Difference between revisions of "Panzer"

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<div style="text-indent:40px;">Albert is a very reclusive and secretive individual, preferring privacy in his own home to social interactions in town. When interacting with other people, he is prone to say things at inappropriate times, interrupt people while they’re talking, and being brutally honest with little regard for their feelings. He’s also frequently abrasive, and behaves with signs of extreme narcissism. Despite his often unfriendly demeanor, Albert legitimately cares about other people, and tries (on occasion) to keep his attitude in check. However, this usually does little to curb his ego, which he absolutely will flaunt at the slightest opportunity.
 
<div style="text-indent:40px;">Albert is a very reclusive and secretive individual, preferring privacy in his own home to social interactions in town. When interacting with other people, he is prone to say things at inappropriate times, interrupt people while they’re talking, and being brutally honest with little regard for their feelings. He’s also frequently abrasive, and behaves with signs of extreme narcissism. Despite his often unfriendly demeanor, Albert legitimately cares about other people, and tries (on occasion) to keep his attitude in check. However, this usually does little to curb his ego, which he absolutely will flaunt at the slightest opportunity.
 
</div><br>
 
</div><br>
<div style="text-indent:40px;">In dire situations, such as super battles, Panzer is ruthless; he’s willing to do pretty much anything to defeat his opponents, short of killing them. His tactical approach to combat makes him an exceedingly difficult opponent, even for enemies of greater power, when compared to most other superheroes of the same weight class. part of this is because Panzer doesn’t believe in needless displays of raw power; if he can avoid taking a hit, no matter how small, or solve a problem without being grandiose in the process, he’ll typically take the actions necessary to do so. On the other hand, if theatrics ''are'' an efficient method of solving a problem, he’ll be willing to use it.
+
<div style="text-indent:40px;">In dire situations, such as super battles, Panzer is ruthless; he’s willing to do pretty much anything to defeat his opponents, short of killing them. His tactical approach to combat makes him an exceedingly difficult opponent, even for enemies of greater power, when compared to most other superheroes of the same weight class. Part of this is because Panzer doesn’t believe in needless displays of raw power; if he can avoid taking a hit, no matter how small, or solve a problem without being grandiose in the process, he’ll typically take the actions necessary to do so. On the other hand, if theatrics ''are'' an efficient method of solving a problem, he’ll be willing to use it.
 
</div><br>
 
</div><br>
 
<div style="text-indent:40px;">Panzer’s almost incessant obsession with efficiency and his own superiority stem from a low self-esteem. Being a largely mundane person (and even then, physically inferior by those standards) and surrounded by superhumans, Albert constantly feels like he’s lagging behind. His (according to himself) “unmatched” intelligence is literally the only thing he has over other people, and in the superhuman world, that rarely seems to mean much when trying to stand up to a person who can bench press a hundred tons, or conjure lightning storms with little more than a thought. Albert has convinced himself that, because he’s smarter than most everyone else, he should be able to surpass them physically as well. This is the driving force for his constant upgrades, tactical focus, and ironclad determination.
 
<div style="text-indent:40px;">Panzer’s almost incessant obsession with efficiency and his own superiority stem from a low self-esteem. Being a largely mundane person (and even then, physically inferior by those standards) and surrounded by superhumans, Albert constantly feels like he’s lagging behind. His (according to himself) “unmatched” intelligence is literally the only thing he has over other people, and in the superhuman world, that rarely seems to mean much when trying to stand up to a person who can bench press a hundred tons, or conjure lightning storms with little more than a thought. Albert has convinced himself that, because he’s smarter than most everyone else, he should be able to surpass them physically as well. This is the driving force for his constant upgrades, tactical focus, and ironclad determination.

