Captain Fisticuffs

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Cpt Fisticuffs Title.png


Captain Fisticuffs
Player: @ShadowClaw17
Fist Portrait.jpg
"Strength, through adversity."
Character Build
Class Focus: Tank (Might Freeform)
Power Level: 40
Research & Development: Arms (400)
Biographical Data
Real Name: Jaedrick "Fisticuffs" Steelheart
Known Aliases: Captain Fisticuffs; Sir Fisticuffs
Gender: Male
Species: Human
Ethnicity: Caucasian (?)
Place of Birth: Unknown
Base of Operations: Millennium City
Relatives: None
Characteristics
Age: 34
Height: 8'01"
Weight: 768lbs
Eyes: Sky Blue (Glowing)
Hair: Charcoal Grey
Complexion: Typical
Physical Build: Extremely muscular, but still athletic
Physical Features: Vertical scar across left eye; Left eye lacks pupil; Tribal tattoos cover both arms; Horizontal scar around neck
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Lawful Good

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Imposing

Identity: Publicly known
Years Active: 4
Citizenship: American
Occupation: Local blacksmith & Custom metalworking
Education: Traditional levels of his homeland, Minor schooling with UNTIL
Marital Status: Unmarried
Known Powers and Abilities
Super-strength, Enhanced durability, Super-jumping
Equipment and Paraphernalia
Medieval platemail, Leather pouch
Attributes
 
   Strength
   Endurance
 
   Agility
   Speed
 
   Fighting
   Projectiles
 
   Durability
   Resistance
 
   Intelligence
   Psyche
 
   Intuition
   Charisma
 
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Creator's Notes

Sir Fisticuff, as he appeared in Dark Souls 1

There's just as much of a story around Fisticuffs' actual creation as there is his origin.
On December 25th, 2013 I was given Dark Souls (the first one) as a gift from a friend. Fast forward a month, and you have an incident: in a hurry through a low level area, I made the mistake of punching something with a Pyromancy Flame instead of swinging my actual weapon. My friend saw me do this over a livestream, and eventually (after much joking around) a serious question was asked:
Why don't you play through the game by only punching things?
It was on. "Sir Fisticuff" was made (missing the "s" due exclusively to a lack of character space), as a heavily armored knight that punched everything to death using a pair of Caesti. Strangely, I took to the idea well.

On March 14th of the following year, the original Captain Fisticuffs was made on Champions Online. At the time, he wasn't a very well-developed character. Just a Behemoth Archetype that looked like a knight with really big hands. It was actually quite some time before I acquired all of the parts for his outfit.

And then there was Dungeons & Dragons... I had found out that one of my friends was interested in tabletop Dungeons & Dragons, and I asked to join in on the new campaign they were starting up. It was there that I decided on Fisticuffs' personality, though it was refined further through Champions Online roleplaying.

After a lot of research to actually get somewhat "realistic" statistics for him, I'm quite satisfied with how he came out! To this day he is my favorite character, and I am always seeking out improvements to his armor.

Fisticuffs graduated from an Archetype to a Freeform officially on November 8th, 2016.

Origin Story

The following section is written based off of information Fisticuffs has directly given PRIMUS in regards to his origins.

Somewhere in an unnamed realm, a plague was ravaging kingdoms, slowly spreading across the globe. Kingdom after kingdom fell as mages and alchemists alike scrambled, trying to find a cure. Eventually, as hope began to fade, rumors started. There were hushed whispers of a cure, somewhere in the deepest regions of the Blackmist Swamp, miles away from one of the last surviving kingdoms...

But the journey there was treacherous, and few would volunteer to even attempt to make such a journey. The few that returned from their failed journeys alive told tales of the horrors that lay on the road there; sentient oozes, drakes, and even the living dead. Captain Fisticuffs didn't care: he had a kingdom - and a world - to save. He gathered supplies and set off with a small squad of other volunteers, on a trip to obtain the rare herb from which a cure could be extracted.

Over the course of his difficult journey he fought all manner of beasts and horrors and - despite the eventual and complete loss of his squad-mates - emerged victorious after every encounter. Jaedrick eventually arrived at Drakewing Canyon; the last region before he reached the Swamp itself. The "Canyon" was actually a ravine with a ledge along the cliff side, hardly wide enough to fit a single horse on. As he began making his way through on foot, he looked upwards, keeping an eye out for the sapphire drakes that were the canyon's namesake. As long as he was quiet, he should be able to pass through without trouble...

