada, Vibora Bay and Monster Island to set right what had gone wrong.

History

Early Life

Born to Daniel and Amanda Jameson on the 3rd of March of 2000, Joe Jameson had a rather pleasant childhood. However, at the age of 20, he witnessed his parents being shot to death by an unknown assailant. Overcome with an anger fueled by grief, Joe attacked the assailant and landed a few punches, but they did nothing. The assailant just shoved him away and left the young man to himself.

After arranging the funeral for his parents, Joe went to look for a job to at least get some food on the table. It was not long before he found an advertisement for a laboratory assistant for a man named Dr. Malcolm Maul.

The Incident

When Joe was hired, Malcolm explained to him that he just needed to mix some chemicals into compounds. He happily did so for about a year, proudly taking the paychecks to the bank. However, it was after this time when Joe discovered that these mixtures were mutagens, that Dr. Maul even sold to criminals that he expected to be violent!

This filled Joe with a righteous indignation fueled by the grief he still felt from the loss of his parents to violent crime, after which he immediately went to destroy the laboratory. When Maul discovered this, he decided to lock up Joe inside the lab and set off a series of vibrations that caused the compounds' beakers to burst and the compounds themselves to mix, releasing a gas that Maul expected to be lethal to his former employee as he watched him collapse and pass out. However, he didn't die on that day.

Joe managed to recover after just a day, after which he even noticed that his physical strength increased tremendously afterward.

While he was using his still-increasing strength to work in the docks to keep paying for his parents' debt, he spent most of his free time to gather the necessary materials for his costume and wrist-computer, which he ultimately donned to adopt his new crime-fighting ego out to avenge everyone who fell to violent crime and to stop Dr. Maul's nevarious ways: Captain Justice.

Appearance

Joe Jameson is a seventh generation American male, mostly of Scottisch descent. He is a 6 foot tall man with an athletic build that doesn't really unveil his true physical strength. His black hair is fashioned in a neat haircut and he is clean shaven, well-groomed and properly turned out at all time as a means to look as nice as he is. He speaks pure American English, with a hint of sarcasm thrown in every now and then.

As Captain Justice, he wears a nigh-indestructible and mostly yellow spandex suit with a blue line in the middle, blue rubber gloves and boots, a blue domino mask, blue briefs of sorts over his suit, and a red cape.

Personality

Joe is a very personable and friendly person, always willing to lend a helping hand and acting silly to provide some comic relief, although he's also known to be quite sarcastic. And though quickly frustrated, he has yet to actually lose his temper at all; indeed, even in some extraordinarily stressful situations, he managed to control himself.

It is safe to state that Joe will continue to display good manners and stand up for the underdog, especially in the face of injustice.

Philosophy

Captain Justice's mindset is very much like a traditional superhero; kind to innocents and allies, punishing to those who harm them. He has a deep respect for all life, but cannot simply stand by when one individual makes the life of another miserable, and therefore has a very strong code against killing, unless absolutely necessary to make sure the perpetrator would never harm an innocent again. It is therefore questionable if he strikes enemies with as much strength as he really has; it's more likely that he constantly holds back to knock them out and prevent that he'd kill them.

Powers, Skills, and Attributes

Powers


Captain Justice is a mutate with the following powers that he had received from the incident that Dr. Maul exposed him to:


Superhuman Durability - The exposure to the gas that caused the mutation has augmented Captain Justice's bodily tissues, making them much more resistant to physical injury than the tissues of a normal human. He can withstand high caliber bullets, falls from great heights, powerful energy blasts, and great impact forces without sustaining as much injury as a normal human would.


Superhuman Strength - He is much, much stronger than an ordinary human, able to lift cars and severely damage metallic objects with his strikes, if not outright destroy them. This strength also allows him to leap several feet horizontally, striking his target right after, clap his hands together to stun enemies with thundering sound, and take a small jump for a stomp to wreak havoc. However, his strength becomes most devastating when he focuses it into a singular haymaker punch that has an impact powerful enough to send targets flying.


Superhuman Stamina - Captain Justice's mutated musculature generates less fatigue toxins during physical activity than that of a normal human. He is able to at least exert himself at peak capacity for several hours without tiring.


Temporary Invulnerability - Striking an enemy repeadetly with a certain combo allows his body to generate a forcefield that protects himselfs from further harm.


Accelerated Healing - Should he still be harmed, his body will still repair external and internal organs much faster than a normal human would due to his superhuman metabolism.


