KS Sheet

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Knightshadow

Secret Identity: Jessica Knightly
Total Points: 400
Character Bio: Knightshadow

Note: created using Champion 6th ed. rules.

Characteristics

Char Val Cost
STR 10 0
DEX 15 10
CON 15 5
INT 18 8
EGO 20 10
PRE 15 5
OCV 8 25
DCV 8 25
OMCV 7 12
DMCV 8 15
SPD 5 30
PD 4 2
ED 4 2
REC 8 4
END 35 3
BODY 10 0
STUN 20 0

Total Char Cost: 156

Skills, Perks, & Talents

Name Roll Cost
CK: Vibora Bay 12- 3
High Society 12- 3
Language: Native Tongue (English) -- 1
Language: Ancient Celtic -- 2
Stealth 12- 3
Acrobatics 12- 3
Breakfall 12- 3
Climbing 12- 3
Deduction 13- 3
Scholar -- 3
Arcane and Occult Lore 13- 3
KS: Demonology 13- 3
KS: Witchcraft 14- 3
Legsweep -- 3
Martial Dodge -- 4
Martial Throw -- 3
Passing Strike -- 5
Money: Well Off -- 5

Total Skill, Perk, and Talent Cost: 60

Powers

Name Power END Cost
Shadow Magic Multipower, 60 Point Reserve, (60 APs) -- 75
Shadow Blast 1) Blast 12d6, (60 APs), fixed 6 6
Wings of Shadow 2) Flight 60m, (60 APs), fixed 6 6
Void Shift 3) Teleportation 55m, x4 non-combat, Only through darkness/shadows (-1/4), (60 APs), fixed 6 5
Merge with Shadows 4) Invisibility to sight group, (60 APs), Only in darkness/shadows (-1/4), fixed 3 2
Grasping Shadows 5) Entangle 5d6, 5PD, 5 ED, Stops given sense Nightvision and Normal sight, (60 APs), fixed 6 6
Shadow Shield 6) Resistant Protection, 20PD, 20 ED, (60 APs), costs endurance (-1/2) fixed 6 4
Obscuring Shadows 7) Change environment (-8 to Sight Group Per roll) , Personal Immunity (+1/4), Area of Effrect (+1), (54 APs), fixed 5 5
Eyes of Shadow 5) Clairsentience (Normal sight and hearing), x128 range, Only through darkness/shadows (-1/4), Concentration 0 DCV (-1), (60 APs), fixed 6 3
Name Power END Cost
Sense Magic Detect Magic 13- (Mental Group) -- 5
Name Power END Cost
Sense Aura Detect Auras 13- (Mental Group) -- 5
Name Power END Cost
Psychokinesis Telekinesis (STR 10), Fine Manipulation, (25 APs), Concentration 0 DCV (-1/2) 2 17
Name Power END Cost
Perfect Health Life Support (Immunity: all terrestrial diseases) -- 5
Name Power END Cost
Witchcraft Variable Power Pool (Magic Pool), 30 Base + 30 Control Cost (45 APs), requires Witchcraft roll (-1/4), Variable limitations (requires -1/2 worth of limitations (-1/4) -- 40
Glamour 1) Mental Illusion 6d6 (Human class of minds), (30 APs), Gestures (-1/4), Incantations (-1/4) 3 0
Healing 2) Healing BODY 3d6 (Human class of minds), (30 APs), Gestures (-1/4), Incantations (-1/4) 3 0
Dispel Magic 3) Dispel Magic Spells 10d6, (30 APs), Gestures (-1/4), Incantations (-1/4) 3 0

Total Power Cost: 184

Complications

Hunted: Alistair Vondran (Brother) - Infrequently; as powerful, easy to find, harshly punish (15)
Dependents: Friends and loved ones - Infrequently; Normal, Group DNPCs (x2) (15)
Hunted: DEMON - Infrequently; as powerful, NCI, Watch (10)
Psychological Complication: Harming Innocents (common, total) (20)
Social Complication: Secret Identity (frequently, major) (15)

Total Complications: 75