Difference between revisions of "Character Sheet: Menagerie"

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(Primary Characteristics)
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=Characteristics=
 
=Characteristics=
 
==Primary Characteristics==
 
==Primary Characteristics==
'''Strength:''' 20 -- HTH 2d6, HKA 1d3 <br>
+
'''Strength:''' 20
 
'''Dexterity:''' 30<br>
 
'''Dexterity:''' 30<br>
 
'''Constitution:''' 25<br>
 
'''Constitution:''' 25<br>
Line 21: Line 21:
 
'''Defensive CV:''' 7<br>
 
'''Defensive CV:''' 7<br>
 
'''Offensive Mental CV:''' 5<br>
 
'''Offensive Mental CV:''' 5<br>
'''Defensive Mental CV:''' 0 + 15<br>
+
'''Defensive Mental CV:''' 15<br>
  
'''Speed:''' 4<br>
+
'''Speed:''' 8<br>
'''Physical Defense:''' 3 <br>
+
'''Physical Defense:''' 50 <br>
'''Energy Defense:''' 4 (<br>
+
'''Energy Defense:''' 50 (<br>
'''Recovery:''' 4 + 8<br>
+
'''Recovery:''' 10<br>
 
'''Endurance:''' 20<br>
 
'''Endurance:''' 20<br>
'''Body:''' 18<br>
+
'''Body:''' 0(All physical damage is transient)<br>
'''Stun:''' 60<br>
+
'''Stun:''' 80<br>
  
 
=Vital Information=
 
=Vital Information=
'''Hand-to-Hand Damage:''' 2d6<br>
+
'''Hand-to-Hand Damage:''' 4 DCs<br>
'''Lift:''' 100 kg<br>
+
'''Lift:''' 400 kg<br>
'''Base OCV:'''  5 '''DCV:''' 8<br>
+
'''Base OCV:'''  5 '''DCV:''' 7<br>
'''Base OCMV:'''  5 '''DCMV:''' 15<br>
+
'''Base OMCV:'''  5 '''DMCV:''' 15<br>
 
==Movement==
 
==Movement==
 
'''Running:''' 12m<br>
 
'''Running:''' 12m<br>
Line 42: Line 42:
  
 
=Defenses=
 
=Defenses=
'''Normal PD:''' 13(3 + 10(Allocatable)<br>
+
'''Normal PD:''' 0<br>
'''Resistant PD:''' 10(10(Allocatable)<br>
+
'''Resistant PD:''' 0<br>
'''Normal ED:''' 14(4 10 Allocatable)<br>
+
'''Normal ED:''' 50<br>
'''Resistant ED:''' 10(10 Allocatable)<br>
+
'''Resistant ED:''' 50<br>
'''Mental Defense:''' 10 Allocatable<br>
+
'''Mental Defense:''' 45<br>
'''Power Defense:''' 10 Allocatable<br>
+
'''Power Defense:''' 10<br>
'''Flash Defense:''' 0<br>
+
'''Flash Defense:''' 10<br>
  
 
=Senses=
 
=Senses=
Vision: Increased Arc of Perception(360), Detect Magic(Analyze as a half-phase action), Mental Awareness(Discriminatory: Mind Control)<br>
+
Vision: Increased Arc of Perception(360), Detect Magic(Analyze as a half-phase action), X-Ray Vision <br>
 
Smell: Normal Human<br>
 
Smell: Normal Human<br>
 
Hearing: Supersonic Hearing<br>
 
Hearing: Supersonic Hearing<br>
 +
Other:
 +
*Mental Awareness - Able to detect and determine when psionic abilities are being used on others, and the nature of said abilities
 +
*Truesight - Able to see through illusions and view things as they truly are
 +
*Tactile Empathy - Able to telepathically sense one's emotional state by touching them
  
 
=Powers and Equipment=
 
=Powers and Equipment=
Line 65: Line 69:
  
