Difference between revisions of "Huntsman (@Hope1)"

From PRIMUS Database
Jump to: navigation, search
(Abilities)
Line 72: Line 72:
  
 
=='''''<div style="color:#000000; background-color:#BDBD9C">Powers</div>'''''==
 
=='''''<div style="color:#000000; background-color:#BDBD9C">Powers</div>'''''==
 +
 +
'''Enhanced Human Attributes:''' Huntsman's attributes are above that of an Olympic Level and even Peak Level humans. As such his strength, speed, equilibrium/agility, senses and durability are all heightened.
 +
 +
'''Additional Senses:''' Huntsman is capable of seeing in low-light areas just fine. Along with this, his extra senses act like a form of sonar. Being able to paint a mental picture of his environment and navigate easily. He can also movement via vibrations in the air. These senses allow him to know every environment he enters, estimate the attributes of prey, and see through illusions.
 +
 +
'''Electro-Magnetic Manipulation:''' With this power, Huntsman can manipulate the magnetic charge in his body, allowing him to adhere to any surface.
  
 
=='''''<div style="color:#000000; background-color:#BDBD9C">Skills</div>'''''==
 
=='''''<div style="color:#000000; background-color:#BDBD9C">Skills</div>'''''==
 +
 +
'''Expert Martial Artist:''' Huntsman received a majority of his training from the subterranean land of "Agharti", the dark counterpart that lies beneath Shamballah. In this area, at the foot of the dark monks that dwell in Agharti, Huntsman learned and mastered some of the most deadly martial arts known to man. Additionally, his earliest hunts led him to even more training opportunities. He has currently mastered Krav Maga, Ninjustu, Muy Thai, Capoeira, and Jeet Kune Do. While having some experience in Bacom and Sambo. Huntsman typically avoids the use of "showy" martial arts techniques, favoring the ones that provide the most practical use.
  
 
=='''''<div style="color:#000000; background-color:#BDBD9C">Weaknesses</div>'''''==
 
=='''''<div style="color:#000000; background-color:#BDBD9C">Weaknesses</div>'''''==

Revision as of 02:43, 21 August 2014

Huntsman Logo.png



Spidersymbol3.png
23
Huntsman
The Ultimate Predator
[[File:|300px]]
Nowhere To Hide..
Player: Hope1 Logo.png
Affiliations
[[File:|center|250 px]]
Super Group
Rank
N/A
· Other Affiliations ·
The Overwatch
Identity
Real Name
Unknown
Aliases
N/A
Birthdate
December 16th 1985
Birthplace
Detroit, MI
Citizenship
American
Residence
Mobile, Known to take residence near ARGENT headquarters on Monster Island.
Headquarters
Mobile?
Occupation
Assassin for hire, Mercenary, Manimal/Metahuman Hunter.
Legal Status
Wanted Terrorist
Marital Status
Single
· Known Relatives ·
None Known
Physical Traits
Species
Metahuman
Sub-Type
Mutant
Manufacturer
N/A
Model
N/A
Ethnicity
Caucasian
Gender
Male
Apparent Age
28
Height
6'2"
Weight
210 lbs.
Body Type
Athletic
Hair
Light Brown
Eyes
Hazel
Skin
Fair
· Distinguishing Features ·
Few noticeable scars. Previous hunting wounds.
Powers & Abilities
· Known Powers ·
Adhesive Powers, Enhanced senses, Increased strength, agility, speed, and reflexes.
· Equipment ·
Protective Suit, Tech Mask, Vast array of Lethal Gadgets and weapons.
· Other Abilities ·
Martial Arts, Hunting, Hacking, Inventions, Espionage, Ninja Training, Escape Artist, Tracker.



Origins

Wip.jpg
This page has been marked as a creative work in progress.

The author of this article has marked this as a creative work, and would prefer that other users not edit it. Please respect this, and unless repairing a typo, spelling, or other minor technical error, think of this page as read-only.


Abilities

Powers

Enhanced Human Attributes: Huntsman's attributes are above that of an Olympic Level and even Peak Level humans. As such his strength, speed, equilibrium/agility, senses and durability are all heightened.

Additional Senses: Huntsman is capable of seeing in low-light areas just fine. Along with this, his extra senses act like a form of sonar. Being able to paint a mental picture of his environment and navigate easily. He can also movement via vibrations in the air. These senses allow him to know every environment he enters, estimate the attributes of prey, and see through illusions.

Electro-Magnetic Manipulation: With this power, Huntsman can manipulate the magnetic charge in his body, allowing him to adhere to any surface.

Skills

Expert Martial Artist: Huntsman received a majority of his training from the subterranean land of "Agharti", the dark counterpart that lies beneath Shamballah. In this area, at the foot of the dark monks that dwell in Agharti, Huntsman learned and mastered some of the most deadly martial arts known to man. Additionally, his earliest hunts led him to even more training opportunities. He has currently mastered Krav Maga, Ninjustu, Muy Thai, Capoeira, and Jeet Kune Do. While having some experience in Bacom and Sambo. Huntsman typically avoids the use of "showy" martial arts techniques, favoring the ones that provide the most practical use.

Weaknesses

Gadgets/Weapons

Headquarters

Accomplices

=
Survivors And Foes
=