Genesis

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Genesis
Player: @Avorae
Screenshot 2016-02-04-18-46-57.jpg
Biographical Data
Real Name: Confidential
Known Aliases:
Gender: Female
Species: Mutant
Ethnicity: Hafu [Japanese-American]
Place of Birth: Camp Foster, Ginowan Japan
Base of Operations: Millennium City
Relatives: Thomas [Father], Satomi [Mother]
Characteristics
Age: 19
Height: 5'6"
Weight: 140
Eyes: Pink
Hair: White with pink highlights
Complexion:
Physical Build: Athletic
Physical Features:
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

State

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Public
Years Active: 3
Citizenship: Dual [Japan and United States]
Occupation: Owner of Moonie-Cat productions [Video game company]
Education: Holds several PhD's from Todai university
Marital Status: Dating
Known Powers and Abilities

  • Intuitive Genius
  • Intuitive Intelligence
  • Intuitive Aptitude
  • Edetic Memory

Equipment and Paraphernalia

  • Typhoon Power suit
  • Nano-Blaster
  • Sonic-Pistol
  • Fire Ant Hover-cycle

Physical Attributes
 
   Strength
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    Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regen
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Tech.
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   Intel.
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   Knowledge
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   Charisma
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   Bravery
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Background and Origin

Sub-header


Copy and paste these DIV tags for each paragraph within a header or sub-header in order to get a nice, fancy indent.

Do not place the BR tag after the last paragraph.

Sub-header


Copy and paste the sub-headers, and rename them to your liking for each sub-header.

Powers, Skills, and Attributes

Powers


Intuitive Genius: Superhuman intuitive talent for inventing mechanical devices. Her mutant ability functions as perception, as she possesses the ability to visually perceive "mechanical energy" (the kinetic energy and potential energy present in the components of mechanical systems) in action. This power allows Akiko to instinctively know and understand the potential and functional operations of any machine or technological device in her visual range, a skill that combined with her natural intelligence allows her to conceive, design and build mechanical devices; and operate, modify and disassemble existing technology or create countermeasures for it.

Akiko's superhuman talent does not mean that she is a greater inventor than geniuses such as Dr Siverback, Juryrig, or Hildy Lemare, none of whom owe their talent for invention to mutation. But even a genius at invention must for the most part consciously work out the theoretical principles behind the invention and then the design of the invention itself through a series of logical steps.

In Akiko's case, however, many of these logical steps would be worked out by her subconscious mind. Hence, Akiko herself might not be entirely aware of exactly how she figured out how to create an invention of hers, she often has to take apart her own inventions to see how they work.

She has created fantastic futuristic devices including cybernetic systems, sophisticated holograms, and elaborate computer and fiber-optic systems.


Intuitive Intelligence: Akiko's intelligence is dramatically enhanced, granting her a super genius intellect. She is capable of mentally performing highly complex geometric and trigonomic calculations almost instantly, and has a limitless capacity for learning and memorization, demonstrating the ability to fluently learn a language in a matter of seconds. Akiko's powers also extend to her muscle control, allowing her to perfectly perform very precise muscle movements such as complex billiards shots, handleling small equipment, rapidly typing complex programs, etc with virtually no practice beforehand. Akiko seems to see the equation being solved as if she were actually seeing it. This makes her understand mathematics at the most complex level including biological maths, chemical equations ,probability and permutation. This suggests that her intelligence could be part intuition.


Intuitive Aptitude: Akiko can rapidly and easily disassemble complex devices (separating every last component, such as screws, nuts, circuit boards, etc.) and, just as quickly, easily assemble complex devices. Shee can instantly learn and understand the complexity and exactness of organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education.


Eidetic Memory: Akiko has total recall and can remember anything in great detail.


Skills


Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing.


Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.


Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.


Attributes


Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.


Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.


Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.


Gear and Equipment

Gear


Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.


Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.


Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.


Relationships

Lover


This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.


Friends/Allies


Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:

  1. This guy
  2. That guy
  3. Some chick

For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):


  • This guy

  • That guy

  • Some chick


Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:

That Guy I Know


Put info on the friend here.


That Chick I Met


And here.


Some Dude at the Bar


Don't forget this one.


Enemies


Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.


General Perception

Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.


Comments from other Heroes
Have you ever meet Genesis? Leave a comment about what you think about her.....
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