Revision as of 17:39, 24 October 2013


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Panzer
Player: @Albert_Wanger
File:Panzer Coverimage.jpg
"Super heroics is incredibly grandiose, yet remains unsatisfying."
Biographical Data
Real Name: Wagner, Albert
Known Aliases: Panzer
Gender: Male
Species: Human
Ethnicity: Caucasian
Place of Birth: Spokane, Washington, United States
Base of Operations: Millennium City, Michigan, United States
Relatives: Gordon Wayne (Godfather/legal guardian); Oskar Wagner (biological father)
Characteristics
Age: 16
Height: 5'4"/~1.6 Meters (5'7"/~1.7 Meters in Armour)
Weight: 82 lbs/~37.2 Kilograms (214 lbs/~97.1 Kilograms in Armour)
Eyes: Brown
Hair: Black
Complexion: Pale
Physical Build: Frail, Thin
Physical Features: N/A
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Neutral Good

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Reputable

Identity: Public
Years Active: 4
Citizenship: United States
Occupation: N/A
Education: K-12; University Student, 5th year
Marital Status: Chaste
Known Powers and Abilities
N/A
Equipment and Paraphernalia
Powered Armour; Mecha; Giant Robot
ReldinBoxMini Template


History

"It’s a long and boring story; not worth telling." – Albert Wagner, AKA Panzer

Genesis (December 12, 1996)


"Mister Wagner," a female voice called out. Oskar Wagner pulled his head up to look at who had called him. It was a nurse, leaning out the crack of an open door. "They're ready for you," She beckoned him with a wave of her hand. Oskar practically jumped up from the bench and ran into the room, presented with a couple other nurses, surrounding a bed. On that bed was his wife, Tara, and their newborn child. "Congratulations," The nurse started, "It's a boy." Oskar couldn't help but smile as he stepped up next to his family. Tara pulled her gaze away from the infant in her arms, and at her husband. "We need to name him," She whispered, "any ideas?"

"Albert," Oskar responded without hesitation, "it was my grandfather's name." Tara brought her gaze back at their son, "Albert. I like it."

First Steps, First Crisis (January 18, 1997)

"I don’t know why my mom did what she did, but I’m willing to accept that it was for a good reason. After all, I’ve got the best dad in the world, now." – Albert Wagner, AKA Panzer


"I'll rip that wretched man apart!" cried Gordon, as he shook his apartment kitchen with a heavy, clawed stomp. Tara jumped in surprise, "N-no, we do this through the law," she retorted, her tone a mix of fear and grief. Oskar, Tara's husband and Gordon's best friend, had been discovered working for the terrorist organization VIPER. Fearing for her infant child's life, she fled from her own home and to the only person she felt she could trust at that moment, the extraterrestrial dragon-like reptile known to them as Gordon Wayne. One of very, very few local superheroes, and with an exemplary record, he was their best hope. Gordon stood where he was, and said nothing. Instead, he stared into the living room, fists clenched with rage. That anger would almost immediately disipate, however, once a shocking sight passed into view; young Albert, whom they had left to play with toys in the living room, was taking short, clumsy steps into view. "Oh my God," Gordon started, as he walked into the living room himself, eyes fixed on the boy. Tara stood up and followed him, only to stop short at the sight of her son walking. She said nothing, but her eyes widened and she smiled. A tragedy followed by a miracle. God help me. Tara disappeared the day after, leaving dozens of signed papers pertaining to legal guardianship.

Academic Struggles (September 16, 2003)

"What? They were morons!" – Albert Wagner, AKA Panzer


Gordon walked into the principal's office of Spring Falls Academy, the small town's only K-12 school. "Thank you for coming, Mister Wayne," The school's principal greeted him as he sat down, "Getting straight to the point, Albert's behavior has been attracting a lot of unwelcomed attention." Gordon folded his arms, "How so?"