 
==Special Powers==
 
==Special Powers==
*Phenomenal Cosmic Power: 250 Base/400 Control VPP, Difficult to Dispel (x4 Active Points), Only for transformation/creation-type powers
+
*"Fancy Telekinesis": Summon up to 4 510-point Anything(Or multiple, weaker minions), Reduced Endurance (0 END; +1/2), Difficult To Dispel (x4 Active Points; +1/2), Expanded Class of Beings (Any Type of Being; +1), Slavishly Devoted (+1) (448 Active Points)
** Usual Power - Combat Form: +60 Strength, +30 Dexterity, +50 Constitution, +6 Speed, +3 Combat Skill Levels(Martial Arts), +8 Recovery
+
** Usual Power - "I'm Over There!": 20m Teleportation, x2 Increased Mass, x4 Noncombat Range, Uses 0 Endurance
+
  
*Mental Phalanx: +50 Ego, +15 DMCV, Limitation: Doesn't apply to attacks taken through pets
+
*"This Is A Reality Bend!": Variable Power Pool (Any Power), 100 base + 70 control cost, Difficult To Dispel (x4 Active Points; +1/2), Cosmic (+2) (222 Active Points)
  
*Paranoia Shield - 10/10/10/10 ED/PD/MD/PoD Hardened, Impenetrable, Allocatable
+
*Travel Powers:  Multipower, 75-point reserve
 +
**"I'm Over There":  Teleportation 20m, No Relative Velocity, Safe Aquatic Teleport, x4 Increased Mass, x4 Noncombat, Reduced Endurance (0 END; +1/2) (75 Active Points)
 +
**"What's Gravity?":  Flight 23m, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2), Noncombat Acceleration/Deceleration (+1) (75 Active Points)
 +
**"What's Distance?":  Flight 15m, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2), Noncombat Acceleration/Deceleration (+1), MegaScale (1m = 100 km; +1 1/2) (71 Active Points)
 +
 
 +
*Apotheosis: Cannot Be Stunned and Does Not Take BODY Damage (75 Active Points)
 +
 
 +
*Unmoving: Knockback Resistance -20m (20 Active Points)
 +
 
 +
*Taking The Driver's Seat:  Possession (Mind Control Effect Roll 80; Telepathy Effect Roll 70) (100 Active Points); Limited Power Can Only Be Used To Possess Tulpa Created By Yuki (-2)
 +
 
 +
*Tulpa Network:  Mind Link , Specific Group of Minds, Psychic Bond
 +
 
 +
==Spells==
 +
 
 +
*Heffner's Fiery Friend:  Killing Attack - Ranged 1 point, Attack Versus Alternate Defense (Target Must Be Flammable; +0), Sticky (Effect ends when it runs out of fuel or oxygen, or is otherwise extinguished; +1/4), Constant (+1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (Effect ends when it runs out of oxygen or is extinguished; +1/2) (14 Active Points); Gestures (-1/4), No Knockback (-1/4)
 +
 
 +
*Dazzling Lights:  Sight Group Flash 2d6, Reduced Endurance (0 END; +1/2), Attack Versus Alternate Defense (Innate Flash Defense; +1/2) (20 Active Points); Gestures (-1/4), Limited Range - 15m (-1/4)
  
 
==Special Equipment==
 
==Special Equipment==
'''Note:''' Most equipment is constructed on-the-fly, and thus contained in Yuki's Variable Power Pool.
+
 
 +
* Xenovore-Hide Boots: A pair of handmade boots crafted from the chitinous skin and tough leather of a Xenovore, then set with the being's razor-sharp talons.
 +
** Xenovore Clawboots:  Killing Attack - Hand-To-Hand 1/2d6 (2d6 w/STR) (10 Active Points); OIF (-1/2), Limited Power Only Applies To Kicking Attacks (-1/4)
  
 
===Kitsune (Polearm)===
 
===Kitsune (Polearm)===
Constructed to honor the memory of a close friend, the Kitsune is a polearm designed with a Buddhist Ringstaff motif. This applies a Perceivable to Hearing Group limitation when at least two rings are attached. Mechanics-wise, it's built as a single-slot VPP(Very Limited: Only Specific Templates):
+
Constructed to honor the memory of a close friend, the Kitsune is a modular polearm designed with a Buddhist Ringstaff motif. This applies a Perceivable to Hearing Group limitation when at least two rings are attached. Mechanics-wise, it's a set of linked powers in Reality Bend.
  
