So enamored was she by the ability to leap into death's path and deny it from taking others, she sought to join the ranks of heroes and heroins that patrolled Paragon City. But she had no powers or extensive training in fighting, so she set about learning everything she could so she could set about making a suit of power armor. It was her only hope of becoming the heroin she knew she could be. If there was anything she had to contribute to the superheroic community, it was an abundance of creativity and brilliance she had finally found a use for. She graduated from high school, not quite the top of her class; she had lazed about too long for that to happen, but she would not let that stop her. She worked for two years at whatever job she could get to save for college. It was slow going and long hours, but she finally got accepted into Paragon University.
She dove into her studies with as much fervor as she could manage and pushed forward no matter how hard it got. She began to seek companionship online so she could continue learning while she talked with others; she was far too shy to meet anybody in person and didn't speak well with others. She found a woman who seemed to share her enthusiasm for all things foxes; myths, the living animals, anything. She agreed after a few months of chatting online that she would come visit Kyoto when Spring Break came around and plans were made to get her there. The awaited day came and Aria eagerly boarded the plane to Japan, never to be seen again.
The Change
Copy and paste the sub-headers, and rename them to your liking for each sub-header.
Powers, Skills, and Attributes
Powers
Power 1 - Size Manipulation: Inari is able to control her size at will, either growing or shrinking depending upon the scenario at the time. This ability is tied in closely to her emotions, and in battle as she sustains attacks she grows angry and thus larger and stronger. The largest seen thus far allowed her to peer in the windows of the third story of a building. The upper limits of this ability are unknown.
Power 2 - Flame Flight: Inari is capable of enveloping herself in flames to allow her to fly with moderate speed from place to place.
Power 3 - Healing Factor: Inari possesses an advanced healing factor that enables her to recover from most wounds near instantly. The full extent of this healing ability is unknown as she has been understandably hesitant to test the ability to it's full potential.
Power 4 - Invulnerability: Inari is quite resistant to the standard weapons encountered in the line of duty, with most ballistic rounds leaving nothing more serious than a tender bruise beneath her fur. Coupled with her regenerative abilities, she is quite difficult to bring down, making her an excellent front line combatant.
Skills
Skill 1 - Technology: Despite her appearance and abilities, Inari is quit the capable inventor of gadgets and devices. While they do not always work as intended, they do function with whatever purpose the vixen may or may not have intended without fail.
Gear and Equipment
Gear
Weapon - Inari carries no weapons with her, but due to her great strength, she is more than capable of wielding any object she can pick up as a weapon and to devestating effect.
Armor - Inari's usual hero work costume is a tough but flexible carbon steel mesh that is tough enough to stand up to the usual rigors of a superhero's exploits, but has enough flexibility to keep from impeding the vixen's movement.
Relationships
Lover
Inari has no significant other.
Friends/Allies
Currently no allies in battle.
Enemies
No major known enemies.
General Perception
The public knows of Inari's ferocity in battle and her close ties to the Shinto deity of the same name, with some even believing her to be the Lady Herself. While the law abiding public of Millennium City may be uneasy about the bestial woman at the worst of times, those that lurk in the shadows of Westside are frightened of her for it is common knowledge that the giantess has little control of her physical strength when angered, and those she fights are liable to wind up in the hospital for a long time.