"Well, for starters, he's been in nearly a dozen fights with other students, and now he's stepped up his targets to the teachers." The lizard lowered his arms, resting his palms against his hip, "Really?" His tone didn't hide his displeasure with the news given, "Yes, really. Now, admitting, the confrontation never became physical, but the fact that he's giving threats is bad enough."
"What did he say?" The headmaster leaned back in his chair, "I think he should tell you that himself," The man said as he beckoned to the office door. Albert was swiftly led in by an attendant, who immediately left to boy to stand at the front of the office room, facing the two adults. His face was a deep red, and he glared directly forward, arms folded across his chest. He was very clearly pissed off. "Albert, why don't you explain to your father here what you did wrong." The boy's eyes met the reptile's, "Nothing. It was Charles' mistake, not mine." Gordon lowered his head slightly, "Albert." Young Wagner sighed, breaking eye contact, and his entire expression changed, "...I told him he should be strung up."

"And why was that?"

"Because," Albert looked back at Gordon, "he's an idiot." The principal sighed, standing up, "As much as I hate to say it, Mister Wayne, if your son cannot improve his behavior, I will have no choice but to remove him." Gordon glanced back at the man behind the desk, "I understand. Thank you for bringing this to my attention." Gordon then turned around, walking over to his son, who broke eye contact again, staring at the ground, "You and I are going to have a little talk about this, young man. You're too smart to be acting like this." Gordon grabbed the boy's hand, and led him out.

New Millennium (2005)


Albert and Gordon moved from Spring Falls, Washington to Millennium City, Michigan in mid-summer 2005. Young Albert's education had hit a road block in the small town, despite having completed high school with flying colors just a year prior. The move was Gordon's idea, thinking that a top-grade university in the often-proclaimed "City of The Future" would be exactly what the boy needed. He was right.

Trial by Fire (2008-2009)

"Mysterious New Hero Stops Organized Bank Heist Single-Handed!" – Millennium City newspaper headlines, June 15, 2009


In the early months of living in Millennium City, Albert swiftly developed a fascination with superheroes, particularly those in powered armours; ordinary people wearing advanced personal weapons to take on super powered foes. After suffering dozens of random violent crimes in Westside, he made the decision that enough was enough, and began to plan his own suit of protective armour. Due to a severe lack of funds, Albert had to acquire scrap components from where ever he could. Taking household utilities (toasters, blow dryers, microwave ovens, etc.) and raw materials from numerous junk yards around town, garage sales, and what little he could get Gordon to buy him, he had just enough pieces to begin working by October of 2008.

Initial work on the armour was slow, and physically exhausting for the frail boy. Despite this, he remained dedicated to the project, even occasionally blowing off college to work on it. Albert’s first powered armour was not what most people would have thought of when the term was said. It was little more than separate metal plates and Kevlar strapped to a leather jumpsuit, with some exposed, if slightly protected, wiring going between his electronic parts. The armour had only a few weapons, and no shielding. Nonetheless, Albert considered it ready for battle conditions on June 14, 2009, when he donned the suit, and captured a group of Cobra Lords attempting a bank heist. It was his first taste of superhuman power, and revenge for the countless times he had been at the receiving end of the beatings.

Albert immediately fell in love with the whole gig, and instead of stopping at street gangs, he quickly began targeting higher weight class foes, even striking a few superhuman villains alongside more prominent (and experienced) heroes, including his father, now dubbed Barricade. His early “career” in superheroics, however, came to a head when he started running into VIPER, and doing more solo-runs against organized criminal groups. One fateful early February morning, he heard that VIPER was trying to break into Harmon Labs in downtown on his police scanner. Without hesitation, Albert suited up and flew to the scene of the crime. Expecting the usual squad of ordinary mooks, Albert was massively caught off guard by the presence of the notorious VIPER-X. Albert was unprepared, and was beaten down with little effort by the much more powerful, and experienced, Dragon Branch super soldier, and was very nearly killed if not for the timely arrival of a group of other superheroes.

After the battle, Albert took what little was left of his first suit of powered armour, and returned home. It would be over a year before he would return to the superhuman stage, his ego bruised, and his body physically shaken and battered by the horrifying encounter.