* Basic Template: The Constants
+
* Kitsune Boar Spear: (Total: 29 Active Cost, 14 Real Cost) Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Armor Piercing (+1/4), Autofire (2 shots; +1/4) (22 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2) (Real Cost: 9) <b>plus</b> Drain DEX 0 1/2d6, Penetrating (+1/2) (7 Active Points); No Range (-1/2), 7 Recoverable Charges (-0) (Real Cost: 5)
** Real Weapon
+
** Obvious Accessable Focus
+
** Minimum Strength Requirement(11)
+
** Two-Handed
+
  
* Slot One: The Haft
+
* Kitsune Lucerne Hammer: (Total: 29 Active Cost, 13 Real Cost) Hand-To-Hand Attack +3d6, Penetrating (+1/2) (22 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2), Hand-To-Hand Attack (-1/4) (Real Cost: 8) <b>plus</b> Blast 1d6, STUN Only (+0), Attack Versus Alternate Defense (Target is Insulated Against Electricity; All Or Nothing; +1/2) (7 Active Points); No Range (-1/2), 7 Recoverable Charges (-0) (Real Cost: 5)
** Enchanted Rosewood: +3 Damage Classes to Demons, Uses 0 Endurance, Autofire(2 attacks)
+
  
* Slot Two: The Head
+
* Kitsune Naginata: (Total: 38 Active Cost, 17 Real Cost) Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR) (30 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2) (Real Cost: 12) <b>plus</b> Blast 0 1/2d6, Constant (Lasts Until Ring is Removed From Wound; +1/2), Penetrating (+1/2) (8 Active Points); OIF (-1/2), 7 Recoverable Continuing Charges lasting 1 Minute each (+3/4) (Real Cost: 5)
** Naginata: 2d6 hKA
+
** Lucerne Hammer: 1d6 HKA, Penetrating, +1 Improved Stun
+
** Boar Spear: 1d6 HKA, Armor Piercing, +2 DC when used for Move Through
+
  
* Slot Three: The Material
+
* Material Options:
** Conductive Gold: +3 DC with Electric attacks
+
**Kitsune Cold Iron Material: Deadly Blow:  3 DCs (Versus Fae Beings) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)
** Silver: +3 DC against Undead and Lycanthropes
+
**Kitsune Gold Material:  Deadly Blow: 3 DCs (Lightning Attacks) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)
** Cold Iron: +3 DC against Fae Creatures
+
**Kitsune Silver Material: Deadly Blow:  3 DCs (Versus Magical Undead And Therianthropes) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)
  
* Slot Four: Seven Rings(bonuses are per ring, up to 7)
 
** Fire Ring: 1d6 Penetrating, Constant effect lasts until ring is removed from wound
 
** Electricity Ring: 1d6 Stun, NND(Insulation/Grounding negates)
 
** Ice Ring: 1d6 Drain Dexterity, Penetrating
 
  
 
=Skills, Perks, & Talents=
 
=Skills, Perks, & Talents=
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===Interaction Skills===
 
===Interaction Skills===
* Acting 11-
+
* Acting 12-
* Conversation 6-
+
* Conversation 8-
 
* Barter/Negotiation 11-
 
* Barter/Negotiation 11-
  
Line 115: Line 124:
 
*Enhancer: Scientist (Science Skill Discount)
 
*Enhancer: Scientist (Science Skill Discount)
 
*Enhancer: Scholar (Knowledge Skill Discount)
 
*Enhancer: Scholar (Knowledge Skill Discount)
*Knowledge: Japanese Martial Arts 11-
+
*Knowledge: Japanese Martial Arts 14-
*Knowledge: Monsters and Cryptids 13-
+
*Knowledge: Japaneses Culture 14-
*Knowledge: Sewing and Wardrobe 11-
+
*Knowledge: Monsters and Cryptids 16-
*Knowledge: Summoning Lore 13-
+
*Knowledge: Sewing and Wardrobe 14-
 +
*Knowledge: Summoning Lore 16-
 
*Language: English (Total -- Native Language)
 
*Language: English (Total -- Native Language)
 
*Language: Japanese (Total)
 
*Language: Japanese (Total)
 
*Language: Russian (Total)
 
*Language: Russian (Total)
 