Flight - He is able to propel himself through the air by sheer force of will. The maximum speed he can reach while in flight seems to be just above running speed. This will also keep him out of harm's way if he manages to fly high enough fast enough.

Skills


Chemical Knowledge - Having been a laboratory assistant brought with it a necessity to have a vast knowledge of chemicals and compounds.


Technical Knowledge - He has constructed his wrist-computer entirely on his own, confirming that he is quite knowledgeable on this field as well.

Attributes


Strength

Captain Justice has a Mighty physical strength, enough to lift between 10 and 50 tons.

Endurance

He can perform strenuous activity for up to 24 hours before becoming tired due to his Superhuman fortitude and sheer determination when facing difficult challenges.

Agility

He is Alert enough toe asily avoid attacks from a single target, and can get around when fighting multiple targets at close range thanks to his coordination and reflexes. He can also narrowly escape from objects incoming from afar.

Speed

Joe's running speed is somewhat Accelerated above that of a normal human that engages in regular physical exercise, allowing him to move at speeds between 30-50 MPH. His flying speed, however, is higher than this and can be built up or even at its maximum after a brief concentration.

Fighting Skill

Joe is Experienced enough to know how to defend himself, using the striking power from his mutated strength through his fists to end fights. His combat rating and accuracy with close ranged attacks makes him a force to be reckoned with.

Projectiles/Ranged Attacks

Joe has a Basic combat rating and accuracy with long ranged attacks, preferring to get up close and personal with his targets. This includes munitions, bows, power armor weaponry, energy projection (elemental, magic, force), etc.

Durability

Captain Justice's Unbreakable mutated physique leaves him sturdy enough that his bones are incredibly difficult to break on top of having skin that is impervious to bullets. He can therefore withstand a lot of physical punishment. While striking enemies, however, he can even generate a forcefield that temporarily leaves him Indestructible, during which nothing can harm him.

Resistance

The Captain has a Superior resistance to elemental, magical, and energy based damage, toxic environments. It requires people to possess better trained abilities to do harm to him. While he has his forcefield up, he even becomes outright Invincible to this damage.

Intelligence

Joe has a Gifted IQ of 130, leaving him with a sufficient capacity for knowledge and problem solving abilities.

Psyche

Joseph has a Strong-willed mental state in healthy condition, and is able to resist against those with weaker psionic abilities.

Intuition

Joe is a very intuitive and empathetic Humanitarian individual, willing to help every troubled person he meets so he can make their lives a little better.

Charisma

Joe has a rather Energetic charisma; he is always more than willing to talk with total strangers and isn’t afraid of offering his help.

Gear and Equipment

Gear


Costume - Joe has specifically tailored the costume he wears by using a Nomex fire-resistant, triple-weave Kevlar-lined material. It is an excellent protection against damage, electrically insulated, and durable enough to withstand gunfire, blades, wear and tear.


Wrist-Computer - Joe wears a customized smartwatch that he had reconstructed to act as a portable high-tech computer.


Utility Belt - He wears a brown belt with pockets that he uses for quick and easy access to whichever instrument should be used to solve the current problem at hand.


Relationships

Friends/Allies


  • Defender: The leader of the Champions, held in high regard by Joseph.

Enemies


Dr. Maul
  • Dr. Maul: Formerly merely an amoral genius who sold his employees' chemical compounds as mutations to criminals, Dr. Malcolm Maul had left Joe Jameson for dead after exposing him to the gas of experimental chemicals that caused his mutation.

Captain Justice and Dr. Maul have clashed a couple times, starting with Dr. Maul's simple desire to obtain a lot of money by stealing a priceless artifact from the museum in Millennium City, to taking over the TV station to broadcast himself and tell about his desire to rule the world, to plotting revenge on Captain Justice for the latter having him sent to jail. Dr. Maul escaped, and at one point managed to take over the PRIMUS building, where he gathered up several supervillains to ensure being able to create his Deathray.

Captain Justice knew he simply cannot let this pass. Still seeking to not just avenge himself on his former employer, but also to stop his nefarious plans to likely destroy the world rather than take it over, he eventually managed to find Dr. Maul in his volcanic lair, overload the Deathray and have his nemesis be sent to jail after a rather long fight.

However, unknown to Captain Justice, Dr. Maul was approached by Dr. Destroyer himself...

Upon returning to Millennium City, Captain Justice was informed by Defender that a new enemy has escaped from prison: The first of the ones who took the mutagen. Another criminal mastermind, one who goes by Commander Chthon.



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