Strike Back (2010-2011)

"Prototypes are built to iron out problems before going to a final product. The Mark II was inevitable." – Albert Wagner, AKA Panzer


Albert worked tirelessly for the rest of 2010 on a new suit of armour. Unlike the first time, though, he didn’t simply settle for a scrap-yard Halloween costume. Taking his free time to design, build, and repair household electronics, he amassed a small fortune, which he put into purchasing high-grade raw materials for his next suit of armour. By late 2010, he had enough raw materials to make at least two full suits from scratch. Satisfied with material requirements being met, Albert once again took the time to design a new suit.

The designing process for Albert’s new armour was far longer than the first. He spent hours at the drawing table, coming up with dozens of different builds, many of which were remarkably advanced, putting most small-time high tech types to shame- only to throw them away, because they weren’t good enough for him. Albert was adamant about building the absolute best he could with what his resources and knowledge allowed, so that a defeat like the one he suffered at the hands of Kevin Armstrong would ‘’never’’ happen again. By May of 2011, he had finally developed something he found suitable, and began building. Finishing in December of 2011, Albert announced his return to the superhuman world with flying to a small, local VIPER Nest he had discovered earlier that year, and (figuratively) wiping the facility off the map. It was at this moment that Albert officially declared war on the global terrorist organization, and would remain a significant thorn in their side all the way to the present day.

Albert’s life since then had become increasingly complicated. While his new armour was far more powerful than his first, it likewise had a much higher maintenance cost, and he found that it was draining what little money Albert and Gordon had. To solve this problem, Albert took to, once again, working with household utilities and electronics, this time as a permanent business. He would later work on much more complicated, and profitable, projects, whisking Albert and Gordon out of the poverty line and a rundown rental apartment, to a high-rise (but still relatively cheap) apartment in Downtown Millennium City.

Sorcerous Studies (2012)

"I wish I could say I regret my research into sorcery. I still feel foul for actually using it in my experiments." – Albert Wagner, AKA Panzer


Before February of 2012, if someone were to tell Panzer magic existed, he would have written them off as a delusional fool. However, after a close encounter with Talisman (and being bailed by Witchcraft), Albert became curious to these strange mutants who had a plethora of abilities. He spent months examining mages in action, having sorcerers who were willing (which was painfully difficult, considering their own abrasiveness) to perform spells in controlled environments, and reading some of the tomes they had, Albert came to the irrational, but no less true, discovery: magic was real. These men and women were still baseline humans (mostly), and were calling upon an unknown force, supposedly weaved into the fabric of reality, to perform feats that should be impossible without metahumans powers.

Albert became increasingly fascinated with the forces mages worked with, and between May and July, he experimented with spell casting. Like almost everything, Albert very quickly learned how to cast magic, from simple cantrips to complex rituals that took several minutes to cast, but had a profound effect; he knew enough to rival veteran mages who had spent decades gathering the knowledge to use magic. However, unlike them, Albert never used spells in anything other than observations. He had little interest in wielding this power in practical purposes; rather, he wanted to know what caused it. In late July, he discovered, at least partially, the source of magic, and was utterly disgusted and horrified.

Magic came to the material plane through the Astral, a place where the Imaginal Realms lied, which in turn were dimensions where the most vile, evil creatures in all of creation that he had ever encountered resided. After questioning mages on this, he discovered they accepted, and even endorsed the presence and influence of these abominations on Earth, as they were a common source of power. Power. It always came down to power, when dealing with magic. Mages never seemed to care about how the world or their sorcery worked, just so long as they can create fireballs from “nothing,” they seemed content. Albert shelved his research on magic, vowing never to use it, and to ensure its influence on the world would remain a minimal one. He would occasionally bring it back up from time to time when new information arose, and would spend long periods of time working on a better way to fight it, but he never picked up a staff, wand, eldritch tome, or material reagent again.

More Coming Soon™!