*Professional Skill: Mangaka(Dramatic/Erotic Fiction) 11-
 
*Professional Skill: Mangaka(Dramatic/Erotic Fiction) 11-
*Science: Arcane Formula 11-
+
*Science: Arcane Formula 14-
*Science: Astronomy 10-
+
*Science: Astronomy 14-
*Science: Biology 10-
+
*Science: Biology 14-
*Science: Botany 10-
+
*Science: Botany 14-
*Science: Geology 10-
+
*Science: Medicine 14-
*Science: Medicine 10-
+
*Science: Nuclear Physics 14-
*Science: Nuclear Physics 10-
+
*Science: Psychoanalysis 16-
*Science: Xenobiology 10-
+
*Science: Xenobiology 14-
 
+
*Science: Zoology 14-
  
 
===Combat Skills===
 
===Combat Skills===
  
*Tactics 13-
+
*Tactics 15-
*Teamwork 12-
+
*Teamwork 16-
 
*Power Skill: Magic 10-
 
*Power Skill: Magic 10-
 
*Weapon Familiarity: Common Melee Weapons/Beam Weapons
 
*Weapon Familiarity: Common Melee Weapons/Beam Weapons
 
*Martial Art: Naginatajutsu(Requires Polearm/Staff) (Proficient)
 
*Martial Art: Naginatajutsu(Requires Polearm/Staff) (Proficient)
** Legsweep
+
** Atemi Strike:  1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
** Takeaway
+
** Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
** Martial Disarm (Also useable if Unarmed w/ opponent using Polearm/staff)
+
** Martial Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll
** Martial Parry
+
** Slash:  1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
** Defensive Strike
+
** Takeaway:  1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 30 STR to take weapon away
** Martial Strike
+
** Thrust:  1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
 +
 
  
 
===Intellect Skills===
 
===Intellect Skills===
 
*Cramming
 
*Cramming
*Deduction 12-
+
*Deduction 15-
*Disguise 11-
+
*Disguise 14-
 
*Paramedic 8-
 
*Paramedic 8-
*Shadowing 11-
+
*Shadowing 8-
*Survival: Tropical Islands 12-
+
*Survival: Tropical Islands 14-
 
==Perks==
 
==Perks==
  
 
* Base: Soti Island, Atlantic Ocean
 
* Base: Soti Island, Atlantic Ocean
** Soti Island is a tropical island located at a leyline intersection in the Atlantic Ocean and named for the genius loci that resides there - which itself is an anagram for Spirit Of The Island. Originally highly antagonistic towards Yuki, it has since been completely absorbed by her.
+
** Soti Island was a tropical island located at a leyline intersection in the Atlantic Ocean and named for the genius loci that resides there - which itself is an anagram for Spirit Of The Island. Originally highly antagonistic towards Yuki, it has since been completely absorbed by her. Recently, Yuki created terrestrial versions of a pair of races she ran across in the universe(See: Kalishari and Kolajik, Champions Beyond) and passed them off as previously-unknown natives, upgrading Soti Island from a base to its own nation.
 
* Contact: UNTIL Agent Lloyd Wilson.  
 
* Contact: UNTIL Agent Lloyd Wilson.  
** Lloyd Wilson is a low-ranking member of UNTIL DAC, assigned to Yuki to investigate(and possibly capture) her. Originally somewhat antagonistic and resentful towards Yuki over having to cross-reference her work with the rest of UNTIL's paperwork thanks to some warning signs of precognition - Menajelio no Yuutsu's subject matter offended his sensibilities. Eventually, his precognitive ability showed him a very unpleasant possible future, and he took it upon himself to try to limit the stress placed on Yuki to avoid his prophetic dreams' fulfillment.
+
** Lloyd Wilson is member of UNTIL's surveillance division undercover as a low-ranking member of UNTIL DAC, assigned to Yuki to investigate(and possibly capture) her. Originally somewhat antagonistic and resentful towards Yuki over having to cross-reference her work with the rest of UNTIL's paperwork thanks to some warning signs of precognition - Menajelio no Yuutsu's subject matter offended his sensibilities. Eventually, his own precognitive ability showed him a very unpleasant possible future, and he took it upon himself to try to limit the stress placed on Yuki to avoid his prophetic dreams' fulfillment.
 
* Money: Wealthy
 
* Money: Wealthy
 
* Positive Reputation: Yuki has fans of her series throughout the world(possibly even galaxy), and she's not afraid to pass around "Luck Charms" to those who could use a bit of help.
 
