Aria got back to her dorm early in the morning. Spring Break was still going on, so most students would be away and she would be free from being asked questions constantly about her new appearance. The Statesman had died while she was gone, and the city would be having a funeral and she would attend if it was the last thing she did. He had saved her life and given her purpose, and even if that purpose was now confused, she would at least tell him thank you, even in death. Something she had never been given a chance to do. Weeks later, she was in the crowd of metahumans, citizens, and other heroes and converted villains who owed so much to the man who had done so much for them. She whispered her thanks as the coffin passed, then quietly slipped away once Positon had finished the eulogy. Back in her dorm room, she her life was upside down. She couldn't continue college like this, nor could she just abandon her dream of being a hero. She would use her new body and power to that end, that was certain, but she had seen the reactions of the Japanese; would she be accepted? She turned on the news, hoping to see at least some glimpse of her idol on the news, but all that was talked about was the Qulaar invasion of Millennium City.
She rushed off, literally flying there under her own steam. She would figure that out later. She just needed to get to her parents. When she arrived, she found much of the city under a dome. This wouldn't stand in her way. She wouldn't let it. She pounded on the energy field, eventually managing to make a temporary crack large enough for her to get through and let some of the civilians that needed rescuing out. The crack resealed itself and she began her search. It didn't take long with her newfound senses of smell and hearing, and she found them huddled in a ruined building in an area the Qulaar seemed to be ignoring. She spent an hour talking with them, convincing them that this wasn't some joke or horrible trick, that the giant fox in front of them really was their daughter, but in the end, she finally got them to accept what she said was true. She got them to a safety zone and her relief turned into rage. She had already lost the man who had given her purpose, she would not allow bugs from space to take her family as well. She fought and grew angrier with every encounter. The angrier she got, bigger and stronger she became until she was swatting Qulaar drones out of the air while thirty feet tall.
A loud peal of thunder grabbed her attention, and she turned to see the Ironclad Defense enacted from the Champions Headquarters. She shrank back down as the Qulaar fled; there was no need to chase them down. They were beaten, and she was neither animal nor monster despite her appearance. Since the Invasion, she has lived with her family in Millennium City, finally the hero she always wanted to be by prowling the city at night and hunting those that would prey on the innocent.
Powers, Skills, and Attributes
Known Powers
Power 1 - Size Manipulation: Inari is able to control her size at will, either growing or shrinking depending upon the scenario at the time. This ability is tied in closely to her emotions, and in battle as she sustains attacks she grows angry and thus larger and stronger. The largest seen thus far allowed her to peer in the windows of the third story of a building. The upper limits of this ability are unknown.
Power 2 - Millennial Flight: Inari is capable of emitting her divine aura to allow her to fly with great speed from place to place.
Power 3 - Healing Factor: Inari possesses an advanced healing factor that enables her to recover from most wounds near instantly. The full extent of this healing ability is unknown as she has been understandably hesitant to test the ability to it's full potential.
Power 4 - Invulnerability: Inari is quite resistant to the standard weapons encountered in the line of duty, with most ballistic rounds leaving nothing more serious than a tender bruise beneath her fur. Coupled with her regenerative abilities, she is quite difficult to bring down, making her an excellent front line combatant.
Power 5 - Super Strength: Inari possesses immense strength unnatural even for a being her size. She has been seen to lift an entire Viper Anaconda Tank over her head with little effort. As with her Healing Factor and Size Manipulation, the true extent of this ability is unknown.
Skills
Skill 1 - Technology: Despite her appearance and abilities, Inari is quit the capable inventor of gadgets and devices. While they do not always work as intended, they do function with whatever purpose the vixen may or may not have intended without fail.
Skill 2 - Technomancy: Given her body's ease of mana manipulation and her love of technology, it wasn't a far stretch for her to find somebody to teach the large vixen the art of technomancy. At her current skill level she is able to mentally control any machines in the immediate vicinity, power them with her mana, and even hack and manipulate data with her mind.
Gear and Equipment
Gear
Weapon - Inari carries no weapons with her, but due to her great strength, she is more than capable of wielding any object she can pick up as a weapon and to devestating effect.
Armor - Inari's usual hero work costume is a tough but flexible carbon steel mesh that is tough enough to stand up to the usual rigors of a superhero's exploits, but has enough flexibility to keep from impeding the vixen's movement.
Relationships
Lover
Inari has no significant other.
Friends/Allies
Currently Inari works with her doppleganger as one of the leaders of the group Hidden Claw.
Enemies
No major known enemies.
General Perception
The public knows of Inari's ferocity in battle and her close ties to the Shinto deity of the same name, with some even believing her to be the Lady Herself. While the law abiding public of Millennium City may be uneasy about the bestial woman at the worst of times, those that lurk in the shadows of Westside are frightened of her for it is common knowledge that the giantess has little control of her physical strength when angered, and those she fights are liable to wind up in the hospital for a long time.