More Coming Soon™!

Current Events

A Coiled Nightmare


Living under VIPER’s shadow has never sat well with Albert, but ignoring them as best he could helped him get through the day okay. After they captured and transformed his godfather Barricade, however, his attitude has changed. Now more than ever, he wants to destroy the organization for good- and see the madman responsible for Gordon’s predicament in a cramped concrete box deep underground for the rest of his miserable life.

This will not be an easy task, however, and the heroes of Millennium City will face horrors that will push them to their limits in a private war between father and son.

Coming Soon™!


Coming Soon™!

Daily Life

Coming Soon™!

Personality


Albert is a very reclusive and secretive individual, preferring privacy in his own home to social interactions in town. When interacting with other people, he is prone to say things at inappropriate times, interrupt people while they’re talking, and being brutally honest with little regard for their feelings. He’s also frequently abrasive, and behaves with signs of extreme narcissism. Despite his often unfriendly demeanor, Albert legitimately cares about other people, and tries (on occasion) to keep his attitude in check. However, this usually does little to curb his ego, which he absolutely will flaunt at the slightest opportunity.

In dire situations, such as super battles, Panzer is ruthless; he’s willing to do pretty much anything to defeat his opponents, short of killing them. His tactical approach to combat makes him an exceedingly difficult opponent, even for enemies of greater power, when compared to most other superheroes of the same weight class. Part of this is because Panzer doesn’t believe in needless displays of raw power; if he can avoid taking a hit, no matter how small, or solve a problem without being grandiose in the process, he’ll typically take the actions necessary to do so. On the other hand, if theatrics are an efficient method of solving a problem, he’ll be willing to use it.

Panzer’s almost incessant obsession with efficiency and his own superiority stem from a low self-esteem. Being a largely mundane person (and even then, physically inferior by those standards) and surrounded by superhumans, Albert constantly feels like he’s lagging behind. His (according to himself) “unmatched” intelligence is literally the only thing he has over other people, and in the superhuman world, that rarely seems to mean much when trying to stand up to a person who can bench press a hundred tons, or conjure lightning storms with little more than a thought. Albert has convinced himself that, because he’s smarter than most everyone else, he should be able to surpass them physically as well. This is the driving force for his constant upgrades, tactical focus, and ironclad determination.

Paraphernalia

Past Armours


Albert began tinkering with powered armour functions and advanced robotics in early 2008, and has been advancing at an increasing rate ever since.

Mark I

The Mark I

Construction completed in June 2009 (he started in October 2008), The Mark I was Albert's first step into the superhuman world, and served as the basis for all future chassis until the Mark V.

Offensive Functions
Wrist Plasma Bolter
Palm-mounted Concussion Lasers
Shoulder-mounted Micro Rockets
Shoulder-mounted 9mm Minigun
Defensive Functions
Steel & Kevlar Armour Plating
Mobility
Jet Pack

Mark II

The Mark II

Construction completed December 4th, 2011, the Mark II was a huge climb in power and prestige from the Mark I, and solidified the boy's place in the superhuman world.

Offensive Functions
Wrist-mounted Plasma Bolters
Palm- & chest-mounted Plasma Beams
Micro Missiles
Shoulder-mounted Bunker Buster Missile Launcher
Shoulder-mounted 9mm Minigun
Gauntlet Taser
Defensive Functions
External Force Field
Custom Metal Alloy Plating
Internal Nanite Reassembly Unit
Mobility
Jet Boots

Mark III

The Mark III

The Mark III was a pet project, a means to experiment teleportation technology and a new power source, and was never intended as a permanent fixture. Nevertheless, it performed admirably, and was a welcomed milestone to a new frontier.