* Positive Reputation: Yuki has fans of her series throughout the world(possibly even galaxy), and she's not afraid to pass around "Luck Charms" to those who could use a bit of help.
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**Motivation:They want her dead, captured if possible.
 
**Motivation:They want her dead, captured if possible.
 
**Capabilities: Massive international terrorist organization is by default stronger than any single character.
 
**Capabilities: Massive international terrorist organization is by default stronger than any single character.
**Frequency: Thanks to miraculous luck in stumbling across Soti Island, Yuki has been able to evade VIPER's reach for now.
+
**Frequency: Thanks to single-handedly snuffing out a few nests, VIPER has taken to avoiding Yuki's attention - plotting against her in the background.
  
 
*Hunted by PSI: Every psychic in Millennium City needs to worry about PSI getting a hold of them.
 
*Hunted by PSI: Every psychic in Millennium City needs to worry about PSI getting a hold of them.
 
**Motivation: Capture
 
**Motivation: Capture
 
**Capabilities: More powerful
 
**Capabilities: More powerful
**Frequency: Quite uncommon now that Yuki no longer lives in Millennium City.
+
**Frequency: Quite uncommon after Yuki has proven to be entirely more trouble than she's worth.
  
 
*Code of Conduct: "We can talk this out!"
 
*Code of Conduct: "We can talk this out!"
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*Public Identity: It's a well-known and well-documented fact that Yuki Hayashiro is Menagerie - it's even publicized.
 
*Public Identity: It's a well-known and well-documented fact that Yuki Hayashiro is Menagerie - it's even publicized.
 
*Special Complication: Mental Backdoor
 
** Mental attacks directed at Yuki's summons are instead taken by Yuki at 25 Ego and -15 Mental Defense(Treat all summons as Mental Group: Human)
 

Revision as of 16:48, 6 August 2014

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Character Information

Codename: Menagerie
Identity: Yuki Hayashiro
Player: @Jhuno
Height: 5'11" Weight: 148 lbs
Hair Color: Blonde Eye Color: Blue
Brief Description: Just your average blue-eyed blonde. If she wasn't well-known, she'd be downright forgettable

Characteristics

Primary Characteristics

Strength: 20 Dexterity: 30
Constitution: 25
Intelligence: 25
Ego: 75
Presence: 15

Combat Values

Offensive CV: 5
Defensive CV: 7
Offensive Mental CV: 5
Defensive Mental CV: 15

Speed: 8
Physical Defense: 50
Energy Defense: 50 (
Recovery: 10
Endurance: 20
Body: 0(All physical damage is transient)
Stun: 80

Vital Information

Hand-to-Hand Damage: 4 DCs
Lift: 400 kg
Base OCV: 5 DCV: 7
Base OMCV: 5 DMCV: 15

Movement

Running: 12m
Leaping: 4m (2m vertical)
Swimming: 4m

Defenses

Normal PD: 0
Resistant PD: 0
Normal ED: 50
Resistant ED: 50
Mental Defense: 45
Power Defense: 10
Flash Defense: 10

Senses

Vision: Increased Arc of Perception(360), Detect Magic(Analyze as a half-phase action), X-Ray Vision
Smell: Normal Human
Hearing: Supersonic Hearing
Other:

  • Mental Awareness - Able to detect and determine when psionic abilities are being used on others, and the nature of said abilities
  • Truesight - Able to see through illusions and view things as they truly are
  • Tactile Empathy - Able to telepathically sense one's emotional state by touching them

Powers and Equipment

Innate Powers

  • Running (see Movement)
    • Inherent
  • Leaping (see Movement)
    • Inherent
  • Swimming (see Movement)
    • Inherent

