Difference between revisions of "Character Sheet: Menagerie"

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(Special Powers)
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=Characteristics=
 
=Characteristics=
 
==Primary Characteristics==
 
==Primary Characteristics==
'''Strength:''' 11 -- HTH 2d6, HKA 1d3 <br>
+
'''Strength:''' 10 + 60 -- HTH 2d6, HKA 1d3 <br>
'''Dexterity:''' 15<br>
+
'''Dexterity:''' 10 + 30<br>
'''Constitution:''' 12<br>
+
'''Constitution:''' 10 + 60<br>
 
'''Intelligence:''' 15<br>
 
'''Intelligence:''' 15<br>
'''Ego:''' 50 <br>
+
'''Ego:''' 25 + 50 <br>
 
'''Presence:''' 15<br>
 
'''Presence:''' 15<br>
  
 
==Combat Values==
 
==Combat Values==
 
'''Offensive CV:''' 5<br>
 
'''Offensive CV:''' 5<br>
'''Defensive CV:''' 8<br>
+
'''Defensive CV:''' 7<br>
 
'''Offensive Mental CV:''' 5<br>
 
'''Offensive Mental CV:''' 5<br>
'''Defensive Mental CV:''' 15<br>
+
'''Defensive Mental CV:''' 0 + 15<br>
  
 
'''Speed:''' 4<br>
 
'''Speed:''' 4<br>
'''Physical Defense:''' 3 (1 point resistant)<br>
+
'''Physical Defense:''' 3 <br>
'''Energy Defense:''' 4 (2 point resistant)<br>
+
'''Energy Defense:''' 4 (<br>
'''Recovery:''' 4<br>
+
'''Recovery:''' 4 + 8<br>
'''Endurance:''' 60<br>
+
'''Endurance:''' 20<br>
 
'''Body:''' 18<br>
 
'''Body:''' 18<br>
 
'''Stun:''' 60<br>
 
'''Stun:''' 60<br>
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=Defenses=
 
=Defenses=
'''Normal PD:''' 43(3 + 30 + 12)<br>
+
'''Normal PD:''' 13(3 + 10(Allocatable)<br>
'''Resistant PD:''' 41(1 + 30 + 12)<br>
+
'''Resistant PD:''' 10(10(Allocatable)<br>
'''Normal ED:''' 44(4 + 30 + 12)<br>
+
'''Normal ED:''' 14(4 10 Allocatable)<br>
'''Resistant ED:''' 42(2 + 30 + 12)<br>
+
'''Resistant ED:''' 10(10 Allocatable)<br>
'''Mental Defense:''' 30<br>
+
'''Mental Defense:''' 10 Allocatable<br>
'''Power Defense:''' 15<br>
+
'''Power Defense:''' 10 Allocatable<br>
 
'''Flash Defense:''' 0<br>
 
'''Flash Defense:''' 0<br>
  
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==Special Powers==
 
==Special Powers==
*Creature Creation - 500/500 Variable Power Pool, changed as zero-phase action, requires knowledge roll(based on creature summoned)  
+
*Phenomenal Cosmic Power: 250 Base/400 Control VPP, Difficult to Dispel (x4 Active Points), Only for transformation/creation-type powers
** Summoning Powers only
+
** Usual Power - Combat Form: +60 Strength, +30 Dexterity, +50 Constitution, +6 Speed, +3 Combat Skill Levels(Martial Arts), +8 Recovery
** Unified with Object Creation
+
** Usual Power - "I'm Over There!": 20m Teleportation, x2 Increased Mass, x4 Noncombat Range, Uses 0 Endurance
** Shares pool with Object Creation
+
  
*Reality Bending - 500/500 Variable Power Pool, changed as zero-phase action, requires knowledge roll(based on object)
+
*Mental Phalanx: +50 Ego, +15 DMCV, Limitation: Doesn't apply to attacks taken through pets
** Shares pool with Creature Creation
+
** Unified with Creature Creation
+
** Transformation and Creation powers only (Transform, Shapeshift, powers with Focus limitations)
+
  
*Paranoia Shield - 30/30 Resistant Defense
+
*Paranoia Shield - 10/10/10/10 ED/PD/MD/PoD Hardened, Impenetrable, Allocatable
** Allocatable
+
** Hardened x2
+
** Impenetrable x2
+
 
+
*Telekinetic Reinforcement - Up to +12 Strength, Linked to Paranoia Shield
+
** Unable to be used if Paranoia Shield is inactive
+
** Glows as side effect (-1 Stealth if at 1-3 strength, -2 if at 4-6, -3 if at 7-9, -5 at 10-12)
+
  
 
==Special Equipment==
 
==Special Equipment==
Line 105: Line 94:
  