Offensive Functions
Wrist-mounted Plasma Bolters
Palm- & chest-mounted Plasma Beams
Micro Missiles
Shoulder-mounted Bunker Buster Missile Launcher
Shoulder-mounted Pulson Gatling Gun
Electric Discharge Unit
Defensive Functions
External Force Field
Custom Metal Alloy Plating
Internal Nanite Reassembly Unit
Mobility
Jet Boots
Short Range Teleporter

Mark IV

The Mark IV

The Mark IV was Albert's first true masterpiece. Riddled with unique functions and extremely powerful weapons, the Mark IV has become a sight many criminals (mundane and superhuman alike) truly feared.

Offensive Functions
Palm- & Chest-mounted Tau Particle Beams
EMP Detonator
Electric Discharge Unit
Paralyzer Blasters
Directed Sonic Wave Emitter
Defensive Functions
Custom Alloy Metal Plating
External Redundant Force Fields
Internal Nanite Reassembly Unit
Force Field Expansion Module
Mobility
Jet Boots
Teleporter
Utilitarian
Tractor Beam
Electro-Magnet
Gravitational Flux Generator


The Mark V


The Mark V is Albert's most recent design; a rebuild from the ground up, it incorporates an improved power source, new weapons, and for the first time ever, is a series of multiple armours. Panzer-Mark V Lineup.jpg

Offensive Functions

Palm-mounted Tau Particle Beams: Palm-mounted particle accelerators that utilize Tau particles in a directed beam. These are his primary weapon of choice in combat, as they possess the widest variety of application. By adjustment of velocity, the beams can produce the kinetic impact and penetrating power of a 9mm pistol loaded with rubber bullets, to the destructive potential of a Gauss Gun. The maximum-power setting includes an explosive effect, making a very effective bunker buster weapon.
Chest-mounted Tau Particle Blaster: A much, much more powerful version of the Tau Beams, the chest blaster is designed as a legitimate siege weapon. With enough firepower to obliterate the head of a Mega-Destroid, it cannot be sustained in a constant beam, has a longer charge-up time, and uses up ammunition very quickly. panzer only ever uses it when he absolutely has to.
Micro-Missile Launcher: A missile launcher built into the right shoulder, it was designed as a bunker buster weapon, used exclusively on heavily armoured targets or vehicles.
EMP Detonator: An internal electro-magnetic pulse emitter. A one-time-use device, this mechanism ionizes the air around him at a radius of six meters, instantly frying any unprotected electronics. As part of a safety feature, this includes the device that generates it.
Electric Discharge Unit: High voltage (maximum of 30 kV) electrical discharge capability. This can discharge at any point on the body, so long as physical contact is achieved.
Paralyzer Blasters: Two specialized blasters hidden within the fore-fingers that fire a paralyzing chemical agent at the target. The paralyzing effect can last from a few seconds (approx. 15) to several minutes (approx. 10). Level and time of effect are based on the dosage and size of the target,
Directed Sonic and Electromagnetic Wave: A device that fires sonic or electromagnetic pulses; it is built into a ring around the Tau Beam emitters.
Dimensional Disruptor: A specialized device that disrupts the flow of dimensional energies, suspiciously effective against mages. It is built into the gauntlets with the fingers used for aiming and frequency adjustment.

Defensive Functions

Structural Integrity Field: A "skin-tight" redundant shielding that completely encases the armour (as well as encasing the wearer underneath), capable of withstanding an enormous amount of punishment.
Internal Nanite Reassembly Unit: An internal repair function, allowing the systems of the armour to be repaired mid-battle, should any be taken offline.
Inertial Dampener/Life Support System: Provides protection from physical trauma to the pilot, as well as protection from hazardous environments. This allows the suit to be piloted in the vacuum of space or in the middle of a Radioactive Wasteland, at least for a period of time.
Force Field Expansion Module: A device that allows the expansion of the personal force field, as well as project it onto others.
Psionic Suppressor: A specialized defense that renders the wearer, or anyone within the projected field virtually immune to telepathic assault, as well as technopathy, and renders such powers suppressed.