Special Powers

  • "Fancy Telekinesis": Summon up to 4 510-point Anything(Or multiple, weaker minions), Reduced Endurance (0 END; +1/2), Difficult To Dispel (x4 Active Points; +1/2), Expanded Class of Beings (Any Type of Being; +1), Slavishly Devoted (+1) (448 Active Points)
  • "This Is A Reality Bend!": Variable Power Pool (Any Power), 100 base + 70 control cost, Difficult To Dispel (x4 Active Points; +1/2), Cosmic (+2) (222 Active Points)
  • Travel Powers: Multipower, 75-point reserve
    • "I'm Over There": Teleportation 20m, No Relative Velocity, Safe Aquatic Teleport, x4 Increased Mass, x4 Noncombat, Reduced Endurance (0 END; +1/2) (75 Active Points)
    • "What's Gravity?": Flight 23m, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2), Noncombat Acceleration/Deceleration (+1) (75 Active Points)
    • "What's Distance?": Flight 15m, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2), Noncombat Acceleration/Deceleration (+1), MegaScale (1m = 100 km; +1 1/2) (71 Active Points)
  • Apotheosis: Cannot Be Stunned and Does Not Take BODY Damage (75 Active Points)
  • Unmoving: Knockback Resistance -20m (20 Active Points)
  • Taking The Driver's Seat: Possession (Mind Control Effect Roll 80; Telepathy Effect Roll 70) (100 Active Points); Limited Power Can Only Be Used To Possess Tulpa Created By Yuki (-2)
  • Tulpa Network: Mind Link , Specific Group of Minds, Psychic Bond

Spells

  • Heffner's Fiery Friend: Killing Attack - Ranged 1 point, Attack Versus Alternate Defense (Target Must Be Flammable; +0), Sticky (Effect ends when it runs out of fuel or oxygen, or is otherwise extinguished; +1/4), Constant (+1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (Effect ends when it runs out of oxygen or is extinguished; +1/2) (14 Active Points); Gestures (-1/4), No Knockback (-1/4)
  • Dazzling Lights: Sight Group Flash 2d6, Reduced Endurance (0 END; +1/2), Attack Versus Alternate Defense (Innate Flash Defense; +1/2) (20 Active Points); Gestures (-1/4), Limited Range - 15m (-1/4)

Special Equipment

  • Xenovore-Hide Boots: A pair of handmade boots crafted from the chitinous skin and tough leather of a Xenovore, then set with the being's razor-sharp talons.
    • Xenovore Clawboots: Killing Attack - Hand-To-Hand 1/2d6 (2d6 w/STR) (10 Active Points); OIF (-1/2), Limited Power Only Applies To Kicking Attacks (-1/4)

Kitsune (Polearm)

Constructed to honor the memory of a close friend, the Kitsune is a modular polearm designed with a Buddhist Ringstaff motif. This applies a Perceivable to Hearing Group limitation when at least two rings are attached. Mechanics-wise, it's a set of linked powers in Reality Bend.

  • Kitsune Boar Spear: (Total: 29 Active Cost, 14 Real Cost) Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Armor Piercing (+1/4), Autofire (2 shots; +1/4) (22 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2) (Real Cost: 9) plus Drain DEX 0 1/2d6, Penetrating (+1/2) (7 Active Points); No Range (-1/2), 7 Recoverable Charges (-0) (Real Cost: 5)
  • Kitsune Lucerne Hammer: (Total: 29 Active Cost, 13 Real Cost) Hand-To-Hand Attack +3d6, Penetrating (+1/2) (22 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2), Hand-To-Hand Attack (-1/4) (Real Cost: 8) plus Blast 1d6, STUN Only (+0), Attack Versus Alternate Defense (Target is Insulated Against Electricity; All Or Nothing; +1/2) (7 Active Points); No Range (-1/2), 7 Recoverable Charges (-0) (Real Cost: 5)
  • Kitsune Naginata: (Total: 38 Active Cost, 17 Real Cost) Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR) (30 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2) (Real Cost: 12) plus Blast 0 1/2d6, Constant (Lasts Until Ring is Removed From Wound; +1/2), Penetrating (+1/2) (8 Active Points); OIF (-1/2), 7 Recoverable Continuing Charges lasting 1 Minute each (+3/4) (Real Cost: 5)
  • Material Options:
    • Kitsune Cold Iron Material: Deadly Blow: 3 DCs (Versus Fae Beings) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)
    • Kitsune Gold Material: Deadly Blow: 3 DCs (Lightning Attacks) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)
    • Kitsune Silver Material: Deadly Blow: 3 DCs (Versus Magical Undead And Therianthropes) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)


