|Place of Birth:||Alundra|
|Base of Operations:||Millenium City|
|Physical Build:||Slim [32-24-30]|
|Physical Features:||mithril chasing|
|Known Powers and Abilities|
|Equipment and Paraphernalia|
|MaekadaBoxSlim created by @Maekada|
Background and Origin
Created for Companionship
Off To Adventure
Powers, Skills, and Attributes
Force Constructs - Mischief can create force constructs of all kinds. Most commonly she makes blades and shields for combat. She can easily make larger constructs such as walls, cages and objects both hard, soft or even lightly animated.
Spells - Mischief is a master spell-caster by the standards of her home world. On the superhuman populated earth she is considered a moderately powerful super-mage. She has almost limitless mana to cast with but can only 'memorize' a few dozen spells at a time. Since she has combat abilities at her fingertips with the force constructs most of the spells she has on hand are utility spells or just fun magical spells.
Magical Abilities - Mischief has several other assorted enchantments woven into her bones and under her skin allowing her to perform magical feats such as flight, regeneration and supernatural senses.
Adventuring Mischief has most of the traveling and adventuring skills typical to a traveler of her world, She knows many survival skills such as hunting, crafting and camp skills. While she doesn't always need these skills she often uses them to benefit her companions or friends when she lived in that world.
Arcana Mischief learned magical theory and practice under one of the most skilled and accomplished wizards of her home plane. She has a near perfect memory and a mind well used to research and experimentation. While she lacks some of the creativity of a true human she makes an excellent researcher and assistant and can understand most magical matters with time and study.
Companion True to her original purpose Mischief is well versed in the skills needed to keep and maintain a household and entertain others. She can cook, clean and perform upkeep at a master level due to the skills she was created to perform. Also as a personal companion she is skilled and joyful in the more private parts of her companionship to her master; as the years have gone on she's learned much to add to all these skills to please wide variety of people in a large variety of ways.
Languages Mischief knows quite a few languages but most of them are from her homeworld. On Earth she has learned English, Latin and Spanish. She's in the process of learning French, German and some dialects of Chinese. The languages she knows from home include Phtougha [A very guttural language], Huashou [a sing-song tongue, heavy on the saliva], Millithu [another sing-song language but very rapid] Htoulauh [A soft spoken tongue that runs husky syllables together] witch her master refered to as "audible skirt remover" and a few other languages from Allundra.
Golem Body - Mischief's body is small but far tougher than a human's. She is also far stronger, faster and more nimble than normal humans.
Magical Senses - All of Mischief's senses are far sharper than a normal humans. In addition she can sense magical auras, see spirits and supernatural effects.
Arcane defenses - In an effort to keep other spell-casters from undoing his work, Mischief's creator warded her with many layers of spells and even made a pact with her namesake god to keep her almost impervious to being totally undone by magical means. She is not immune to magic however; she can be effected by magic and even suppressed or reduced to human levels with enough anti-magic force or very powerful spells or possible killed by an artifact..
Gear and Equipment
Weapons - While she has access to many magical weapons from her master, she rarely uses them. In the vaults left by her creator she could probably equip a small army of fantasy heroes.
Armor - Similar to the weapons, the vaults left by her creator have a vast array of magical armor for almost any purpose but she never uses them.
Gadget - Again, like weapons and armor the vaults she inherited contain many arcane items from minor magical gear to full blown artifacts. The only one she uses with any regularity is a Cubic Gate for travel.
While with her master she loved him above all others. Now, wandering she tends to take on short romances or simply sexual encounters as she finds them. She seems to seek friends more than anything, finding a good "roll in the sheets" a decent way to get to know someone.
Mischief hans't made any long term friends as of yet.
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Theme Song - Wanderlust -Abney Park