Utilitarian

Mobility

Propulsion Jets: A pair of jet boosters at the soles of the boots and on the back of the breastplate, these projectors allow for flight up to speeds of ~3000 MPS (meters per second) for up to 168 hours, and can hypothetically maintain 700 KM/H indefinitely. These boots are also able to propel the armour through bursts into the air.
Teleporter: A built-in teleportation device, allowing instantaneous movement. Range: 1-2000 Meters. If teleporting from an outpost or Armoury, range extends to ~40000 Meters.

Other

Enhanced Strength: Physical strength enhanced due to armour robotics. Maximum Lifting Capacity: ~0.3 Metric Kilotons.
Sensor Array: A vast array of sensory equipment, allowing him to see in every possible light spectrum, detect countless energy signatures, a very sensitive heart beat sensor, etc.
Tractor Beam: Fitted into the tips of his fingers, the tractor beams can be used to grab, throw, or otherwise manipulate objects (including living things) of virtually any size and shape. Objects are frozen in place by a "skin-tight" force field the beam projects on targets.
Electro-Magnet: Built into the gauntlets, these gadgets allow the projection and manipulation of magnetic fields.
Gravitational Flux Generator: A system designed to manipulate and create gravity wells, it is spread across the arms.

Special

Jet Pack Module: Unique to the Outer Atmosphere/Deep Space Suit, the jet pack boosts armour speeds to acheive atmosphere escape velocity, and propel the armour through the void of space at several times the speed of sound.
Oxygen Tank Module: Unique to the Deep Sea Suit, this module adds an extra 48 hours of air.


Urban Defense Suit


File:Panzer Backpack Armour.jpg
The UDS (Urban Defense Suit)

The Urban Defense Suit (UDS) is a small, compact armour built for on-the-go immediate use in a crisis, such as when getting mugged. It has few, yet useful, functions:

Magnetic Lift Field & Compact Folding: The UDS has a very special function, the ability to fold itself into a backpack, and a magnetic lift to render it light enough to carry on a casual day.
Palm- & Chest-mounted Laser Beams
Force Field "Armour Plates": Force fields projected above specific locations on the armour, these force fields function similarly to hard light armour, save for the fact they are invisible.
Personal Cover Shield: While identical to the designs in the other armours, the UDS's cover shield is mildly weaker due to an inferior power source.
Point-Blank Electric Discharge Unit


Behemoth Battledroid


The Behemoth Battledroid

A 100 feet/30.48 meters tall dual-nuclear fission reactor powered giant robot designed to combat kaiju, dubbed the ‘Behemoth Battledroid’.

Offensive Functions

Macro Missile Salvo: An excess of rockets fired from both shoulders, a single salvo containing enough firepower to level a skyscraper.
Eye Laser: Built in conjunction with the ocular sensors, a high powered laser capable of cutting through solid Kendrium at 12 decimeters per second.
Drill Hands: The Battledroid's hands are capable of locking into a point, making it easier to penetrate the thick hide or armour of other colossal foes.

Defensive Functions

Custom Alloy & Kendrium Plate Armour: Very thick armour plating provides intense protection against damage.
Energy Deflection Shield: Same design as all others, but massively scaled up in size and power.

Utilitarian

Mobility

Jet Feet: Massive jets built into the soles allow for brief bursts of airborne travel. It can jump.

Other

Ultra Strength: Robotics, hydraulics, and magnetic fields allow the colossal construct to move about and fight. Maximum Lifting Capacity: 2.8 Metric Kilotons


Relationships


Friends/Allies

Barricade [Gordon Wayne] (@Albert_Wanger)

Godfather, closest friend, and adoptive father. The extra-terrestrial ‘dragon’ has been around since the boy was born, and is the only person he trusts completely. He’s also the only one who can truly, completely control the boy.


Cannonade [Tarvanas Quartz] (@KalasEruthain)

Tarvanas is Gordon's partner, and therefore is seen as family to Albert as well. However, Tarry lacks much of the parental authority Gordon holds.