Skills, Perks, & Talents

Skills

Interaction Skills

  • Acting 12-
  • Conversation 8-
  • Barter/Negotiation 11-

Background Skills

  • Area Knowledge: Earth 8-
  • Enhancer: Scientist (Science Skill Discount)
  • Enhancer: Scholar (Knowledge Skill Discount)
  • Knowledge: Japanese Martial Arts 14-
  • Knowledge: Japaneses Culture 14-
  • Knowledge: Monsters and Cryptids 16-
  • Knowledge: Sewing and Wardrobe 14-
  • Knowledge: Summoning Lore 16-
  • Language: English (Total -- Native Language)
  • Language: Japanese (Total)
  • Language: Russian (Total)
  • Professional Skill: Mangaka(Dramatic/Erotic Fiction) 11-
  • Science: Arcane Formula 14-
  • Science: Astronomy 14-
  • Science: Biology 14-
  • Science: Botany 14-
  • Science: Medicine 14-
  • Science: Nuclear Physics 14-
  • Science: Psychoanalysis 16-
  • Science: Xenobiology 14-
  • Science: Zoology 14-

Combat Skills

  • Tactics 15-
  • Teamwork 16-
  • Power Skill: Magic 10-
  • Weapon Familiarity: Common Melee Weapons/Beam Weapons
  • Martial Art: Naginatajutsu(Requires Polearm/Staff) (Proficient)
    • Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
    • Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    • Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll
    • Slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
    • Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 30 STR to take weapon away
    • Thrust: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike


Intellect Skills

  • Cramming
  • Deduction 15-
  • Disguise 14-
  • Paramedic 8-
  • Shadowing 8-
  • Survival: Tropical Islands 14-

Perks

  • Base: Soti Island, Atlantic Ocean
    • Soti Island was a tropical island located at a leyline intersection in the Atlantic Ocean and named for the genius loci that resides there - which itself is an anagram for Spirit Of The Island. Originally highly antagonistic towards Yuki, it has since been completely absorbed by her. Recently, Yuki created terrestrial versions of a pair of races she ran across in the universe(See: Kalishari and Kolajik, Champions Beyond) and passed them off as previously-unknown natives, upgrading Soti Island from a base to its own nation.
  • Contact: UNTIL Agent Lloyd Wilson.
    • Lloyd Wilson is member of UNTIL's surveillance division undercover as a low-ranking member of UNTIL DAC, assigned to Yuki to investigate(and possibly capture) her. Originally somewhat antagonistic and resentful towards Yuki over having to cross-reference her work with the rest of UNTIL's paperwork thanks to some warning signs of precognition - Menajelio no Yuutsu's subject matter offended his sensibilities. Eventually, his own precognitive ability showed him a very unpleasant possible future, and he took it upon himself to try to limit the stress placed on Yuki to avoid his prophetic dreams' fulfillment.
  • Money: Wealthy
  • Positive Reputation: Yuki has fans of her series throughout the world(possibly even galaxy), and she's not afraid to pass around "Luck Charms" to those who could use a bit of help.
  • Positive Reputation: A small selection of her fan club has become aware that Yuki's "Luck Charm" is so much more than that - either through Yuki herself offering guidance, or deducing that a bit of memorabilia is responsible for that helping hand when they most need it.

Talents

  • Eidetic Memory
    • Special: Literally photographic memory - Her memories take a physical form. The sum of all of her knowledge is stored somewhere in the world.

Complications

  • Hunted by VIPER: Thanks to her first major superheroic act being the single-handed (partial) dismantling of a Nest, VIPER has taken specific notice of her.
    • Motivation:They want her dead, captured if possible.
    • Capabilities: Massive international terrorist organization is by default stronger than any single character.
    • Frequency: Thanks to single-handedly snuffing out a few nests, VIPER has taken to avoiding Yuki's attention - plotting against her in the background.
  • Hunted by PSI: Every psychic in Millennium City needs to worry about PSI getting a hold of them.
    • Motivation: Capture
    • Capabilities: More powerful
    • Frequency: Quite uncommon after Yuki has proven to be entirely more trouble than she's worth.
  • Code of Conduct: "We can talk this out!"
    • Never make first attack(Presence attacks excluded, waived if there's a risk of immediate harm)
  • Mental Complication: "Never touch me!"
    • Often enraged by physical contact.
  • Mental Complication: "The mind is sacrosanct!"
    • Always enraged when mind control is detected.
  • Public Identity: It's a well-known and well-documented fact that Yuki Hayashiro is Menagerie - it's even publicized.