 
* Slot Three: The Material
 
* Slot Three: The Material
** Conductive Gold: +3 DC when used as focus for Electric attacks
+
** Conductive Gold: +3 DC with Electric attacks
 
** Silver: +3 DC against Undead and Lycanthropes
 
** Silver: +3 DC against Undead and Lycanthropes
** Cold Iron: +3 DCV against Fae Creatures
+
** Cold Iron: +3 DC against Fae Creatures
  
 
* Slot Four: Seven Rings(bonuses are per ring, up to 7)
 
* Slot Four: Seven Rings(bonuses are per ring, up to 7)
** Fire Ring: +2 DC
+
** Fire Ring: 1d6 Penetrating, Constant effect lasts until ring is removed from wound
** Ice Ring: 1d6 Drain Dex
+
** Electricity Ring: 1d6 Stun, NND(Insulation/Grounding negates)
** Electricity Ring: 1d6 Drain Stun
+
** Ice Ring: 1d6 Drain Dexterity, Penetrating
 
+
===A Family Activity (Armor)===
+
Armor made and enchanted with the aid of Yuki's lover and "son"(Two different people). Sewn from silk-like woven shadows and reinforced with alchemically-treated dragonbone, this armor is quite potent when it comes to defending against magic.
+
* Resistant Protection (12 PD/12 ED)
+
* Mental Defense 15
+
* Power Defense 15
+
* Hardened
+
* Hard To Dispel (Value is doubled for purposes of Dispel effects)
+
* Perceivable to Magicsense
+
  
 
=Skills, Perks, & Talents=
 
=Skills, Perks, & Talents=
 
==Skills==
 
==Skills==
===Agility Skills===
 
*Climbing (Familiar)
 
*Teamwork (Mastery)
 
  
 
===Interaction Skills===
 
===Interaction Skills===
* Acting (Familiar)
+
* Acting 11-
* Conversation (Incompetent)
+
* Conversation 6-
* Persuasion (Familiar)
+
* Barter/Negotiation 11-
  
 
===Background Skills===
 
===Background Skills===
*Area Knowledge: Cities (Competent)
+
*Area Knowledge: Earth 8-
 
*Enhancer: Scientist (Science Skill Discount)
 
*Enhancer: Scientist (Science Skill Discount)
 
*Enhancer: Scholar (Knowledge Skill Discount)
 
*Enhancer: Scholar (Knowledge Skill Discount)
*Knowledge: Japanese Martial Arts (Proficient)
+
*Knowledge: Japanese Martial Arts 11-
*Knowledge: Monsters and Cryptids (Extremely Proficient)
+
*Knowledge: Monsters and Cryptids 13-
*Knowledge: Sewing and Wardrobe (Proficient)
+
*Knowledge: Sewing and Wardrobe 11-
*Knowledge: Summoning Lore (Very Proficient)
+
*Knowledge: Summoning Lore 13-
 
*Language: English (Total -- Native Language)
 
*Language: English (Total -- Native Language)
 
*Language: Japanese (Total)
 
*Language: Japanese (Total)
 
*Language: Russian (Total)
 
*Language: Russian (Total)
*Professional Skill: Mangaka(Dramatic/Erotic Fiction) (Skilled)
+
*Professional Skill: Mangaka(Dramatic/Erotic Fiction) 11-
*Science: Arcane Formula (Proficient)
+
*Science: Arcane Formula 11-
*Science: Astronomy (Competent)
+
*Science: Astronomy 10-
*Science: Biology (Competent)
+
*Science: Biology 10-
*Science: Botany (Competent)
+
*Science: Botany 10-
*Science: Geology (Competent)
+
*Science: Geology 10-
*Science: Medicine (Proficient)
+
*Science: Medicine 10-
*Science: Nuclear Physics (Competent)
+
*Science: Nuclear Physics 10-
*Science: Xenobiology (Competent)
+
*Science: Xenobiology 10-
  
  
 
===Combat Skills===
 
===Combat Skills===
*Power Skill: Magic (Competent)
+
 
*Weapon Familiarity: Common Melee Weapons
+
*Tactics 13-
 +
*Teamwork 12-
 +
*Power Skill: Magic 10-
 +
*Weapon Familiarity: Common Melee Weapons/Beam Weapons
 
*Martial Art: Naginatajutsu(Requires Polearm/Staff) (Proficient)
 
*Martial Art: Naginatajutsu(Requires Polearm/Staff) (Proficient)
 
** Legsweep
 
** Legsweep
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===Intellect Skills===
 
===Intellect Skills===
 
*Cramming
 
*Cramming
*Deduction (Skilled)
+
*Deduction 12-
*Disguise (Proficient)
+
*Disguise 11-
*Paramedic (Competent)
+
*Paramedic 8-
*Shadowing (Proficient)
+
*Shadowing 11-
*Survival: Tropical Islands (Familiar)
+
*Survival: Tropical Islands 12-
 
+
 
==Perks==
 
==Perks==
  
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* Eidetic Memory  
 
* Eidetic Memory  
 
** Special: Literally photographic memory - Her memories take a physical form. The sum of all of her knowledge is stored somewhere in the world.
 