Cassandra Armstrong (@Miles_Prower12)

A long-time friend of the family, Armstrong is someone Albert trusts to be reliable on the battlefield, and supporting in times of struggle.


Enemies


VIPER

The Venomous Imperial Party of the Eternal Reptile (talk about a mouthful). Albert’s entire life, since birth, has somehow been under the shadow of this global collection of madmen, whether directly or indirectly. Kidnapped and/or attacked without provocation numerous times by the organization, they’re at the top of his “to exterminate” list. He hates them to the utter core, and will do anything – anything – to make things hard for them, or completely destroy their efforts in any field.


Doctor Oskar Wagner

A mid-tier VIPER scientist and highly-skilled geneticist. He is Albert’s ultimate enemy. The boy pursues the monster relentlessly, and he is the defining reason for Albert’s hatred of VIPER in general.


Cobra

A VIPER super-thug, Cobra is Dr. Wagner’s primary personal enforcer, being an “improved” version of Diamondback. He wields incredible superstrength and durability.


Mages

Albert abhors magic. It has been a long-standing source of personal grief for the boy, and is the oldest source of evil on Earth. Albert is whole-heartedly convinced that it is wholly evil, regardless of where it comes from. Thanks to this viewpoint, he sees those who use magic as corrupt, narcissistic villains, or arrogant fools who simply think themselves above the rest of humanity because of the power they wield.


Public Knowledge & Comments/Rumors

Panzer's identity is public knowledge, therefore he is easy to look up and learn about (almost. Looking at you, Wikipedia!). Students at MCU, agents of PRIMUS and UNTIL, and VIPER would all be very well aware of who he is. His abrasive attitude, however, has kept him in the dark among the media. The closest thing he has are occasional news reports of hero groups he was a part of, and a Youtube video or two of him in action.


Comments from other Heroes/Rumors from the Public

"You're a good kid, Al! Jus' need to show a little more restraint." - Cassandra Armstrong


"He's a good kid...just wish he wouldn't annoy the officers around here so much" - PRIMUS Official Rayl Torien. (AKA Proud Patriot)


"Al has a weeeeird homelife, what with the space dragons and the serious VIPER hate and the armor building and all. But I guess that makes sense since he's kind of weird. Might be the other way around though. It's hard to tell these days." - Nightfang


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Tropes, Trivia, RP Hooks

Tropes


It had to be done.



Trivia


  • Panzer’s concept has been retconned several times before reaching what he is today. The current, and arguably final concept, came about with the thought of a heroic, underage Doctor Doom.
  • Albert is aquaphobic and claustrophobic, making adventures into the deep underground, or out to sea, very difficult for him to join in on. Likewise, hydrokinetics and geokinetics utterly terrify him.
  • When out in social areas, Albert will always have a taser or two in his jeans pockets. He will often place his hands in said pockets when he feels threatened.
  • Panzer secretly admires the technological prowess of Dr. Destroyer’s inventions, and frequently makes efforts to examine it whenever he gets the chance.
  • Albert’s wealth is attained by selling non-military inventions to individuals, corporations, and the government.
  • Panzer has, on more than one occasion, supported ARGENT on matters related to scientific discovery and technological advancement.
  • While he would never admit it, and fights to avoid showing it, Albert is terrified of his family and friends, and suffers from a sense of inferiority around superhumans, despite what his armour can do.

RP Hooks


  • Albert is first and foremost a scientist, and so is very easy to reach among the scientific community.
  • Being, by far, the youngest MCU student to date, Albert really stands out on the campus, as well as being easily recognizable.
  • Panzer frequently uses the Champions Respond & Protect radio channel, and is very easy to get ahold of there.
  • Panzer is somewhat infamous among UNTIL and PRIMUS for being a nuisance.
  • Panzer is a well-known, and actively targeted, enemy of VIPER. The organization as a whole is aware of him and his exploits.