Arachno-man

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Spider Physiology: Arachno-Man's hands and feet have the ability to manipulate the inter-atomic binding forces of matter, allowing him to form temporary molecular bonds between his body and another object. This enables him to cling to solid surfaces and scale walls simply by placing his hands on them. He also possesses a "spider-sense" which alerts him to danger. This takes the form of a tingling sensation at the base of his skull. Through experience, Arachno-Man has learned how to sense differences in the various tingles he feels, determining whether a danger is potential or immediate, how intense a threat it is, what direction it is coming from, etc. Superhuman Strength: Arachno-Man possesses superhuman strength enabling him to press lift approximately 5 tons. Arachno-Man's physical strength is sufficient to lift and throw objects as heavy as most standard automobiles with ease. He must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. He has demonstrated that he is strong enough to allow him to knock out people with normal durability with as little as a tap to the head. Arachno-Man's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound. In the second issue he seems to throw a car with little effort. He also broke Flash Thompson's hand by blocking with his palm. Superhuman Speed: Arachno-Man can run and move at speeds that are beyond the physical limits of the finest human athlete. Superhuman Stamina: Aracno-Man's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Arachno-Man can physically exert himself for several hours before the build up of fatigue toxins in his blood begins to impair him. Superhuman Durability: Arachno-Man's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by a super-humanly strong opponent, that would severely injure or kill a normal human with little to no discomfort, Arachno-Man's durability is sufficient that he survived with no serious injury other than a sore body after being electrocuted by Electro. Superhuman Agility: Arachno-Man's agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. Arachno-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines. Superhuman Equilibrium: Arachno-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow. He has developed a unique fighting style that made full use of his agility, strength, and equilibrium. Superhuman Reflexes: Arachno-Man's reflexes are similarly enhanced and are currently about 15 times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, even direct gunfire, if he is far enough away. Wall-Crawling: Arachno-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Arachno-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger. Limits to this ability seem to be psychosomatic, and the full nature of this ability has yet to be established. Spider-Sense: Whenever danger is present, Arachno gets a tingling sensation that manifest at the back of his skull.[1]

Zack is a prodigy bio-chemist, completing his father's research on adhesives at age 13. His Mother said he was "as smart as they come". He possesses an IQ of 145.

Thanks to the spider venom that courses in his veins, it makes him immune to vampire bites and immune to poisons, since the spider venom didn't kill him. Strength level Class 10. As Aracno-Man has not fully grown to adulthood, he is not as strong as the other big time heroes, however he is portrayed as being sufficiently strong enough to lift and throw conventional vehicles and cars, it should also be noted that he has been shown to be significantly stronger than Killer-Spider as he overpowers him as they wrestled each other over footing. Arachno-Man is currently capable of lifting 3-5 tons. Whenever Zack reaches adulthood it would be assumed that he would be able to lift 10-20 tons.

Superhuman Agility: Arachno-Man's agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. Arachno-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines.

Superhuman Equilibrium: Arachno-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow. He has developed a unique fighting style that made full use of his agility, strength, and equilibrium.

Superhuman Reflexes: Arachno-Man's reflexes are similarly enhanced and are currently about 15 times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, even direct gunfire, if he is far enough away.

uperhuman Agility: Arachno-Man's agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. Arachno-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines.

Superhuman Durability: Arachno-Man's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by a super-humanly strong opponent, that would severely injure or kill a normal human with little to no discomfort, Arachno-Man's durability is sufficient that he survived with no serious injury other than a sore body after being electrocuted by Electro.

Superhuman Stamina: Arachno-Man's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Arachno-Man can physically exert himself for several hours before the build up of fatigue toxins in his blood begins to impair him.

Superhuman Speed: Arachno-Man can run and move at speeds that are beyond the physical limits of the finest human athlete.

Superhuman Strength: Arachno-Man possesses superhuman strength enabling him to press lift approximately 5 tons. Arahcno-Man's physical strength is sufficient to lift and throw objects as heavy as most standard automobiles with ease. He must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. He has demonstrated that he is strong enough to allow him to knock out people with normal durability with as little as a tap to the head.Aracno-Man's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound.

Spider Physiology: Aracno-Man's hands and feet have the ability to manipulate the inter-atomic binding forces of matter, allowing him to form temporary molecular bonds between his body and another object. This enables him to cling to solid surfaces and scale walls simply by placing his hands on them. He also possesses a "spider-sense" which alerts him to danger. This takes the form of a tingling sensation at the base of his skull. Through experience, Arachno-Man has learned how to sense differences in the various tingles he feels, determining whether a danger is potential or immediate, how intense a threat it is, what direction it is coming from, etc.