** Special: Literally photographic memory - Her memories take a physical form. The sum of all of her knowledge is stored somewhere in the world.
* Simulate Death
 
* Striking Appearance: Comfortable With Her Body (Doesn't apply if someone is being flirty with her)
 
  
 
=Complications=
 
=Complications=
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*Special Complication: Mental Backdoor
 
*Special Complication: Mental Backdoor
** Mental attacks directed at Yuki's summons or created objects(but who would do that?) are instead taken by Yuki at -25 Ego and -15 Mental Defense(Treat all summons as Mental Group: Human)
+
** Mental attacks directed at Yuki's summons are instead taken by Yuki at 25 Ego and -15 Mental Defense(Treat all summons as Mental Group: Human)

Revision as of 22:16, 15 May 2014

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Character Information

Codename: Menagerie
Identity: Yuki Hayashiro
Player: @Jhuno
Height: 5'11" Weight: 148 lbs
Hair Color: Blonde Eye Color: Blue
Brief Description: Just your average blue-eyed blonde. If she wasn't well-known, she'd be downright forgettable

Characteristics

Primary Characteristics

Strength: 10 + 60 -- HTH 2d6, HKA 1d3
Dexterity: 10 + 30
Constitution: 10 + 60
Intelligence: 15
Ego: 25 + 50
Presence: 15

Combat Values

Offensive CV: 5
Defensive CV: 7
Offensive Mental CV: 5
Defensive Mental CV: 0 + 15

Speed: 4
Physical Defense: 3
Energy Defense: 4 (
Recovery: 4 + 8
Endurance: 20
Body: 18
Stun: 60

Vital Information

Hand-to-Hand Damage: 2d6
Lift: 100 kg
Base OCV: 5 DCV: 8
Base OCMV: 5 DCMV: 15

Movement

Running: 12m
Leaping: 4m (2m vertical)
Swimming: 4m

Defenses

Normal PD: 13(3 + 10(Allocatable)
Resistant PD: 10(10(Allocatable)
Normal ED: 14(4 10 Allocatable)
Resistant ED: 10(10 Allocatable)
Mental Defense: 10 Allocatable
Power Defense: 10 Allocatable
Flash Defense: 0

Senses

Vision: Increased Arc of Perception(360), Detect Magic(Analyze as a half-phase action), Mental Awareness(Discriminatory: Mind Control)
Smell: Normal Human
Hearing: Supersonic Hearing

Powers and Equipment

Innate Powers

  • Running (see Movement)
    • Inherent
  • Leaping (see Movement)
    • Inherent
  • Swimming (see Movement)
    • Inherent

Special Powers

  • Phenomenal Cosmic Power: 250 Base/400 Control VPP, Difficult to Dispel (x4 Active Points), Only for transformation/creation-type powers
    • Usual Power - Combat Form: +60 Strength, +30 Dexterity, +50 Constitution, +6 Speed, +3 Combat Skill Levels(Martial Arts), +8 Recovery
    • Usual Power - "I'm Over There!": 20m Teleportation, x2 Increased Mass, x4 Noncombat Range, Uses 0 Endurance
  • Mental Phalanx: +50 Ego, +15 DMCV, Limitation: Doesn't apply to attacks taken through pets
  • Paranoia Shield - 10/10/10/10 ED/PD/MD/PoD Hardened, Impenetrable, Allocatable

Special Equipment

Note: Most equipment is constructed on-the-fly, and thus contained in Yuki's Variable Power Pool.

Kitsune (Polearm)

Constructed to honor the memory of a close friend, the Kitsune is a polearm designed with a Buddhist Ringstaff motif. This applies a Perceivable to Hearing Group limitation when at least two rings are attached. Mechanics-wise, it's built as a single-slot VPP(Very Limited: Only Specific Templates):

  • Basic Template: The Constants
    • Real Weapon
    • Obvious Accessable Focus
    • Minimum Strength Requirement(11)
    • Two-Handed
  • Slot One: The Haft
    • Enchanted Rosewood: +3 Damage Classes to Demons, Uses 0 Endurance, Autofire(2 attacks)
  • Slot Two: The Head
    • Naginata: 2d6 hKA
    • Lucerne Hammer: 1d6 HKA, Penetrating, +1 Improved Stun
    • Boar Spear: 1d6 HKA, Armor Piercing, +2 DC when used for Move Through
  • Slot Three: The Material
    • Conductive Gold: +3 DC with Electric attacks
    • Silver: +3 DC against Undead and Lycanthropes
    • Cold Iron: +3 DC against Fae Creatures
  • Slot Four: Seven Rings(bonuses are per ring, up to 7)
    • Fire Ring: 1d6 Penetrating, Constant effect lasts until ring is removed from wound
    • Electricity Ring: 1d6 Stun, NND(Insulation/Grounding negates)
    • Ice Ring: 1d6 Drain Dexterity, Penetrating