...Except for that rock he'd kicked onto a drake that was sleeping near the bottom.

The entire ravine lit up with shrieks and screams of angry drakes. Sprinting down the pathway, he managed to get several yards before a small family of drakes arrived. The first drake reared up before spewing a stream of electrical energy that was only narrowly avoided by springing off the beast's head. No sooner did he land on his feet then did another, larger drake crawl up the cliff-side. He rolled underneath its massive snapping maw, in an attempt to avoid it completely as well. Yet this one would not be so easily foiled, and it slammed its tail into the knight's back, rendering him unconscious as he fell down into the seemingly bottomless ravine...


An unknown amount of time passed before he woke up in a daze and found himself surrounded by unfamiliar noises and objects. Birds were chirping songs he had never heard before... Screeching and blaring beeps echoed in the distance... Massive spires of glass and steel were towering around him...

He was a knight lost in Millennium City and had no idea where to turn.

Fisticuffs opted to wander, strolling through the streets of Downtown Millennium City. Eventually, he encountered a group of strangely dressed men (since confirmed members of DEMON) harassing a crying woman. Whatever they were doing, she didn't appreciate it. He would not have it! He stepped in, and the men turned on him, resulting in the breakout of a fast brawl. Both Fisticuffs and the woman emerging unscathed, though the three men ended up hospitalized due to blunt trauma. A passing hero (whom elected to remain anonymous) witnessed the end of the event, and escorted him to the Champions Headquarters.

After he was turned in to both the Champions and UNTIL, he was taught the English language before ultimately being turned free to roam the world.

Powers Summary

The following is a list of signature abilities that Captain Fisticuffs commonly uses or possesses. It should be noted, however, that there is mounting evidence that not all of his abilities are fully observed or explained.

Enhanced Strength
Fisticuffs possesses strength far beyond that of any typical human, thanks to his increased size and muscle density. He's been seen performing various feats of incredible strength such as knocking foes through walls and lifting freight containers and semi trucks. His strength has been estimated to be upwards of fifty tons, though this is unconfirmed. He does have full control of his strength, however, and rarely does he seem to use too much.

Enhanced Durability
While still human, his increased muscle density and bone mass both help to greatly improve his natural durability, though not to extreme levels. Low caliber bullets don't seem to pass through his body, though he himself does not possess invulnerability. It is also believed that this quality is what enables his body to be able to withstand such weights from his super-strength.

Unlimited Endurance
It seems that no matter how long he fights for, Fisticuffs does not appear to exhibit any signs of physical exhaustion. He claims to never require sleep unless he needs to recover from injuries. He appears to feel pain, however he is capable of pushing past it to keep fighting.

Heightened Agility
His enhanced strength also significantly bolsters his agility, when partnered with his past training. He's able to react much faster than ordinary people, though this does not extend to prediction. His reaction times are exceptional, and are definitely noteworthy. These qualities combined allow him to travel incredible distances by jumping alone, and he's been estimated to jump several hundred feet laterally, and just under one hundred feet vertically.

Personality

Fisticuffs appears to use a Code of Honor (attached below) to guide his behaviors and mannerisms.

Ever since his arrival on Earth, he has demonstrated time and time again his somewhat headstrong and incredibly compassionate nature. Most of the profit he makes is either donated to various charities around the world, or spent on his Super Group, the Aegis Initiative.

Rarely does he ever retreat from a fight; the rare moments when he does are to recuperate and rethink a different approach to the situation at hand. Fisticuffs does takes care not to start fights carelessly, though he is quick to intervene in situations in an attempt to better them.

A simple belief in the redemption of criminals encourages him to pull his punches; he always attempts to ensure that he does not use excessive force against his opponents, without exception.


  1. To respect the Gods, and all spiritual beings
  2. To serve the liege lord in valor and faith
  3. To protect the weak and defenseless
  4. To give succor to those in need
  5. To refrain from the wanton giving of offense
  6. To despise pecuniary reward
  7. To fight for the welfare of all
  8. To guard the honor of fellow knights
  9. To eschew unfairness, meanness and deceit
  10. To keep faith
  11. To at all times to speak the truth
  12. To persevere to the end in any enterprise begun
  13. To respect the honor of women
  14. To never refuse a challenge from an equal
  15. To never turn the back upon a foe