So enamored was she by the ability to leap into death's path and deny it from taking others, she sought to join the ranks of heroes and heroins that patrolled Paragon City. But she had no powers or extensive training in fighting, so she set about learning everything she could so she could set about making a suit of power armor. It was her only hope of becoming the heroin she knew she could be. If there was anything she had to contribute to the superheroic community, it was an abundance of creativity and brilliance she had finally found a use for. She graduated from high school, not quite the top of her class; she had lazed about too long for that to happen, but she would not let that stop her. She worked for two years at whatever job she could get to save for college. It was slow going and long hours, but she finally got accepted into Paragon University.
She dove into her studies with as much fervor as she could manage and pushed forward no matter how hard it got. She began to seek companionship online so she could continue learning while she talked with others; she was far too shy to meet anybody in person and didn't speak well with others. She found a woman who seemed to share her enthusiasm for all things foxes; myths, the living animals, anything. She agreed after a few months of chatting online that she would come visit Kyoto when Spring Break came around and plans were made to get her there. The awaited day came and Aria eagerly boarded the plane to Japan, never to be seen again.
Copy and paste the sub-headers, and rename them to your liking for each sub-header.
Powers, Skills, and Attributes
Powers
Power 1 - Put info on your power here. Be as lengthy as you like.
Power 2 - Not every hero HAS powers, of course, in which case the powers section can be deleted.
Power 3 - Just take everything from the HR tag above the Skills section, up to the "Powers" sub-header, and delete it. You can also edit the Main Header to take the word 'Powers' out of it as well.
Skills
Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing.
Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.
Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.
Attributes
Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.
Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.
Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.
Gear and Equipment
Gear
Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.
Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.
Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.
Relationships
Lover
Inari has no significant other.
Friends/Allies
Currently no allies in battle.
Enemies
No major known enemies.
General Perception
The public knows of Inari's ferocity in battle and her close ties to the Shinto deity of the same name, with some even believing her to be the Lady Herself. While the law abiding public of Millennium City may be uneasy about the bestial woman at the worst of times, those that lurk in the shadows of Westside are frightened of her for it is common knowledge that the giantess has little control of her physical strength when angered, and those she fights are liable to wind up in the hospital for a long time.