Skills, Perks, & Talents

Skills

Interaction Skills

  • Acting 11-
  • Conversation 6-
  • Barter/Negotiation 11-

Background Skills

  • Area Knowledge: Earth 8-
  • Enhancer: Scientist (Science Skill Discount)
  • Enhancer: Scholar (Knowledge Skill Discount)
  • Knowledge: Japanese Martial Arts 11-
  • Knowledge: Monsters and Cryptids 13-
  • Knowledge: Sewing and Wardrobe 11-
  • Knowledge: Summoning Lore 13-
  • Language: English (Total -- Native Language)
  • Language: Japanese (Total)
  • Language: Russian (Total)
  • Professional Skill: Mangaka(Dramatic/Erotic Fiction) 11-
  • Science: Arcane Formula 11-
  • Science: Astronomy 10-
  • Science: Biology 10-
  • Science: Botany 10-
  • Science: Geology 10-
  • Science: Medicine 10-
  • Science: Nuclear Physics 10-
  • Science: Xenobiology 10-


Combat Skills

  • Tactics 13-
  • Teamwork 12-
  • Power Skill: Magic 10-
  • Weapon Familiarity: Common Melee Weapons/Beam Weapons
  • Martial Art: Naginatajutsu(Requires Polearm/Staff) (Proficient)
    • Legsweep
    • Takeaway
    • Martial Disarm (Also useable if Unarmed w/ opponent using Polearm/staff)
    • Martial Parry
    • Defensive Strike
    • Martial Strike

Intellect Skills

  • Cramming
  • Deduction 12-
  • Disguise 11-
  • Paramedic 8-
  • Shadowing 11-
  • Survival: Tropical Islands 12-

Perks

  • Base: Soti Island, Atlantic Ocean
    • Soti Island is a tropical island located at a leyline intersection in the Atlantic Ocean and named for the genius loci that resides there - which itself is an anagram for Spirit Of The Island. Originally highly antagonistic towards Yuki, it has since been completely absorbed by her.
  • Contact: UNTIL Agent Lloyd Wilson.
    • Lloyd Wilson is a low-ranking member of UNTIL DAC, assigned to Yuki to investigate(and possibly capture) her. Originally somewhat antagonistic and resentful towards Yuki over having to cross-reference her work with the rest of UNTIL's paperwork thanks to some warning signs of precognition - Menajelio no Yuutsu's subject matter offended his sensibilities. Eventually, his precognitive ability showed him a very unpleasant possible future, and he took it upon himself to try to limit the stress placed on Yuki to avoid his prophetic dreams' fulfillment.
  • Money: Wealthy
  • Positive Reputation: Yuki has fans of her series throughout the world(possibly even galaxy), and she's not afraid to pass around "Luck Charms" to those who could use a bit of help.
  • Positive Reputation: A small selection of her fan club has become aware that Yuki's "Luck Charm" is so much more than that - either through Yuki herself offering guidance, or deducing that a bit of memorabilia is responsible for that helping hand when they most need it.

Talents

  • Eidetic Memory
    • Special: Literally photographic memory - Her memories take a physical form. The sum of all of her knowledge is stored somewhere in the world.

Complications

  • Hunted by VIPER: Thanks to her first major superheroic act being the single-handed (partial) dismantling of a Nest, VIPER has taken specific notice of her.
    • Motivation:They want her dead, captured if possible.
    • Capabilities: Massive international terrorist organization is by default stronger than any single character.
    • Frequency: Thanks to miraculous luck in stumbling across Soti Island, Yuki has been able to evade VIPER's reach for now.
  • Hunted by PSI: Every psychic in Millennium City needs to worry about PSI getting a hold of them.
    • Motivation: Capture
    • Capabilities: More powerful
    • Frequency: Quite uncommon now that Yuki no longer lives in Millennium City.
  • Code of Conduct: "We can talk this out!"
    • Never make first attack(Presence attacks excluded, waived if there's a risk of immediate harm)
  • Mental Complication: "Never touch me!"
    • Often enraged by physical contact.
  • Mental Complication: "The mind is sacrosanct!"
    • Always enraged when mind control is detected.
  • Public Identity: It's a well-known and well-documented fact that Yuki Hayashiro is Menagerie - it's even publicized.
  • Special Complication: Mental Backdoor
    • Mental attacks directed at Yuki's summons are instead taken by Yuki at 25 Ego and -15 Mental Defense(Treat all summons as Mental Group: Human)